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Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git]
/
src
/
mesa
/
shader
/
shader_api.c
2007-07-04
Brian
Be more consistant with paths in #includes. Eventually...
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2007-05-09
Oliver McFadden
Merge branch 'master' of git://anongit.freedesktop...
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2007-05-09
Brian
Check that texture units/samplers specified with glUnif...
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2007-04-21
Brian
free shProg->Attributes in _mesa_free_shader_program_data()
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2007-04-18
Brian
Start fixing some issues with uniform variables and...
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2007-04-18
Brian
Fix some bugs related to querying active uniforms.
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2007-04-18
Brian
fix error strings, add a sanity check
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2007-04-18
Brian
Remove bad assertions, decrement NumShaders in _mesa_de...
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2007-04-18
Brian
s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa...
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2007-04-18
Brian
Replace _mesa_parameter_longest_name() with _mesa_longe...
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2007-04-12
Brian
disable debug printfs
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2007-04-12
Brian
New _mesa_reference_shader/program() function to consol...
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2007-04-11
Brian
fix invalid error detection problem in _mesa_bind_attri...
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-26
Brian
fix mem leak, add comments
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2007-03-24
Brian
Free shader-related context state: _mesa_free_shader_st...
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2007-03-23
Brian
Add the ability to generate programs that doesn't use...
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2007-03-21
Brian
merge from master
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2007-03-13
Brian
more bug fixing, error checking
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2007-03-13
Brian
fix a number of issues in _mesa_uniform()
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-03-09
Brian
fix _mesa_uniform_matrix() transpose bug
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2007-03-07
Brian
check for null program ptrs in _mesa_uniform()
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2007-02-27
Brian
Add EmitHighLevelInstructions, EmitComments booleans...
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2007-02-24
Brian
Remove unneeded _Fragment/VertexShaderPresent fields...
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-20
Brian
Merge branch 'glsl-compiler-1' of git+ssh://brianp...
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2007-02-16
Brian
s/_slang_link2/_slang_link/
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2007-02-03
Brian
added FLUSH_VERTICES() in _mesa_use_program()
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2007-02-03
Brian
Only glUniform1i() can be used to set sampler uniforms...
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2007-01-30
Brian
fix _mesa_get_uniform_location() so it uses the given...
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2007-01-23
Brian
fix g++ warnings/errors
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2007-01-10
Brian
checkpoint: codegen for global vars w/ initializers
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2007-01-10
Brian
assorted code clean-ups
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2007-01-10
Brian
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
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2007-01-10
Brian
clean up a bunch of program parameter stuff
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2007-01-10
Brian
Implement vertex attribute binding.
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2007-01-05
Brian
Checkpoint glsl compiler work: sampler uniforms now...
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2007-01-04
Brian
finish some loose ends in _mesa_uniform()
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2007-01-04
Brian
Fix some incorrect GL error values. Reorganize _mesa_c...
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2006-12-21
Brian
comment about uniforms
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2006-12-21
Brian
Uniform matrix support.
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2006-12-20
Brian
code re-org
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2006-12-20
Brian
Fix shader object reference counting and hash table...
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2006-12-20
Brian
Clean-up and re-org of the main GLSL object types.
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2006-12-20
Brian
Overhaul of GLSL API functions, dispatching, etc.
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2006-12-18
Brian
GLSL API functions.
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