2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
28 #include "tu_private.h"
30 #include "ir3/ir3_nir.h"
31 #include "main/menums.h"
33 #include "nir/nir_builder.h"
34 #include "spirv/nir_spirv.h"
35 #include "util/debug.h"
36 #include "util/mesa-sha1.h"
37 #include "util/u_atomic.h"
38 #include "vk_format.h"
43 /* Emit IB that preloads the descriptors that the shader uses */
45 static inline uint32_t
46 tu6_vkstage2opcode(VkShaderStageFlags stage
)
49 case VK_SHADER_STAGE_VERTEX_BIT
:
50 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
51 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
52 case VK_SHADER_STAGE_GEOMETRY_BIT
:
53 return CP_LOAD_STATE6_GEOM
;
54 case VK_SHADER_STAGE_FRAGMENT_BIT
:
55 case VK_SHADER_STAGE_COMPUTE_BIT
:
56 return CP_LOAD_STATE6_FRAG
;
58 unreachable("bad shader type");
62 static enum a6xx_state_block
63 tu6_tex_stage2sb(VkShaderStageFlags stage
)
66 case VK_SHADER_STAGE_VERTEX_BIT
:
68 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
70 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
72 case VK_SHADER_STAGE_GEOMETRY_BIT
:
74 case VK_SHADER_STAGE_FRAGMENT_BIT
:
76 case VK_SHADER_STAGE_COMPUTE_BIT
:
79 unreachable("bad shader stage");
83 static enum a6xx_state_block
84 tu6_ubo_stage2sb(VkShaderStageFlags stage
)
87 case VK_SHADER_STAGE_VERTEX_BIT
:
89 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
91 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
93 case VK_SHADER_STAGE_GEOMETRY_BIT
:
95 case VK_SHADER_STAGE_FRAGMENT_BIT
:
97 case VK_SHADER_STAGE_COMPUTE_BIT
:
100 unreachable("bad shader stage");
105 emit_load_state(struct tu_cs
*cs
, unsigned opcode
, enum a6xx_state_type st
,
106 enum a6xx_state_block sb
, unsigned base
, unsigned offset
,
109 /* Note: just emit one packet, even if count overflows NUM_UNIT. It's not
110 * clear if emitting more packets will even help anything. Presumably the
111 * descriptor cache is relatively small, and these packets stop doing
112 * anything when there are too many descriptors.
114 tu_cs_emit_pkt7(cs
, opcode
, 3);
116 CP_LOAD_STATE6_0_STATE_TYPE(st
) |
117 CP_LOAD_STATE6_0_STATE_SRC(SS6_BINDLESS
) |
118 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
119 CP_LOAD_STATE6_0_NUM_UNIT(MIN2(count
, 1024-1)));
120 tu_cs_emit_qw(cs
, offset
| (base
<< 28));
124 tu6_load_state_size(struct tu_pipeline_layout
*layout
, bool compute
)
126 const unsigned load_state_size
= 4;
128 for (unsigned i
= 0; i
< layout
->num_sets
; i
++) {
129 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[i
].layout
;
130 for (unsigned j
= 0; j
< set_layout
->binding_count
; j
++) {
131 struct tu_descriptor_set_binding_layout
*binding
= &set_layout
->binding
[j
];
133 /* Note: some users, like amber for example, pass in
134 * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
135 * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
137 VkShaderStageFlags stages
= compute
?
138 binding
->shader_stages
& VK_SHADER_STAGE_COMPUTE_BIT
:
139 binding
->shader_stages
& VK_SHADER_STAGE_ALL_GRAPHICS
;
140 unsigned stage_count
= util_bitcount(stages
);
141 switch (binding
->type
) {
142 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
143 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
144 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
145 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
146 /* IBO-backed resources only need one packet for all graphics stages */
147 if (stages
& ~VK_SHADER_STAGE_COMPUTE_BIT
)
149 if (stages
& VK_SHADER_STAGE_COMPUTE_BIT
)
152 case VK_DESCRIPTOR_TYPE_SAMPLER
:
153 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
154 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
:
155 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
156 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
157 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
158 /* Textures and UBO's needs a packet for each stage */
161 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
:
162 /* Because of how we pack combined images and samplers, we
163 * currently can't use one packet for the whole array.
165 count
= stage_count
* binding
->array_size
* 2;
168 unreachable("bad descriptor type");
170 size
+= count
* load_state_size
;
177 tu6_emit_load_state(struct tu_pipeline
*pipeline
, bool compute
)
179 unsigned size
= tu6_load_state_size(pipeline
->layout
, compute
);
184 tu_cs_begin_sub_stream(&pipeline
->cs
, size
, &cs
);
186 struct tu_pipeline_layout
*layout
= pipeline
->layout
;
187 for (unsigned i
= 0; i
< layout
->num_sets
; i
++) {
188 struct tu_descriptor_set_layout
*set_layout
= layout
->set
[i
].layout
;
189 for (unsigned j
= 0; j
< set_layout
->binding_count
; j
++) {
190 struct tu_descriptor_set_binding_layout
*binding
= &set_layout
->binding
[j
];
192 unsigned offset
= binding
->offset
/ 4;
193 /* Note: some users, like amber for example, pass in
194 * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
195 * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
197 VkShaderStageFlags stages
= compute
?
198 binding
->shader_stages
& VK_SHADER_STAGE_COMPUTE_BIT
:
199 binding
->shader_stages
& VK_SHADER_STAGE_ALL_GRAPHICS
;
200 unsigned count
= binding
->array_size
;
201 if (count
== 0 || stages
== 0)
203 switch (binding
->type
) {
204 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
206 offset
= (layout
->input_attachment_count
+
207 layout
->set
[i
].dynamic_offset_start
+
208 binding
->dynamic_offset_offset
) * A6XX_TEX_CONST_DWORDS
;
210 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
211 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
212 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
213 /* IBO-backed resources only need one packet for all graphics stages */
214 if (stages
& ~VK_SHADER_STAGE_COMPUTE_BIT
) {
215 emit_load_state(&cs
, CP_LOAD_STATE6
, ST6_SHADER
, SB6_IBO
,
216 base
, offset
, count
);
218 if (stages
& VK_SHADER_STAGE_COMPUTE_BIT
) {
219 emit_load_state(&cs
, CP_LOAD_STATE6_FRAG
, ST6_IBO
, SB6_CS_SHADER
,
220 base
, offset
, count
);
223 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
225 offset
= (layout
->set
[i
].input_attachment_start
+
226 binding
->input_attachment_offset
) * A6XX_TEX_CONST_DWORDS
;
227 case VK_DESCRIPTOR_TYPE_SAMPLER
:
228 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
229 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
: {
231 for_each_bit(stage_log2
, stages
) {
232 VkShaderStageFlags stage
= 1 << stage_log2
;
233 emit_load_state(&cs
, tu6_vkstage2opcode(stage
),
234 binding
->type
== VK_DESCRIPTOR_TYPE_SAMPLER
?
235 ST6_SHADER
: ST6_CONSTANTS
,
236 tu6_tex_stage2sb(stage
), base
, offset
, count
);
240 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
242 offset
= (layout
->input_attachment_count
+
243 layout
->set
[i
].dynamic_offset_start
+
244 binding
->dynamic_offset_offset
) * A6XX_TEX_CONST_DWORDS
;
246 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
: {
248 for_each_bit(stage_log2
, stages
) {
249 VkShaderStageFlags stage
= 1 << stage_log2
;
250 emit_load_state(&cs
, tu6_vkstage2opcode(stage
), ST6_UBO
,
251 tu6_ubo_stage2sb(stage
), base
, offset
, count
);
255 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
: {
257 for_each_bit(stage_log2
, stages
) {
258 VkShaderStageFlags stage
= 1 << stage_log2
;
259 /* TODO: We could emit less CP_LOAD_STATE6 if we used
260 * struct-of-arrays instead of array-of-structs.
262 for (unsigned i
= 0; i
< count
; i
++) {
263 unsigned tex_offset
= offset
+ 2 * i
* A6XX_TEX_CONST_DWORDS
;
264 unsigned sam_offset
= offset
+ (2 * i
+ 1) * A6XX_TEX_CONST_DWORDS
;
265 emit_load_state(&cs
, tu6_vkstage2opcode(stage
),
266 ST6_CONSTANTS
, tu6_tex_stage2sb(stage
),
267 base
, tex_offset
, 1);
268 emit_load_state(&cs
, tu6_vkstage2opcode(stage
),
269 ST6_SHADER
, tu6_tex_stage2sb(stage
),
270 base
, sam_offset
, 1);
276 unreachable("bad descriptor type");
281 pipeline
->load_state
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &cs
);
284 struct tu_pipeline_builder
286 struct tu_device
*device
;
287 struct tu_pipeline_cache
*cache
;
288 struct tu_pipeline_layout
*layout
;
289 const VkAllocationCallbacks
*alloc
;
290 const VkGraphicsPipelineCreateInfo
*create_info
;
292 struct tu_shader
*shaders
[MESA_SHADER_STAGES
];
293 uint32_t shader_offsets
[MESA_SHADER_STAGES
];
294 uint32_t binning_vs_offset
;
295 uint32_t shader_total_size
;
297 bool rasterizer_discard
;
298 /* these states are affectd by rasterizer_discard */
299 VkSampleCountFlagBits samples
;
300 bool use_depth_stencil_attachment
;
301 bool use_color_attachments
;
302 uint32_t color_attachment_count
;
303 VkFormat color_attachment_formats
[MAX_RTS
];
306 static enum tu_dynamic_state_bits
307 tu_dynamic_state_bit(VkDynamicState state
)
310 case VK_DYNAMIC_STATE_VIEWPORT
:
311 return TU_DYNAMIC_VIEWPORT
;
312 case VK_DYNAMIC_STATE_SCISSOR
:
313 return TU_DYNAMIC_SCISSOR
;
314 case VK_DYNAMIC_STATE_LINE_WIDTH
:
315 return TU_DYNAMIC_LINE_WIDTH
;
316 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
317 return TU_DYNAMIC_DEPTH_BIAS
;
318 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
319 return TU_DYNAMIC_BLEND_CONSTANTS
;
320 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
321 return TU_DYNAMIC_DEPTH_BOUNDS
;
322 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
323 return TU_DYNAMIC_STENCIL_COMPARE_MASK
;
324 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
325 return TU_DYNAMIC_STENCIL_WRITE_MASK
;
326 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
327 return TU_DYNAMIC_STENCIL_REFERENCE
;
329 unreachable("invalid dynamic state");
334 static gl_shader_stage
335 tu_shader_stage(VkShaderStageFlagBits stage
)
338 case VK_SHADER_STAGE_VERTEX_BIT
:
339 return MESA_SHADER_VERTEX
;
340 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
341 return MESA_SHADER_TESS_CTRL
;
342 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
343 return MESA_SHADER_TESS_EVAL
;
344 case VK_SHADER_STAGE_GEOMETRY_BIT
:
345 return MESA_SHADER_GEOMETRY
;
346 case VK_SHADER_STAGE_FRAGMENT_BIT
:
347 return MESA_SHADER_FRAGMENT
;
348 case VK_SHADER_STAGE_COMPUTE_BIT
:
349 return MESA_SHADER_COMPUTE
;
351 unreachable("invalid VkShaderStageFlagBits");
352 return MESA_SHADER_NONE
;
357 tu_logic_op_reads_dst(VkLogicOp op
)
360 case VK_LOGIC_OP_CLEAR
:
361 case VK_LOGIC_OP_COPY
:
362 case VK_LOGIC_OP_COPY_INVERTED
:
363 case VK_LOGIC_OP_SET
:
371 tu_blend_factor_no_dst_alpha(VkBlendFactor factor
)
373 /* treat dst alpha as 1.0 and avoid reading it */
375 case VK_BLEND_FACTOR_DST_ALPHA
:
376 return VK_BLEND_FACTOR_ONE
;
377 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
378 return VK_BLEND_FACTOR_ZERO
;
384 static enum pc_di_primtype
385 tu6_primtype(VkPrimitiveTopology topology
)
388 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
389 return DI_PT_POINTLIST
;
390 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
391 return DI_PT_LINELIST
