2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
25 * DEALINGS IN THE SOFTWARE.
28 #include "tu_private.h"
30 #include "ir3/ir3_nir.h"
31 #include "main/menums.h"
33 #include "nir/nir_builder.h"
34 #include "spirv/nir_spirv.h"
35 #include "util/debug.h"
36 #include "util/mesa-sha1.h"
37 #include "util/u_atomic.h"
38 #include "vk_format.h"
43 struct tu_pipeline_builder
45 struct tu_device
*device
;
46 struct tu_pipeline_cache
*cache
;
47 struct tu_pipeline_layout
*layout
;
48 const VkAllocationCallbacks
*alloc
;
49 const VkGraphicsPipelineCreateInfo
*create_info
;
51 struct tu_shader
*shaders
[MESA_SHADER_STAGES
];
52 uint32_t shader_offsets
[MESA_SHADER_STAGES
];
53 uint32_t binning_vs_offset
;
54 uint32_t shader_total_size
;
56 bool rasterizer_discard
;
57 /* these states are affectd by rasterizer_discard */
58 VkSampleCountFlagBits samples
;
59 bool use_depth_stencil_attachment
;
60 bool use_color_attachments
;
61 uint32_t color_attachment_count
;
62 VkFormat color_attachment_formats
[MAX_RTS
];
65 static enum tu_dynamic_state_bits
66 tu_dynamic_state_bit(VkDynamicState state
)
69 case VK_DYNAMIC_STATE_VIEWPORT
:
70 return TU_DYNAMIC_VIEWPORT
;
71 case VK_DYNAMIC_STATE_SCISSOR
:
72 return TU_DYNAMIC_SCISSOR
;
73 case VK_DYNAMIC_STATE_LINE_WIDTH
:
74 return TU_DYNAMIC_LINE_WIDTH
;
75 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
76 return TU_DYNAMIC_DEPTH_BIAS
;
77 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
78 return TU_DYNAMIC_BLEND_CONSTANTS
;
79 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
80 return TU_DYNAMIC_DEPTH_BOUNDS
;
81 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
82 return TU_DYNAMIC_STENCIL_COMPARE_MASK
;
83 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
84 return TU_DYNAMIC_STENCIL_WRITE_MASK
;
85 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
86 return TU_DYNAMIC_STENCIL_REFERENCE
;
88 unreachable("invalid dynamic state");
93 static gl_shader_stage
94 tu_shader_stage(VkShaderStageFlagBits stage
)
97 case VK_SHADER_STAGE_VERTEX_BIT
:
98 return MESA_SHADER_VERTEX
;
99 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
100 return MESA_SHADER_TESS_CTRL
;
101 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
102 return MESA_SHADER_TESS_EVAL
;
103 case VK_SHADER_STAGE_GEOMETRY_BIT
:
104 return MESA_SHADER_GEOMETRY
;
105 case VK_SHADER_STAGE_FRAGMENT_BIT
:
106 return MESA_SHADER_FRAGMENT
;
107 case VK_SHADER_STAGE_COMPUTE_BIT
:
108 return MESA_SHADER_COMPUTE
;
110 unreachable("invalid VkShaderStageFlagBits");
111 return MESA_SHADER_NONE
;
116 tu_logic_op_reads_dst(VkLogicOp op
)
119 case VK_LOGIC_OP_CLEAR
:
120 case VK_LOGIC_OP_COPY
:
121 case VK_LOGIC_OP_COPY_INVERTED
:
122 case VK_LOGIC_OP_SET
:
130 tu_blend_factor_no_dst_alpha(VkBlendFactor factor
)
132 /* treat dst alpha as 1.0 and avoid reading it */
134 case VK_BLEND_FACTOR_DST_ALPHA
:
135 return VK_BLEND_FACTOR_ONE
;
136 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
137 return VK_BLEND_FACTOR_ZERO
;
143 static enum pc_di_primtype
144 tu6_primtype(VkPrimitiveTopology topology
)
147 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
148 return DI_PT_POINTLIST
;
149 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
150 return DI_PT_LINELIST
;
151 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
152 return DI_PT_LINESTRIP
;
153 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
154 return DI_PT_TRILIST
;
155 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
156 return DI_PT_TRISTRIP
;
157 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
159 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
160 return DI_PT_LINE_ADJ
;
161 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
162 return DI_PT_LINESTRIP_ADJ
;
163 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
164 return DI_PT_TRI_ADJ
;
165 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
166 return DI_PT_TRISTRIP_ADJ
;
167 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
169 unreachable("invalid primitive topology");
174 static enum adreno_compare_func
175 tu6_compare_func(VkCompareOp op
)
178 case VK_COMPARE_OP_NEVER
:
180 case VK_COMPARE_OP_LESS
:
182 case VK_COMPARE_OP_EQUAL
:
184 case VK_COMPARE_OP_LESS_OR_EQUAL
:
186 case VK_COMPARE_OP_GREATER
:
188 case VK_COMPARE_OP_NOT_EQUAL
:
189 return FUNC_NOTEQUAL
;
190 case VK_COMPARE_OP_GREATER_OR_EQUAL
:
192 case VK_COMPARE_OP_ALWAYS
:
195 unreachable("invalid VkCompareOp");
200 static enum adreno_stencil_op
201 tu6_stencil_op(VkStencilOp op
)
204 case VK_STENCIL_OP_KEEP
:
206 case VK_STENCIL_OP_ZERO
:
208 case VK_STENCIL_OP_REPLACE
:
209 return STENCIL_REPLACE
;
210 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
211 return STENCIL_INCR_CLAMP
;
212 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
213 return STENCIL_DECR_CLAMP
;
214 case VK_STENCIL_OP_INVERT
:
215 return STENCIL_INVERT
;
216 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
217 return STENCIL_INCR_WRAP
;
218 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
219 return STENCIL_DECR_WRAP
;
221 unreachable("invalid VkStencilOp");
226 static enum a3xx_rop_code
227 tu6_rop(VkLogicOp op
)
230 case VK_LOGIC_OP_CLEAR
:
232 case VK_LOGIC_OP_AND
:
234 case VK_LOGIC_OP_AND_REVERSE
:
235 return ROP_AND_REVERSE
;
236 case VK_LOGIC_OP_COPY
:
238 case VK_LOGIC_OP_AND_INVERTED
:
239 return ROP_AND_INVERTED
;
240 case VK_LOGIC_OP_NO_OP
:
242 case VK_LOGIC_OP_XOR
:
246 case VK_LOGIC_OP_NOR
:
248 case VK_LOGIC_OP_EQUIVALENT
:
250 case VK_LOGIC_OP_INVERT
:
252 case VK_LOGIC_OP_OR_REVERSE
:
253 return ROP_OR_REVERSE
;
254 case VK_LOGIC_OP_COPY_INVERTED
:
255 return ROP_COPY_INVERTED
;
256 case VK_LOGIC_OP_OR_INVERTED
:
257 return ROP_OR_INVERTED
;
258 case VK_LOGIC_OP_NAND
:
260 case VK_LOGIC_OP_SET
:
263 unreachable("invalid VkLogicOp");
268 static enum adreno_rb_blend_factor
269 tu6_blend_factor(VkBlendFactor factor
)
272 case VK_BLEND_FACTOR_ZERO
:
274 case VK_BLEND_FACTOR_ONE
:
276 case VK_BLEND_FACTOR_SRC_COLOR
:
277 return FACTOR_SRC_COLOR
;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
279 return FACTOR_ONE_MINUS_SRC_COLOR
;
280 case VK_BLEND_FACTOR_DST_COLOR
:
281 return FACTOR_DST_COLOR
;
282 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
283 return FACTOR_ONE_MINUS_DST_COLOR
;
284 case VK_BLEND_FACTOR_SRC_ALPHA
:
285 return FACTOR_SRC_ALPHA
;
286 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
287 return FACTOR_ONE_MINUS_SRC_ALPHA
;
288 case VK_BLEND_FACTOR_DST_ALPHA
:
289 return FACTOR_DST_ALPHA
;
290 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
291 return FACTOR_ONE_MINUS_DST_ALPHA
;
292 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
293 return FACTOR_CONSTANT_COLOR
;
294 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
295 return FACTOR_ONE_MINUS_CONSTANT_COLOR
;
296 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
297 return FACTOR_CONSTANT_ALPHA
;
298 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
299 return FACTOR_ONE_MINUS_CONSTANT_ALPHA
;
300 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
301 return FACTOR_SRC_ALPHA_SATURATE
;
302 case VK_BLEND_FACTOR_SRC1_COLOR
:
303 return FACTOR_SRC1_COLOR
;
304 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
305 return FACTOR_ONE_MINUS_SRC1_COLOR
;
306 case VK_BLEND_FACTOR_SRC1_ALPHA
:
307 return FACTOR_SRC1_ALPHA
;
308 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
309 return FACTOR_ONE_MINUS_SRC1_ALPHA
;
311 unreachable("invalid VkBlendFactor");
316 static enum a3xx_rb_blend_opcode
317 tu6_blend_op(VkBlendOp op
)
320 case VK_BLEND_OP_ADD
:
321 return BLEND_DST_PLUS_SRC
;
322 case VK_BLEND_OP_SUBTRACT
:
323 return BLEND_SRC_MINUS_DST
;
324 case VK_BLEND_OP_REVERSE_SUBTRACT
:
325 return BLEND_DST_MINUS_SRC
;
326 case VK_BLEND_OP_MIN
:
327 return BLEND_MIN_DST_SRC
;
328 case VK_BLEND_OP_MAX
:
329 return BLEND_MAX_DST_SRC
;
331 unreachable("invalid VkBlendOp");
332 return BLEND_DST_PLUS_SRC
;
337 emit_xs_config(const struct ir3_shader_variant
*sh
)
340 return A6XX_SP_VS_CONFIG_ENABLED
|
341 COND(sh
->bindless_tex
, A6XX_SP_VS_CONFIG_BINDLESS_TEX
) |
342 COND(sh
->bindless_samp
, A6XX_SP_VS_CONFIG_BINDLESS_SAMP
) |
343 COND(sh
->bindless_ibo
, A6XX_SP_VS_CONFIG_BINDLESS_IBO
) |
344 COND(sh
->bindless_ubo
, A6XX_SP_VS_CONFIG_BINDLESS_UBO
);
351 tu6_emit_vs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
352 const struct ir3_shader_variant
*vs
)
354 uint32_t sp_vs_ctrl
=
355 A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
356 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs
->info
.max_reg
+ 1) |
357 A6XX_SP_VS_CTRL_REG0_MERGEDREGS
|
