mesa.git
2011-03-08 Marek Olšákst/mesa: add LATC and 3DC support
2011-03-08 Marek Olšákgallium/util: add LATC support
2011-03-08 Marek Olšákmesa: add ATI_texture_compression_3dc
2011-03-08 Marek Olšákmesa: add EXT_texture_compression_latc
2011-03-08 Thomas Hellstromst/mesa: Fix an incorrect user vertex buffer reference
2011-03-08 Marek Olšákvbo: mark vertex arrays as dirty when re-binding
2011-03-08 Marek Olšákr300/compiler: remove unused variables
2011-03-08 Ian Romanickglsl: Use insert_before for lists instead of open coding it
2011-03-08 Ian Romanicklinker: Add imported functions to the linked IR
2011-03-08 Ian Romanickglsl: Add several function / call related validations
2011-03-08 Ian Romanickglsl: Function signatures cannot have NULL return type
2011-03-08 Christian Königr600g: set start instance correctly
2011-03-08 Brian Paulswrast: flip the conditionals in shadow_compare4()...
2011-03-08 Philip Taylorswrast: add coord clamping, fix comparisons for shadow...
2011-03-08 Brian Pauldocs: added Depth format cube textures to GL3.txt list
2011-03-08 Marek Olšákr300g: decide whether a flush should be asynchronous...
2011-03-08 Marek Olšákr300g: use pipelined transfers for RGTC textures
2011-03-08 Marek Olšákr300/compiler: fix equal and notequal shadow compare...
2011-03-08 Marek Olšákr300/compiler: detect constants harder
2011-03-08 Marek Olšákr300/compiler: improve the detection of constants for...
2011-03-08 Marek Olšákr300/compiler: saturate Z before the shadow comparison
2011-03-08 Brian Paulllvmpipe: clamp texcoords in lp_build_sample_compare()
2011-03-08 Philip Taylorsoftpipe: clamp texcoords in sample_compare()
2011-03-07 Marek Olšákmesa: return after invalidating renderbuffer
2011-03-07 Marek Olšákst/mesa: fail to alloc a renderbuffer if st_choose_rend...
2011-03-07 Marek Olšákmesa: invalidate framebuffer if internal format of...
2011-03-07 Brian Paulmesa: initialize DummyBufferObject's mutex
2011-03-07 Brian Paulst/mesa: fix incorrect version checking code
2011-03-07 Brian Paulst/glx: whitespace, 80-column fixes
2011-03-07 Brian Paulmesa: remove stray _mesa_finish() call in _mesa_CopyPix...
2011-03-07 Henri Verbeetr600g: Simplify some swizzle lookups.
2011-03-07 Henri Verbeetr600g: Constant buffers can contain up to 4096 constants.
2011-03-07 Henri Verbeeti915: Only invert wpos when rendering to the system...
2011-03-07 Henri Verbeeti915: Derive the gl_fragment_program from i915_fragment...
2011-03-07 Henri Verbeetglx: Take GLPROTO_CFLAGS into account.
2011-03-07 Chris Wilsonintel: check for miptree allocation failure
2011-03-07 Chris Wilsonintel: Add some defense against buffer allocation failu...
2011-03-07 Chris Wilsonintel: Add some defense against bo allocation failure
2011-03-06 Benjamin Franzkeegl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFE...
2011-03-06 Christian Königr600g: use long long integers for instance addr calculation
2011-03-06 Dave Airlieglx/dri: add initial dri interface for GLX_EXT_framebuf...
2011-03-06 Dave Airlieglx: add initial GLX_EXT_framebuffer_sRGB support.
2011-03-06 José Fonsecapb: Add is_buffer_busy for malloc buffers.
2011-03-06 José Fonsecast/wgl: No need to initialize OneTimeLock anymore.
2011-03-06 José Fonsecamapi: _glthread_DECLARE_STATIC_MUTEX is not broken...
2011-03-06 José Fonsecatrace: Use pipe_static_mutex.
2011-03-06 José Fonsecaos: Fix pipe_static_mutex on Windows.
2011-03-06 José Fonsecagraw-gdi: Silence gcc missing initialization warning.