;
392 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
393 return DI_PT_LINESTRIP
;
394 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
395 return DI_PT_TRILIST
;
396 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
397 return DI_PT_TRISTRIP
;
398 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
400 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
401 return DI_PT_LINE_ADJ
;
402 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
403 return DI_PT_LINESTRIP_ADJ
;
404 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
405 return DI_PT_TRI_ADJ
;
406 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
407 return DI_PT_TRISTRIP_ADJ
;
408 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
410 unreachable("invalid primitive topology");
415 static enum adreno_compare_func
416 tu6_compare_func(VkCompareOp op
)
419 case VK_COMPARE_OP_NEVER
:
421 case VK_COMPARE_OP_LESS
:
423 case VK_COMPARE_OP_EQUAL
:
425 case VK_COMPARE_OP_LESS_OR_EQUAL
:
427 case VK_COMPARE_OP_GREATER
:
429 case VK_COMPARE_OP_NOT_EQUAL
:
430 return FUNC_NOTEQUAL
;
431 case VK_COMPARE_OP_GREATER_OR_EQUAL
:
433 case VK_COMPARE_OP_ALWAYS
:
436 unreachable("invalid VkCompareOp");
441 static enum adreno_stencil_op
442 tu6_stencil_op(VkStencilOp op
)
445 case VK_STENCIL_OP_KEEP
:
447 case VK_STENCIL_OP_ZERO
:
449 case VK_STENCIL_OP_REPLACE
:
450 return STENCIL_REPLACE
;
451 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
452 return STENCIL_INCR_CLAMP
;
453 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
454 return STENCIL_DECR_CLAMP
;
455 case VK_STENCIL_OP_INVERT
:
456 return STENCIL_INVERT
;
457 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
458 return STENCIL_INCR_WRAP
;
459 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
460 return STENCIL_DECR_WRAP
;
462 unreachable("invalid VkStencilOp");
467 static enum a3xx_rop_code
468 tu6_rop(VkLogicOp op
)
471 case VK_LOGIC_OP_CLEAR
:
473 case VK_LOGIC_OP_AND
:
475 case VK_LOGIC_OP_AND_REVERSE
:
476 return ROP_AND_REVERSE
;
477 case VK_LOGIC_OP_COPY
:
479 case VK_LOGIC_OP_AND_INVERTED
:
480 return ROP_AND_INVERTED
;
481 case VK_LOGIC_OP_NO_OP
:
483 case VK_LOGIC_OP_XOR
:
487 case VK_LOGIC_OP_NOR
:
489 case VK_LOGIC_OP_EQUIVALENT
:
491 case VK_LOGIC_OP_INVERT
:
493 case VK_LOGIC_OP_OR_REVERSE
:
494 return ROP_OR_REVERSE
;
495 case VK_LOGIC_OP_COPY_INVERTED
:
496 return ROP_COPY_INVERTED
;
497 case VK_LOGIC_OP_OR_INVERTED
:
498 return ROP_OR_INVERTED
;
499 case VK_LOGIC_OP_NAND
:
501 case VK_LOGIC_OP_SET
:
504 unreachable("invalid VkLogicOp");
509 static enum adreno_rb_blend_factor
510 tu6_blend_factor(VkBlendFactor factor
)
513 case VK_BLEND_FACTOR_ZERO
:
515 case VK_BLEND_FACTOR_ONE
:
517 case VK_BLEND_FACTOR_SRC_COLOR
:
518 return FACTOR_SRC_COLOR
;
519 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
520 return FACTOR_ONE_MINUS_SRC_COLOR
;
521 case VK_BLEND_FACTOR_DST_COLOR
:
522 return FACTOR_DST_COLOR
;
523 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
524 return FACTOR_ONE_MINUS_DST_COLOR
;
525 case VK_BLEND_FACTOR_SRC_ALPHA
:
526 return FACTOR_SRC_ALPHA
;
527 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
528 return FACTOR_ONE_MINUS_SRC_ALPHA
;
529 case VK_BLEND_FACTOR_DST_ALPHA
:
530 return FACTOR_DST_ALPHA
;
531 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
532 return FACTOR_ONE_MINUS_DST_ALPHA
;
533 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
534 return FACTOR_CONSTANT_COLOR
;
535 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
536 return FACTOR_ONE_MINUS_CONSTANT_COLOR
;
537 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
538 return FACTOR_CONSTANT_ALPHA
;
539 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
540 return FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
541 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
542 return FACTOR_SRC_ALPHA_SATURATE
;
543 case VK_BLEND_FACTOR_SRC1_COLOR
:
544 return FACTOR_SRC1_COLOR
;
545 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
546 return FACTOR_ONE_MINUS_SRC1_COLOR
;
547 case VK_BLEND_FACTOR_SRC1_ALPHA
:
548 return FACTOR_SRC1_ALPHA
;
549 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
550 return FACTOR_ONE_MINUS_SRC1_ALPHA
;
552 unreachable("invalid VkBlendFactor");
557 static enum a3xx_rb_blend_opcode
558 tu6_blend_op(VkBlendOp op
)
561 case VK_BLEND_OP_ADD
:
562 return BLEND_DST_PLUS_SRC
;
563 case VK_BLEND_OP_SUBTRACT
:
564 return BLEND_SRC_MINUS_DST
;
565 case VK_BLEND_OP_REVERSE_SUBTRACT
:
566 return BLEND_DST_MINUS_SRC
;
567 case VK_BLEND_OP_MIN
:
568 return BLEND_MIN_DST_SRC
;
569 case VK_BLEND_OP_MAX
:
570 return BLEND_MAX_DST_SRC
;
572 unreachable("invalid VkBlendOp");
573 return BLEND_DST_PLUS_SRC
;
578 emit_xs_config(const struct ir3_shader_variant
*sh
)
581 return A6XX_SP_VS_CONFIG_ENABLED
|
582 COND(sh
->bindless_tex
, A6XX_SP_VS_CONFIG_BINDLESS_TEX
) |
583 COND(sh
->bindless_samp
, A6XX_SP_VS_CONFIG_BINDLESS_SAMP
) |
584 COND(sh
->bindless_ibo
, A6XX_SP_VS_CONFIG_BINDLESS_IBO
) |
585 COND(sh
->bindless_ubo
, A6XX_SP_VS_CONFIG_BINDLESS_UBO
);
592 tu6_emit_vs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
593 const struct ir3_shader_variant
*vs
)
595 uint32_t sp_vs_ctrl
=
596 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
597 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs
->info
.max_reg
+ 1) |
598 A6XX_SP_VS_CTRL_REG0_MERGEDREGS
|
599 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs
->branchstack
);
601 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE
;
602 if (vs
->need_fine_derivatives
)
603 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_DIFF_FINE
;
605 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CTRL_REG0
, 1);
606 tu_cs_emit(cs
, sp_vs_ctrl
);
608 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CONFIG
, 2);
609 tu_cs_emit(cs
, emit_xs_config(vs
));
610 tu_cs_emit(cs
, vs
->instrlen
);
612 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_VS_CNTL
, 1);
613 tu_cs_emit(cs
, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs
->constlen
, 4)) |
614 A6XX_HLSQ_VS_CNTL_ENABLED
);
618 tu6_emit_hs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
619 const struct ir3_shader_variant
*hs
)
621 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
624 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_CONFIG
, 2);
625 tu_cs_emit(cs
, emit_xs_config(hs
));
626 tu_cs_emit(cs
, hs
->instrlen
);
628 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_HS_CNTL
, 1);
629 tu_cs_emit(cs
, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs
->constlen
, 4)));
633 tu6_emit_ds_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
634 const struct ir3_shader_variant
*ds
)
636 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_DS_CONFIG
, 2);
637 tu_cs_emit(cs
, emit_xs_config(ds
));
638 tu_cs_emit(cs
, ds
->instrlen
);
640 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_DS_CNTL
, 1);
641 tu_cs_emit(cs
, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds
->constlen
, 4)));
645 tu6_emit_gs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
646 const struct ir3_shader_variant
*gs
)
648 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
649 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
652 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CONFIG
, 2);
653 tu_cs_emit(cs
, emit_xs_config(gs
));
654 tu_cs_emit(cs
, gs
->instrlen
);
656 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_GS_CNTL
, 1);
657 tu_cs_emit(cs
, COND(has_gs
, A6XX_HLSQ_GS_CNTL_ENABLED
) |
658 A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs
->constlen
, 4)));
662 tu6_emit_fs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
663 const struct ir3_shader_variant
*fs
)
665 uint32_t sp_fs_ctrl
=
666 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) | 0x1000000 |
667 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs
->info
.max_reg
+ 1) |
668 A6XX_SP_FS_CTRL_REG0_MERGEDREGS
|
669 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs
->branchstack
);
670 if (fs
->total_in
> 0)
671 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_VARYING
;
673 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE
;
674 if (fs
->need_fine_derivatives
)
675 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_DIFF_FINE
;
677 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CTRL_REG0
, 1);
678 tu_cs_emit(cs
, sp_fs_ctrl
);
680 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CONFIG
, 2);
681 tu_cs_emit(cs
, emit_xs_config(fs
));
682 tu_cs_emit(cs
, fs
->instrlen
);
684 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_FS_CNTL
, 1);
685 tu_cs_emit(cs
, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs
->constlen
, 4)) |
686 A6XX_HLSQ_FS_CNTL_ENABLED
);
690 tu6_emit_cs_config(struct tu_cs
*cs
, const struct tu_shader
*shader
,
691 const struct ir3_shader_variant
*v
)
693 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
694 tu_cs_emit(cs
, 0xff);
696 unsigned constlen
= align(v
->constlen
, 4);
697 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL
, 1);
698 tu_cs_emit(cs
, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen
) |
699 A6XX_HLSQ_CS_CNTL_ENABLED
);
701 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CONFIG
, 2);
702 tu_cs_emit(cs
, emit_xs_config(v
));
703 tu_cs_emit(cs
, v
->instrlen
);
705 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CTRL_REG0
, 1);
706 tu_cs_emit(cs
, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
707 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v
->info
.max_reg
+ 1) |
708 A6XX_SP_CS_CTRL_REG0_MERGEDREGS
|
709 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v
->branchstack
) |
710 COND(v
->need_pixlod
, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE
) |
711 COND(v
->need_fine_derivatives
, A6XX_SP_CS_CTRL_REG0_DIFF_FINE
));
713 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_UNKNOWN_A9B1
, 1);
714 tu_cs_emit(cs
, 0x41);
716 uint32_t local_invocation_id
=
717 ir3_find_sysval_regid(v
, SYSTEM_VALUE_LOCAL_INVOCATION_ID
);
718 uint32_t work_group_id
=
719 ir3_find_sysval_regid(v
, SYSTEM_VALUE_WORK_GROUP_ID
);
721 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL_0
, 2);
723 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id
) |
724 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
725 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
726 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id
));
727 tu_cs_emit(cs
, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
731 tu6_emit_vs_system_values(struct tu_cs
*cs
,
732 const struct ir3_shader_variant
*vs
,
733 const struct ir3_shader_variant
*gs
)
735 const uint32_t vertexid_regid
=
736 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VERTEX_ID
);
737 const uint32_t instanceid_regid
=
738 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_INSTANCE_ID
);
739 const uint32_t primitiveid_regid
= gs
->type
!= MESA_SHADER_NONE
?