358 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs
->branchstack
);
360 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE
;
361 if (vs
->need_fine_derivatives
)
362 sp_vs_ctrl
|= A6XX_SP_VS_CTRL_REG0_DIFF_FINE
;
364 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CTRL_REG0
, 1);
365 tu_cs_emit(cs
, sp_vs_ctrl
);
367 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_CONFIG
, 2);
368 tu_cs_emit(cs
, emit_xs_config(vs
));
369 tu_cs_emit(cs
, vs
->instrlen
);
371 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_VS_CNTL
, 1);
372 tu_cs_emit(cs
, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs
->constlen
, 4)) |
373 A6XX_HLSQ_VS_CNTL_ENABLED
);
377 tu6_emit_hs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
378 const struct ir3_shader_variant
*hs
)
380 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_UNKNOWN_A831
, 1);
383 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_HS_CONFIG
, 2);
384 tu_cs_emit(cs
, emit_xs_config(hs
));
385 tu_cs_emit(cs
, hs
->instrlen
);
387 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_HS_CNTL
, 1);
388 tu_cs_emit(cs
, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs
->constlen
, 4)));
392 tu6_emit_ds_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
393 const struct ir3_shader_variant
*ds
)
395 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_DS_CONFIG
, 2);
396 tu_cs_emit(cs
, emit_xs_config(ds
));
397 tu_cs_emit(cs
, ds
->instrlen
);
399 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_DS_CNTL
, 1);
400 tu_cs_emit(cs
, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds
->constlen
, 4)));
404 tu6_emit_gs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
405 const struct ir3_shader_variant
*gs
)
407 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
408 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
411 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CONFIG
, 2);
412 tu_cs_emit(cs
, emit_xs_config(gs
));
413 tu_cs_emit(cs
, gs
->instrlen
);
415 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_GS_CNTL
, 1);
416 tu_cs_emit(cs
, COND(has_gs
, A6XX_HLSQ_GS_CNTL_ENABLED
) |
417 A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs
->constlen
, 4)));
421 tu6_emit_fs_config(struct tu_cs
*cs
, struct tu_shader
*shader
,
422 const struct ir3_shader_variant
*fs
)
424 uint32_t sp_fs_ctrl
=
425 A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) | 0x1000000 |
426 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs
->info
.max_reg
+ 1) |
427 A6XX_SP_FS_CTRL_REG0_MERGEDREGS
|
428 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs
->branchstack
);
429 if (fs
->total_in
> 0)
430 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_VARYING
;
432 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE
;
433 if (fs
->need_fine_derivatives
)
434 sp_fs_ctrl
|= A6XX_SP_FS_CTRL_REG0_DIFF_FINE
;
436 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CTRL_REG0
, 1);
437 tu_cs_emit(cs
, sp_fs_ctrl
);
439 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_CONFIG
, 2);
440 tu_cs_emit(cs
, emit_xs_config(fs
));
441 tu_cs_emit(cs
, fs
->instrlen
);
443 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_FS_CNTL
, 1);
444 tu_cs_emit(cs
, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs
->constlen
, 4)) |
445 A6XX_HLSQ_FS_CNTL_ENABLED
);
449 tu6_emit_cs_config(struct tu_cs
*cs
, const struct tu_shader
*shader
,
450 const struct ir3_shader_variant
*v
)
452 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
453 tu_cs_emit(cs
, 0xff);
455 unsigned constlen
= align(v
->constlen
, 4);
456 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL
, 1);
457 tu_cs_emit(cs
, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen
) |
458 A6XX_HLSQ_CS_CNTL_ENABLED
);
460 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CONFIG
, 2);
461 tu_cs_emit(cs
, emit_xs_config(v
));
462 tu_cs_emit(cs
, v
->instrlen
);
464 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_CTRL_REG0
, 1);
465 tu_cs_emit(cs
, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS
) |
466 A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v
->info
.max_reg
+ 1) |
467 A6XX_SP_CS_CTRL_REG0_MERGEDREGS
|
468 A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v
->branchstack
) |
469 COND(v
->need_pixlod
, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE
) |
470 COND(v
->need_fine_derivatives
, A6XX_SP_CS_CTRL_REG0_DIFF_FINE
));
472 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_CS_UNKNOWN_A9B1
, 1);
473 tu_cs_emit(cs
, 0x41);
475 uint32_t local_invocation_id
=
476 ir3_find_sysval_regid(v
, SYSTEM_VALUE_LOCAL_INVOCATION_ID
);
477 uint32_t work_group_id
=
478 ir3_find_sysval_regid(v
, SYSTEM_VALUE_WORK_GROUP_ID
);
480 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CS_CNTL_0
, 2);
482 A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id
) |
483 A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
484 A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
485 A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id
));
486 tu_cs_emit(cs
, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
490 tu6_emit_vs_system_values(struct tu_cs
*cs
,
491 const struct ir3_shader_variant
*vs
,
492 const struct ir3_shader_variant
*gs
)
494 const uint32_t vertexid_regid
=
495 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_VERTEX_ID
);
496 const uint32_t instanceid_regid
=
497 ir3_find_sysval_regid(vs
, SYSTEM_VALUE_INSTANCE_ID
);
498 const uint32_t primitiveid_regid
= gs
->type
!= MESA_SHADER_NONE
?
499 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
) :
501 const uint32_t gsheader_regid
= gs
->type
!= MESA_SHADER_NONE
?
502 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_GS_HEADER_IR3
) :
505 tu_cs_emit_pkt4(cs
, REG_A6XX_VFD_CONTROL_1
, 6);
506 tu_cs_emit(cs
, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid
) |
507 A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid
) |
508 A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid
) |
510 tu_cs_emit(cs
, 0x0000fcfc); /* VFD_CONTROL_2 */
511 tu_cs_emit(cs
, 0xfcfcfcfc); /* VFD_CONTROL_3 */
512 tu_cs_emit(cs
, 0x000000fc); /* VFD_CONTROL_4 */
513 tu_cs_emit(cs
, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid
) |
514 0xfc00); /* VFD_CONTROL_5 */
515 tu_cs_emit(cs
, 0x00000000); /* VFD_CONTROL_6 */
518 /* Add any missing varyings needed for stream-out. Otherwise varyings not
519 * used by fragment shader will be stripped out.
522 tu6_link_streamout(struct ir3_shader_linkage
*l
,
523 const struct ir3_shader_variant
*v
)
525 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
528 * First, any stream-out varyings not already in linkage map (ie. also
529 * consumed by frag shader) need to be added:
531 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
532 const struct ir3_stream_output
*out
= &info
->output
[i
];
534 (1 << (out
->num_components
+ out
->start_component
)) - 1;
535 unsigned k
= out
->register_index
;
536 unsigned idx
, nextloc
= 0;
538 /* psize/pos need to be the last entries in linkage map, and will
539 * get added link_stream_out, so skip over them:
541 if (v
->outputs
[k
].slot
== VARYING_SLOT_PSIZ
||
542 v
->outputs
[k
].slot
== VARYING_SLOT_POS
)
545 for (idx
= 0; idx
< l
->cnt
; idx
++) {
546 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
548 nextloc
= MAX2(nextloc
, l
->var
[idx
].loc
+ 4);
551 /* add if not already in linkage map: */
553 ir3_link_add(l
, v
->outputs
[k
].regid
, compmask
, nextloc
);
555 /* expand component-mask if needed, ie streaming out all components
556 * but frag shader doesn't consume all components:
558 if (compmask
& ~l
->var
[idx
].compmask
) {
559 l
->var
[idx
].compmask
|= compmask
;
560 l
->max_loc
= MAX2(l
->max_loc
, l
->var
[idx
].loc
+
561 util_last_bit(l
->var
[idx
].compmask
));
567 tu6_setup_streamout(const struct ir3_shader_variant
*v
,
568 struct ir3_shader_linkage
*l
, struct tu_streamout_state
*tf
)
570 const struct ir3_stream_output_info
*info
= &v
->shader
->stream_output
;
572 memset(tf
, 0, sizeof(*tf
));
574 tf
->prog_count
= align(l
->max_loc
, 2) / 2;
576 debug_assert(tf
->prog_count
< ARRAY_SIZE(tf
->prog
));
578 /* set stride info to the streamout state */
579 for (unsigned i
= 0; i
< IR3_MAX_SO_BUFFERS
; i
++)
580 tf
->stride
[i
] = info
->stride
[i
];
582 for (unsigned i
= 0; i
< info
->num_outputs
; i
++) {
583 const struct ir3_stream_output
*out
= &info
->output
[i
];
584 unsigned k
= out
->register_index
;
587 tf
->ncomp
[out
->output_buffer
] += out
->num_components
;
589 /* linkage map sorted by order frag shader wants things, so
590 * a bit less ideal here..
