mesa.git
5 years agofreedreno/ir3: add image/ssbo <-> ibo/tex mapping
Rob Clark [Tue, 5 Feb 2019 20:33:57 +0000 (15:33 -0500)]
freedreno/ir3: add image/ssbo <-> ibo/tex mapping

Images and SSBOs don't map directly to the hw.  They end up being part
texture and part something else.  Starting with a6xx, the hack used for
a5xx to smash the image tex state into hw texture state starting from
MAX counting down won't work, because we start using tex state also for
SSBO read.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: fix ncomp for _store_image() src
Rob Clark [Mon, 4 Feb 2019 15:22:38 +0000 (10:22 -0500)]
freedreno/ir3: fix ncomp for _store_image() src

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: split out a4xx+ instructions
Rob Clark [Wed, 14 Nov 2018 20:20:13 +0000 (15:20 -0500)]
freedreno/ir3: split out a4xx+ instructions

Note that image/ssbo support is currently only implemented for a5xx.
But the instruction encoding is the same for a4xx.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: split out image helpers
Rob Clark [Wed, 14 Nov 2018 19:54:44 +0000 (14:54 -0500)]
freedreno/ir3: split out image helpers

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/a6xx: clean up some open-coded bits
Rob Clark [Thu, 7 Feb 2019 13:11:34 +0000 (08:11 -0500)]
freedreno/a6xx: clean up some open-coded bits

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/a6xx: move stream-out emit to helper
Rob Clark [Wed, 6 Feb 2019 13:01:31 +0000 (08:01 -0500)]
freedreno/a6xx: move stream-out emit to helper

Split out of the main fd6_emit() code, since it was already getting to
be a pretty giant function.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agofreedreno/ir3: fix varying packing vs. tex sharp edge
Rob Clark [Thu, 14 Feb 2019 14:46:06 +0000 (09:46 -0500)]
freedreno/ir3: fix varying packing vs. tex sharp edge

We probably need to rethink how we detect which instruction first
defines higher register classes.  But for now, this at least fixes
the symptom.

Signed-off-by: Rob Clark <robdclark@gmail.com>
5 years agoradv: fix invalid element type when filling vertex input default values
Samuel Pitoiset [Fri, 15 Feb 2019 13:14:03 +0000 (14:14 +0100)]
radv: fix invalid element type when filling vertex input default values

The elements added into a vector should have the same type as the
first one, otherwise this hits an assertion in LLVM.

Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
reported-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoi965: Removed the field etc_format from the struct intel_mipmap_tree
Eleni Maria Stea [Fri, 15 Feb 2019 13:29:44 +0000 (15:29 +0200)]
i965: Removed the field etc_format from the struct intel_mipmap_tree

After the previous changes to emulate the ETC/EAC formats using the
secondary shadow miptree, the etc_format field of the intel_mipmap_tree
struct became redundant and the remaining check that used it has been
replaced. (Nanley Chery)

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
5 years agoi965: Enabled the OES_copy_image extension on Gen 7 GPUs
Eleni Maria Stea [Fri, 15 Feb 2019 13:29:43 +0000 (15:29 +0200)]
i965: Enabled the OES_copy_image extension on Gen 7 GPUs

OES_copy_image extension was disabled on Gen7 due to the lack of support
for ETC2 images. Enabled it back. (Kenneth Graunke)

v2:
  - Removed the blank lines in the comments above OES_copy_image and
  OES_texture_view extensions in intel_extensions.c (Nanley Chery)

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
5 years agoi965: Fixed the CopyImageSubData for ETC2 on Gen < 8
Eleni Maria Stea [Fri, 15 Feb 2019 13:29:42 +0000 (15:29 +0200)]
i965: Fixed the CopyImageSubData for ETC2 on Gen < 8

For CopyImageSubData to copy the data during the 1st draw call, we need
to update the shadow tree right before the rendering.

v2:
  - Added assertion that the miptree doesn't need update at the time we
  update the texture surface. (Nanley Chery)

v3:
  - As we now update the tree before the rendering we don't need to copy
  the data during the unmap anymore. Removed the unnecessary update from
  the intel_miptree_unmap in intel_mipmap_tree.c (Nanley Chery)

v4:
  - Fixed unrelated empty line removal (Nanley Chery)
  - As now the intel_upate_etc_shadow of intel_mipmap_tree.c is only
  called inside its following function, we don't need to declare it at
  the top of the file anymore. (Nanley Chery)

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
5 years agoi965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.
Eleni Maria Stea [Fri, 15 Feb 2019 13:29:41 +0000 (15:29 +0200)]
i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.

GPUs Gen < 8 cannot sample ETC2 formats. So far, they converted the
compressed EAC/ETC2 images to non-compressed RGBA images. When
GetCompressed* functions were called, the pixels were returned in this
RGBA format and not the compressed format that was expected.

Trying to fix this problem, we use a secondary shadow miptree to store the
decompressed data for the rendering and the main miptree to store the
compressed for the Get functions to work. Each time that the main miptree
is written with compressed data, we decompress them to RGB and update the
shadow. Then we use the shadow for rendering.

v2:
   - Fixes in the commit message (Nanley Chery)
   - Reversed the changes in brw_get_texture_swizzle and swapped the b, g
   values at the time that we decompress the data in the function:
   intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)
   - Simplified the format checks in the miptree_create function of the
   intel_mipmap_tree.c and reserved the call of the
   intel_lower_compressed_format for the case that we are faking the ETC
   support (Nanley Chery)
   - Removed the check for the auxiliary usage for the shadow miptree at
   creation (miptree_create of intel_mipmap_tree.c) as we won't use
   auxiliary buffers with these types of trees (Nanley Chery)
   - Set the etc_format of the non-ETC miptrees to MESA_FORMAT_NONE and
   removed the unecessary checks (Nanley Chery)
   - Fixed an unrelated indentation change (Nanley Chery)
   - Modified the function intel_miptree_finish_write to set the
   mt->shadow_needs_update to true to catch all the cases when we need to
   update the miptree (Nanley Chery)
   - In order to update the shadow miptree during the unmap of the
   main and always map the main (Nanley Chery) the following change was
   necessary: Splitted the previous update function that was updating all
   the mipmap levels and use two functions instead: one that updates one
   level and one that updates all of them. Used the first during unmap
   and the second before the rendering.
   - Removed the BRW_MAP_ETC_BIT flag and the mechanism to decide which
   miptree should be mapped each time and reversed all the changes in the
   higher level texture functions that upload data to textures as they
   aren't needed anymore.
   - Replaced the boolean needs_fake_etc with an inline function that
   checks when we need to fake the ETC compression (Nanley Chery)
   - Removed the initialization of the strides in the update function as
   the values will be overwritten by the intel_miptree_map call (Nanley
   Chery)
   - Used minify instead of division in the new update function
   intel_miptree_update_etc_shadow_levels in intel_mipmap_tree.c (Nanley
   Chery)
   - Removed the depth from the calculation of the number of slices in
   the new update function (intel_miptree_update_etc_shadow_levels of
   intel_mipmap_tree.c) as we don't need to support 3D ETC images.
   (Nanley Chery)