740 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
) :
742 const uint32_t gsheader_regid
= gs
->type
!= MESA_SHADER_NONE
?
743 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_GS_HEADER_IR3
) :
746 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_1
, 6);
747 tu_cs_emit(cs
, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid
) |
748 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid
) |
749 A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid
) |
751 tu_cs_emit(cs
, 0x0000fcfc); /* VFD_CONTROL_2 */
752 tu_cs_emit(cs
, 0xfcfcfcfc); /* VFD_CONTROL_3 */
753 tu_cs_emit(cs
, 0x000000fc); /* VFD_CONTROL_4 */
754 tu_cs_emit(cs
, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid
) |
755 0xfc00); /* VFD_CONTROL_5 */
756 tu_cs_emit(cs
, 0x00000000); /* VFD_CONTROL_6 */
759 /* Add any missing varyings needed for stream-out. Otherwise varyings not
760 * used by fragment shader will be stripped out.
763 tu6_link_streamout(struct ir3_shader_linkage
*l
,
764 const struct ir3_shader_variant
*v
)
766 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
769 * First, any stream-out varyings not already in linkage map (ie. also
770 * consumed by frag shader) need to be added:
772 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
773 const struct ir3_stream_output
*out
= &info
->output
[i
];
775 (1 << (out
->num_components
+ out
->start_component
)) - 1;
776 unsigned k
= out
->register_index
;
777 unsigned idx
, nextloc
= 0;
779 /* psize/pos need to be the last entries in linkage map, and will
780 * get added link_stream_out, so skip over them:
782 if (v
->outputs
[k
].slot
== VARYING_SLOT_PSIZ
||
783 v
->outputs
[k
].slot
== VARYING_SLOT_POS
)
786 for (idx
= 0; idx
< l
->cnt
; idx
++) {
787 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
789 nextloc
= MAX2(nextloc
, l
->var
[idx
].loc
+ 4);
792 /* add if not already in linkage map: */
794 ir3_link_add(l
, v
->outputs
[k
].regid
, compmask
, nextloc
);
796 /* expand component-mask if needed, ie streaming out all components
797 * but frag shader doesn't consume all components:
799 if (compmask
& ~l
->var
[idx
].compmask
) {
800 l
->var
[idx
].compmask
|= compmask
;
801 l
->max_loc
= MAX2(l
->max_loc
, l
->var
[idx
].loc
+
802 util_last_bit(l
->var
[idx
].compmask
));
808 tu6_setup_streamout(const struct ir3_shader_variant
*v
,
809 struct ir3_shader_linkage
*l
, struct tu_streamout_state
*tf
)
811 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
813 memset(tf
, 0, sizeof(*tf
));
815 tf
->prog_count
= align(l
->max_loc
, 2) / 2;
817 debug_assert(tf
->prog_count
< ARRAY_SIZE(tf
->prog
));
819 /* set stride info to the streamout state */
820 for (unsigned i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
821 tf
->stride
[i
] = info
->stride
[i
];
823 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
824 const struct ir3_stream_output
*out
= &info
->output
[i
];
825 unsigned k
= out
->register_index
;
828 tf
->ncomp
[out
->output_buffer
] += out
->num_components
;
830 /* linkage map sorted by order frag shader wants things, so
831 * a bit less ideal here..
833 for (idx
= 0; idx
< l
->cnt
; idx
++)
834 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
837 debug_assert(idx
< l
->cnt
);
839 for (unsigned j
= 0; j
< out
->num_components
; j
++) {
840 unsigned c
= j
+ out
->start_component
;
841 unsigned loc
= l
->var
[idx
].loc
+ c
;
842 unsigned off
= j
+ out
->dst_offset
; /* in dwords */
845 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_B_EN
|
846 A6XX_VPC_SO_PROG_B_BUF(out
->output_buffer
) |
847 A6XX_VPC_SO_PROG_B_OFF(off
* 4);
849 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_A_EN
|
850 A6XX_VPC_SO_PROG_A_BUF(out
->output_buffer
) |
851 A6XX_VPC_SO_PROG_A_OFF(off
* 4);
856 tf
->vpc_so_buf_cntl
= A6XX_VPC_SO_BUF_CNTL_ENABLE
|
857 COND(tf
->ncomp
[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0
) |
858 COND(tf
->ncomp
[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1
) |
859 COND(tf
->ncomp
[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2
) |
860 COND(tf
->ncomp
[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3
);
864 tu6_emit_const(struct tu_cs
*cs
, uint32_t opcode
, uint32_t base
,
865 enum a6xx_state_block block
, uint32_t offset
,
866 uint32_t size
, uint32_t *dwords
) {
867 assert(size
% 4 == 0);
869 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
);
870 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
871 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
872 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
873 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
874 CP_LOAD_STATE6_0_NUM_UNIT(size
/ 4));
876 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
877 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
878 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
880 tu_cs_emit_array(cs
, dwords
, size
);
884 tu6_emit_link_map(struct tu_cs
*cs
,
885 const struct ir3_shader_variant
*producer
,
886 const struct ir3_shader_variant
*consumer
) {
887 const struct ir3_const_state
*const_state
= &consumer
->shader
->const_state
;
888 uint32_t base
= const_state
->offsets
.primitive_map
;
889 uint32_t patch_locs
[MAX_VARYING
] = { }, num_loc
;
890 num_loc
= ir3_link_geometry_stages(producer
, consumer
, patch_locs
);
891 int size
= DIV_ROUND_UP(num_loc
, 4);
893 size
= (MIN2(size
+ base
, consumer
->constlen
) - base
) * 4;
895 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, base
, SB6_GS_SHADER
, 0, size
,
900 gl_primitive_to_tess(uint16_t primitive
) {
906 case GL_TRIANGLE_STRIP
:
914 tu6_emit_vpc(struct tu_cs
*cs
,
915 const struct ir3_shader_variant
*vs
,
916 const struct ir3_shader_variant
*gs
,
917 const struct ir3_shader_variant
*fs
,
919 struct tu_streamout_state
*tf
)
921 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
922 const struct ir3_shader_variant
*last_shader
= has_gs
? gs
: vs
;
923 struct ir3_shader_linkage linkage
= { 0 };
924 ir3_link_shaders(&linkage
, last_shader
, fs
);
926 if (last_shader
->shader
->stream_output
.num_outputs
)
927 tu6_link_streamout(&linkage
, last_shader
);
929 BITSET_DECLARE(vpc_var_enables
, 128) = { 0 };
930 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
931 const uint32_t comp_count
= util_last_bit(linkage
.var
[i
].compmask
);
932 for (uint32_t j
= 0; j
< comp_count
; j
++)
933 BITSET_SET(vpc_var_enables
, linkage
.var
[i
].loc
+ j
);
936 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VAR_DISABLE(0), 4);
937 tu_cs_emit(cs
, ~vpc_var_enables
[0]);
938 tu_cs_emit(cs
, ~vpc_var_enables
[1]);
939 tu_cs_emit(cs
, ~vpc_var_enables
[2]);
940 tu_cs_emit(cs
, ~vpc_var_enables
[3]);
942 /* a6xx finds position/pointsize at the end */
943 const uint32_t position_regid
=
944 ir3_find_output_regid(last_shader
, VARYING_SLOT_POS
);
945 const uint32_t pointsize_regid
=
946 ir3_find_output_regid(last_shader
, VARYING_SLOT_PSIZ
);
947 const uint32_t layer_regid
= has_gs
?
948 ir3_find_output_regid(gs
, VARYING_SLOT_LAYER
) : regid(63, 0);
950 uint32_t pointsize_loc
= 0xff, position_loc
= 0xff, layer_loc
= 0xff;
951 if (layer_regid
!= regid(63, 0)) {
952 layer_loc
= linkage
.max_loc
;
953 ir3_link_add(&linkage
, layer_regid
, 0x1, linkage
.max_loc
);
955 if (position_regid
!= regid(63, 0)) {
956 position_loc
= linkage
.max_loc
;
957 ir3_link_add(&linkage
, position_regid
, 0xf, linkage
.max_loc
);
959 if (pointsize_regid
!= regid(63, 0)) {
960 pointsize_loc
= linkage
.max_loc
;
961 ir3_link_add(&linkage
, pointsize_regid
, 0x1, linkage
.max_loc
);
964 if (last_shader
->shader
->stream_output
.num_outputs
)
965 tu6_setup_streamout(last_shader
, &linkage
, tf
);
967 /* map outputs of the last shader to VPC */
968 assert(linkage
.cnt
<= 32);
969 const uint32_t sp_out_count
= DIV_ROUND_UP(linkage
.cnt
, 2);
970 const uint32_t sp_vpc_dst_count
= DIV_ROUND_UP(linkage
.cnt
, 4);
972 uint32_t sp_vpc_dst
[8];
973 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
974 ((uint16_t *) sp_out
)[i
] =
975 A6XX_SP_VS_OUT_REG_A_REGID(linkage
.var
[i
].regid
) |
976 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage
.var
[i
].compmask
);
977 ((uint8_t *) sp_vpc_dst
)[i
] =
978 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage
.var
[i
].loc
);
982 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count
);
984 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count
);
985 tu_cs_emit_array(cs
, sp_out
, sp_out_count
);
988 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count
);
990 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count
);
991 tu_cs_emit_array(cs
, sp_vpc_dst
, sp_vpc_dst_count
);
993 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_CNTL_0
, 1);
994 tu_cs_emit(cs
, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs
->total_in
) |
995 (fs
->total_in
> 0 ? A6XX_VPC_CNTL_0_VARYING
: 0) |
998 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK
, 1);
999 tu_cs_emit(cs
, A6XX_VPC_PACK_POSITIONLOC(position_loc
) |
1000 A6XX_VPC_PACK_PSIZELOC(pointsize_loc
) |
1001 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage
.max_loc
));
1004 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CTRL_REG0
, 1);
1005 tu_cs_emit(cs
, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
1006 A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs
->info
.max_reg
+ 1) |
1007 A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs
->branchstack
) |
1008 COND(gs
->need_pixlod
, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE
));
1010 tu6_emit_link_map(cs
, vs
, gs
);
1012 uint32_t primitive_regid
=
1013 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
);
1014 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK_GS
, 1);
1015 tu_cs_emit(cs
, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc
) |
1016 A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc
) |
1017 A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage
.max_loc
));
1019 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9105
, 1);
1020 tu_cs_emit(cs
, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc
) | 0xff00);
1022 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_809C
, 1);
1023 tu_cs_emit(cs
, CONDREG(layer_regid
,
1024 A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER
));
1026 uint32_t flags_regid
= ir3_find_output_regid(gs
,
1027 VARYING_SLOT_GS_VERTEX_FLAGS_IR3
);
1029 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL_GS
, 1);
1030 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage
.cnt
) |
1031 A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid
));
1033 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_2
, 1);
1034 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage
.max_loc
) |
1035 CONDREG(pointsize_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE
) |
1036 CONDREG(layer_regid
, A6XX_PC_PRIMITIVE_CNTL_2_LAYER
) |
1037 CONDREG(primitive_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID
));
1039 uint32_t vertices_out
= gs
->shader
->nir
->info
.gs
.vertices_out
- 1;
1041 gl_primitive_to_tess(gs
->shader
->nir
->info
.gs
.output_primitive
);
1042 uint32_t invocations
= gs
->shader
->nir
->info
.gs
.invocations
- 1;
1043 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_5
, 1);
1045 A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out