592 for (idx
= 0; idx
< l
->cnt
; idx
++)
593 if (l
->var
[idx
].regid
== v
->outputs
[k
].regid
)
596 debug_assert(idx
< l
->cnt
);
598 for (unsigned j
= 0; j
< out
->num_components
; j
++) {
599 unsigned c
= j
+ out
->start_component
;
600 unsigned loc
= l
->var
[idx
].loc
+ c
;
601 unsigned off
= j
+ out
->dst_offset
; /* in dwords */
604 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_B_EN
|
605 A6XX_VPC_SO_PROG_B_BUF(out
->output_buffer
) |
606 A6XX_VPC_SO_PROG_B_OFF(off
* 4);
608 tf
->prog
[loc
/2] |= A6XX_VPC_SO_PROG_A_EN
|
609 A6XX_VPC_SO_PROG_A_BUF(out
->output_buffer
) |
610 A6XX_VPC_SO_PROG_A_OFF(off
* 4);
615 tf
->vpc_so_buf_cntl
= A6XX_VPC_SO_BUF_CNTL_ENABLE
|
616 COND(tf
->ncomp
[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0
) |
617 COND(tf
->ncomp
[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1
) |
618 COND(tf
->ncomp
[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2
) |
619 COND(tf
->ncomp
[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3
);
623 tu6_emit_const(struct tu_cs
*cs
, uint32_t opcode
, uint32_t base
,
624 enum a6xx_state_block block
, uint32_t offset
,
625 uint32_t size
, uint32_t *dwords
) {
626 assert(size
% 4 == 0);
628 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
);
629 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
630 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
631 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
632 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
633 CP_LOAD_STATE6_0_NUM_UNIT(size
/ 4));
635 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
636 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
637 dwords
= (uint32_t *)&((uint8_t *)dwords
)[offset
];
639 tu_cs_emit_array(cs
, dwords
, size
);
643 tu6_emit_link_map(struct tu_cs
*cs
,
644 const struct ir3_shader_variant
*producer
,
645 const struct ir3_shader_variant
*consumer
) {
646 const struct ir3_const_state
*const_state
= &consumer
->shader
->const_state
;
647 uint32_t base
= const_state
->offsets
.primitive_map
;
648 uint32_t patch_locs
[MAX_VARYING
] = { }, num_loc
;
649 num_loc
= ir3_link_geometry_stages(producer
, consumer
, patch_locs
);
650 int size
= DIV_ROUND_UP(num_loc
, 4);
652 size
= (MIN2(size
+ base
, consumer
->constlen
) - base
) * 4;
654 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, base
, SB6_GS_SHADER
, 0, size
,
659 gl_primitive_to_tess(uint16_t primitive
) {
665 case GL_TRIANGLE_STRIP
:
673 tu6_emit_vpc(struct tu_cs
*cs
,
674 const struct ir3_shader_variant
*vs
,
675 const struct ir3_shader_variant
*gs
,
676 const struct ir3_shader_variant
*fs
,
678 struct tu_streamout_state
*tf
)
680 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
681 const struct ir3_shader_variant
*last_shader
= has_gs
? gs
: vs
;
682 struct ir3_shader_linkage linkage
= { 0 };
683 ir3_link_shaders(&linkage
, last_shader
, fs
);
685 if (last_shader
->shader
->stream_output
.num_outputs
)
686 tu6_link_streamout(&linkage
, last_shader
);
688 BITSET_DECLARE(vpc_var_enables
, 128) = { 0 };
689 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
690 const uint32_t comp_count
= util_last_bit(linkage
.var
[i
].compmask
);
691 for (uint32_t j
= 0; j
< comp_count
; j
++)
692 BITSET_SET(vpc_var_enables
, linkage
.var
[i
].loc
+ j
);
695 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VAR_DISABLE(0), 4);
696 tu_cs_emit(cs
, ~vpc_var_enables
[0]);
697 tu_cs_emit(cs
, ~vpc_var_enables
[1]);
698 tu_cs_emit(cs
, ~vpc_var_enables
[2]);
699 tu_cs_emit(cs
, ~vpc_var_enables
[3]);
701 /* a6xx finds position/pointsize at the end */
702 const uint32_t position_regid
=
703 ir3_find_output_regid(last_shader
, VARYING_SLOT_POS
);
704 const uint32_t pointsize_regid
=
705 ir3_find_output_regid(last_shader
, VARYING_SLOT_PSIZ
);
706 const uint32_t layer_regid
= has_gs
?
707 ir3_find_output_regid(gs
, VARYING_SLOT_LAYER
) : regid(63, 0);
709 uint32_t pointsize_loc
= 0xff, position_loc
= 0xff, layer_loc
= 0xff;
710 if (layer_regid
!= regid(63, 0)) {
711 layer_loc
= linkage
.max_loc
;
712 ir3_link_add(&linkage
, layer_regid
, 0x1, linkage
.max_loc
);
714 if (position_regid
!= regid(63, 0)) {
715 position_loc
= linkage
.max_loc
;
716 ir3_link_add(&linkage
, position_regid
, 0xf, linkage
.max_loc
);
718 if (pointsize_regid
!= regid(63, 0)) {
719 pointsize_loc
= linkage
.max_loc
;
720 ir3_link_add(&linkage
, pointsize_regid
, 0x1, linkage
.max_loc
);
723 if (last_shader
->shader
->stream_output
.num_outputs
)
724 tu6_setup_streamout(last_shader
, &linkage
, tf
);
726 /* map outputs of the last shader to VPC */
727 assert(linkage
.cnt
<= 32);
728 const uint32_t sp_out_count
= DIV_ROUND_UP(linkage
.cnt
, 2);
729 const uint32_t sp_vpc_dst_count
= DIV_ROUND_UP(linkage
.cnt
, 4);
731 uint32_t sp_vpc_dst
[8];
732 for (uint32_t i
= 0; i
< linkage
.cnt
; i
++) {
733 ((uint16_t *) sp_out
)[i
] =
734 A6XX_SP_VS_OUT_REG_A_REGID(linkage
.var
[i
].regid
) |
735 A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage
.var
[i
].compmask
);
736 ((uint8_t *) sp_vpc_dst
)[i
] =
737 A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage
.var
[i
].loc
);
741 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count
);
743 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count
);
744 tu_cs_emit_array(cs
, sp_out
, sp_out_count
);
747 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count
);
749 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count
);
750 tu_cs_emit_array(cs
, sp_vpc_dst
, sp_vpc_dst_count
);
752 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_CNTL_0
, 1);
753 tu_cs_emit(cs
, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs
->total_in
) |
754 (fs
->total_in
> 0 ? A6XX_VPC_CNTL_0_VARYING
: 0) |
757 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK
, 1);
758 tu_cs_emit(cs
, A6XX_VPC_PACK_POSITIONLOC(position_loc
) |
759 A6XX_VPC_PACK_PSIZELOC(pointsize_loc
) |
760 A6XX_VPC_PACK_STRIDE_IN_VPC(linkage
.max_loc
));
763 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_CTRL_REG0
, 1);
764 tu_cs_emit(cs
, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS
) |
765 A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs
->info
.max_reg
+ 1) |
766 A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs
->branchstack
) |
767 COND(gs
->need_pixlod
, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE
));
769 tu6_emit_link_map(cs
, vs
, gs
);
771 uint32_t primitive_regid
=
772 ir3_find_sysval_regid(gs
, SYSTEM_VALUE_PRIMITIVE_ID
);
773 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_PACK_GS
, 1);
774 tu_cs_emit(cs
, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc
) |
775 A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc
) |
776 A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage
.max_loc
));
778 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9105
, 1);
779 tu_cs_emit(cs
, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc
) | 0xff00);
781 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_809C
, 1);
782 tu_cs_emit(cs
, CONDREG(layer_regid
,
783 A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER
));
785 uint32_t flags_regid
= ir3_find_output_regid(gs
,
786 VARYING_SLOT_GS_VERTEX_FLAGS_IR3
);
788 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL_GS
, 1);
789 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage
.cnt
) |
790 A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid
));
792 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_2
, 1);
793 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage
.max_loc
) |
794 CONDREG(pointsize_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE
) |
795 CONDREG(layer_regid
, A6XX_PC_PRIMITIVE_CNTL_2_LAYER
) |
796 CONDREG(primitive_regid
, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID
));
798 uint32_t vertices_out
= gs
->shader
->nir
->info
.gs
.vertices_out
- 1;
800 gl_primitive_to_tess(gs
->shader
->nir
->info
.gs
.output_primitive
);
801 uint32_t invocations
= gs
->shader
->nir
->info
.gs
.invocations
- 1;
802 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_5
, 1);
804 A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out
) |
805 A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output
) |
806 A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations
));
808 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_3
, 1);
811 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8003
, 1);
814 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9100
, 1);
815 tu_cs_emit(cs
, 0xff);
817 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_UNKNOWN_9102
, 1);
818 tu_cs_emit(cs
, 0xffff00);
820 /* Size of per-primitive alloction in ldlw memory in vec4s. */
822 gs
->shader
->nir
->info
.gs
.vertices_in
*
823 DIV_ROUND_UP(vs
->shader
->output_size
, 4);
824 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_6
, 1);
825 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size
));
827 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_UNKNOWN_9B07
, 1);
830 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_GS_UNKNOWN_A871
, 1);
831 tu_cs_emit(cs
, vs
->shader
->output_size
);
834 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_PRIMITIVE_CNTL
, 1);
835 tu_cs_emit(cs
, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage
.cnt
));
837 tu_cs_emit_pkt4(cs
, REG_A6XX_PC_PRIMITIVE_CNTL_1
, 1);
838 tu_cs_emit(cs
, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage
.max_loc
) |
839 (last_shader
->writes_psize
? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE
: 0));
843 tu6_vpc_varying_mode(const struct ir3_shader_variant
*fs
,
845 uint8_t *interp_mode
,
846 uint8_t *ps_repl_mode
)
860 PS_REPL_ONE_MINUS_T
= 3,
863 const uint32_t compmask
= fs
->inputs
[index
].compmask
;