v3:
  - Renamed the rgba_fmt in function miptree_create
  (intel_mipmap_tree.c) to decomp_format as the format is not always in
  rgba order. (Nanley Chery)
  - Documented the new usage for the shadow miptree in the comment above
  the field in the intel_miptree struct in intel_mipmap_tree.h (Nanley
  Chery)
  - Removed the redundant flags from the mapping of the miptrees in
  intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)
  - Fixed the switch from surface's logical level to physical level in
  the intel_miptree_update_etc_shadow_levels of intel_mipmap_tree.c
  (Nanley Chery)
  - Excluded the Baytrail GPUs from the check for the ETC emulation as
  they support the ETC formats natively. (Nanley Chery)
  - Simplified the check if the format is BGRA in
  intel_miptree_update_etc_shadow of intel_mipmap_tree.c (Nanley Chery)

v4:
  - Removed the functions intel_miptree_(map|unmap)_etc and the check if
   we need to call them as with the new changes, they became unreachable.
   (Nanley Chery)
  - We'd rather calculate the level width and height using the shadow
  miptree instead of the main in intel_miptree_update_etc_shadow_levels of
  intel_mipmap_tree.c (Nanley Chery)
  - Fixed the format in the mt_surface_usage, set at the miptree creation,
   in miptree_create of intel_mipmap_tree.c (Nanley Chery)

v5:
  - Fixed the levels calculations in intel_mipmap_tree.c (Nanley Chery)
  - Update the flag shadow_needs_update outside the function
  intel_miptree_update_etc_shadow (Nanley Chery)
  - Fixed indentation error (Nanley Chery)

v6:
  - Fixed typo in commit message (Nanley Chery)
  - Simplified the assignment of the mt_fmt in the miptree_create of the
  intel_mipmap_tree.c (Nanley Chery)
  - Combined declarations and assignments where it was possible in the
  intel_miptree_update_etc_shadow and
  intel_miptree_update_etc_shadow_levels of the intel_mipmap_tree.c
  (Nanley Chery)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81843
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104272
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
5 years agoi965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_*
Nanley Chery [Thu, 14 Feb 2019 00:22:34 +0000 (16:22 -0800)]
i965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_*

Use more generic field names. We'll reuse these fields for a workaround
with ASTC miptrees.

Reviewed-by: Eleni Maria Stea <estea@igalia.com>
5 years agonir: remove simple dead if detection from nir_opt_dead_cf()
Timothy Arceri [Thu, 14 Feb 2019 01:27:25 +0000 (12:27 +1100)]
nir: remove simple dead if detection from nir_opt_dead_cf()

This was probably useful when it was first written, however it
looks to be no longer necessary.

As far as I can tell these days dce is smart enough to remove useless
instructions from if branches. Once this is done
nir_opt_peephole_select() will end up removing the empty if.

Removing this support reduces the dolphin uber shader compilation
time spent in nir_opt_dead_cf() by a little over 7x.

No shader-db changes on i965 or radeonsi.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
5 years agoswr/rast: Add translation support to streamout
Alok Hota [Fri, 14 Sep 2018 14:45:26 +0000 (09:45 -0500)]
swr/rast: Add translation support to streamout

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: simdlib cleanup, clipper stack space fixes
Alok Hota [Thu, 13 Sep 2018 21:12:12 +0000 (16:12 -0500)]
swr/rast: simdlib cleanup, clipper stack space fixes

Reduce stack space used by clipper, which had lead to crashes in some
versions for MSVC

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: convert DWORD->uint32_t, QWORD->uint64_t
Alok Hota [Wed, 12 Sep 2018 15:51:36 +0000 (10:51 -0500)]
swr/rast: convert DWORD->uint32_t, QWORD->uint64_t

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Refactor scratch space variable names
Alok Hota [Tue, 11 Sep 2018 22:20:19 +0000 (17:20 -0500)]
swr/rast: Refactor scratch space variable names

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: FP consistency between POSH/RENDER pipes
Alok Hota [Tue, 28 Aug 2018 17:23:31 +0000 (12:23 -0500)]
swr/rast: FP consistency between POSH/RENDER pipes

- Ensure all threads have optimal floating-point control state
- Disable auto-generation of fused FP ops for VERTEX shader stage
- Disable "fast" FP ops for VERTEX shader stage

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Move knob defaults to generated cpp file
Alok Hota [Fri, 24 Aug 2018 00:25:39 +0000 (19:25 -0500)]
swr/rast: Move knob defaults to generated cpp file

Reduces amount of compile churn when testing different default values

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Flip BitScanReverse index calculation
Alok Hota [Tue, 14 Aug 2018 17:36:00 +0000 (12:36 -0500)]
swr/rast: Flip BitScanReverse index calculation

The intrinsic returns the number of leading zeros, not the bit number of
the first nonzero, so just flip it based on the mask size

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Correctly align 64-byte spills/fills
Alok Hota [Mon, 13 Aug 2018 23:14:45 +0000 (18:14 -0500)]
swr/rast: Correctly align 64-byte spills/fills

Fixes crashes on some compute shaders when running on AVX512

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Disable use of __forceinline by default
Alok Hota [Thu, 2 Aug 2018 17:03:29 +0000 (12:03 -0500)]
swr/rast: Disable use of __forceinline by default

- Was not useful to inline in release builds
- FORCEINLINE can be used if absolutely necessary

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoswr/rast: Convert system memory pointers to gfxptr_t
Alok Hota [Thu, 19 Jul 2018 15:32:55 +0000 (10:32 -0500)]
swr/rast: Convert system memory pointers to gfxptr_t

Fulfills an unused internal interface

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
5 years agoradv: Use correct num formats to detect whether we should be use 1.0 or 1.
Bas Nieuwenhuizen [Fri, 15 Feb 2019 17:02:46 +0000 (18:02 +0100)]
radv: Use correct num formats to detect whether we should be use 1.0 or 1.

normalized and scaled formats also return floats.

Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agonir/algebraic: Simplify comparison with sequential integers starting with 0
Ian Romanick [Tue, 12 Feb 2019 00:47:34 +0000 (16:47 -0800)]
nir/algebraic: Simplify comparison with sequential integers starting with 0

All of the affected shaders are Unreal4 demos.

All Gen6+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15437170 -> 15437001 (<.01%)
instructions in affected programs: 21536 -> 21367 (-0.78%)
helped: 43
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 3.93 x̃: 4
helped stats (rel) min: 0.68% max: 1.01% x̄: 0.80% x̃: 0.80%
95% mean confidence interval for instructions value: -4.07 -3.79
95% mean confidence interval for instructions %-change: -0.83% -0.77%
Instructions are helped.

total cycles in shared programs: 383007896 -> 383007378 (<.01%)
cycles in affected programs: 158640 -> 158122 (-0.33%)
helped: 38
HURT: 4
helped stats (abs) min: 1 max: 48 x̄: 13.89 x̃: 6
helped stats (rel) min: 0.03% max: 1.01% x̄: 0.33% x̃: 0.19%
HURT stats (abs)   min: 2 max: 3 x̄: 2.50 x̃: 2
HURT stats (rel)   min: 0.06% max: 0.09% x̄: 0.08% x̃: 0.08%
95% mean confidence interval for cycles value: -16.90 -7.77
95% mean confidence interval for cycles %-change: -0.39% -0.19%
Cycles are helped.

Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8213746 -> 8213745 (<.01%)
instructions in affected programs: 127 -> 126 (-0.79%)
helped: 1
HURT: 0

total cycles in shared programs: 187734146 -> 187734144 (<.01%)
cycles in affected programs: 2132 -> 2130 (-0.09%)
helped: 1
HURT: 0

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agonir/algebraic: Convert some f2u to f2i
Ian Romanick [Wed, 13 Feb 2019 03:59:39 +0000 (19:59 -0800)]
nir/algebraic: Convert some f2u to f2i

Section 5.4.1 (Conversion and Scalar Constructors) of the GLSL 4.60 spec
says:

     It is undefined to convert a negative floating-point value to an
     uint.

Assuming that (uint)some_float behaves like (uint)(int)some_float allows
some optimizations in the i965 backend to proceed.

This basically undoes the small amount of damage done by
"intel/compiler: Avoid propagating inequality cmods if types are
different".

v2: Replicate part of the commit message as a comment in the code.
Suggested by Jason.

shader-db results compairing *before* "intel/compiler: Avoid propagating
inequality cmods if types are different" and after this commit:

Skylake
total cycles in shared programs: 383007996 -> 383007896 (<.01%)
cycles in affected programs: 85208 -> 85108 (-0.12%)
helped: 13
HURT: 8
helped stats (abs) min: 2 max: 26 x̄: 10.77 x̃: 6
helped stats (rel) min: 0.09% max: 0.65% x̄: 0.28% x̃: 0.14%
HURT stats (abs)   min: 2 max: 12 x̄: 5.00 x̃: 3
HURT stats (rel)   min: 0.04% max: 0.32% x̄: 0.12% x̃: 0.07%
95% mean confidence interval for cycles value: -9.31 -0.21
95% mean confidence interval for cycles %-change: -0.24% <.01%
Cycles are helped.

Broadwell
total cycles in shared programs: 415251194 -> 415251370 (<.01%)
cycles in affected programs: 83750 -> 83926 (0.21%)
helped: 7
HURT: 13
helped stats (abs) min: 10 max: 12 x̄: 11.43 x̃: 12
helped stats (rel) min: 0.30% max: 0.30% x̄: 0.30% x̃: 0.30%
HURT stats (abs)   min: 2 max: 36 x̄: 19.69 x̃: 22
HURT stats (rel)   min: 0.05% max: 0.89% x̄: 0.44% x̃: 0.47%
95% mean confidence interval for cycles value: 0.76 16.84
95% mean confidence interval for cycles %-change: <.01% 0.37%
Inconclusive result (%-change mean confidence interval includes 0).

Haswell
total instructions in shared programs: 13823885 -> 13823886 (<.01%)
instructions in affected programs: 2249 -> 2250 (0.04%)
helped: 0
HURT: 1

total cycles in shared programs: 390094243 -> 390094001 (<.01%)
cycles in affected programs: 85640 -> 85398 (-0.28%)
helped: 15
HURT: 6
helped stats (abs) min: 4 max: 26 x̄: 18.53 x̃: 18
helped stats (rel) min: 0.09% max: 0.66% x̄: 0.47% x̃: 0.42%
HURT stats (abs)   min: 2 max: 14 x̄: 6.00 x̃: 2
HURT stats (rel)   min: 0.04% max: 0.37% x̄: 0.15% x̃: 0.04%
95% mean confidence interval for cycles value: -17.36 -5.69
95% mean confidence interval for cycles %-change: -0.44% -0.14%
Cycles are helped.

Ivy Bridge
total cycles in shared programs: 180986448 -> 180986552 (<.01%)
cycles in affected programs: 34835 -> 34939 (0.30%)
helped: 0
HURT: 10
HURT stats (abs)   min: 2 max: 18 x̄: 10.40 x̃: 10
HURT stats (rel)   min: 0.06% max: 0.36% x̄: 0.28% x̃: 0.30%
95% mean confidence interval for cycles value: 4.67 16.13
95% mean confidence interval for cycles %-change: 0.20% 0.35%
Cycles are HURT.

