mesa: handle GL_NONE draw buffers correctly in glClear
[mesa.git] / src /
2014-01-13 Marek Olšákmesa: handle GL_NONE draw buffers correctly in glClear
2014-01-13 Marek Olšákst/mesa: use sRGB formats for MSAA resolving if destina...
2014-01-13 Marek Olšákst/mesa: check depth and stencil writemask before clearing
2014-01-13 Marek Olšákst/mesa: always prefer pipe->clear over clear_with_quad...
2014-01-13 Martin Anderssonst/egl: Flush resources before presentation
2014-01-13 Tapani Pällidri: set yInverted default to GL_TRUE
2014-01-13 Tapani Pälliegl_dri2: call dri2_add_configs_for_visuals after exten...
2014-01-11 Ian Romanickmesa: Set the correct error in _mesa_BeginConditionalRender
2014-01-10 Kenneth Graunkei965: Delete duplicate write_timestamp function.
2014-01-10 Paul Berryi965: Fix clears of layered framebuffers with mismatche...
2014-01-10 Paul Berrymain: check texture target when validating layered...
2014-01-09 Chad Versacei965/gen6/blorp: Remove redundant HiZ workaround
2014-01-09 Chad Versacei965/gen6/blorp: Set need_workaround_flush at top of...
2014-01-09 Chad Versacei965/gen6/blorp: Set need_workaround_flush immediately...
2014-01-09 Brian Paulmesa: add missing SNORM formats in _mesa_base_fbo_format()
2014-01-09 Brian Paulmesa: remove dead geom shader code
2014-01-09 Brian Paulmesa: check bits per channel for GL_RGBA_SIGNED_COMPONE...
2014-01-09 Brian Paulmesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_f...
2014-01-09 Brian Paulst/mesa: fix breakage from gl_constant::Program[] change
2014-01-09 Paul Berrymesa: Use functions to convert gl_shader_stage to PROGR...
2014-01-09 Paul Berrymain: Change init_program_limits() to use gl_shader_stage.
2014-01-09 Paul Berryglsl: Index into ctx->Const.Program[] rather than using...
2014-01-09 Paul Berrymesa: Index into ctx->Const.Program[] rather than using...
2014-01-09 Paul Berrymesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
2014-01-09 José Fonsecallvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
2014-01-09 Eric Anholti965: Don't do the temporary-and-blit-copy for INVALIDA...
2014-01-09 Eric Anholti965: Fix handling of MESA_pack_invert in blit (PBO...
2014-01-09 Eric Anholti965: Fix incorrect bounds tracking for blit readpixels...
2014-01-09 Eric Anholti965: Use SET_FIELD to safety check our x/y offsets...
2014-01-09 Eric Anholti965: Add an assert for when SET_FIELD's value exceeds...
2014-01-09 Eric Anholti965: Add a safety check for emitting blits.
2014-01-09 Eric Anholti965: Don't call the blitter on addresses it can't...
2014-01-09 Thomas Sondergaardmesa: Namespace qualify fma to override ambiguity with...
2014-01-09 Thomas Sondergaardmesa: Work around internal compiler error
2014-01-09 Thomas Sondergaardmesa: Fix compile error with MSVC 2013
2014-01-08 Rob Clarkfreedreno: add basic query support
2014-01-08 Rob Clarkfreedreno/a3xx: use cs patch instead of RFI+RMW
2014-01-08 Rob Clarkfreedreno/a3xx: support for hw binning pass
2014-01-08 Rob Clarkfreedreno: be more clever about gmem usage
2014-01-08 Rob Clarkfreedreno: resync generated headers
2014-01-08 Chris Forbesi965: fold offset into coord for textureOffset(gsampler...
2014-01-08 Paul Berrymesa: Remove _mesa_progshader_enum_to_string(), which...
2014-01-08 Paul Berryglsl: Make more use of gl_shader_stage enum in ir_set_p...
2014-01-08 Paul Berryglsl: Make more use of gl_shader_stage enum in lower_cl...
2014-01-08 Paul Berryglsl: Make more use of gl_shader_stage enum in link_var...
2014-01-08 Paul Berryglsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
2014-01-08 Paul Berrymesa: Use gl_shader::Stage instead of gl_shader::Type...
2014-01-08 Paul Berrymesa: Store gl_shader_stage enum in gl_shader objects.
2014-01-08 Paul Berrymesa: Move declaration of gl_shader_stage earlier in...
2014-01-08 Paul Berryglsl: make _mesa_shader_stage_to_string() available...