865 /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
866 * fourth component occupy three consecutive varying slots
871 if (fs
->inputs
[index
].slot
== VARYING_SLOT_PNTC
) {
872 if (compmask
& 0x1) {
873 *ps_repl_mode
|= PS_REPL_S
<< shift
;
876 if (compmask
& 0x2) {
877 *ps_repl_mode
|= PS_REPL_T
<< shift
;
880 if (compmask
& 0x4) {
881 *interp_mode
|= INTERP_ZERO
<< shift
;
884 if (compmask
& 0x8) {
885 *interp_mode
|= INTERP_ONE
<< 6;
888 } else if ((fs
->inputs
[index
].interpolate
== INTERP_MODE_FLAT
) ||
889 fs
->inputs
[index
].rasterflat
) {
890 for (int i
= 0; i
< 4; i
++) {
891 if (compmask
& (1 << i
)) {
892 *interp_mode
|= INTERP_FLAT
<< shift
;
902 tu6_emit_vpc_varying_modes(struct tu_cs
*cs
,
903 const struct ir3_shader_variant
*fs
,
906 uint32_t interp_modes
[8] = { 0 };
907 uint32_t ps_repl_modes
[8] = { 0 };
911 (i
= ir3_next_varying(fs
, i
)) < (int) fs
->inputs_count
;) {
913 /* get the mode for input i */
915 uint8_t ps_repl_mode
;
917 tu6_vpc_varying_mode(fs
, i
, &interp_mode
, &ps_repl_mode
);
919 /* OR the mode into the array */
920 const uint32_t inloc
= fs
->inputs
[i
].inloc
* 2;
921 uint32_t n
= inloc
/ 32;
922 uint32_t shift
= inloc
% 32;
923 interp_modes
[n
] |= interp_mode
<< shift
;
924 ps_repl_modes
[n
] |= ps_repl_mode
<< shift
;
925 if (shift
+ bits
> 32) {
929 interp_modes
[n
] |= interp_mode
>> shift
;
930 ps_repl_modes
[n
] |= ps_repl_mode
>> shift
;
935 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
936 tu_cs_emit_array(cs
, interp_modes
, 8);
938 tu_cs_emit_pkt4(cs
, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
939 tu_cs_emit_array(cs
, ps_repl_modes
, 8);
943 tu6_emit_fs_inputs(struct tu_cs
*cs
, const struct ir3_shader_variant
*fs
)
945 uint32_t face_regid
, coord_regid
, zwcoord_regid
, samp_id_regid
;
946 uint32_t ij_pix_regid
, ij_samp_regid
, ij_cent_regid
, ij_size_regid
;
947 uint32_t smask_in_regid
;
949 bool sample_shading
= fs
->per_samp
; /* TODO | key->sample_shading; */
950 bool enable_varyings
= fs
->total_in
> 0;
952 samp_id_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_ID
);
953 smask_in_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_SAMPLE_MASK_IN
);
954 face_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRONT_FACE
);
955 coord_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_FRAG_COORD
);
956 zwcoord_regid
= VALIDREG(coord_regid
) ? coord_regid
+ 2 : regid(63, 0);
957 ij_pix_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL
);
958 ij_samp_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE
);
959 ij_cent_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID
);
960 ij_size_regid
= ir3_find_sysval_regid(fs
, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE
);
962 if (fs
->num_sampler_prefetch
> 0) {
963 assert(VALIDREG(ij_pix_regid
));
964 /* also, it seems like ij_pix is *required* to be r0.x */
965 assert(ij_pix_regid
== regid(0, 0));
968 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_PREFETCH_CNTL
, 1 + fs
->num_sampler_prefetch
);
969 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs
->num_sampler_prefetch
) |
970 A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
972 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
973 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
974 tu_cs_emit(cs
, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch
->src
) |
975 A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_id
) |
976 A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch
->tex_id
) |
977 A6XX_SP_FS_PREFETCH_CMD_DST(prefetch
->dst
) |
978 A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch
->wrmask
) |
979 COND(prefetch
->half_precision
, A6XX_SP_FS_PREFETCH_CMD_HALF
) |
980 A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch
->cmd
));
983 if (fs
->num_sampler_prefetch
> 0) {
984 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs
->num_sampler_prefetch
);
985 for (int i
= 0; i
< fs
->num_sampler_prefetch
; i
++) {
986 const struct ir3_sampler_prefetch
*prefetch
= &fs
->sampler_prefetch
[i
];
988 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch
->samp_bindless_id
) |
989 A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch
->tex_bindless_id
));
993 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_CONTROL_1_REG
, 5);
995 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid
) |
996 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid
) |
997 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid
) |
998 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid
));
999 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid
) |
1000 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid
) |
1002 tu_cs_emit(cs
, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid
) |
1003 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid
) |
1004 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid
) |
1006 tu_cs_emit(cs
, 0xfc);
1008 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UNKNOWN_B980
, 1);
1009 tu_cs_emit(cs
, enable_varyings
? 3 : 1);
1011 tu_cs_emit_pkt4(cs
, REG_A6XX_HLSQ_UPDATE_CNTL
, 1);
1012 tu_cs_emit(cs
, 0xff); /* XXX */
1014 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CNTL
, 1);
1016 CONDREG(ij_pix_regid
, A6XX_GRAS_CNTL_VARYING
) |
1017 CONDREG(ij_cent_regid
, A6XX_GRAS_CNTL_CENTROID
) |
1018 CONDREG(ij_samp_regid
, A6XX_GRAS_CNTL_PERSAMP_VARYING
) |
1019 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_GRAS_CNTL_SIZE
) |
1020 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_GRAS_CNTL_SIZE_PERSAMP
) |
1021 COND(fs
->frag_coord
,
1022 A6XX_GRAS_CNTL_SIZE
|
1023 A6XX_GRAS_CNTL_XCOORD
|
1024 A6XX_GRAS_CNTL_YCOORD
|
1025 A6XX_GRAS_CNTL_ZCOORD
|
1026 A6XX_GRAS_CNTL_WCOORD
) |
1027 COND(fs
->frag_face
, A6XX_GRAS_CNTL_SIZE
));
1029 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_RENDER_CONTROL0
, 2);
1031 CONDREG(ij_pix_regid
, A6XX_RB_RENDER_CONTROL0_VARYING
) |
1032 CONDREG(ij_cent_regid
, A6XX_RB_RENDER_CONTROL0_CENTROID
) |
1033 CONDREG(ij_samp_regid
, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING
) |
1034 COND(enable_varyings
, A6XX_RB_RENDER_CONTROL0_UNK10
) |
1035 COND(VALIDREG(ij_size_regid
) && !sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE
) |
1036 COND(VALIDREG(ij_size_regid
) && sample_shading
, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP
) |
1037 COND(fs
->frag_coord
,
1038 A6XX_RB_RENDER_CONTROL0_SIZE
|
1039 A6XX_RB_RENDER_CONTROL0_XCOORD
|
1040 A6XX_RB_RENDER_CONTROL0_YCOORD
|
1041 A6XX_RB_RENDER_CONTROL0_ZCOORD
|
1042 A6XX_RB_RENDER_CONTROL0_WCOORD
) |
1043 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL0_SIZE
));
1045 CONDREG(smask_in_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK
) |
1046 CONDREG(samp_id_regid
, A6XX_RB_RENDER_CONTROL1_SAMPLEID
) |
1047 CONDREG(ij_size_regid
, A6XX_RB_RENDER_CONTROL1_SIZE
) |
1048 COND(fs
->frag_face
, A6XX_RB_RENDER_CONTROL1_FACENESS
));
1050 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_SAMPLE_CNTL
, 1);
1051 tu_cs_emit(cs
, COND(sample_shading
, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE
));
1053 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8101
, 1);
1054 tu_cs_emit(cs
, COND(sample_shading
, 0x6)); // XXX
1056 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SAMPLE_CNTL
, 1);
1057 tu_cs_emit(cs
, COND(sample_shading
, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE
));
1061 tu6_emit_fs_outputs(struct tu_cs
*cs
,
1062 const struct ir3_shader_variant
*fs
,
1065 uint32_t smask_regid
, posz_regid
;
1067 posz_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_DEPTH
);
1068 smask_regid
= ir3_find_output_regid(fs
, FRAG_RESULT_SAMPLE_MASK
);
1070 uint32_t fragdata_regid
[8];
1071 if (fs
->color0_mrt
) {
1072 fragdata_regid
[0] = ir3_find_output_regid(fs
, FRAG_RESULT_COLOR
);
1073 for (uint32_t i
= 1; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1074 fragdata_regid
[i
] = fragdata_regid
[0];
1076 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++)
1077 fragdata_regid
[i
] = ir3_find_output_regid(fs
, FRAG_RESULT_DATA0
+ i
);
1080 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_CNTL0
, 2);
1081 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid
) |
1082 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid
) |
1084 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1086 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
1087 for (uint32_t i
= 0; i
< ARRAY_SIZE(fragdata_regid
); i
++) {
1088 // TODO we could have a mix of half and full precision outputs,
1089 // we really need to figure out half-precision from IR3_REG_HALF
1090 tu_cs_emit(cs
, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid
[i
]) |
1091 (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION
: 0));
1094 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_FS_OUTPUT_CNTL0
, 2);
1095 tu_cs_emit(cs
, COND(fs
->writes_pos
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z
) |
1096 COND(fs
->writes_smask
, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK
));
1097 tu_cs_emit(cs
, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count
));
1099 uint32_t gras_su_depth_plane_cntl
= 0;
1100 uint32_t rb_depth_plane_cntl
= 0;
1101 if (fs
->no_earlyz
|| fs
->writes_pos
) {
1102 gras_su_depth_plane_cntl
|= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1103 rb_depth_plane_cntl
|= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z
;
1106 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL
, 1);
1107 tu_cs_emit(cs
, gras_su_depth_plane_cntl
);
1109 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_PLANE_CNTL
, 1);
1110 tu_cs_emit(cs
, rb_depth_plane_cntl
);
1114 tu6_emit_shader_object(struct tu_cs
*cs
,
1115 gl_shader_stage stage
,
1116 const struct ir3_shader_variant