Sandy Bridge
total cycles in shared programs: 154603969 -> 154603970 (<.01%)
cycles in affected programs: 171514 -> 171515 (<.01%)
helped: 25
HURT: 14
helped stats (abs) min: 1 max: 4 x̄: 1.80 x̃: 1
helped stats (rel) min: 0.02% max: 0.10% x̄: 0.04% x̃: 0.04%
HURT stats (abs)   min: 1 max: 8 x̄: 3.29 x̃: 3
HURT stats (rel)   min: 0.03% max: 0.28% x̄: 0.10% x̃: 0.11%
95% mean confidence interval for cycles value: -0.91 0.96
95% mean confidence interval for cycles %-change: -0.02% 0.04%
Inconclusive result (value mean confidence interval includes 0).

No changes on Iron Lake or GM45.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agointel/compiler/test: Add unit test for mismatched signedness comparison
Matt Turner [Mon, 11 Feb 2019 21:41:32 +0000 (13:41 -0800)]
intel/compiler/test: Add unit test for mismatched signedness comparison

v2 (idr): Move adding the test to after adding the fix.  Reordering the
two commits prevents possible headaches for git-bisect with scripts that
always do 'ninja check'.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agointel/compiler: Avoid propagating inequality cmods if types are different
Matt Turner [Tue, 12 Feb 2019 00:02:15 +0000 (16:02 -0800)]
intel/compiler: Avoid propagating inequality cmods if types are different

v2: Fix silly bug in logic.  s/||/&&/

All but one of the affected shaders is in an Unreal4 demo.  The other is
in Tomb Raider.  All of the cases that Ian investigated appear to be
sequences like the following

    if (int(uint(some_float)) < 0) /* other relations too */
        ...

At least in Tomb Raider, it's not obvious that this sequence came from
the original shader.

In some of the Unreal demos, the shader contains code like

    if (int(uint(textureLod(...))) > 0)
        ...

which explicitly generates the offending sequence.

All Gen6+ platforms had similar results (Skylake shown):
total instructions in shared programs: 15437170 -> 15437187 (<.01%)
instructions in affected programs: 4492 -> 4509 (0.38%)
helped: 0
HURT: 17
HURT stats (abs)   min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel)   min: 0.05% max: 0.73% x̄: 0.66% x̃: 0.73%
95% mean confidence interval for instructions value: 1.00 1.00
95% mean confidence interval for instructions %-change: 0.57% 0.75%
Instructions are HURT.

total cycles in shared programs: 383007996 -> 383007992 (<.01%)
cycles in affected programs: 20542 -> 20538 (-0.02%)
helped: 6
HURT: 7
helped stats (abs) min: 2 max: 6 x̄: 5.33 x̃: 6
helped stats (rel) min: 0.11% max: 0.36% x̄: 0.32% x̃: 0.36%
HURT stats (abs)   min: 4 max: 4 x̄: 4.00 x̃: 4
HURT stats (rel)   min: 0.27% max: 0.27% x̄: 0.27% x̃: 0.27%
95% mean confidence interval for cycles value: -3.30 2.69
95% mean confidence interval for cycles %-change: -0.19% 0.19%
Inconclusive result (value mean confidence interval includes 0).

No changes on Iron Lake or GM45.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109404
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: nagrigoriadis@gmail.com
Tested-by: Danylo Piliaiev <danylo.piliaiev@gmail.com>
5 years agointel/compiler/test: Set devinfo->gen = 7
Matt Turner [Mon, 11 Feb 2019 20:23:16 +0000 (12:23 -0800)]
intel/compiler/test: Set devinfo->gen = 7

We emit an FBL instruction which only exists since Gen7. This prevents
the test from segfaulting when run with TEST_DEBUG=1.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agogallium/auxiliary/vl: Add video compositor compute shader render
James Zhu [Fri, 1 Feb 2019 15:01:59 +0000 (10:01 -0500)]
gallium/auxiliary/vl: Add video compositor compute shader render

Add compute shader initilization, assign and cleanup in vl_compositor API.
Set video compositor compute shader render as default when pipe support it.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
5 years agogallium/auxiliary/vl: Add compute shader to support video compositor render
James Zhu [Fri, 1 Feb 2019 14:24:48 +0000 (09:24 -0500)]
gallium/auxiliary/vl: Add compute shader to support video compositor render

Add compute shader to support video compositor render.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
5 years agogallium/auxiliary/vl: Rename csc_matrix and increase its size.
James Zhu [Fri, 1 Feb 2019 14:56:13 +0000 (09:56 -0500)]
gallium/auxiliary/vl: Rename csc_matrix and increase its size.

Rename csc_matrix to shader_params, and increase shader_params size
to store more constants for compute shader,

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
5 years agogallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
James Zhu [Tue, 5 Feb 2019 21:49:37 +0000 (16:49 -0500)]
gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API

Split vl_compositor graphic shaders from vl_compositor API in order to share
vl_compositor API with vl_compositor compute shader later.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
5 years agogallium/auxiliary/vl: Move dirty define to header file
James Zhu [Fri, 1 Feb 2019 14:22:53 +0000 (09:22 -0500)]
gallium/auxiliary/vl: Move dirty define to header file

Move dirty define to header file to share with compute shader.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
5 years agonir: remove jump from two merging jump-ending blocks
Juan A. Suarez Romero [Tue, 12 Feb 2019 12:02:42 +0000 (12:02 +0000)]
nir: remove jump from two merging jump-ending blocks

In opt_peel_initial_if optimization, when moving the continue list to
end of the continue block, before the jump, could happen that the
continue list itself also ends with a jump.

This would mean that we would have two jump instructions in a row: the
first one from the continue list and the second one from the contine
block.

As inserting an instruction after a jump is not allowed (and it does not
make sense, as it will not be executed), remove the jump from the
continue block and keep the one from continue list, as it will be
executed first.

CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agonir: move ALU instruction before the jump instruction
Juan A. Suarez Romero [Tue, 12 Feb 2019 08:54:43 +0000 (08:54 +0000)]
nir: move ALU instruction before the jump instruction

opt_split_alu_of_phi moves ALU instruction to the end of continue block.

But if the continue block ends with a jump instruction (an explicit
"continue" instruction) then the ALU must be inserted before the jump,
as it is illegal to add instructions after the jump.

