texobj: Fix the completeness checks for cube textures
[mesa.git] / src /
2016-01-21 Neil Robertstexobj: Fix the completeness checks for cube textures
2016-01-21 Grazvydas Ignotasr600g: don't leak driver const buffers
2016-01-21 Jeremy Huddleston... mesa: Deal with size differences between GLuint and...
2016-01-21 Jeremy Huddleston... mesa: Fix format warnings
2016-01-21 Jeremy Huddleston... mesa: Fix some function prototype mismatching
2016-01-21 Andreas Bollglapi: Build glapi_gentable.c only on Darwin
2016-01-21 Arlie Davismesa: Reduce libGL.so binary size by about 15%
2016-01-21 Ilia Mirkinnv50/ir: 64-bit splitting fixes
2016-01-21 Ilia Mirkingk110/ir: allow carry to be set/read by imad
2016-01-21 Ilia Mirkingm107/ir: add carry emission to LOP and IADD
2016-01-21 Ilia Mirkingm107/ir: add ATOM and CCTL support
2016-01-21 Ilia Mirkingm107/ir: set LD/ST address width bit
2016-01-21 Ilia Mirkingk110/ir: fix double-wide vm address
2016-01-21 Ilia Mirkingk110/ir: add OP_CCTL handling
2016-01-21 Ilia Mirkingk110/ir: add atomic op emission, fix gmem loads
2016-01-20 Roland Scheideggerllvmpipe: warn about illegal use of objects in differen...
2016-01-20 Roland Scheideggerllvmpipe,i915: add back NEW_RASTERIZER dependency when...
2016-01-20 Ilia Mirkinnv50/ir: don't flip SHL(ADD) into ADD(SHL) if ADD sourc...
2016-01-20 Ilia Mirkingk110/ir: fix load from shared memory
2016-01-20 Ilia Mirkingk110/ir: add partial BAR support
2016-01-20 Tapani PälliRevert "glsl: move uniform calculation to link_uniforms"
2016-01-20 Tapani Pälliglsl: move uniform calculation to link_uniforms
2016-01-20 Timothy Arceriglsl: add missing explicit_image_format flag to has_lay...
2016-01-20 Roland Scheideggerllvmpipe: turn depth clears into full depth/stencil...
2016-01-20 Francisco Jerezi965: Implement compute sampler state atom.
2016-01-20 Francisco Jerezi965: Trigger CS state reemission when new sampler...
2016-01-19 Kenneth Graunkeglsl: Don't abbreviate tessellation shader stage names.
2016-01-19 Timothy Arcerimesa: remove link validation that should be done elsewhere
2016-01-19 Timothy Arceriglsl: allow multiple layout qualifiers for a single...
2016-01-19 Timothy Arceriglsl: update parser to allow duplicate default layout...
2016-01-19 Timothy Arceriglsl: move default layout qualifier rules out of the...
2016-01-19 Timothy Arceriglsl: split layout_defaults into specific types
2016-01-19 Timothy Arceriglsl: allow duplicate layout-qualifier-names
2016-01-19 Matt Turneri965/vec4: Spaces around operators.
2016-01-19 Matt Turneri965: Inform compiler of variable range to silence...
2016-01-19 Matt Turnerglsl: Restore Mesa-style to shader_enums.c/h.
2016-01-19 Christian Königst/va: fix motion adaptive deinterlacing
2016-01-19 Nicolai Hähnleutil/u_pstipple.c: copy immediates during transformation
2016-01-19 Marta Lofstedtmesa: Move sanity check of BindVertexBuffer for OpenGL...
2016-01-19 Timothy Arceriglsl: fix interface block error message
2016-01-18 Ilia Mirkinnv50/ir: swap the least-ref'd source into src1 when...
2016-01-18 Ilia Mirkinst/mesa: restore the stObj's size if it was cleared out
2016-01-18 Rob Clarkfreedreno/a4xx: use smaller threadsize for more registers
2016-01-18 Rob Clarkfreedreno: per-generation OUT_IB packet
2016-01-18 Emil Velikovgallium: bundle the compat header u_pwr8.h in the tarball
2016-01-18 Emil Velikovmapi: include gl.xml in the tarball
2016-01-18 Emil Velikovi965: adding missing headers to the dist tarball
2016-01-18 Christian Königst/va: add motion adaptive deinterlacing v2
2016-01-18 Michel Dänzergallium/radeon: Rename do_invalidate_resource to invali...
2016-01-18 Michel Dänzerst/dri: Don't call invalidate_resource for NULL depth...