*variant
,
1117 const struct tu_bo
*binary_bo
,
1118 uint32_t binary_offset
)
1122 enum a6xx_state_block sb
;
1124 case MESA_SHADER_VERTEX
:
1125 reg
= REG_A6XX_SP_VS_OBJ_START_LO
;
1126 opcode
= CP_LOAD_STATE6_GEOM
;
1129 case MESA_SHADER_TESS_CTRL
:
1130 reg
= REG_A6XX_SP_HS_OBJ_START_LO
;
1131 opcode
= CP_LOAD_STATE6_GEOM
;
1134 case MESA_SHADER_TESS_EVAL
:
1135 reg
= REG_A6XX_SP_DS_OBJ_START_LO
;
1136 opcode
= CP_LOAD_STATE6_GEOM
;
1139 case MESA_SHADER_GEOMETRY
:
1140 reg
= REG_A6XX_SP_GS_OBJ_START_LO
;
1141 opcode
= CP_LOAD_STATE6_GEOM
;
1144 case MESA_SHADER_FRAGMENT
:
1145 reg
= REG_A6XX_SP_FS_OBJ_START_LO
;
1146 opcode
= CP_LOAD_STATE6_FRAG
;
1149 case MESA_SHADER_COMPUTE
:
1150 reg
= REG_A6XX_SP_CS_OBJ_START_LO
;
1151 opcode
= CP_LOAD_STATE6_FRAG
;
1155 unreachable("invalid gl_shader_stage");
1156 opcode
= CP_LOAD_STATE6_GEOM
;
1161 if (!variant
->instrlen
) {
1162 tu_cs_emit_pkt4(cs
, reg
, 2);
1163 tu_cs_emit_qw(cs
, 0);
1167 assert(variant
->type
== stage
);
1169 const uint64_t binary_iova
= binary_bo
->iova
+ binary_offset
;
1170 assert((binary_iova
& 0xf) == 0);
1171 /* note: it looks like HW might try to read a few instructions beyond the instrlen size
1172 * of the shader. this could be a potential source of problems at some point
1173 * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
1176 tu_cs_emit_pkt4(cs
, reg
, 2);
1177 tu_cs_emit_qw(cs
, binary_iova
);
1179 /* always indirect */
1180 const bool indirect
= true;
1182 tu_cs_emit_pkt7(cs
, opcode
, 3);
1183 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1184 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1185 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT
) |
1186 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1187 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1188 tu_cs_emit_qw(cs
, binary_iova
);
1190 const void *binary
= binary_bo
->map
+ binary_offset
;
1192 tu_cs_emit_pkt7(cs
, opcode
, 3 + variant
->info
.sizedwords
);
1193 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(0) |
1194 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER
) |
1195 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1196 CP_LOAD_STATE6_0_STATE_BLOCK(sb
) |
1197 CP_LOAD_STATE6_0_NUM_UNIT(variant
->instrlen
));
1198 tu_cs_emit_qw(cs
, 0);
1199 tu_cs_emit_array(cs
, binary
, variant
->info
.sizedwords
);
1204 tu6_emit_immediates(struct tu_cs
*cs
, const struct ir3_shader_variant
*v
,
1205 uint32_t opcode
, enum a6xx_state_block block
)
1211 const struct ir3_const_state
*const_state
= &v
->shader
->const_state
;
1212 uint32_t base
= const_state
->offsets
.immediate
;
1213 int size
= const_state
->immediates_count
;
1215 /* truncate size to avoid writing constants that shader
1218 size
= MIN2(size
+ base
, v
->constlen
) - base
;
1223 tu_cs_emit_pkt7(cs
, opcode
, 3 + size
* 4);
1224 tu_cs_emit(cs
, CP_LOAD_STATE6_0_DST_OFF(base
) |
1225 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS
) |
1226 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT
) |
1227 CP_LOAD_STATE6_0_STATE_BLOCK(block
) |
1228 CP_LOAD_STATE6_0_NUM_UNIT(size
));
1229 tu_cs_emit(cs
, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
1230 tu_cs_emit(cs
, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
1232 for (unsigned i
= 0; i
< size
; i
++) {
1233 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[0]);
1234 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[1]);
1235 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[2]);
1236 tu_cs_emit(cs
, const_state
->immediates
[i
].val
[3]);
1241 tu6_emit_geometry_consts(struct tu_cs
*cs
,
1242 const struct ir3_shader_variant
*vs
,
1243 const struct ir3_shader_variant
*gs
) {
1244 unsigned num_vertices
= gs
->shader
->nir
->info
.gs
.vertices_in
;
1246 uint32_t params
[4] = {
1247 vs
->shader
->output_size
* num_vertices
* 4, /* primitive stride */
1248 vs
->shader
->output_size
* 4, /* vertex stride */
1252 uint32_t vs_base
= vs
->shader
->const_state
.offsets
.primitive_param
;
1253 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, vs_base
, SB6_VS_SHADER
, 0,
1254 ARRAY_SIZE(params
), params
);
1256 uint32_t gs_base
= gs
->shader
->const_state
.offsets
.primitive_param
;
1257 tu6_emit_const(cs
, CP_LOAD_STATE6_GEOM
, gs_base
, SB6_GS_SHADER
, 0,
1258 ARRAY_SIZE(params
), params
);
1262 tu6_emit_program(struct tu_cs
*cs
,
1263 const struct tu_pipeline_builder
*builder
,
1264 const struct tu_bo
*binary_bo
,
1266 struct tu_streamout_state
*tf
)
1268 static const struct ir3_shader_variant dummy_variant
= {
1269 .type
= MESA_SHADER_NONE
1271 assert(builder
->shaders
[MESA_SHADER_VERTEX
]);
1272 const struct ir3_shader_variant
*vs
=
1273 &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[0];
1274 const struct ir3_shader_variant
*hs
=
1275 builder
->shaders
[MESA_SHADER_TESS_CTRL
]
1276 ? &builder
->shaders
[MESA_SHADER_TESS_CTRL
]->variants
[0]
1278 const struct ir3_shader_variant
*ds
=
1279 builder
->shaders
[MESA_SHADER_TESS_EVAL
]
1280 ? &builder
->shaders
[MESA_SHADER_TESS_EVAL
]->variants
[0]
1282 const struct ir3_shader_variant
*gs
=
1283 builder
->shaders
[MESA_SHADER_GEOMETRY
]
1284 ? &builder
->shaders
[MESA_SHADER_GEOMETRY
]->variants
[0]
1286 const struct ir3_shader_variant
*fs
=
1287 builder
->shaders
[MESA_SHADER_FRAGMENT
]
1288 ? &builder
->shaders
[MESA_SHADER_FRAGMENT
]->variants
[0]
1290 bool has_gs
= gs
->type
!= MESA_SHADER_NONE
;
1293 /* if we have streamout, use full VS in binning pass, as the
1294 * binning pass VS will have outputs on other than position/psize
1297 if (vs
->shader
->stream_output
.num_outputs
== 0)
1298 vs
= &builder
->shaders
[MESA_SHADER_VERTEX
]->variants
[1];
1299 fs
= &dummy_variant
;
1302 tu6_emit_vs_config(cs
, builder
->shaders
[MESA_SHADER_VERTEX
], vs
);
1303 tu6_emit_hs_config(cs
, builder
->shaders
[MESA_SHADER_TESS_CTRL
], hs
);
1304 tu6_emit_ds_config(cs
, builder
->shaders
[MESA_SHADER_TESS_EVAL
], ds
);
1305 tu6_emit_gs_config(cs
, builder
->shaders
[MESA_SHADER_GEOMETRY
], gs
);
1306 tu6_emit_fs_config(cs
, builder
->shaders
[MESA_SHADER_FRAGMENT
], fs
);
1308 tu6_emit_vs_system_values(cs
, vs
, gs
);
1309 tu6_emit_vpc(cs
, vs
, gs
, fs
, binning_pass
, tf
);
1310 tu6_emit_vpc_varying_modes(cs
, fs
, binning_pass
);
1311 tu6_emit_fs_inputs(cs
, fs
);
1312 tu6_emit_fs_outputs(cs
, fs
, builder
->color_attachment_count
);
1314 tu6_emit_shader_object(cs
, MESA_SHADER_VERTEX
, vs
, binary_bo
,
1315 binning_pass
? builder
->binning_vs_offset
: builder
->shader_offsets
[MESA_SHADER_VERTEX
]);
1317 tu6_emit_shader_object(cs
, MESA_SHADER_GEOMETRY
, gs
, binary_bo
,
1318 builder
->shader_offsets
[MESA_SHADER_GEOMETRY
]);
1319 tu6_emit_shader_object(cs
, MESA_SHADER_FRAGMENT
, fs
, binary_bo
,
1320 builder
->shader_offsets
[MESA_SHADER_FRAGMENT
]);
1322 tu6_emit_immediates(cs
, vs
, CP_LOAD_STATE6_GEOM
, SB6_VS_SHADER
);
1324 tu6_emit_immediates(cs
, gs
, CP_LOAD_STATE6_GEOM
, SB6_GS_SHADER
);
1325 tu6_emit_geometry_consts(cs
, vs
, gs
);
1328 tu6_emit_immediates(cs
, fs
, CP_LOAD_STATE6_FRAG
, SB6_FS_SHADER
);
1332 tu6_emit_vertex_input(struct tu_cs
*cs
,
1333 const struct ir3_shader_variant
*vs
,
1334 const VkPipelineVertexInputStateCreateInfo
*info
,
1335 uint8_t bindings
[MAX_VERTEX_ATTRIBS
],
1338 uint32_t vfd_fetch_idx
= 0;
1339 uint32_t vfd_decode_idx
= 0;
1340 uint32_t binding_instanced
= 0; /* bitmask of instanced bindings */
1342 for (uint32_t i
= 0; i
< info
->vertexBindingDescriptionCount
; i
++) {
1343 const VkVertexInputBindingDescription
*binding
=
1344 &info
->pVertexBindingDescriptions
[i
];
1347 A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx
, binding
->stride
));
1349 if (binding
->inputRate
== VK_VERTEX_INPUT_RATE_INSTANCE
)
1350 binding_instanced
|= 1 << binding
->binding
;
1352 bindings
[vfd_fetch_idx
] = binding
->binding
;
1356 /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
1358 for (uint32_t i
= 0; i
< info
->vertexAttributeDescriptionCount
; i
++) {
1359 const VkVertexInputAttributeDescription
*attr
=
1360 &info
->pVertexAttributeDescriptions
[i
];
1361 uint32_t binding_idx
, input_idx
;
1363 for (binding_idx
= 0; binding_idx
< vfd_fetch_idx
; binding_idx
++) {
1364 if (bindings
[binding_idx
] == attr
->binding
)
1367 assert(binding_idx
< vfd_fetch_idx
);
1369 for (input_idx
= 0; input_idx
< vs
->inputs_count
; input_idx
++) {
1370 if ((vs
->inputs
[input_idx
].slot
- VERT_ATTRIB_GENERIC0
) == attr
->location
)
1374 /* attribute not used, skip it */
1375 if (input_idx
== vs
->inputs_count
)
1378 const struct tu_native_format format
= tu6_format_vtx(attr
->format
);
1380 A6XX_VFD_DECODE_INSTR(vfd_decode_idx
,
1382 .offset
= attr
->offset
,
1383 .instanced
= binding_instanced
& (1 << attr
->binding
),
1384 .format
= format
.fmt
,
1385 .swap
= format
.swap
,
1387 ._float
= !vk_format_is_int(attr
->format
)),
1388 A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx
, 1));
1391 A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx
,
1392 .writemask
= vs
->inputs
[input_idx
].compmask
,
1393 .regid
= vs
->inputs
[input_idx
].regid
));
1400 .fetch_cnt
= vfd_fetch_idx
,
1401 .decode_cnt
= vfd_decode_idx
));
1403 *count
= vfd_fetch_idx
;
1407 tu6_guardband_adj(uint32_t v
)
1410 return (uint32_t)(511.0 - 65.0 * (log2(v
) - 8.0));
1416 tu6_emit_viewport(struct tu_cs
*cs
, const VkViewport
*viewport
)
1420 scales
[0] = viewport
->width
/ 2.0f
;
1421 scales
[1] = viewport
->height
/ 2.0f
;
1422 scales
[2] = viewport
->maxDepth
- viewport
->minDepth
;
1423 offsets
[0] = viewport
->x
+ scales
[0];
1424 offsets
[1] = viewport
->y
+ scales
[1];
1425 offsets
[2] = viewport
->minDepth
;
1429 min
.x
= (int32_t) viewport
->x
;
1430 max
.x
= (int32_t) ceilf(viewport
->x
+ viewport
->width
);
1431 if (viewport