CC: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 0881e90c099 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agomesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data
Andres Gomez [Tue, 12 Feb 2019 09:19:49 +0000 (11:19 +0200)]
mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data

Instead of generating a GL_INVALID_ENUM error when the type or format
is incorrect while using glClear{Named}Buffer{Sub}Data, generate
GL_INVALID_VALUE.

From page 72 (page 94 of the PDF) of the OpenGL 4.6 spec:

  " An INVALID_VALUE error is generated if type is not one of the
    types in table 8.2.

    An INVALID_VALUE error is generated if format is not one of the
    formats in table 8.3."

Fixes the following test:
KHR-GL45.direct_state_access.buffers_errors

v2: correct the doxygen documentation.

Cc: Pi Tabred <servuswiegehtz@yahoo.de>
Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
5 years agovirgl: use virgl_transfer_inline_write even less
Gurchetan Singh [Thu, 7 Feb 2019 00:26:18 +0000 (16:26 -0800)]
virgl: use virgl_transfer_inline_write even less

We've noticed the Team Fortress 2 engine seems to do many small
calls to glSubData(..). Let's pick our heuristic based on the
resource base width, not the size of a particular upload.
This will cause transfers to be batched together in the transfer
queue.

Revelant glbench microbenchmark --

Before: buffer_upload_dynamic_element_array_131072 = 131.17 mbytes_sec
After: buffer_upload_dynamic_element_array_131072 = 6828.24 mbytes_sec
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: use transfer queue
Gurchetan Singh [Thu, 3 Jan 2019 18:31:06 +0000 (10:31 -0800)]
virgl: use transfer queue

This improves Unigine Valley benchmark by 3 to 10 fps (depending
on the scene).

It also improves the Team Fortress 2 benchmark from 6 fps to 13
fps (host: 20 fps).

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: introduce transfer queue
Gurchetan Singh [Fri, 28 Dec 2018 19:19:03 +0000 (11:19 -0800)]
virgl: introduce transfer queue

Transfers will be placed here at unmap time instead of incurring
a VM exit. There's an attempt to deduplicate intersecting 1D transfers,
which are surprisingly common.

This can also help with mipmapped texture upload and smaller
textures, where the majority of the time is spent in the guest
kernel / QEMU -- not virglrenderer.  This is shown by the GLbench
texture upload benchmark:

Before:
    texture_upload_rgba_teximage2d_32 = 64.23 mtexel_sec
After:
    texture_upload_rgba_teximage2d_32 = 367.44 mtexel_sec

v2: Split up list iteration functions (@gerddie)
v3: Support for optimizing glBufferSubData
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: add encoder functions for new protocol
Gurchetan Singh [Wed, 28 Nov 2018 23:36:07 +0000 (15:36 -0800)]
virgl: add encoder functions for new protocol

Let's encode the new protocol with new helper functions.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: make winsys modifications for encoded transfers
Gurchetan Singh [Thu, 3 Jan 2019 21:33:12 +0000 (13:33 -0800)]
virgl: make winsys modifications for encoded transfers

The idea is to have two command buffers:

1) One for transfers
2) One for commands, which can include transfers

At flush time, (2) will be filled.  Otherwise, (1) will be
used to submit transfers if there are enough of them.

v2: Pass size directly to cmd_buf_create (@gerddie)
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: add extra checks in virgl_res_needs_flush_wait
Gurchetan Singh [Wed, 6 Feb 2019 02:53:23 +0000 (18:53 -0800)]
virgl: add extra checks in virgl_res_needs_flush_wait

This is motivated by the following scenario:

glSubBufferData(GL_ARRAY_BUFFER, ...)
glFlush(..)
glSubBufferData(GL_ARRAY_BUFFER, ...)
glSubBufferData(GL_ARRAY_BUFFER, ...)
glSubBufferData(GL_ARRAY_BUFFER, ...)

This increases @davidriley's Team Fortress 2 apitrace from
1 fps to 6 fps and helps with the Chromium glbench
microbenchmarks:

Before: texture_update_rgba_texsubimage2d_2048 = 554.96 mtexel_sec
   buffer_upload_dynamic_array_12 = 0.02 mbytes_sec
   buffer_upload_dynamic_array_576 = 1.07 mbytes_sec
After: texture_update_rgba_texsubimage2d_2048 = 612.29 mtexel_sec
   buffer_upload_dynamic_array_12 = 2.22 mbytes_sec
   buffer_upload_dynamic_array_576 = 164.89 mbytes_sec
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: pass virgl transfer to virgl_res_needs_flush_wait
Gurchetan Singh [Sat, 9 Feb 2019 02:07:37 +0000 (18:07 -0800)]
virgl: pass virgl transfer to virgl_res_needs_flush_wait

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: keep track of number of computations
Gurchetan Singh [Wed, 6 Feb 2019 02:56:30 +0000 (18:56 -0800)]
virgl: keep track of number of computations

It's good to keep track of these things.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: limit command length to 16 bits
Gurchetan Singh [Thu, 24 Jan 2019 02:11:41 +0000 (18:11 -0800)]
virgl: limit command length to 16 bits

Much of our logic is based around the idea the upper 16 bits
of a command dword can encode the length of the command.

Now that the command buffer >= 2^16 - 1, we should check for
this.

v2: alignment, and only check VIRGL_ENCODE_MAX_DWORDS
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: use virgl_transfer in inline write
Gurchetan Singh [Wed, 28 Nov 2018 22:44:16 +0000 (14:44 -0800)]
virgl: use virgl_transfer in inline write

Let's define a helper function and use it.

This commit also allows resources to be emitted into different command
buffers.