) |
1046 A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output
) |
1047 A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations
));
1049 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_3
, 1);
1052 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8003
, 1);
1055 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9100
, 1);
1056 tu_cs_emit(cs
, 0xff);
1058 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9102
, 1);
1059 tu_cs_emit(cs
, 0xffff00);
1061 /* Size of per-primitive alloction in ldlw memory in vec4s. */
1062 uint32_t vec4_size
=
1063 gs
->shader
->nir
->info
.gs
.vertices_in
*
1064 DIV_ROUND_UP(vs
->shader
->output_size
, 4);
1065 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_6
, 1);
1066 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size
));
1068 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_UNKNOWN_9B07
, 1);
1071 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
1072 tu_cs_emit(cs
, vs
->shader
->output_size
);
1075 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL
, 1);
1076 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage
.cnt
));
1078 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_1
, 1);
1079 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage
.max_loc
) |
1080 (last_shader
->writes_psize
? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE
: 0));
1084 tu6_vpc_varying_mode(const struct ir3_shader_variant
*fs
,
1086 uint8_t *interp_mode
,
1087 uint8_t *ps_repl_mode
)
1101 PS_REPL_ONE_MINUS_T
= 3,
1104 const uint32_t compmask
= fs
->inputs
[index
].compmask
;
1106 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
1107 * fourth component occupy three consecutive varying slots
1112 if (fs
->inputs
[index
].slot
== VARYING_SLOT_PNTC
) {
1113 if (compmask
& 0x1) {
1114 *ps_repl_mode
|= PS_REPL_S
<< shift
;
1117 if (compmask
& 0x2) {
1118 *ps_repl_mode
|= PS_REPL_T
<< shift
;
1121 if (compmask
& 0x4) {
1122 *interp_mode
|= INTERP_ZERO
<< shift
;
1125 if (compmask
& 0x8) {
1126 *interp_mode
|= INTERP_ONE
<< 6;
1129 } else if ((fs
->inputs
[index
].interpolate
== INTERP_MODE_FLAT
) ||
1130 fs
->inputs
[index
].rasterflat
) {
1131 for (int i
= 0; i
< 4; i
++) {
1132 if (compmask
& (1 << i
)) {
1133 *interp_mode
|= INTERP_FLAT
<< shift
;
1143 tu6_emit_vpc_varying_modes(struct tu_cs
*cs
,
1144 const struct ir3_shader_variant
*fs
,
1147 uint32_t interp_modes
[8] = { 0 };
1148 uint32_t ps_repl_modes
[8] = { 0 };
1150 if (!binning_pass
) {
1152 (i
= ir3_next_varying(fs
, i
)) < (int) fs
->inputs_count
;) {
1154 /* get the mode for input i */
1155 uint8_t interp_mode
;
1156 uint8_t ps_repl_mode
;
1158 tu6_vpc_varying_mode(fs
, i
, &interp_mode
, &ps_repl_mode
);
1160 /* OR the mode into the array */
1161 const uint32_t inloc
= fs
->inputs
[i
].inloc
* 2;
1162 uint32_t n
= inloc
/ 32;
1163 uint32_t shift
= inloc
% 32;
1164 interp_modes
[n
] |= interp_mode
<< shift
;
1165 ps_repl_modes
[n
] |= ps_repl_mode
<< shift
;
1166 if (shift
+ bits
> 32) {
1170 interp_modes
[n
] |= interp_mode
>> shift
;
1171 ps_repl_modes
[n
] |= ps_repl_mode
>> shift
;
1176 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
1177 tu_cs_emit_array(cs
, interp_modes
, 8);
1179 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
1180 tu_cs_emit_array(cs
, ps_repl_modes
, 8);
1184 tu6_emit_fs_inputs(struct tu_cs
*cs
, const struct ir3_shader_variant
*fs
)
1186 uint32_t face_regid
, coord_regid
, zwcoord_regid
, samp_id_regid
;
1187 uint32_t ij_pix_regid
, ij_samp_regid
, ij_cent_regid
, ij_size_regid
;
1188 uint32_t smask_in_regid
;
1190 bool sample_shading
= fs
->per_samp
; /* TODO | key->sample_shading; */
1191 bool enable_varyings
= fs
->total_in
> 0;
1193 samp_id_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_ID
);
1194 smask_in_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_MASK_IN
);
1195 face_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRONT_FACE
);
1196 coord_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRAG_COORD
);
1197 zwcoord_regid
= VALIDREG(coord_regid
) ? coord_regid
+ 2 : regid(63, 0);
1198 ij_pix_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
);
1199 ij_samp_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE
);
1200 ij_cent_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID
);
1201 ij_size_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE
);
1203 if (fs
->num_sampler_prefetch
> 0) {
1204 assert(VALIDREG(ij_pix_regid
));
1205 /* also, it seems like ij_pix is *required* to be r0.x */
1206 assert(ij_pix_regid
== regid(0, 0));
1209 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_PREFETCH_CNTL
, 1 + fs
->num_sampler_prefetch
);
1210 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs
->num_sampler_prefetch
) |
1211 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
1213 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
1214 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
1215 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch
->src
) |
1216 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_id
) |
1217 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch
->tex_id
) |
1218 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch
->dst
) |
1219 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch
->wrmask
) |
1220 COND(prefetch
->half_precision
, A6XX_SP_FS_PREFETCH_CMD_HALF
) |
1221 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch
->cmd
));
1224 if (fs
->num_sampler_prefetch
> 0) {
1225 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs
->num_sampler_prefetch
);
1226 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
1227 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
1229 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_bindless_id
) |
1230 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch
->tex_bindless_id
));
1234 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CONTROL_1_REG
, 5);
1235 tu_cs_emit(cs
, 0x7);
1236 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
) |
1237 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid
) |
1238 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid
) |
1239 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid
));
1240 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid
) |
1241 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid
) |
1243 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid
) |
1244 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid
) |
1245 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid
) |
1247 tu_cs_emit(cs
, 0xfc);
1249 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UNKNOWN_B980
, 1);
1250 tu_cs_emit(cs
, enable_varyings
? 3 : 1);
1252 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
1253 tu_cs_emit(cs
, 0xff); /* XXX */
1255 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CNTL
, 1);
1257 CONDREG(ij_pix_regid
, A6XX_GRAS_CNTL_VARYING
) |
1258 CONDREG(ij_cent_regid
, A6XX_GRAS_CNTL_CENTROID
) |
1259 CONDREG(ij_samp_regid
, A6XX_GRAS_CNTL_PERSAMP_VARYING
) |
1260 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_GRAS_CNTL_SIZE
) |
1261 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_GRAS_CNTL_SIZE_PERSAMP
) |
1262 COND(fs
->frag_coord
,
1263 A6XX_GRAS_CNTL_SIZE
|
1264 A6XX_GRAS_CNTL_XCOORD
|
1265 A6XX_GRAS_CNTL_YCOORD
|
1266 A6XX_GRAS_CNTL_ZCOORD
|
1267 A6XX_GRAS_CNTL_WCOORD
) |
1268 COND(fs
->frag_face
, A6XX_GRAS_CNTL_SIZE
));
1270 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_RENDER_CONTROL0
, 2);
1272 CONDREG(ij_pix_regid
, A6XX_RB_RENDER_CONTROL0_VARYING
) |
1273 CONDREG(ij_cent_regid
, A6XX_RB_RENDER_CONTROL0_CENTROID
) |
1274 CONDREG(ij_samp_regid
, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING
) |
1275 COND(enable_varyings
, A6XX_RB_RENDER_CONTROL0_UNK10
) |
1276 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE
) |
1277 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP
) |
1278 COND(fs
->frag_coord
,
1279 A6XX_RB_RENDER_CONTROL0_SIZE
|
1280 A6XX_RB_RENDER_CONTROL0_XCOORD
|
1281 A6XX_RB_RENDER_CONTROL0_YCOORD
|
1282 A6XX_RB_RENDER_CONTROL0_ZCOORD
|
1283 A6XX_RB_RENDER_CONTROL0_WCOORD
) |
1284 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL0_SIZE
));
1286 CONDREG(smask_in_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK
) |
1287 CONDREG(samp_id_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEID
) |
1288 CONDREG(ij_size_regid
, A6XX_RB_RENDER_CONTROL1_SIZE
) |
1289 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL1_FACENESS
));
1291 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CNTL
, 1);
1292 tu_cs_emit(cs
, COND(sample_shading
, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE
));
1294 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8101
, 1);
1295 tu_cs_emit(cs
, COND(sample_shading
, 0x6)); // XXX
1297 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CNTL
, 1);
1298 tu_cs_emit(cs
, COND(sample_shading
, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE
));
1302 tu6_emit_fs_outputs(struct tu_cs
*cs
,
1303 const struct ir3_shader_variant
*fs
,
1306 uint32_t smask_regid
, posz_regid
;
1308 posz_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_DEPTH
);
1309 smask_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_SAMPLE_MASK
);
1311 uint32_t fragdata_regid
[8];
1312 if (fs
->color0_mrt
) {
1313 fragdata_regid
[0] = ir3_find_output_regid(fs
, FRAG_RESULT_COLOR
);
1314 for (uint32_t i
= 1; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1315 fragdata_regid
[i
] = fragdata_regid
[0];
1317 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1318 fragdata_regid
[i
] = ir3_find_output_regid(fs
, FRAG_RESULT_DATA0
+ i
);
1321 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1322 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid
) |
1323 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid
) |
1325 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1327 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
1328 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++) {
1329 // TODO we could have a mix of half and full precision outputs,
1330 // we really need to figure out half-precision from IR3_REG_HALF
1331 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid
[i
]) |
1332 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION
: 0));
1335 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1336 tu_cs_emit(cs
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1337 COND(fs
->writes_smask
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
));
1338 tu_cs_emit(cs
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1340 uint32_t gras_su_depth_plane_cntl
= 0;
1341 uint32_t rb_depth_plane_cntl
= 0;
1342 if (fs
->no_earlyz
|| fs
->writes_pos
) {
1343 gras_su_depth_plane_cntl
|= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1344 rb_depth_plane_cntl
|= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1347 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL
, 1);
1348 tu_cs_emit(cs
, gras_su_depth_plane_cntl
);
1350 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_PLANE_CNTL
, 1);
1351 tu_cs_emit(cs
, rb_depth_plane_cntl
);
1355 tu6_emit_shader_object(struct tu_cs
*cs
,
1356 gl_shader_stage stage
,
1357 const struct ir3_shader_variant
*variant
,
1358 const struct tu_bo