2016-01-18 Michel Dänzerradeonsi: Avoid warning about LLVM generating R_0286D0_...
2016-01-18 Michel Dänzerradeonsi: Print "LLVM emitted unknown config register...
2016-01-18 Oded Gabbayllvmpipe: use vpkswss when dst is signed
2016-01-18 Dave Airlieglsl: fix subroutine lowering reusing actual parmaters
2016-01-18 Timothy Arceriglsl: remove special case for detecting stream duplicates
2016-01-18 Timothy Arceriglsl: add missing explicit_stream flag to has_layout()
2016-01-18 Timothy Arcerimesa: fix segfault in glUniformSubroutinesuiv()
2016-01-18 Timothy Arceriglsl: fix segfault linking subroutine uniform with...
2016-01-17 Ilia Mirkingm107/ir: don't do indirect frag shader inputs on GM107
2016-01-17 Ilia Mirkintgsi: initialize Atomic field in tgsi_default_declaration
2016-01-17 Ilia Mirkinnvc0: bsp_bo can't be null
2016-01-17 Oded Gabbayllvmpipe: fix arguments order given to vec_andc
2016-01-17 Rob Clarkfreedreno/ir3: fix mad 3rd src delay calc
2016-01-16 Rob Clarkfreedreno/ir3: better array register allocation
2016-01-16 Rob Clarkfreedreno/ir3: array offset can be negative
2016-01-16 Rob Clarkfreedreno/ir3: workaround bug/feature
2016-01-16 Rob Clarkttn: use writemask for store_var
2016-01-16 Rob Clarkfreedreno/ir3: array rework
2016-01-16 Rob Clarkfreedreno/ir3: refactor/simplify cp
2016-01-16 Rob Clarkfreedreno/ir3: fix incorrect decoding of mov instructions
2016-01-16 Rob Clarkfreedreno/ir3: remove unused tgsi tokens ptr
2016-01-16 Rob Clarkfreedreno/ir3: bit of ra refactor
2016-01-16 Rob Clarkfreedreno/ir3: cosmetic de-indent
2016-01-16 Rob Clarkttn: add missing writemask on store_output
2016-01-16 Rob Clarknir/print: const_index is signed
2016-01-16 Rob Clarknir: few missing struct names
2016-01-16 Ilia Mirkinnv50/ir: add saturate support on ex2
2016-01-16 Jeff Muizelaargallivm: avoid crashing in mod by 0 with llvmpipe
2016-01-16 Kenneth Graunkeglsl: Allow implicit int -> uint conversions for bitwis...
2016-01-16 Jason Ekstrandi965/fs: Always set channel 2 of texture headers in...
2016-01-16 Jason Ekstrandi965/fs/generator: Take an actual shader stage rather...
2016-01-16 Jason Ekstrandi965/vec4: Use UW type for multiply into accumulator...
2016-01-15 Roland Scheideggerllvmpipe: ditch additional ref counting for vertex...
2016-01-15 Roland Scheideggerllvmpipe: fix "leaking" textures
2016-01-15 Samuel Iglesias... glsl: restrict consumer stage condition to modify inter...
2016-01-15 Kenneth Graunkei965: Apply add_const_offset_to_base for vec4 VS inputs...
2016-01-15 Kenneth Graunkei965: Make add_const_offset_to_base() work at the shade...
2016-01-15 Kenneth Graunkei965: Make an is_scalar boolean in brw_compile_vs().
2016-01-15 Kenneth Graunkenir/builder: Add a nir_build_ivec4() convenience helper.
2016-01-15 Tapani Pälliglsl: mark explicit uniforms as explicit in other stage...
2016-01-15 Francisco Jerezi965/gen7.5+: Disable resource streamer during GPGPU...
2016-01-15 Francisco Jerezi965/gen7: Emit stall and dummy primitive draw after...
2016-01-15 Francisco Jerezi965/gen4-5: Emit MI_FLUSH as required prior to switchi...
2016-01-15 Francisco Jerezi965/gen6-7: Implement stall and flushes required prior...
2016-01-15 Francisco Jerezi965/gen8+: Invalidate color calc state when switching...
2016-01-15 Francisco Jerezi965: Add state bit to trigger re-emission of color...
2016-01-15 Ilia Mirkinnv50/ir: rebase indirect temp arrays to 0, so that...
2016-01-15 Ilia Mirkinnv50/ir: only use FILE_LOCAL_MEMORY for temp arrays...
2016-01-14 Ilia Mirkinnvc0/ir: be careful about propagating very large offset...
2016-01-14 Ilia Mirkinnvc0: allow fragment shader inputs to use indirect...
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