Like the ioctls, send 0 for layer_stride and stride.  If we actually
send the real values, there are various assumptions in virglrenderer
for non-1D buffers that may need to be modified.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: add protocol for resource transfers
Gurchetan Singh [Mon, 19 Nov 2018 18:28:26 +0000 (10:28 -0800)]
virgl: add protocol for resource transfers

Mostly similar to VIRGL_CCMD_RESOURCE_INLINE_WRITE.  However, this
uses the resource's already attached iovecs rather than the command
buffer to transfer the data.

v2: Used (1 << 16) not (1 << 15) [@gerddie]
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: when creating / freeing transfers, pass slab pool directly
Gurchetan Singh [Fri, 4 Jan 2019 00:20:47 +0000 (16:20 -0800)]
virgl: when creating / freeing transfers, pass slab pool directly

This will allow us to destroy transfers w/o having a pointer
to the context.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: unmap uploader at flush time
Gurchetan Singh [Tue, 8 Jan 2019 02:19:03 +0000 (18:19 -0800)]
virgl: unmap uploader at flush time

This should save some memory when allocating and freeing transfers.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: make alignment smaller when uploading index user buffers
Gurchetan Singh [Thu, 3 Jan 2019 00:27:56 +0000 (16:27 -0800)]
virgl: make alignment smaller when uploading index user buffers

Since we're just uploading to guest memory, let's just align to dword
size.

Fixes: e0f932 ("u_upload_mgr: pass alignment to u_upload_data manually")
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: track level cleanliness rather than resource cleanliness
Gurchetan Singh [Sat, 12 Jan 2019 01:38:55 +0000 (17:38 -0800)]
virgl: track level cleanliness rather than resource cleanliness

This allows a minor optimization for texture upload.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: don't mark unclean after a flush
Gurchetan Singh [Sat, 12 Jan 2019 01:49:59 +0000 (17:49 -0800)]
virgl: don't mark unclean after a flush

The guest memory is still clean until host GL touches it,
which we should track elsewhere.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: use virgl_resource_dirty helper
Gurchetan Singh [Sat, 12 Jan 2019 01:29:49 +0000 (17:29 -0800)]
virgl: use virgl_resource_dirty helper

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agovirgl: add ability to do finer grain dirty tracking
Gurchetan Singh [Fri, 11 Jan 2019 23:37:15 +0000 (15:37 -0800)]
virgl: add ability to do finer grain dirty tracking

There are levels to cleanliness.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
5 years agopanfrost: Improve logging and patch memory leaks
Alyssa Rosenzweig [Thu, 14 Feb 2019 04:00:19 +0000 (04:00 +0000)]
panfrost: Improve logging and patch memory leaks

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost: Don't align framebuffer dims
Alyssa Rosenzweig [Fri, 15 Feb 2019 07:43:43 +0000 (07:43 +0000)]
panfrost: Don't align framebuffer dims

Fixes regressions with EGL clients

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER
Alyssa Rosenzweig [Thu, 14 Feb 2019 02:50:30 +0000 (02:50 +0000)]
panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost: Identify MALI_OCCLUSION_PRECISE bit
Alyssa Rosenzweig [Thu, 14 Feb 2019 02:44:03 +0000 (02:44 +0000)]
panfrost: Identify MALI_OCCLUSION_PRECISE bit

Setting this is required for desktop-style occlusion queries.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agodrirc/i965: add option to disable 565 configs and visuals
Tapani Pälli [Tue, 12 Feb 2019 06:08:23 +0000 (08:08 +0200)]
drirc/i965: add option to disable 565 configs and visuals

We have cases where we would not like to expose these.

v2: call the option allow_rgb565_configs for consistency
    with existing allow_rgb10_configs (Eric, Jason)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agopanfrost: Backport driver to Mali T600/T700
Alyssa Rosenzweig [Sun, 10 Feb 2019 20:06:21 +0000 (20:06 +0000)]
panfrost: Backport driver to Mali T600/T700

There are a few differenes between Mali T860 (Panfrost's primary
reference target) and the older Midgard generations (T600/T700):

 - Miscellaneous different magic numbers. It's not clear what these
numbers mean on either the old or new configurations yet.

 - Errata fixes. T800 is the final Midgard generation and presumably the
least buggy. Older Midgard has some extra hardware errata we have to
workaround.

- SFBD vs MFBD split. Essentially, older Midgard use a Single
FrameBuffer Descriptor (SFBD), which corresponds to single
render-target rendering. Newer Midgard (T760+) use a Multiple
FrameBuffer Descriptor (MFBD), allowing multiple RTs. On ES 2.0, these
descriptors serve the same function, but we implement both, depending on
the version of the hardware.

- CPU bitness. 32-bit systems generally use 32-bit GPU descriptors, and
vice versa for 64-bit. Our target T760 systems are 32-bit whereas our
target T860 systems are 64-bit. More work is needed in this area.

This patch fixes support in these areas for supporting older Midgard
hardware. It is tested on Mali T760 and Mali T860.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agopanfrost: Fix build; depend on libdrm
Alyssa Rosenzweig [Fri, 15 Feb 2019 02:18:39 +0000 (02:18 +0000)]
panfrost: Fix build; depend on libdrm

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
5 years agonir/dead_cf: Stop relying on liveness analysis
Jason Ekstrand [Thu, 14 Feb 2019 03:42:39 +0000 (21:42 -0600)]
nir/dead_cf: Stop relying on liveness analysis

The liveness analysis pass is fairly expensive because it has to build
large bit-sets and run a fix-point algorithm on them.  Instead of
requiring liveness for detecting if values escape a CF node, just take
advantage of the structured nature of NIR and use block indices instead.
This only requires the block index metadata which is the fastest we have
metadata to generate.

No shader-db changes on Kaby Lake

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agonir/dead_cf: Inline cf_node_has_side_effects
Jason Ekstrand [Thu, 14 Feb 2019 03:28:07 +0000 (21:28 -0600)]
nir/dead_cf: Inline cf_node_has_side_effects

We want to handle live SSA values differently and it's going to involve
walking the instructions.  We can make it a single instruction walk if
we combine it with cf_node_has_side_effects.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
5 years agointel/fs: Bail in optimize_extract_to_float if we have modifiers
Jason Ekstrand [Tue, 12 Feb 2019 04:39:45 +0000 (22:39 -0600)]
intel/fs: Bail in optimize_extract_to_float if we have modifiers

This fixes a bug in runscape where we were optimizing x >> 16 to an
extract and then negating and converting to float.  The NIR to fs pass
was dropping the negate on the floor breaking a geometry shader and
causing it to render nothing.