*binary_bo
,
1359 uint32_t binary_offset
)
1363 enum a6xx_state_block sb
;
1365 case MESA_SHADER_VERTEX
:
1366 reg
= REG_A6XX_SP_VS_OBJ_START_LO
;
1367 opcode
= CP_LOAD_STATE6_GEOM
;
1370 case MESA_SHADER_TESS_CTRL
:
1371 reg
= REG_A6XX_SP_HS_OBJ_START_LO
;
1372 opcode
= CP_LOAD_STATE6_GEOM
;
1375 case MESA_SHADER_TESS_EVAL
:
1376 reg
= REG_A6XX_SP_DS_OBJ_START_LO
;
1377 opcode
= CP_LOAD_STATE6_GEOM
;
1380 case MESA_SHADER_GEOMETRY
:
1381 reg
= REG_A6XX_SP_GS_OBJ_START_LO
;
1382 opcode
= CP_LOAD_STATE6_GEOM
;
1385 case MESA_SHADER_FRAGMENT
:
1386 reg
= REG_A6XX_SP_FS_OBJ_START_LO
;
1387 opcode
= CP_LOAD_STATE6_FRAG
;
1390 case MESA_SHADER_COMPUTE
:
1391 reg
= REG_A6XX_SP_CS_OBJ_START_LO
;
1392 opcode
= CP_LOAD_STATE6_FRAG
;
1396 unreachable("invalid gl_shader_stage");
1397 opcode
= CP_LOAD_STATE6_GEOM
;
1402 if (!variant
->instrlen
) {
1403 tu_cs_emit_pkt4(cs
, reg
, 2);
1404 tu_cs_emit_qw(cs
, 0);
1408 assert(variant
->type
== stage
);
1410 const uint64_t binary_iova
= binary_bo
->iova
+ binary_offset
;
1411 assert((binary_iova
& 0xf) == 0);
1412 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
1413 * of the shader. this could be a potential source of problems at some point
1414 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
1417 tu_cs_emit_pkt4(cs
, reg
, 2);
1418 tu_cs_emit_qw(cs
, binary_iova
);
1420 /* always indirect */
1421 const bool indirect
= true;
1423 tu_cs_emit_pkt7(cs
, opcode
, 3);
1424 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1425 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1426 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1427 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1428 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1429 tu_cs_emit_qw(cs
, binary_iova
);
1431 const void *binary
= binary_bo
->map
+ binary_offset
;
1433 tu_cs_emit_pkt7(cs
, opcode
, 3 + variant
->info
.sizedwords
);
1434 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1435 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1436 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1437 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1438 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1439 tu_cs_emit_qw(cs
, 0);
1440 tu_cs_emit_array(cs
, binary
, variant
->info
.sizedwords
);
1445 tu6_emit_immediates(struct tu_cs
*cs
, const struct ir3_shader_variant
*v
,
1446 uint32_t opcode
, enum a6xx_state_block block
)
1452 const struct ir3_const_state
*const_state
= &v
->shader
->const_state
;
1453 uint32_t base
= const_state
->offsets
.immediate
;
1454 int size
= const_state
->immediates_count
;
1456 /* truncate size to avoid writing constants that shader
1459 size
= MIN2(size
+ base
, v
->constlen
) - base
;
1464 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
* 4);
1465 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
1466 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1467 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1468 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
1469 CP_LOAD_STATE6_0_NUM_UNIT(size
));
1470 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1471 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1473 for (unsigned i
= 0; i
< size
; i
++) {
1474 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[0]);
1475 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[1]);
1476 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[2]);
1477 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[3]);
1482 tu6_emit_geometry_consts(struct tu_cs
*cs
,
1483 const struct ir3_shader_variant
*vs
,
1484 const struct ir3_shader_variant
*gs
) {
1485 unsigned num_vertices
= gs
->shader
->nir
->info
.gs
.vertices_in
;
1487 uint32_t params
[4] = {
1488 vs
->shader
->output_size
* num_vertices
* 4, /* primitive stride */
1489 vs
->shader
->output_size
* 4, /* vertex stride */
1493 uint32_t vs_base
= vs
->shader
->const_state
.offsets
.primitive_param
;
1494 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, vs_base
, SB6_VS_SHADER
, 0,
1495 ARRAY_SIZE(params
), params
);
1497 uint32_t gs_base
= gs
->shader
->const_state
.offsets
.primitive_param
;
1498 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, gs_base
, SB6_GS_SHADER
, 0,
1499 ARRAY_SIZE(params
), params
);
1503 tu6_emit_program(struct tu_cs
*cs
,
1504 const struct tu_pipeline_builder
*builder
,
1505 const struct tu_bo
*binary_bo
,
1507 struct tu_streamout_state
*tf
)
1509 static const struct ir3_shader_variant dummy_variant
= {
1510 .type
= MESA_SHADER_NONE
1512 assert(builder
->shaders
[MESA_SHADER_VERTEX
]);
1513 const struct ir3_shader_variant
*vs
=
1514 &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[0];
1515 const struct ir3_shader_variant
*hs
=
1516 builder
->shaders
[MESA_SHADER_TESS_CTRL
]
1517 ? &builder
->shaders
[MESA_SHADER_TESS_CTRL
]->variants
[0]
1519 const struct ir3_shader_variant
*ds
=
1520 builder
->shaders
[MESA_SHADER_TESS_EVAL
]
1521 ? &builder
->shaders
[MESA_SHADER_TESS_EVAL
]->variants
[0]
1523 const struct ir3_shader_variant
*gs
=
1524 builder
->shaders
[MESA_SHADER_GEOMETRY
]
1525 ? &builder
->shaders
[MESA_SHADER_GEOMETRY
]->variants
[0]
1527 const struct ir3_shader_variant
*fs
=
1528 builder
->shaders
[MESA_SHADER_FRAGMENT
]
1529 ? &builder
->shaders
[MESA_SHADER_FRAGMENT
]->variants
[0]
1531 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
1534 /* if we have streamout, use full VS in binning pass, as the
1535 * binning pass VS will have outputs on other than position/psize
1538 if (vs
->shader
->stream_output
.num_outputs
== 0)
1539 vs
= &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[1];
1540 fs
= &dummy_variant
;
1543 tu6_emit_vs_config(cs
, builder
->shaders
[MESA_SHADER_VERTEX
], vs
);
1544 tu6_emit_hs_config(cs
, builder
->shaders
[MESA_SHADER_TESS_CTRL
], hs
);
1545 tu6_emit_ds_config(cs
, builder
->shaders
[MESA_SHADER_TESS_EVAL
], ds
);
1546 tu6_emit_gs_config(cs
, builder
->shaders
[MESA_SHADER_GEOMETRY
], gs
);
1547 tu6_emit_fs_config(cs
, builder
->shaders
[MESA_SHADER_FRAGMENT
], fs
);
1549 tu6_emit_vs_system_values(cs
, vs
, gs
);
1550 tu6_emit_vpc(cs
, vs
, gs
, fs
, binning_pass
, tf
);
1551 tu6_emit_vpc_varying_modes(cs
, fs
, binning_pass
);
1552 tu6_emit_fs_inputs(cs
, fs
);
1553 tu6_emit_fs_outputs(cs
, fs
, builder
->color_attachment_count
);
1555 tu6_emit_shader_object(cs
, MESA_SHADER_VERTEX
, vs
, binary_bo
,
1556 binning_pass
? builder
->binning_vs_offset
: builder
->shader_offsets
[MESA_SHADER_VERTEX
]);
1558 tu6_emit_shader_object(cs
, MESA_SHADER_GEOMETRY
, gs
, binary_bo
,
1559 builder
->shader_offsets
[MESA_SHADER_GEOMETRY
]);
1560 tu6_emit_shader_object(cs
, MESA_SHADER_FRAGMENT
, fs
, binary_bo
,
1561 builder
->shader_offsets
[MESA_SHADER_FRAGMENT
]);
1563 tu6_emit_immediates(cs
, vs
, CP_LOAD_STATE6_GEOM
, SB6_VS_SHADER
);
1565 tu6_emit_immediates(cs
, gs
, CP_LOAD_STATE6_GEOM
, SB6_GS_SHADER
);
1566 tu6_emit_geometry_consts(cs
, vs
, gs
);
1569 tu6_emit_immediates(cs
, fs
, CP_LOAD_STATE6_FRAG
, SB6_FS_SHADER
);
1573 tu6_emit_vertex_input(struct tu_cs
*cs
,
1574 const struct ir3_shader_variant
*vs
,
1575 const VkPipelineVertexInputStateCreateInfo
*info
,
1576 uint8_t bindings
[MAX_VERTEX_ATTRIBS
],
1579 uint32_t vfd_fetch_idx
= 0;
1580 uint32_t vfd_decode_idx
= 0;
1581 uint32_t binding_instanced
= 0; /* bitmask of instanced bindings */
1583 for (uint32_t i
= 0; i
< info
->vertexBindingDescriptionCount
; i
++) {
1584 const VkVertexInputBindingDescription
*binding
=
1585 &info
->pVertexBindingDescriptions
[i
];
1588 A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx
, binding
->stride
));
1590 if (binding
->inputRate
== VK_VERTEX_INPUT_RATE_INSTANCE
)
1591 binding_instanced
|= 1 << binding
->binding
;
1593 bindings
[vfd_fetch_idx
] = binding
->binding
;
1597 /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
1599 for (uint32_t i
= 0; i
< info
->vertexAttributeDescriptionCount
; i
++) {
1600 const VkVertexInputAttributeDescription
*attr
=
1601 &info
->pVertexAttributeDescriptions
[i
];
1602 uint32_t binding_idx
, input_idx
;
1604 for (binding_idx
= 0; binding_idx
< vfd_fetch_idx
; binding_idx
++) {
1605 if (bindings
[binding_idx
] == attr
->binding
)
1608 assert(binding_idx
< vfd_fetch_idx
);
1610 for (input_idx
= 0; input_idx
< vs
->inputs_count
; input_idx
++) {
1611 if ((vs
->inputs
[input_idx
].slot
- VERT_ATTRIB_GENERIC0
) == attr
->location
)
1615 /* attribute not used, skip it */
1616 if (input_idx
== vs
->inputs_count
)
1619 const struct tu_native_format format
= tu6_format_vtx(attr
->format
);
1621 A6XX_VFD_DECODE_INSTR(vfd_decode_idx
,
1623 .offset
= attr
->offset
,
1624 .instanced
= binding_instanced
& (1 << attr
->binding
),
1625 .format
= format
.fmt
,
1626 .swap
= format
.swap
,
1628 ._float
= !vk_format_is_int(attr
->format
)),
1629 A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx
, 1));
1632 A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx
,
1633 .writemask
= vs
->inputs
[input_idx
].compmask
,
1634 .regid
= vs
->inputs
[input_idx
].regid
));
1641 .fetch_cnt
= vfd_fetch_idx
,
1642 .decode_cnt
= vfd_decode_idx
));
1644 *count
= vfd_fetch_idx
;
1648 tu6_guardband_adj(uint32_t v
)
1651 return (uint32_t)(511.0 - 65.0 * (log2(v
) - 8.0));
1657 tu6_emit_viewport(struct tu_cs
*cs
, const VkViewport
*viewport
)
1661 scales
[0] = viewport
->width
/ 2.0f
;
1662 scales
[1] = viewport
->height
/ 2.0f
;
1663 scales
[2] = viewport
->maxDepth
- viewport
->minDepth
;
1664 offsets
[0] = viewport
->x
+ scales
[0];
1665 offsets
[1] = viewport
->y
+ scales
[1];
1666 offsets
[2] = viewport
->minDepth
;
1670 min
.x
= (int32_t) viewport
->x
;
1671 max
.x
= (int32_t) ceilf(viewport
->x
+ viewport
->width
);
1672 if (viewport
->height
>= 0.0f
) {
1673 min
.y
= (int32_t) viewport
->y
;
1674 max
.y
= (int32_t) ceilf(viewport
->y
+ viewport
->height
);
1676 min
.y
= (int32_t)(viewport
->y
+ viewport
->height
);
1677 max
.y
= (int32_t) ceilf(viewport
->y
);
1679 /* the spec allows viewport->height to be 0.0f */
1682 assert(min
.x
>= 0 && min
.x
< max
.x
);
1683 assert(min
.y
>= 0 && min
.y
< max
.y
);
1685 VkExtent2D guardband_adj
;
1686 guardband_adj
.width
= tu6_guardband_adj(max
.x
- min
.x
);
1687 guardband_adj
.height
= tu6_guardband_adj(max
.y
- min
.y
);
1689 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0
, 6);
1690 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets
[0]).value
);
1691 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XSCALE_0(scales
[0]).value
);
1692 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets
[1]).value
);
1693 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YSCALE_0(scales
[1]).value
);
1694 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets
[2]).value
);
1695 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales
[2]).value
);
1697 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0
, 2);
1698 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min
.x
) |
1699 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min
.y
));
1700 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max
.x
- 1) |
1701 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max
.y
- 1));
1703 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1705 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj
.width
) |
1706 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj
.height
));
1708 float z_clamp_min
= MIN2(viewport
->minDepth
, viewport
->maxDepth
);
1709 float z_clamp_max
= MAX2(viewport
->minDepth
, viewport
->maxDepth
);
1712 A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min
),
1713 A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max
));
1716 A6XX_RB_Z_CLAMP_MIN(z_clamp_min
),
1717 A6XX_RB_Z_CLAMP_MAX(z_clamp_max
));
1721 tu6_emit_scissor(struct tu_cs
*cs
, const VkRect2D
*scissor
)
1723 const VkOffset2D min
= scissor
->offset
;
1724 const VkOffset2D max
= {
1725 scissor
->offset
.x
+ scissor
->extent
.width
,
1726 scissor
->offset
.y
+ scissor
->extent
.height
,
1729 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0
, 2);
1730 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min
.x
) |
1731 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min
.y
));
1732 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max
.x
- 1) |
1733 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max
.y
- 1));
1737 tu6_emit_gras_unknowns(struct tu_cs
*cs
)
1739 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8001
, 1);
1740 tu_cs_emit(cs
, 0x0);
1744 tu6_emit_point_size(struct tu_cs
*cs
)
1746 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POINT_MINMAX
, 2);
1747 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f
/ 16.0f
) |
1748 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f
));
1749 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_SIZE(1.0f
).value
);
1753 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo
*rast_info
,
1754 VkSampleCountFlagBits samples
)
1756 uint32_t gras_su_cntl
= 0;
1758 if (rast_info
->cullMode
& VK_CULL_MODE_FRONT_BIT
)
1759 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_FRONT
;
1760 if (rast_info
->cullMode
& VK_CULL_MODE_BACK_BIT
)
1761 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_BACK
;
1763 if (rast_info
->frontFace
== VK_FRONT_FACE_CLOCKWISE
)
1764 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_FRONT_CW
;
1766 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1768 if (rast_info
->depthBiasEnable
)
1769 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_POLY_OFFSET
;
1771 if (samples
> VK_SAMPLE_COUNT_1_BIT
)
1772 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_MSAA_ENABLE
;
1774 return gras_su_cntl
;
1778 tu6_emit_gras_su_cntl(struct tu_cs
*cs
,
1779 uint32_t gras_su_cntl
,
1782 assert((gras_su_cntl
& A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK
) == 0);
1783 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width
/ 2.0f
);
1785 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_CNTL
, 1);
1786 tu_cs_emit(cs
, gras_su_cntl
);
1790 tu6_emit_depth_bias(struct tu_cs
*cs
,
1791 float constant_factor
,
1795 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE
, 3);
1796 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor
).value
);
1797 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor
).value
);
1798 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp
).value
);
1802 tu6_emit_alpha_control_disable(struct tu_cs
*cs
)
1804 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_ALPHA_CONTROL
, 1);
1809 tu6_emit_depth_control(struct tu_cs
*cs
,
1810 const VkPipelineDepthStencilStateCreateInfo
*ds_info
,
1811 const VkPipelineRasterizationStateCreateInfo
*rast_info
)
1813 assert(!ds_info
->depthBoundsTestEnable
);
1815 uint32_t rb_depth_cntl
= 0;
1816 if (ds_info
->depthTestEnable
) {
1818 A6XX_RB_DEPTH_CNTL_Z_ENABLE
|
1819 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info
->depthCompareOp
)) |
1820 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
;
1822 if (rast_info
->depthClampEnable
)
1823 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE
;
1825 if (ds_info
->depthWriteEnable
)
1826 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE
;
1829 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_CNTL
, 1);
1830 tu_cs_emit(cs
, rb_depth_cntl
);
1834 tu6_emit_stencil_control(struct tu_cs
*cs
,
1835 const VkPipelineDepthStencilStateCreateInfo
*ds_info
)
1837 uint32_t rb_stencil_control
= 0;
1838 if (ds_info
->stencilTestEnable
) {
1839 const VkStencilOpState
*front
= &ds_info
->front
;
1840 const VkStencilOpState
*back
= &ds_info
->back
;
1841 rb_stencil_control
|=
1842 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
1843 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF
|
1844 A6XX_RB_STENCIL_CONTROL_STENCIL_READ
|
1845 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front
->compareOp
)) |
1846 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front
->failOp
)) |
1847 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front
->passOp
)) |
1848 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front
->depthFailOp
)) |
1849 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back
->compareOp
)) |
1850 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back
->failOp
)) |
1851 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back
->passOp
)) |
1852 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back
->depthFailOp
));
1855 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCIL_CONTROL
, 1);
1856 tu_cs_emit(cs
, rb_stencil_control
);
1860 tu6_emit_stencil_compare_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1862 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILMASK
, 1);
1864 cs
, A6XX_RB_STENCILMASK_MASK(front
) | A6XX_RB_STENCILMASK_BFMASK(back
));
1868 tu6_emit_stencil_write_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1870 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILWRMASK
, 1);
1871 tu_cs_emit(cs
, A6XX_RB_STENCILWRMASK_WRMASK(front
) |
1872 A6XX_RB_STENCILWRMASK_BFWRMASK(back
));
1876 tu6_emit_stencil_reference(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1878 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILREF
, 1);
1880 A6XX_RB_STENCILREF_REF(front
) | A6XX_RB_STENCILREF_BFREF(back
));
1884 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState
*att
,
1887 const enum a3xx_rb_blend_opcode color_op
= tu6_blend_op(att
->colorBlendOp
);
1888 const enum adreno_rb_blend_factor src_color_factor
= tu6_blend_factor(
1889 has_alpha
? att
->srcColorBlendFactor
1890 : tu_blend_factor_no_dst_alpha(att
->srcColorBlendFactor
));
1891 const enum adreno_rb_blend_factor dst_color_factor
= tu6_blend_factor(
1892 has_alpha
? att
->dstColorBlendFactor
1893 : tu_blend_factor_no_dst_alpha(att
->dstColorBlendFactor
));
1894 const enum a3xx_rb_blend_opcode alpha_op
= tu6_blend_op(att
->alphaBlendOp
);
1895 const enum adreno_rb_blend_factor src_alpha_factor
=
1896 tu6_blend_factor(att
->srcAlphaBlendFactor
);
1897 const enum adreno_rb_blend_factor dst_alpha_factor
=
1898 tu6_blend_factor(att
->dstAlphaBlendFactor
);
1900 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor
) |
1901 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op
) |
1902 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor
) |
1903 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor
) |
1904 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op
) |
1905 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor
);
1909 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState
*att
,
1910 uint32_t rb_mrt_control_rop
,
1914 uint32_t rb_mrt_control
=
1915 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att
->colorWriteMask
);
1917 /* ignore blending and logic op for integer attachments */
1919 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
);
1920 return rb_mrt_control
;
1923 rb_mrt_control
|= rb_mrt_control_rop
;
1925 if (att
->blendEnable
) {
1926 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND
;
1929 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND2
;
1932 return rb_mrt_control
;
1936 tu6_emit_rb_mrt_controls(struct tu_cs
*cs
,
1937 const VkPipelineColorBlendStateCreateInfo
*blend_info
,
1938 const VkFormat attachment_formats
[MAX_RTS
],
1939 uint32_t *blend_enable_mask
)
1941 *blend_enable_mask
= 0;
1943 bool rop_reads_dst
= false;
1944 uint32_t rb_mrt_control_rop
= 0;
1945 if (blend_info
->logicOpEnable
) {
1946 rop_reads_dst
= tu_logic_op_reads_dst(blend_info
->logicOp
);
1947 rb_mrt_control_rop
=
1948 A6XX_RB_MRT_CONTROL_ROP_ENABLE
|
1949 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info
->logicOp
));
1952 for (uint32_t i
= 0; i
< blend_info
->attachmentCount
; i
++) {
1953 const VkPipelineColorBlendAttachmentState
*att
=
1954 &blend_info
->pAttachments
[i
];
1955 const VkFormat format
= attachment_formats
[i
];
1957 uint32_t rb_mrt_control
= 0;
1958 uint32_t rb_mrt_blend_control
= 0;
1959 if (format
!= VK_FORMAT_UNDEFINED
) {
1960 const bool is_int
= vk_format_is_int(format
);
1961 const bool has_alpha
= vk_format_has_alpha(format
);
1964 tu6_rb_mrt_control(att
, rb_mrt_control_rop
, is_int
, has_alpha
);
1965 rb_mrt_blend_control
= tu6_rb_mrt_blend_control(att
, has_alpha
);
1967 if (att
->blendEnable
|| rop_reads_dst
)
1968 *blend_enable_mask
|= 1 << i
;
1971 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_CONTROL(i
), 2);
1972 tu_cs_emit(cs
, rb_mrt_control
);
1973 tu_cs_emit(cs
, rb_mrt_blend_control
);
1978 tu6_emit_blend_control(struct tu_cs
*cs
,
1979 uint32_t blend_enable_mask
,
1980 const VkPipelineMultisampleStateCreateInfo
*msaa_info
)
1982 assert(!msaa_info
->alphaToOneEnable
);
1984 uint32_t sp_blend_cntl
= A6XX_SP_BLEND_CNTL_UNK8
;
1985 if (blend_enable_mask
)
1986 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ENABLED
;
1987 if (msaa_info
->alphaToCoverageEnable
)
1988 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1990 const uint32_t sample_mask
=
1991 msaa_info
->pSampleMask
? *msaa_info
->pSampleMask
1992 : ((1 << msaa_info
->rasterizationSamples
) - 1);
1994 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1995 uint32_t rb_blend_cntl
=
1996 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask
) |
1997 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND
|
1998 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask
);
1999 if (msaa_info
->alphaToCoverageEnable
)
2000 rb_blend_cntl
|= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE
;
2002 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_BLEND_CNTL
, 1);
2003 tu_cs_emit(cs
, sp_blend_cntl
);
2005 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_CNTL
, 1);
2006 tu_cs_emit(cs
, rb_blend_cntl
);
2010 tu6_emit_blend_constants(struct tu_cs
*cs
, const float constants
[4])
2012 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_RED_F32
, 4);
2013 tu_cs_emit_array(cs
, (const uint32_t *) constants
, 4);
2017 tu_pipeline_create(struct tu_device
*dev
,
2018 struct tu_pipeline_layout
*layout
,
2020 const VkAllocationCallbacks
*pAllocator
,
2021 struct tu_pipeline
**out_pipeline
)
2023 struct tu_pipeline
*pipeline
=
2024 vk_zalloc2(&dev
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
2025 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
2027 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2029 tu_cs_init(&pipeline
->cs
, dev
, TU_CS_MODE_SUB_STREAM
, 2048);
2031 /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note
2032 * that LOAD_STATE can potentially take up a large amount of space so we
2033 * calculate its size explicitly.
