Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / shader / slang / slang_builtin.c
2007-07-04 BrianBe more consistant with paths in #includes. Eventually...
2007-03-30 Eric AnholtMerge branch 'crestline-qa', adding support for the...
2007-03-26 Brianmerge of glsl-compiler-1 branch
2007-03-21 Brianmerge from master
2007-03-14 Brians/Tranpose/Transpose/
2007-03-10 BrianMerge branch 'master' of git+ssh://brianp@git.freedeskt...
2007-03-09 BrianMerge branch 'origin' into glsl-compiler-1
2007-03-08 BrianRework matrix-related code.
2007-03-08 Brianfix ProjectionMatrix typo
2007-03-08 Brianfix gl_TextureMatrix indexing
2007-03-07 Brianadd missing gl_Point state, fix IR storage bug
2007-03-07 Brians/diffuset/diffuse/
2007-02-23 Brianreplace GLint with gl_state_index
2007-02-23 BrianReplace slang_ir_node::Target w/ Field. Remove Comment...
2007-02-22 BrianUndo some STATE_POINT/FOG changes. Max length of state...
2007-02-22 BrianMerge branch 'origin' into glsl-compiler-1
2007-02-21 Brianremove unneeded #includes
2007-02-21 Brianfix copy&paste errors
2007-02-21 BrianReimplement the _slang_alloc_statevar() function.
2007-02-21 Brianadjustments to STATE_ token layout/format so token...
2007-02-21 Briancheckpoint overhaul of pre-defined uniform code
2007-02-20 Brianimplement support for pre-defined uniform structs ...