Fixes: 1f862e923cb "i965/fs: Optimize float conversions of byte/word..."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109601
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
5 years agoswr: set PIPE_CAP_MAX_VARYINGS correctly
Ilia Mirkin [Thu, 14 Feb 2019 03:32:25 +0000 (22:32 -0500)]
swr: set PIPE_CAP_MAX_VARYINGS correctly

Unfortunately swr was missed in the original commit. The number of
varyings should generally match up to what's reported as the shader
caps for fragment inputs.

Fixes: 6010d7b8e8be (gallium: add PIPE_CAP_MAX_VARYINGS)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alok Hota <alok.hota@intel.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
5 years agointel/fs: Silence a compiler warning
Jason Ekstrand [Thu, 14 Feb 2019 20:42:20 +0000 (14:42 -0600)]
intel/fs: Silence a compiler warning

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agoanv: Silence some compiler warnings in release builds
Jason Ekstrand [Thu, 14 Feb 2019 20:37:51 +0000 (14:37 -0600)]
anv: Silence some compiler warnings in release builds

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agoanv/blorp: Delete a pointless assert
Jason Ekstrand [Thu, 14 Feb 2019 20:36:49 +0000 (14:36 -0600)]
anv/blorp: Delete a pointless assert

Just a little higher up in the function we assert that the aspect masks
are actually equal so there's no reason for the weaker check.  Also, the
temporary variables were causing compiler warnings in release builds.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agonir: Silence a couple of warnings in release builds
Jason Ekstrand [Thu, 14 Feb 2019 20:33:34 +0000 (14:33 -0600)]
nir: Silence a couple of warnings in release builds

[28/716] Compiling C object 'src/compiler/nir/068b2c8@@nir@sta/nir_gather_xfb_info.c.o'.
../src/compiler/nir/nir_gather_xfb_info.c: In function ‘nir_gather_xfb_info’:
../src/compiler/nir/nir_gather_xfb_info.c:171:13: warning: variable ‘max_offset’ set but not used [-Wunused-but-set-variable]
    unsigned max_offset[NIR_MAX_XFB_BUFFERS] = {0};
             ^~~~~~~~~~
[36/716] Compiling C object 'src/compiler/nir/068b2c8@@nir@sta/nir_instr_set.c.o'.
../src/compiler/nir/nir_instr_set.c:502:1: warning: ‘instr_each_src_and_dest_is_ssa’ defined but not used [-Wunused-function]
 instr_each_src_and_dest_is_ssa(nir_instr *instr)
 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
5 years agospirv: Eliminate dead input/output variables after translation.
Kenneth Graunke [Thu, 7 Feb 2019 00:45:25 +0000 (16:45 -0800)]
spirv: Eliminate dead input/output variables after translation.

spirv_to_nir can generate input/output variables which are illegal
for the current shader stage, which would cause nir_validate_shader
to balk.  After my recent commit to start decorating arrays as compact,
dEQP-VK.spirv_assembly.instruction.graphics.module.same_module started
hitting validation errors due to outputs in a TCS (not intended for the
TCS at all) not being per-vertex arrays.

Thanks to Jason Ekstrand for suggesting this approach.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109573
Fixes: ef99f4c8d17 compiler: Mark clip/cull distance arrays as compact before lowering.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
5 years agoanv: Put MOCS in the correct location
Kenneth Graunke [Thu, 14 Feb 2019 16:55:37 +0000 (08:55 -0800)]
anv: Put MOCS in the correct location

My patch to switch from struct-based MOCS to numeric MOCS accidentally
divided all MOCS entries by 2 in the Vulkan driver.

MOCS on Gen9+ is just an array index into a table.  But in the hardware
packets, the index starts at bit 1.  So we need to shift it.

Fixes: 0b44644ca68 (genxml: Consistently use a numeric "MOCS" field)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agospirv: Add missing break
Ian Romanick [Wed, 13 Feb 2019 23:01:16 +0000 (15:01 -0800)]
spirv: Add missing break

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: c6465fec0c5 ("spirv: add SpvCapabilityInt64Atomics")
CID: 1442555

5 years agoutil/tests: compile to something sensible in release builds
Eric Engestrom [Thu, 14 Feb 2019 10:30:47 +0000 (10:30 +0000)]
util/tests: compile to something sensible in release builds

assert()-based tests make no sense without asserts, so make sure asserts
are compiled in, even if the rest of the code has asserts turned off.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agoanv/tests: compile to something sensible in release builds
Eric Engestrom [Thu, 14 Feb 2019 10:25:26 +0000 (10:25 +0000)]
anv/tests: compile to something sensible in release builds

assert()-based tests make no sense without asserts, so make sure asserts
are compiled in, even if the rest of the code has asserts turned off.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
5 years agoetnaviv: drop duplicate #define
Eric Engestrom [Tue, 12 Feb 2019 16:13:51 +0000 (16:13 +0000)]
etnaviv: drop duplicate #define

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agost/dri: drop duplicate #define
Eric Engestrom [Tue, 12 Feb 2019 16:13:30 +0000 (16:13 +0000)]
st/dri: drop duplicate #define

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agogbm: drop duplicate #defines
Eric Engestrom [Tue, 12 Feb 2019 16:12:16 +0000 (16:12 +0000)]
gbm: drop duplicate #defines

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agodrm-uapi: use local files, not system libdrm
Eric Engestrom [Tue, 12 Feb 2019 18:18:03 +0000 (18:18 +0000)]
drm-uapi: use local files, not system libdrm

There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agodrm-uapi/README: remove explicit list of driver names
Eric Engestrom [Tue, 12 Feb 2019 13:17:37 +0000 (13:17 +0000)]
drm-uapi/README: remove explicit list of driver names

These headers are used by a lot more than just the intel drivers nowadays.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agoradv: fix radv_fixup_vertex_input_fetches()
Samuel Pitoiset [Thu, 14 Feb 2019 08:43:36 +0000 (09:43 +0100)]
radv: fix radv_fixup_vertex_input_fetches()

We should check that num_channels is 4, otherwise that breaks
the world. Sorry for the short breakage.

Fixes: 4b3549c0846 ("radv: reduce the number of loaded channels for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
5 years agoradv: reduce the number of loaded channels for vertex input fetches
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:32 +0000 (15:09 +0100)]
radv: reduce the number of loaded channels for vertex input fetches

It's unnecessary to load more channels than the vertex attribute
format. The remaining channels are filled with 0 for y and z,
and 1 for w.