->height
>= 0.0f
) {
1432 min
.y
= (int32_t) viewport
->y
;
1433 max
.y
= (int32_t) ceilf(viewport
->y
+ viewport
->height
);
1435 min
.y
= (int32_t)(viewport
->y
+ viewport
->height
);
1436 max
.y
= (int32_t) ceilf(viewport
->y
);
1438 /* the spec allows viewport->height to be 0.0f */
1441 assert(min
.x
>= 0 && min
.x
< max
.x
);
1442 assert(min
.y
>= 0 && min
.y
< max
.y
);
1444 VkExtent2D guardband_adj
;
1445 guardband_adj
.width
= tu6_guardband_adj(max
.x
- min
.x
);
1446 guardband_adj
.height
= tu6_guardband_adj(max
.y
- min
.y
);
1448 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0
, 6);
1449 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets
[0]).value
);
1450 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_XSCALE_0(scales
[0]).value
);
1451 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets
[1]).value
);
1452 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_YSCALE_0(scales
[1]).value
);
1453 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets
[2]).value
);
1454 tu_cs_emit(cs
, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales
[2]).value
);
1456 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0
, 2);
1457 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min
.x
) |
1458 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min
.y
));
1459 tu_cs_emit(cs
, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max
.x
- 1) |
1460 A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max
.y
- 1));
1462 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ
, 1);
1464 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj
.width
) |
1465 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj
.height
));
1467 float z_clamp_min
= MIN2(viewport
->minDepth
, viewport
->maxDepth
);
1468 float z_clamp_max
= MAX2(viewport
->minDepth
, viewport
->maxDepth
);
1471 A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min
),
1472 A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max
));
1475 A6XX_RB_Z_CLAMP_MIN(z_clamp_min
),
1476 A6XX_RB_Z_CLAMP_MAX(z_clamp_max
));
1480 tu6_emit_scissor(struct tu_cs
*cs
, const VkRect2D
*scissor
)
1482 const VkOffset2D min
= scissor
->offset
;
1483 const VkOffset2D max
= {
1484 scissor
->offset
.x
+ scissor
->extent
.width
,
1485 scissor
->offset
.y
+ scissor
->extent
.height
,
1488 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0
, 2);
1489 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min
.x
) |
1490 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min
.y
));
1491 tu_cs_emit(cs
, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max
.x
- 1) |
1492 A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max
.y
- 1));
1496 tu6_emit_gras_unknowns(struct tu_cs
*cs
)
1498 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_UNKNOWN_8001
, 1);
1499 tu_cs_emit(cs
, 0x0);
1503 tu6_emit_point_size(struct tu_cs
*cs
)
1505 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POINT_MINMAX
, 2);
1506 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f
/ 16.0f
) |
1507 A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f
));
1508 tu_cs_emit(cs
, A6XX_GRAS_SU_POINT_SIZE(1.0f
).value
);
1512 tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo
*rast_info
,
1513 VkSampleCountFlagBits samples
)
1515 uint32_t gras_su_cntl
= 0;
1517 if (rast_info
->cullMode
& VK_CULL_MODE_FRONT_BIT
)
1518 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_FRONT
;
1519 if (rast_info
->cullMode
& VK_CULL_MODE_BACK_BIT
)
1520 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_CULL_BACK
;
1522 if (rast_info
->frontFace
== VK_FRONT_FACE_CLOCKWISE
)
1523 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_FRONT_CW
;
1525 /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
1527 if (rast_info
->depthBiasEnable
)
1528 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_POLY_OFFSET
;
1530 if (samples
> VK_SAMPLE_COUNT_1_BIT
)
1531 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_MSAA_ENABLE
;
1533 return gras_su_cntl
;
1537 tu6_emit_gras_su_cntl(struct tu_cs
*cs
,
1538 uint32_t gras_su_cntl
,
1541 assert((gras_su_cntl
& A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK
) == 0);
1542 gras_su_cntl
|= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width
/ 2.0f
);
1544 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_CNTL
, 1);
1545 tu_cs_emit(cs
, gras_su_cntl
);
1549 tu6_emit_depth_bias(struct tu_cs
*cs
,
1550 float constant_factor
,
1554 tu_cs_emit_pkt4(cs
, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE
, 3);
1555 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor
).value
);
1556 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor
).value
);
1557 tu_cs_emit(cs
, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp
).value
);
1561 tu6_emit_alpha_control_disable(struct tu_cs
*cs
)
1563 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_ALPHA_CONTROL
, 1);
1568 tu6_emit_depth_control(struct tu_cs
*cs
,
1569 const VkPipelineDepthStencilStateCreateInfo
*ds_info
,
1570 const VkPipelineRasterizationStateCreateInfo
*rast_info
)
1572 assert(!ds_info
->depthBoundsTestEnable
);
1574 uint32_t rb_depth_cntl
= 0;
1575 if (ds_info
->depthTestEnable
) {
1577 A6XX_RB_DEPTH_CNTL_Z_ENABLE
|
1578 A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info
->depthCompareOp
)) |
1579 A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE
;
1581 if (rast_info
->depthClampEnable
)
1582 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE
;
1584 if (ds_info
->depthWriteEnable
)
1585 rb_depth_cntl
|= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE
;
1588 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_DEPTH_CNTL
, 1);
1589 tu_cs_emit(cs
, rb_depth_cntl
);
1593 tu6_emit_stencil_control(struct tu_cs
*cs
,
1594 const VkPipelineDepthStencilStateCreateInfo
*ds_info
)
1596 uint32_t rb_stencil_control
= 0;
1597 if (ds_info
->stencilTestEnable
) {
1598 const VkStencilOpState
*front
= &ds_info
->front
;
1599 const VkStencilOpState
*back
= &ds_info
->back
;
1600 rb_stencil_control
|=
1601 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE
|
1602 A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF
|
1603 A6XX_RB_STENCIL_CONTROL_STENCIL_READ
|
1604 A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front
->compareOp
)) |
1605 A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front
->failOp
)) |
1606 A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front
->passOp
)) |
1607 A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front
->depthFailOp
)) |
1608 A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back
->compareOp
)) |
1609 A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back
->failOp
)) |
1610 A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back
->passOp
)) |
1611 A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back
->depthFailOp
));
1614 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCIL_CONTROL
, 1);
1615 tu_cs_emit(cs
, rb_stencil_control
);
1619 tu6_emit_stencil_compare_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1621 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILMASK
, 1);
1623 cs
, A6XX_RB_STENCILMASK_MASK(front
) | A6XX_RB_STENCILMASK_BFMASK(back
));
1627 tu6_emit_stencil_write_mask(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1629 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILWRMASK
, 1);
1630 tu_cs_emit(cs
, A6XX_RB_STENCILWRMASK_WRMASK(front
) |
1631 A6XX_RB_STENCILWRMASK_BFWRMASK(back
));
1635 tu6_emit_stencil_reference(struct tu_cs
*cs
, uint32_t front
, uint32_t back
)
1637 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_STENCILREF
, 1);
1639 A6XX_RB_STENCILREF_REF(front
) | A6XX_RB_STENCILREF_BFREF(back
));
1643 tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState
*att
,
1646 const enum a3xx_rb_blend_opcode color_op
= tu6_blend_op(att
->colorBlendOp
);
1647 const enum adreno_rb_blend_factor src_color_factor
= tu6_blend_factor(
1648 has_alpha
? att
->srcColorBlendFactor
1649 : tu_blend_factor_no_dst_alpha(att
->srcColorBlendFactor
));
1650 const enum adreno_rb_blend_factor dst_color_factor
= tu6_blend_factor(
1651 has_alpha
? att
->dstColorBlendFactor
1652 : tu_blend_factor_no_dst_alpha(att
->dstColorBlendFactor
));
1653 const enum a3xx_rb_blend_opcode alpha_op
= tu6_blend_op(att
->alphaBlendOp
);
1654 const enum adreno_rb_blend_factor src_alpha_factor
=
1655 tu6_blend_factor(att
->srcAlphaBlendFactor
);
1656 const enum adreno_rb_blend_factor dst_alpha_factor
=
1657 tu6_blend_factor(att
->dstAlphaBlendFactor
);
1659 return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor
) |
1660 A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op
) |
1661 A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor
) |
1662 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor
) |
1663 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op
) |
1664 A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor
);
1668 tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState
*att
,
1669 uint32_t rb_mrt_control_rop
,
1673 uint32_t rb_mrt_control
=
1674 A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att
->colorWriteMask
);
1676 /* ignore blending and logic op for integer attachments */
1678 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY
);
1679 return rb_mrt_control
;
1682 rb_mrt_control
|= rb_mrt_control_rop
;
1684 if (att
->blendEnable
) {
1685 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND
;
1688 rb_mrt_control
|= A6XX_RB_MRT_CONTROL_BLEND2
;
1691 return rb_mrt_control
;
1695 tu6_emit_rb_mrt_controls(struct tu_cs
*cs
,
1696 const VkPipelineColorBlendStateCreateInfo
*blend_info
,
1697 const VkFormat attachment_formats
[MAX_RTS
],
1698 uint32_t *blend_enable_mask
)
1700 *blend_enable_mask
= 0;