2035 unsigned load_state_size
= tu6_load_state_size(layout
, compute
);
2036 VkResult result
= tu_cs_reserve_space(&pipeline
->cs
, 2048 + load_state_size
);
2037 if (result
!= VK_SUCCESS
) {
2038 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
2042 *out_pipeline
= pipeline
;
2048 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder
*builder
)
2050 const VkPipelineShaderStageCreateInfo
*stage_infos
[MESA_SHADER_STAGES
] = {
2053 for (uint32_t i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
2054 gl_shader_stage stage
=
2055 tu_shader_stage(builder
->create_info
->pStages
[i
].stage
);
2056 stage_infos
[stage
] = &builder
->create_info
->pStages
[i
];
2059 struct tu_shader_compile_options options
;
2060 tu_shader_compile_options_init(&options
, builder
->create_info
);
2062 /* compile shaders in reverse order */
2063 struct tu_shader
*next_stage_shader
= NULL
;
2064 for (gl_shader_stage stage
= MESA_SHADER_STAGES
- 1;
2065 stage
> MESA_SHADER_NONE
; stage
--) {
2066 const VkPipelineShaderStageCreateInfo
*stage_info
= stage_infos
[stage
];
2070 struct tu_shader
*shader
=
2071 tu_shader_create(builder
->device
, stage
, stage_info
, builder
->layout
,
2074 return VK_ERROR_OUT_OF_HOST_MEMORY
;
2077 tu_shader_compile(builder
->device
, shader
, next_stage_shader
,
2078 &options
, builder
->alloc
);
2079 if (result
!= VK_SUCCESS
)
2082 builder
->shaders
[stage
] = shader
;
2083 builder
->shader_offsets
[stage
] = builder
->shader_total_size
;
2084 builder
->shader_total_size
+=
2085 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
;
2087 next_stage_shader
= shader
;
2090 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
2091 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
2092 const struct ir3_shader_variant
*variant
;
2094 if (vs
->ir3_shader
.stream_output
.num_outputs
)
2095 variant
= &vs
->variants
[0];
2097 variant
= &vs
->variants
[1];
2099 builder
->binning_vs_offset
= builder
->shader_total_size
;
2100 builder
->shader_total_size
+=
2101 sizeof(uint32_t) * variant
->info
.sizedwords
;
2108 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder
*builder
,
2109 struct tu_pipeline
*pipeline
)
2111 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
2114 tu_bo_init_new(builder
->device
, bo
, builder
->shader_total_size
);
2115 if (result
!= VK_SUCCESS
)
2118 result
= tu_bo_map(builder
->device
, bo
);
2119 if (result
!= VK_SUCCESS
)
2122 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2123 const struct tu_shader
*shader
= builder
->shaders
[i
];
2127 memcpy(bo
->map
+ builder
->shader_offsets
[i
], shader
->binary
,
2128 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
);
2131 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
2132 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
2133 const struct ir3_shader_variant
*variant
;
2136 if (vs
->ir3_shader
.stream_output
.num_outputs
) {
2137 variant
= &vs
->variants
[0];
2140 variant
= &vs
->variants
[1];
2141 bin
= vs
->binning_binary
;
2144 memcpy(bo
->map
+ builder
->binning_vs_offset
, bin
,
2145 sizeof(uint32_t) * variant
->info
.sizedwords
);
2152 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder
*builder
,
2153 struct tu_pipeline
*pipeline
)
2155 const VkPipelineDynamicStateCreateInfo
*dynamic_info
=
2156 builder
->create_info
->pDynamicState
;
2161 for (uint32_t i
= 0; i
< dynamic_info
->dynamicStateCount
; i
++) {
2162 pipeline
->dynamic_state
.mask
|=
2163 tu_dynamic_state_bit(dynamic_info
->pDynamicStates
[i
]);
2168 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage
*link
,
2169 struct tu_shader
*shader
,
2170 struct ir3_shader_variant
*v
)
2172 link
->ubo_state
= v
->shader
->ubo_state
;
2173 link
->const_state
= v
->shader
->const_state
;
2174 link
->constlen
= v
->constlen
;
2175 link
->push_consts
= shader
->push_consts
;
2179 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder
*builder
,
2180 struct tu_pipeline
*pipeline
)
2182 struct tu_cs prog_cs
;
2183 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2184 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, false, &pipeline
->streamout
);
2185 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2187 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2188 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, true, &pipeline
->streamout
);
2189 pipeline
->program
.binning_state_ib
=
2190 tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2192 VkShaderStageFlags stages
= 0;
2193 for (unsigned i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
2194 stages
|= builder
->create_info
->pStages
[i
].stage
;
2196 pipeline
->active_stages
= stages
;
2198 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2199 if (!builder
->shaders
[i
])
2202 tu_pipeline_set_linkage(&pipeline
->program
.link
[i
],
2203 builder
->shaders
[i
],
2204 &builder
->shaders
[i
]->variants
[0]);
2207 if (builder
->shaders
[MESA_SHADER_FRAGMENT
]) {
2208 memcpy(pipeline
->program
.input_attachment_idx
,
2209 builder
->shaders
[MESA_SHADER_FRAGMENT
]->attachment_idx
,
2210 sizeof(pipeline
->program
.input_attachment_idx
));
2215 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder
*builder
,
2216 struct tu_pipeline
*pipeline
)
2218 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
2219 builder
->create_info
->pVertexInputState
;
2220 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
2223 tu_cs_begin_sub_stream(&pipeline
->cs
,
2224 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
2225 tu6_emit_vertex_input(&vi_cs
, &vs
->variants
[0], vi_info
,
2226 pipeline
->vi
.bindings
, &pipeline
->vi
.count
);
2227 pipeline
->vi
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
2229 if (vs
->has_binning_pass
) {
2230 tu_cs_begin_sub_stream(&pipeline
->cs
,
2231 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
2232 tu6_emit_vertex_input(
2233 &vi_cs
, &vs
->variants
[1], vi_info
, pipeline
->vi
.binning_bindings
,
2234 &pipeline
->vi
.binning_count
);
2235 pipeline
->vi
.binning_state_ib
=
2236 tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
2241 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder
*builder
,
2242 struct tu_pipeline
*pipeline
)
2244 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
2245 builder
->create_info
->pInputAssemblyState
;
2247 pipeline
->ia
.primtype
= tu6_primtype(ia_info
->topology
);
2248 pipeline
->ia
.primitive_restart
= ia_info
->primitiveRestartEnable
;
2252 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder
*builder
,
2253 struct tu_pipeline
*pipeline
)
2257 * pViewportState is a pointer to an instance of the
2258 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
2259 * pipeline has rasterization disabled."
2261 * We leave the relevant registers stale in that case.
2263 if (builder
->rasterizer_discard
)
2266 const VkPipelineViewportStateCreateInfo
*vp_info
=
2267 builder
->create_info
->pViewportState
;
2270 tu_cs_begin_sub_stream(&pipeline
->cs
, 21, &vp_cs
);
2272 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_VIEWPORT
)) {
2273 assert(vp_info
->viewportCount
== 1);
2274 tu6_emit_viewport(&vp_cs
, vp_info
->pViewports
);
2277 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_SCISSOR
)) {
2278 assert(vp_info
->scissorCount
== 1);
2279 tu6_emit_scissor(&vp_cs
, vp_info
->pScissors
);
2282 pipeline
->vp
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vp_cs
);
2286 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder
*builder
,
2287 struct tu_pipeline
*pipeline
)
2289 const VkPipelineRasterizationStateCreateInfo
*rast_info
=
2290 builder
->create_info
->pRasterizationState
;
2292 assert(rast_info
->polygonMode
== VK_POLYGON_MODE_FILL
);
2294 struct tu_cs rast_cs
;
2295 tu_cs_begin_sub_stream(&pipeline
->cs
, 20, &rast_cs
);
2298 tu_cs_emit_regs(&rast_cs
,
2300 .znear_clip_disable
= rast_info
->depthClampEnable
,
2301 .zfar_clip_disable
= rast_info
->depthClampEnable
,
2302 .unk5
= rast_info
->depthClampEnable
,
2303 .zero_gb_scale_z
= 1,
2304 .vp_clip_code_ignore
= 1));
2305 /* move to hw ctx init? */
2306 tu6_emit_gras_unknowns(&rast_cs
);
2307 tu6_emit_point_size(&rast_cs
);
2309 const uint32_t gras_su_cntl
=
2310 tu6_gras_su_cntl(rast_info
, builder
->samples
);
2312 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_LINE_WIDTH
))
2313 tu6_emit_gras_su_cntl(&rast_cs
, gras_su_cntl
, rast_info
->lineWidth
);
2315 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_DEPTH_BIAS
)) {
2316 tu6_emit_depth_bias(&rast_cs
, rast_info
->depthBiasConstantFactor
,
2317 rast_info
->depthBiasClamp
,
2318 rast_info
->depthBiasSlopeFactor
);
2321 pipeline
->rast
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &rast_cs
);
2323 pipeline
->rast
.gras_su_cntl
= gras_su_cntl
;
2327 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder
*builder
,
2328 struct tu_pipeline
*pipeline
)
2332 * pDepthStencilState is a pointer to an instance of the
2333 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
2334 * the pipeline has rasterization disabled or if the subpass of the
2335 * render pass the pipeline is created against does not use a
2336 * depth/stencil attachment.
2338 * We disable both depth and stenil tests in those cases.
2340 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info
;
2341 const VkPipelineDepthStencilStateCreateInfo
*ds_info
=
2342 builder
->use_depth_stencil_attachment
2343 ? builder
->create_info
->pDepthStencilState
2347 tu_cs_begin_sub_stream(&pipeline
->cs
, 12, &ds_cs
);
2349 /* move to hw ctx init? */
2350 tu6_emit_alpha_control_disable(&ds_cs
);
2352 tu6_emit_depth_control(&ds_cs
, ds_info
, builder
->create_info
->pRasterizationState
);
2353 tu6_emit_stencil_control(&ds_cs
, ds_info
);
2355 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_COMPARE_MASK
)) {
2356 tu6_emit_stencil_compare_mask(&ds_cs
, ds_info
->front
.compareMask
,
2357 ds_info
->back
.compareMask
);
2359 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_WRITE_MASK
)) {
2360 tu6_emit_stencil_write_mask(&ds_cs
, ds_info
->front
.writeMask
,
2361 ds_info
->back
.writeMask
);
2363 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_REFERENCE
)) {
2364 tu6_emit_stencil_reference(&ds_cs
, ds_info
->front
.reference
,
2365 ds_info
->back
.reference
);
2368 pipeline
->ds
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &ds_cs
);
2372 tu_pipeline_builder_parse_multisample_and_color_blend(
2373 struct tu_pipeline_builder
*builder
, struct tu_pipeline
*pipeline
)
2377 * pMultisampleState is a pointer to an instance of the
2378 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
2379 * has rasterization disabled.