29077 shaders in 15096 tests
Totals:
SGPRS: 1321605 -> 1318869 (-0.21 %)
VGPRS: 935236 -> 932252 (-0.32 %)
Spilled SGPRs: 24860 -> 24776 (-0.34 %)
Code Size: 49832348 -> 49819464 (-0.03 %) bytes
Max Waves: 242101 -> 242611 (0.21 %)

Totals from affected shaders:
SGPRS: 93675 -> 90939 (-2.92 %)
VGPRS: 58016 -> 55032 (-5.14 %)
Spilled SGPRs: 172 -> 88 (-48.84 %)
Code Size: 2862740 -> 2849856 (-0.45 %) bytes
Max Waves: 15474 -> 15984 (3.30 %)

This mostly helps Croteam games (Talos/Sam2017).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoradv: store vertex attribute formats as pipeline keys
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:31 +0000 (15:09 +0100)]
radv: store vertex attribute formats as pipeline keys

The formats will be used for reducing the number of loaded channels.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoradv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:30 +0000 (15:09 +0100)]
radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agoac: make use of ac_build_expand_to_vec4() in visit_image_store()
Samuel Pitoiset [Tue, 12 Feb 2019 14:09:29 +0000 (15:09 +0100)]
ac: make use of ac_build_expand_to_vec4() in visit_image_store()

And make ac_build_expand() a static function.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agofreedreno: Use the NIR lowering for isign.
Eric Anholt [Wed, 6 Feb 2019 21:32:21 +0000 (13:32 -0800)]
freedreno: Use the NIR lowering for isign.

I think this will save an instruction and hopefully not increase any other
costs (possibly the immediate -1 and 1?), but I haven't actually tested.

Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agointel: Use the NIR lowering for isign.
Eric Anholt [Wed, 6 Feb 2019 21:26:17 +0000 (13:26 -0800)]
intel: Use the NIR lowering for isign.

Drops one instruction from fs-sign-int.shader_test.  No change in
shader-db due to it having 0 instances of sign(genIType).  This may hurt
isign64 if algebraic runs before int64 lowering, but I wasn't sure how to
mark the algebraic opt as "every bit size but 64".

v2: Update commit message about shader-db.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
5 years agov3d: Use the NIR lowering for isign instead of rolling our own.
Eric Anholt [Wed, 6 Feb 2019 21:17:21 +0000 (13:17 -0800)]
v3d: Use the NIR lowering for isign instead of rolling our own.

min/max instead of comparisons saves 2 instructions on
fs-sign-int.shader_test.

5 years agonir: Move panfrost's isign lowering to nir_opt_algebraic.
Eric Anholt [Wed, 6 Feb 2019 21:12:25 +0000 (13:12 -0800)]
nir: Move panfrost's isign lowering to nir_opt_algebraic.

I wanted to reuse this from v3d.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
5 years agonir: turn an ssa check in nir_search into an assert
Timothy Arceri [Wed, 13 Feb 2019 05:09:20 +0000 (16:09 +1100)]
nir: turn an ssa check in nir_search into an assert

Everything should be in ssa form when we call this. This is a
hotpath so replace the check with an assert.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
5 years agonir: turn ssa check into an assert
Timothy Arceri [Wed, 13 Feb 2019 04:27:29 +0000 (15:27 +1100)]
nir: turn ssa check into an assert

Everthing should be in ssa form when this is called. Checking
for it here is expensive so turn this into an assert instead.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
5 years agonir: prehash instruction in nir_instr_set_add_or_rewrite()
Timothy Arceri [Wed, 13 Feb 2019 04:17:44 +0000 (15:17 +1100)]
nir: prehash instruction in nir_instr_set_add_or_rewrite()

There is no need to hash the instruction twice, especially as we
end up adding it in the majority of cases.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
5 years agomeson: Add dependency on genxml to anvil
Dylan Baker [Wed, 13 Feb 2019 17:26:16 +0000 (09:26 -0800)]
meson: Add dependency on genxml to anvil

Currently the Intel "anvil" driver races with the generation of genxml
files, while i965 has an explicit dependency. This patch adds the same
dependency to anvil.

Fixes: d1992255bb29054fa51763376d125183a9f602f
       ("meson: Add build Intel "anv" vulkan driver")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
5 years agoradv: always export gl_SampleMask when the fragment shader uses it
Samuel Pitoiset [Tue, 12 Feb 2019 08:50:15 +0000 (09:50 +0100)]
radv: always export gl_SampleMask when the fragment shader uses it

For some reasons, this breaks trees rendering in Project Cars.

Fixes: 85010585cde ("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agogallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
Alok Hota [Mon, 11 Feb 2019 18:59:05 +0000 (12:59 -0600)]
gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen

Allows drivers using `u_pipe_screen_get_param_defaults` to use a
fallback value for the new pipe cap. Default value of 8 based on GL 2.1
MAX_VARYING_FLOATS

Reviewed-by: Eric Anholt <eric@anholt.net>
5 years ago.mailmap: Add a few more alises for myself
Kristian H. Kristensen [Wed, 13 Feb 2019 20:02:39 +0000 (12:02 -0800)]
.mailmap: Add a few more alises for myself

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agoradv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
Samuel Pitoiset [Wed, 13 Feb 2019 17:51:23 +0000 (18:51 +0100)]
radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set

Fixes: 50fd253bd6e ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
5 years agofreedreno/a6xx: Fix point coord
Kristian H. Kristensen [Tue, 12 Feb 2019 18:17:55 +0000 (10:17 -0800)]
freedreno/a6xx: Fix point coord

Use ir3_next_varying() for iterating through varyings and unset the
global point coord invert bit.

Fixes:

  dEQP-GLES3.functional.shaders.builtin_variable.pointcoord

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
5 years agofreedreno/a6xx: Front facing needs UNK3 bit
Kristian H. Kristensen [Tue, 12 Feb 2019 05:51:09 +0000 (21:51 -0800)]
freedreno/a6xx: Front facing needs UNK3 bit

We need to set UNK3 in GRAS_CNTL and RB_RENDER_CONTROL0 for the value
to be reliably delivered.

Fixes:

  dEQP-GLES3.functional.shaders.builtin_variable.frontfacing

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>