2011-03-05 Daniel Vetteri915g: update TODO
2011-03-05 Marek Olšákr300g/swtcl: advertise draw_instanced and primitive_restart
2011-03-05 Marek Olšákr300g: implement instanced arrays
2011-03-05 Marek Olšákgallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
2011-03-05 Marek Olšákr300g: cleanup parameters of draw functions
2011-03-05 Christoph Bumillernv50: support the InstanceID system value
2011-03-05 Christian Königr600g: simplify instance addr calculation
2011-03-05 Vinson Leenvc0: Update SConscript.
2011-03-05 Vinson Leenv50: Update SConscript.
2011-03-05 Christian Königr600g: fix fragment shader size calculation
2011-03-05 Ian Romanickglsl: Process redeclarations before initializers
2011-03-05 Ian Romanickglsl: Refactor AST-to-HIR code handling variable initia...
2011-03-05 Ian Romanickglsl: Refactor AST-to-HIR code handling variable redecl...
2011-03-04 Christoph Bumillernv50,nvc0: get format desc for TIC entry from sampler...
2011-03-04 Christoph Bumillernv50,nvc0: share sampler state creation
2011-03-04 Christoph Bumillernv50,nvc0: update the format tables
2011-03-04 Christoph Bumillernvc0: use m2mf for resource_copy_region if formats...
2011-03-04 Christoph Bumillernv50,nvc0: fix texture layer issues
2011-03-04 Jakob Bornecrantzi915g: Use tgsi_info from fragment shader instead
2011-03-04 Daniel Vetteri915g: use passthough shader for empty fragment programs
2011-03-04 Benjamin Franzkeegl_dri2: Fix incompatible vfunc-pointer warning
2011-03-04 Benjamin Franzkeegl/wayland: Move wayland-egl into a subdir
2011-03-04 Eric Anholti965: Apply a workaround for the Ironlake "vertex flash...
2011-03-04 Marek Olšákr300g: preliminary implementation of clamping controls
2011-03-04 Marek Olšákr300g: implement FP16 alpha test
2011-03-04 Marek Olšákr300g: implement blending for some of non-RGBA8 formats
2011-03-04 José Fonsecadraw: Silence tgsi_emit_sse2 failed messages.
2011-03-04 José Fonsecatgsi: Disable SSE2 code generation.
2011-03-04 José Fonsecascons: Unbreak mingw cross compilation.
2011-03-04 Marek Olšákst/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats...
2011-03-04 José Fonsecascons: Get glsl2 and glcpp programs building correctly.
2011-03-04 José Fonsecaglsl/glcpp: Use stdio.h instead of unistd.h.
2011-03-04 José Fonsecaglsl: Define YY_NO_UNISTD_H on MSVC.
2011-03-04 José Fonsecagallium: Define __func__ on MSVC.
2011-03-04 Christoph BumillerMerge remote branch 'origin/nvc0'
2011-03-04 Chris Wilsoni965: Fix extending VB packets
2011-03-04 Chris Wilsoni965: Handle URB_FENCE erratum for Broadwater
2011-03-04 Chris Wilsoni965: Align index to type size and flush if the type...
2011-03-04 Chris Wilsonintel: Add couple of missing gen6 commands to decode
2011-03-04 Chris Wilsoni965: Prevent using a zero sized (or of unknown type...
2011-03-03 Dave Airlier600g: disable tiling by default again.
2011-03-03 José Fonsecatgsi: Update assert.
2011-03-03 Kenneth Graunkeglcpp: Remove trailing contexts from #if rules.
2011-03-03 Kenneth Graunkeglcpp: Rework lexer to use a SKIP state rather than...
2011-03-03 Kenneth Graunkeglcpp/tests: Update 063-comments.c.expected to match...
2011-03-03 Jakob Bornecrantzrbug: Fix depth stencil surface not being sent to the...
2011-03-03 José Fonsecascons: More tweaks to fix MinGW build.
2011-03-03 José Fonsecascons: Ensure generated headers are in the include...
2011-03-03 José Fonsecascons: Add human friendlier build messages for lex...
2011-03-03 José Fonsecascons: Always load lex/yacc tool.
2011-03-03 Christoph Bumillernv50: check grclass instead of chipset for 3D caps
2011-03-03 Christoph Bumillernv50: increase size of shader code bo
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