1702 bool rop_reads_dst
= false;
1703 uint32_t rb_mrt_control_rop
= 0;
1704 if (blend_info
->logicOpEnable
) {
1705 rop_reads_dst
= tu_logic_op_reads_dst(blend_info
->logicOp
);
1706 rb_mrt_control_rop
=
1707 A6XX_RB_MRT_CONTROL_ROP_ENABLE
|
1708 A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info
->logicOp
));
1711 for (uint32_t i
= 0; i
< blend_info
->attachmentCount
; i
++) {
1712 const VkPipelineColorBlendAttachmentState
*att
=
1713 &blend_info
->pAttachments
[i
];
1714 const VkFormat format
= attachment_formats
[i
];
1716 uint32_t rb_mrt_control
= 0;
1717 uint32_t rb_mrt_blend_control
= 0;
1718 if (format
!= VK_FORMAT_UNDEFINED
) {
1719 const bool is_int
= vk_format_is_int(format
);
1720 const bool has_alpha
= vk_format_has_alpha(format
);
1723 tu6_rb_mrt_control(att
, rb_mrt_control_rop
, is_int
, has_alpha
);
1724 rb_mrt_blend_control
= tu6_rb_mrt_blend_control(att
, has_alpha
);
1726 if (att
->blendEnable
|| rop_reads_dst
)
1727 *blend_enable_mask
|= 1 << i
;
1730 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_MRT_CONTROL(i
), 2);
1731 tu_cs_emit(cs
, rb_mrt_control
);
1732 tu_cs_emit(cs
, rb_mrt_blend_control
);
1737 tu6_emit_blend_control(struct tu_cs
*cs
,
1738 uint32_t blend_enable_mask
,
1739 const VkPipelineMultisampleStateCreateInfo
*msaa_info
)
1741 assert(!msaa_info
->alphaToOneEnable
);
1743 uint32_t sp_blend_cntl
= A6XX_SP_BLEND_CNTL_UNK8
;
1744 if (blend_enable_mask
)
1745 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ENABLED
;
1746 if (msaa_info
->alphaToCoverageEnable
)
1747 sp_blend_cntl
|= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1749 const uint32_t sample_mask
=
1750 msaa_info
->pSampleMask
? *msaa_info
->pSampleMask
1751 : ((1 << msaa_info
->rasterizationSamples
) - 1);
1753 /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
1754 uint32_t rb_blend_cntl
=
1755 A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask
) |
1756 A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND
|
1757 A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask
);
1758 if (msaa_info
->alphaToCoverageEnable
)
1759 rb_blend_cntl
|= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE
;
1761 tu_cs_emit_pkt4(cs
, REG_A6XX_SP_BLEND_CNTL
, 1);
1762 tu_cs_emit(cs
, sp_blend_cntl
);
1764 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_CNTL
, 1);
1765 tu_cs_emit(cs
, rb_blend_cntl
);
1769 tu6_emit_blend_constants(struct tu_cs
*cs
, const float constants
[4])
1771 tu_cs_emit_pkt4(cs
, REG_A6XX_RB_BLEND_RED_F32
, 4);
1772 tu_cs_emit_array(cs
, (const uint32_t *) constants
, 4);
1776 tu_pipeline_create(struct tu_device
*dev
,
1777 const VkAllocationCallbacks
*pAllocator
,
1778 struct tu_pipeline
**out_pipeline
)
1780 struct tu_pipeline
*pipeline
=
1781 vk_zalloc2(&dev
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
1782 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
1784 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1786 tu_cs_init(&pipeline
->cs
, dev
, TU_CS_MODE_SUB_STREAM
, 2048);
1788 /* reserve the space now such that tu_cs_begin_sub_stream never fails */
1789 VkResult result
= tu_cs_reserve_space(&pipeline
->cs
, 2048);
1790 if (result
!= VK_SUCCESS
) {
1791 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
1795 *out_pipeline
= pipeline
;
1801 tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder
*builder
)
1803 const VkPipelineShaderStageCreateInfo
*stage_infos
[MESA_SHADER_STAGES
] = {
1806 for (uint32_t i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
1807 gl_shader_stage stage
=
1808 tu_shader_stage(builder
->create_info
->pStages
[i
].stage
);
1809 stage_infos
[stage
] = &builder
->create_info
->pStages
[i
];
1812 struct tu_shader_compile_options options
;
1813 tu_shader_compile_options_init(&options
, builder
->create_info
);
1815 /* compile shaders in reverse order */
1816 struct tu_shader
*next_stage_shader
= NULL
;
1817 for (gl_shader_stage stage
= MESA_SHADER_STAGES
- 1;
1818 stage
> MESA_SHADER_NONE
; stage
--) {
1819 const VkPipelineShaderStageCreateInfo
*stage_info
= stage_infos
[stage
];
1823 struct tu_shader
*shader
=
1824 tu_shader_create(builder
->device
, stage
, stage_info
, builder
->layout
,
1827 return VK_ERROR_OUT_OF_HOST_MEMORY
;
1830 tu_shader_compile(builder
->device
, shader
, next_stage_shader
,
1831 &options
, builder
->alloc
);
1832 if (result
!= VK_SUCCESS
)
1835 builder
->shaders
[stage
] = shader
;
1836 builder
->shader_offsets
[stage
] = builder
->shader_total_size
;
1837 builder
->shader_total_size
+=
1838 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
;
1840 next_stage_shader
= shader
;
1843 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1844 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1845 const struct ir3_shader_variant
*variant
;
1847 if (vs
->ir3_shader
.stream_output
.num_outputs
)
1848 variant
= &vs
->variants
[0];
1850 variant
= &vs
->variants
[1];
1852 builder
->binning_vs_offset
= builder
->shader_total_size
;
1853 builder
->shader_total_size
+=
1854 sizeof(uint32_t) * variant
->info
.sizedwords
;
1861 tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder
*builder
,
1862 struct tu_pipeline
*pipeline
)
1864 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
1867 tu_bo_init_new(builder
->device
, bo
, builder
->shader_total_size
);
1868 if (result
!= VK_SUCCESS
)
1871 result
= tu_bo_map(builder
->device
, bo
);
1872 if (result
!= VK_SUCCESS
)
1875 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1876 const struct tu_shader
*shader
= builder
->shaders
[i
];
1880 memcpy(bo
->map
+ builder
->shader_offsets
[i
], shader
->binary
,
1881 sizeof(uint32_t) * shader
->variants
[0].info
.sizedwords
);
1884 if (builder
->shaders
[MESA_SHADER_VERTEX
]->has_binning_pass
) {
1885 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1886 const struct ir3_shader_variant
*variant
;
1889 if (vs
->ir3_shader
.stream_output
.num_outputs
) {
1890 variant
= &vs
->variants
[0];
1893 variant
= &vs
->variants
[1];
1894 bin
= vs
->binning_binary
;
1897 memcpy(bo
->map
+ builder
->binning_vs_offset
, bin
,
1898 sizeof(uint32_t) * variant
->info
.sizedwords
);
1905 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder
*builder
,
1906 struct tu_pipeline
*pipeline
)
1908 const VkPipelineDynamicStateCreateInfo
*dynamic_info
=
1909 builder
->create_info
->pDynamicState
;
1914 for (uint32_t i
= 0; i
< dynamic_info
->dynamicStateCount
; i
++) {
1915 pipeline
->dynamic_state
.mask
|=
1916 tu_dynamic_state_bit(dynamic_info
->pDynamicStates
[i
]);
1921 tu_pipeline_set_linkage(struct tu_program_descriptor_linkage
*link
,
1922 struct tu_shader
*shader
,
1923 struct ir3_shader_variant
*v
)
1925 link
->ubo_state
= v
->shader
->ubo_state
;
1926 link
->const_state
= v
->shader
->const_state
;
1927 link
->constlen
= v
->constlen
;
1928 link
->push_consts
= shader
->push_consts
;
1932 tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder
*builder
,
1933 struct tu_pipeline
*pipeline
)
1935 struct tu_cs prog_cs
;
1936 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1937 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, false, &pipeline
->streamout
);
1938 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1940 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
1941 tu6_emit_program(&prog_cs
, builder
, &pipeline
->program
.binary_bo
, true, &pipeline
->streamout
);
1942 pipeline
->program
.binning_state_ib
=
1943 tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
1945 VkShaderStageFlags stages
= 0;
1946 for (unsigned i
= 0; i
< builder
->create_info
->stageCount
; i
++) {
1947 stages
|= builder
->create_info
->pStages
[i
].stage
;
1949 pipeline
->active_stages
= stages
;
1951 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1952 if (!builder
->shaders
[i
])
1955 tu_pipeline_set_linkage(&pipeline
->program
.link
[i
],
1956 builder
->shaders
[i
],
1957 &builder
->shaders
[i
]->variants
[0]);
1960 if (builder
->shaders
[MESA_SHADER_FRAGMENT
]) {
1961 memcpy(pipeline
->program
.input_attachment_idx
,
1962 builder
->shaders
[MESA_SHADER_FRAGMENT
]->attachment_idx
,
1963 sizeof(pipeline
->program
.input_attachment_idx
));
1968 tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder
*builder
,
1969 struct tu_pipeline
*pipeline
)
1971 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1972 builder
->create_info
->pVertexInputState
;
1973 const struct tu_shader
*vs
= builder
->shaders
[MESA_SHADER_VERTEX
];
1976 tu_cs_begin_sub_stream(&pipeline
->cs
,
1977 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
1978 tu6_emit_vertex_input(&vi_cs
, &vs
->variants
[0], vi_info
,
1979 pipeline
->vi
.bindings
, &pipeline
->vi
.count
);
1980 pipeline
->vi
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
1982 if (vs
->has_binning_pass
) {
1983 tu_cs_begin_sub_stream(&pipeline
->cs
,
1984 MAX_VERTEX_ATTRIBS
* 7 + 2, &vi_cs
);
1985 tu6_emit_vertex_input(
1986 &vi_cs
, &vs
->variants
[1], vi_info
, pipeline
->vi
.binning_bindings
,
1987 &pipeline
->vi
.binning_count
);
1988 pipeline
->vi
.binning_state_ib
=
1989 tu_cs_end_sub_stream(&pipeline
->cs
, &vi_cs
);
1994 tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder
*builder
,
1995 struct tu_pipeline
*pipeline
)
1997 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1998 builder
->create_info
->pInputAssemblyState
;
2000 pipeline
->ia
.primtype
= tu6_primtype(ia_info
->topology
);
2001 pipeline
->ia
.primitive_restart
= ia_info
->primitiveRestartEnable
;
2005 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder
*builder
,
2006 struct tu_pipeline
*pipeline
)
2010 * pViewportState is a pointer to an instance of the
2011 * VkPipelineViewportStateCreateInfo structure, and is ignored if the
2012 * pipeline has rasterization disabled."
