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Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git]
/
src
/
mesa
/
shader
/
slang
/
slang_builtin.c
2007-07-04
Brian
Be more consistant with paths in #includes. Eventually...
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2007-03-30
Eric Anholt
Merge branch 'crestline-qa', adding support for the...
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2007-03-26
Brian
merge of glsl-compiler-1 branch
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2007-03-21
Brian
merge from master
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2007-03-14
Brian
s/Tranpose/Transpose/
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2007-03-10
Brian
Merge branch 'master' of git+ssh://brianp@git.freedeskt...
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2007-03-09
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-03-08
Brian
Rework matrix-related code.
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2007-03-08
Brian
fix ProjectionMatrix typo
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2007-03-08
Brian
fix gl_TextureMatrix indexing
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2007-03-07
Brian
add missing gl_Point state, fix IR storage bug
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2007-03-07
Brian
s/diffuset/diffuse/
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2007-02-23
Brian
replace GLint with gl_state_index
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2007-02-23
Brian
Replace slang_ir_node::Target w/ Field. Remove Comment...
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2007-02-22
Brian
Undo some STATE_POINT/FOG changes. Max length of state...
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2007-02-22
Brian
Merge branch 'origin' into glsl-compiler-1
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2007-02-21
Brian
remove unneeded #includes
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2007-02-21
Brian
fix copy&paste errors
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2007-02-21
Brian
Reimplement the _slang_alloc_statevar() function.
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2007-02-21
Brian
adjustments to STATE_ token layout/format so token...
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2007-02-21
Brian
checkpoint overhaul of pre-defined uniform code
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2007-02-20
Brian
implement support for pre-defined uniform structs ...
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