2014-01-08 Paul Berrymesa: Clean up nomenclature for pipeline stages.
2014-01-08 José Fonsecallvmpipe: Fix the bottom_edge_rule adjustment for points.
2014-01-08 José Fonsecallvmpipe: Respect bottom_edge_rule when computing the...
2014-01-08 Chia-I Wuilo: enable HiZ
2014-01-08 Chia-I Wuilo: resolve Z/HiZ correctly
2014-01-08 Chia-I Wuilo: add flags to texture slices
2014-01-08 Chia-I Wuilo: rename and add an accessor for texture slices
2014-01-08 Chia-I Wuilo: add HiZ op support to the pipelines
2014-01-08 Chia-I Wuilo: add support for HiZ allocation
2014-01-08 Chia-I Wuilo: refactor separate stencil allocation
2014-01-08 Chia-I Wuilo: assorted GPE fixes for HiZ
2014-01-08 Chia-I Wuilo: no layer offsetting on GEN7+
2014-01-08 Chia-I Wuilo: offset to layers only when necessary
2014-01-08 Chia-I Wuilo: allow ilo_zs_surface to skip layer offsetting
2014-01-08 Chia-I Wuilo: allow ilo_view_surface to skip layer offsetting
2014-01-08 Tapani Pällii965/fs: do SEL optimization only when src type for...
2014-01-07 Kenneth Graunkeglsl: Optimize pow(2, x) --> exp2(x).
2014-01-07 Kenneth Graunkeglsl: Refactor is_zero/one/negative_one into an is_valu...
2014-01-07 Kenneth Graunkeglsl: Optimize pow(1.0, X) --> 1.0.
2014-01-07 Kenneth Graunkemesa: Use get_local_param_pointer in glProgramLocalPara...
2014-01-07 José Fonsecallvmpipe: Basic implementation of pipe_context::set_sam...
2014-01-07 José Fonsecacso_context: Fix cso_context::sample_mask initial value.
2014-01-07 Si Chenllvmpipe: Implement alpha_to_coverage for non-MSAA...
2014-01-07 Andreas Fängerswrast: fix delayed texel buffer allocation regression...
2014-01-07 Dave Airliegallium/draw: remove double semicolon
2014-01-06 Brian Paulglsl: rename min(), max() functions to fix MSVC build
2014-01-06 Kenneth Graunkei965: Remove unused PIPE_CONTROL defines.
2014-01-06 Maxence Le Dorémesa: enable AMD_shader_trinary_minmax
2014-01-06 Maxence Le Doréglsl: implement mid3 built-in function
2014-01-06 Maxence Le Doréglsl: implement max3 built-in function
2014-01-06 Maxence Le Doréglsl: Implement min3 built-in function
2014-01-06 Maxence Le Doréglsl: add min() and max() functions to builder.cpp
2014-01-06 Maxence Le Doréglsl: add a shader_trinary_minmax predicate
2014-01-06 Maxence Le Doréglsl: Add extension tracking for AMD_shader_trinary_minmax
2014-01-06 Alexander von Gluck IVhaiku libGL: Move from gallium target to src/hgl
2014-01-06 Alexander von Gluck IVhaiku: Fix missing HaikuGL header paths
2014-01-06 Brian Paulmesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS...
2014-01-06 Eric Anholti965: Warning fix
2014-01-06 Kenneth Graunkei965: Delete unused INTEL_WRITE_{PART,FULL} and INTEL_R...
2014-01-06 Marek Olšákradeonsi: calculate NUM_BANKS for DB correctly on CIK
2014-01-06 Marek Olšákradeonsi: set correct pipe config for Hawaii in DB
2014-01-06 Marek Olšákradeonsi: disable HTILE for 1D-tiled depth-stencil...
2014-01-06 Juha-Pekka Heikkilaglx: check memory allocations in __glXInitVertexArraySt...
2014-01-06 Juha-Pekka Heikkilaglx: Add missing null check in __glXNewIndirectAPI()
2014-01-04 Chris Forbesi965: set size of txf_mcs payload vgrf properly
2014-01-02 Erik Faye-Lundglcpp: error on multiple #else/#elif directives
2014-01-02 Carl Worthglcpp: Replace multi-line comment with a space (even...
2014-01-02 Carl Worthglcpp: Add a more descriptive comment for the SKIP...
2013-12-30 Courtney Goeltzenl... i965: Enhance intel_texsubimage_tiled_memcpy() to suppo...
2013-12-30 Courtney Goeltzenl... i965: Add XRGB to intel_texsubimage_tiled_memcpy()
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