2383 * pColorBlendState is a pointer to an instance of the
2384 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
2385 * pipeline has rasterization disabled or if the subpass of the render
2386 * pass the pipeline is created against does not use any color
2389 * We leave the relevant registers stale when rasterization is disabled.
2391 if (builder
->rasterizer_discard
)
2394 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info
;
2395 const VkPipelineMultisampleStateCreateInfo
*msaa_info
=
2396 builder
->create_info
->pMultisampleState
;
2397 const VkPipelineColorBlendStateCreateInfo
*blend_info
=
2398 builder
->use_color_attachments
? builder
->create_info
->pColorBlendState
2399 : &dummy_blend_info
;
2401 struct tu_cs blend_cs
;
2402 tu_cs_begin_sub_stream(&pipeline
->cs
, MAX_RTS
* 3 + 9, &blend_cs
);
2404 uint32_t blend_enable_mask
;
2405 tu6_emit_rb_mrt_controls(&blend_cs
, blend_info
,
2406 builder
->color_attachment_formats
,
2407 &blend_enable_mask
);
2409 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_BLEND_CONSTANTS
))
2410 tu6_emit_blend_constants(&blend_cs
, blend_info
->blendConstants
);
2412 tu6_emit_blend_control(&blend_cs
, blend_enable_mask
, msaa_info
);
2414 pipeline
->blend
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &blend_cs
);
2418 tu_pipeline_finish(struct tu_pipeline
*pipeline
,
2419 struct tu_device
*dev
,
2420 const VkAllocationCallbacks
*alloc
)
2422 tu_cs_finish(&pipeline
->cs
);
2424 if (pipeline
->program
.binary_bo
.gem_handle
)
2425 tu_bo_finish(dev
, &pipeline
->program
.binary_bo
);
2429 tu_pipeline_builder_build(struct tu_pipeline_builder
*builder
,
2430 struct tu_pipeline
**pipeline
)
2432 VkResult result
= tu_pipeline_create(builder
->device
, builder
->layout
,
2433 false, builder
->alloc
, pipeline
);
2434 if (result
!= VK_SUCCESS
)
2437 (*pipeline
)->layout
= builder
->layout
;
2439 /* compile and upload shaders */
2440 result
= tu_pipeline_builder_compile_shaders(builder
);
2441 if (result
== VK_SUCCESS
)
2442 result
= tu_pipeline_builder_upload_shaders(builder
, *pipeline
);
2443 if (result
!= VK_SUCCESS
) {
2444 tu_pipeline_finish(*pipeline
, builder
->device
, builder
->alloc
);
2445 vk_free2(&builder
->device
->alloc
, builder
->alloc
, *pipeline
);
2446 *pipeline
= VK_NULL_HANDLE
;
2451 tu_pipeline_builder_parse_dynamic(builder
, *pipeline
);
2452 tu_pipeline_builder_parse_shader_stages(builder
, *pipeline
);
2453 tu_pipeline_builder_parse_vertex_input(builder
, *pipeline
);
2454 tu_pipeline_builder_parse_input_assembly(builder
, *pipeline
);
2455 tu_pipeline_builder_parse_viewport(builder
, *pipeline
);
2456 tu_pipeline_builder_parse_rasterization(builder
, *pipeline
);
2457 tu_pipeline_builder_parse_depth_stencil(builder
, *pipeline
);
2458 tu_pipeline_builder_parse_multisample_and_color_blend(builder
, *pipeline
);
2459 tu6_emit_load_state(*pipeline
, false);
2461 /* we should have reserved enough space upfront such that the CS never
2464 assert((*pipeline
)->cs
.bo_count
== 1);
2470 tu_pipeline_builder_finish(struct tu_pipeline_builder
*builder
)
2472 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2473 if (!builder
->shaders
[i
])
2475 tu_shader_destroy(builder
->device
, builder
->shaders
[i
], builder
->alloc
);
2480 tu_pipeline_builder_init_graphics(
2481 struct tu_pipeline_builder
*builder
,
2482 struct tu_device
*dev
,
2483 struct tu_pipeline_cache
*cache
,
2484 const VkGraphicsPipelineCreateInfo
*create_info
,
2485 const VkAllocationCallbacks
*alloc
)
2487 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, create_info
->layout
);
2489 *builder
= (struct tu_pipeline_builder
) {
2492 .create_info
= create_info
,
2497 builder
->rasterizer_discard
=
2498 create_info
->pRasterizationState
->rasterizerDiscardEnable
;
2500 if (builder
->rasterizer_discard
) {
2501 builder
->samples
= VK_SAMPLE_COUNT_1_BIT
;
2503 builder
->samples
= create_info
->pMultisampleState
->rasterizationSamples
;
2505 const struct tu_render_pass
*pass
=
2506 tu_render_pass_from_handle(create_info
->renderPass
);
2507 const struct tu_subpass
*subpass
=
2508 &pass
->subpasses
[create_info
->subpass
];
2510 builder
->use_depth_stencil_attachment
=
2511 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
;
2513 assert(subpass
->color_count
== 0 ||
2514 !create_info
->pColorBlendState
||
2515 subpass
->color_count
== create_info
->pColorBlendState
->attachmentCount
);
2516 builder
->color_attachment_count
= subpass
->color_count
;
2517 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
2518 const uint32_t a
= subpass
->color_attachments
[i
].attachment
;
2519 if (a
== VK_ATTACHMENT_UNUSED
)
2522 builder
->color_attachment_formats
[i
] = pass
->attachments
[a
].format
;
2523 builder
->use_color_attachments
= true;
2529 tu_graphics_pipeline_create(VkDevice device
,
2530 VkPipelineCache pipelineCache
,
2531 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2532 const VkAllocationCallbacks
*pAllocator
,
2533 VkPipeline
*pPipeline
)
2535 TU_FROM_HANDLE(tu_device
, dev
, device
);
2536 TU_FROM_HANDLE(tu_pipeline_cache
, cache
, pipelineCache
);
2538 struct tu_pipeline_builder builder
;
2539 tu_pipeline_builder_init_graphics(&builder
, dev
, cache
,
2540 pCreateInfo
, pAllocator
);
2542 struct tu_pipeline
*pipeline
= NULL
;
2543 VkResult result
= tu_pipeline_builder_build(&builder
, &pipeline
);
2544 tu_pipeline_builder_finish(&builder
);
2546 if (result
== VK_SUCCESS
)
2547 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2549 *pPipeline
= VK_NULL_HANDLE
;
2555 tu_CreateGraphicsPipelines(VkDevice device
,
2556 VkPipelineCache pipelineCache
,
2558 const VkGraphicsPipelineCreateInfo
*pCreateInfos
,
2559 const VkAllocationCallbacks
*pAllocator
,
2560 VkPipeline
*pPipelines
)
2562 VkResult final_result
= VK_SUCCESS
;
2564 for (uint32_t i
= 0; i
< count
; i
++) {
2565 VkResult result
= tu_graphics_pipeline_create(device
, pipelineCache
,
2566 &pCreateInfos
[i
], pAllocator
,
2569 if (result
!= VK_SUCCESS
)
2570 final_result
= result
;
2573 return final_result
;
2577 tu6_emit_compute_program(struct tu_cs
*cs
,
2578 struct tu_shader
*shader
,
2579 const struct tu_bo
*binary_bo
)
2581 const struct ir3_shader_variant
*v
= &shader
->variants
[0];
2583 tu6_emit_cs_config(cs
, shader
, v
);
2585 /* The compute program is the only one in the pipeline, so 0 offset. */
2586 tu6_emit_shader_object(cs
, MESA_SHADER_COMPUTE
, v
, binary_bo
, 0);
2588 tu6_emit_immediates(cs
, v
, CP_LOAD_STATE6_FRAG
, SB6_CS_SHADER
);
2592 tu_compute_upload_shader(VkDevice device
,
2593 struct tu_pipeline
*pipeline
,
2594 struct tu_shader
*shader
)
2596 TU_FROM_HANDLE(tu_device
, dev
, device
);
2597 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
2598 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2600 uint32_t shader_size
= sizeof(uint32_t) * v
->info
.sizedwords
;
2602 tu_bo_init_new(dev
, bo
, shader_size
);
2603 if (result
!= VK_SUCCESS
)
2606 result
= tu_bo_map(dev
, bo
);
2607 if (result
!= VK_SUCCESS
)
2610 memcpy(bo
->map
, shader
->binary
, shader_size
);
2617 tu_compute_pipeline_create(VkDevice device
,
2618 VkPipelineCache _cache
,
2619 const VkComputePipelineCreateInfo
*pCreateInfo
,
2620 const VkAllocationCallbacks
*pAllocator
,
2621 VkPipeline
*pPipeline
)
2623 TU_FROM_HANDLE(tu_device
, dev
, device
);
2624 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, pCreateInfo
->layout
);
2625 const VkPipelineShaderStageCreateInfo
*stage_info
= &pCreateInfo
->stage
;
2628 struct tu_pipeline
*pipeline
;
2630 *pPipeline
= VK_NULL_HANDLE
;
2632 result
= tu_pipeline_create(dev
, layout
, true, pAllocator
, &pipeline
);
2633 if (result
!= VK_SUCCESS
)
2636 pipeline
->layout
= layout
;
2638 struct tu_shader_compile_options options
;
2639 tu_shader_compile_options_init(&options
, NULL
);
2641 struct tu_shader
*shader
=
2642 tu_shader_create(dev
, MESA_SHADER_COMPUTE
, stage_info
, layout
, pAllocator
);
2644 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2648 result
= tu_shader_compile(dev
, shader
, NULL
, &options
, pAllocator
);
2649 if (result
!= VK_SUCCESS
)
2652 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2654 tu_pipeline_set_linkage(&pipeline
->program
.link
[MESA_SHADER_COMPUTE
],
2657 result
= tu_compute_upload_shader(device
, pipeline
, shader
);
2658 if (result
!= VK_SUCCESS
)
2661 for (int i
= 0; i
< 3; i
++)
2662 pipeline
->compute
.local_size
[i
] = v
->shader
->nir
->info
.cs
.local_size
[i
];
2664 struct tu_cs prog_cs
;
2665 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2666 tu6_emit_compute_program(&prog_cs
, shader
, &pipeline
->program
.binary_bo
);
2667 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2669 tu6_emit_load_state(pipeline
, true);
2671 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2676 tu_shader_destroy(dev
, shader
, pAllocator
);
2678 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2679 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
2685 tu_CreateComputePipelines(VkDevice device
,
2686 VkPipelineCache pipelineCache
,
2688 const VkComputePipelineCreateInfo
*pCreateInfos
,
2689 const VkAllocationCallbacks
*pAllocator
,
2690 VkPipeline
*pPipelines
)
2692 VkResult final_result
= VK_SUCCESS
;
2694 for (uint32_t i
= 0; i
< count
; i
++) {
2695 VkResult result
= tu_compute_pipeline_create(device
, pipelineCache
,
2697 pAllocator
, &pPipelines
[i
]);
2698 if (result
!= VK_SUCCESS
)
2699 final_result
= result
;
2702 return final_result
;
2706 tu_DestroyPipeline(VkDevice _device
,
2707 VkPipeline _pipeline
,
2708 const VkAllocationCallbacks
*pAllocator
)
2710 TU_FROM_HANDLE(tu_device
, dev
, _device
);
2711 TU_FROM_HANDLE(tu_pipeline
, pipeline
, _pipeline
);
2716 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2717 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);