2014 * We leave the relevant registers stale in that case.
2016 if (builder
->rasterizer_discard
)
2019 const VkPipelineViewportStateCreateInfo
*vp_info
=
2020 builder
->create_info
->pViewportState
;
2023 tu_cs_begin_sub_stream(&pipeline
->cs
, 21, &vp_cs
);
2025 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_VIEWPORT
)) {
2026 assert(vp_info
->viewportCount
== 1);
2027 tu6_emit_viewport(&vp_cs
, vp_info
->pViewports
);
2030 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_SCISSOR
)) {
2031 assert(vp_info
->scissorCount
== 1);
2032 tu6_emit_scissor(&vp_cs
, vp_info
->pScissors
);
2035 pipeline
->vp
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &vp_cs
);
2039 tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder
*builder
,
2040 struct tu_pipeline
*pipeline
)
2042 const VkPipelineRasterizationStateCreateInfo
*rast_info
=
2043 builder
->create_info
->pRasterizationState
;
2045 assert(rast_info
->polygonMode
== VK_POLYGON_MODE_FILL
);
2047 struct tu_cs rast_cs
;
2048 tu_cs_begin_sub_stream(&pipeline
->cs
, 20, &rast_cs
);
2051 tu_cs_emit_regs(&rast_cs
,
2053 .znear_clip_disable
= rast_info
->depthClampEnable
,
2054 .zfar_clip_disable
= rast_info
->depthClampEnable
,
2055 .unk5
= rast_info
->depthClampEnable
,
2056 .zero_gb_scale_z
= 1,
2057 .vp_clip_code_ignore
= 1));
2058 /* move to hw ctx init? */
2059 tu6_emit_gras_unknowns(&rast_cs
);
2060 tu6_emit_point_size(&rast_cs
);
2062 const uint32_t gras_su_cntl
=
2063 tu6_gras_su_cntl(rast_info
, builder
->samples
);
2065 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_LINE_WIDTH
))
2066 tu6_emit_gras_su_cntl(&rast_cs
, gras_su_cntl
, rast_info
->lineWidth
);
2068 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_DEPTH_BIAS
)) {
2069 tu6_emit_depth_bias(&rast_cs
, rast_info
->depthBiasConstantFactor
,
2070 rast_info
->depthBiasClamp
,
2071 rast_info
->depthBiasSlopeFactor
);
2074 pipeline
->rast
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &rast_cs
);
2076 pipeline
->rast
.gras_su_cntl
= gras_su_cntl
;
2080 tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder
*builder
,
2081 struct tu_pipeline
*pipeline
)
2085 * pDepthStencilState is a pointer to an instance of the
2086 * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
2087 * the pipeline has rasterization disabled or if the subpass of the
2088 * render pass the pipeline is created against does not use a
2089 * depth/stencil attachment.
2091 * We disable both depth and stenil tests in those cases.
2093 static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info
;
2094 const VkPipelineDepthStencilStateCreateInfo
*ds_info
=
2095 builder
->use_depth_stencil_attachment
2096 ? builder
->create_info
->pDepthStencilState
2100 tu_cs_begin_sub_stream(&pipeline
->cs
, 12, &ds_cs
);
2102 /* move to hw ctx init? */
2103 tu6_emit_alpha_control_disable(&ds_cs
);
2105 tu6_emit_depth_control(&ds_cs
, ds_info
, builder
->create_info
->pRasterizationState
);
2106 tu6_emit_stencil_control(&ds_cs
, ds_info
);
2108 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_COMPARE_MASK
)) {
2109 tu6_emit_stencil_compare_mask(&ds_cs
, ds_info
->front
.compareMask
,
2110 ds_info
->back
.compareMask
);
2112 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_WRITE_MASK
)) {
2113 tu6_emit_stencil_write_mask(&ds_cs
, ds_info
->front
.writeMask
,
2114 ds_info
->back
.writeMask
);
2116 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_STENCIL_REFERENCE
)) {
2117 tu6_emit_stencil_reference(&ds_cs
, ds_info
->front
.reference
,
2118 ds_info
->back
.reference
);
2121 pipeline
->ds
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &ds_cs
);
2125 tu_pipeline_builder_parse_multisample_and_color_blend(
2126 struct tu_pipeline_builder
*builder
, struct tu_pipeline
*pipeline
)
2130 * pMultisampleState is a pointer to an instance of the
2131 * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
2132 * has rasterization disabled.
2136 * pColorBlendState is a pointer to an instance of the
2137 * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
2138 * pipeline has rasterization disabled or if the subpass of the render
2139 * pass the pipeline is created against does not use any color
2142 * We leave the relevant registers stale when rasterization is disabled.
2144 if (builder
->rasterizer_discard
)
2147 static const VkPipelineColorBlendStateCreateInfo dummy_blend_info
;
2148 const VkPipelineMultisampleStateCreateInfo
*msaa_info
=
2149 builder
->create_info
->pMultisampleState
;
2150 const VkPipelineColorBlendStateCreateInfo
*blend_info
=
2151 builder
->use_color_attachments
? builder
->create_info
->pColorBlendState
2152 : &dummy_blend_info
;
2154 struct tu_cs blend_cs
;
2155 tu_cs_begin_sub_stream(&pipeline
->cs
, MAX_RTS
* 3 + 9, &blend_cs
);
2157 uint32_t blend_enable_mask
;
2158 tu6_emit_rb_mrt_controls(&blend_cs
, blend_info
,
2159 builder
->color_attachment_formats
,
2160 &blend_enable_mask
);
2162 if (!(pipeline
->dynamic_state
.mask
& TU_DYNAMIC_BLEND_CONSTANTS
))
2163 tu6_emit_blend_constants(&blend_cs
, blend_info
->blendConstants
);
2165 tu6_emit_blend_control(&blend_cs
, blend_enable_mask
, msaa_info
);
2167 pipeline
->blend
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &blend_cs
);
2171 tu_pipeline_finish(struct tu_pipeline
*pipeline
,
2172 struct tu_device
*dev
,
2173 const VkAllocationCallbacks
*alloc
)
2175 tu_cs_finish(&pipeline
->cs
);
2177 if (pipeline
->program
.binary_bo
.gem_handle
)
2178 tu_bo_finish(dev
, &pipeline
->program
.binary_bo
);
2182 tu_pipeline_builder_build(struct tu_pipeline_builder
*builder
,
2183 struct tu_pipeline
**pipeline
)
2185 VkResult result
= tu_pipeline_create(builder
->device
, builder
->alloc
,
2187 if (result
!= VK_SUCCESS
)
2190 (*pipeline
)->layout
= builder
->layout
;
2192 /* compile and upload shaders */
2193 result
= tu_pipeline_builder_compile_shaders(builder
);
2194 if (result
== VK_SUCCESS
)
2195 result
= tu_pipeline_builder_upload_shaders(builder
, *pipeline
);
2196 if (result
!= VK_SUCCESS
) {
2197 tu_pipeline_finish(*pipeline
, builder
->device
, builder
->alloc
);
2198 vk_free2(&builder
->device
->alloc
, builder
->alloc
, *pipeline
);
2199 *pipeline
= VK_NULL_HANDLE
;
2204 tu_pipeline_builder_parse_dynamic(builder
, *pipeline
);
2205 tu_pipeline_builder_parse_shader_stages(builder
, *pipeline
);
2206 tu_pipeline_builder_parse_vertex_input(builder
, *pipeline
);
2207 tu_pipeline_builder_parse_input_assembly(builder
, *pipeline
);
2208 tu_pipeline_builder_parse_viewport(builder
, *pipeline
);
2209 tu_pipeline_builder_parse_rasterization(builder
, *pipeline
);
2210 tu_pipeline_builder_parse_depth_stencil(builder
, *pipeline
);
2211 tu_pipeline_builder_parse_multisample_and_color_blend(builder
, *pipeline
);
2213 /* we should have reserved enough space upfront such that the CS never
2216 assert((*pipeline
)->cs
.bo_count
== 1);
2222 tu_pipeline_builder_finish(struct tu_pipeline_builder
*builder
)
2224 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2225 if (!builder
->shaders
[i
])
2227 tu_shader_destroy(builder
->device
, builder
->shaders
[i
], builder
->alloc
);
2232 tu_pipeline_builder_init_graphics(
2233 struct tu_pipeline_builder
*builder
,
2234 struct tu_device
*dev
,
2235 struct tu_pipeline_cache
*cache
,
2236 const VkGraphicsPipelineCreateInfo
*create_info
,
2237 const VkAllocationCallbacks
*alloc
)
2239 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, create_info
->layout
);
2241 *builder
= (struct tu_pipeline_builder
) {
2244 .create_info
= create_info
,
2249 builder
->rasterizer_discard
=
2250 create_info
->pRasterizationState
->rasterizerDiscardEnable
;
2252 if (builder
->rasterizer_discard
) {
2253 builder
->samples
= VK_SAMPLE_COUNT_1_BIT
;
2255 builder
->samples
= create_info
->pMultisampleState
->rasterizationSamples
;
2257 const struct tu_render_pass
*pass
=
2258 tu_render_pass_from_handle(create_info
->renderPass
);
2259 const struct tu_subpass
*subpass
=
2260 &pass
->subpasses
[create_info
->subpass
];
2262 builder
->use_depth_stencil_attachment
=
2263 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
;
2265 assert(subpass
->color_count
== 0 ||
2266 !create_info
->pColorBlendState
||
2267 subpass
->color_count
== create_info
->pColorBlendState
->attachmentCount
);
2268 builder
->color_attachment_count
= subpass
->color_count
;
2269 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
2270 const uint32_t a
= subpass
->color_attachments
[i
].attachment
;
2271 if (a
== VK_ATTACHMENT_UNUSED
)
2274 builder
->color_attachment_formats
[i
] = pass
->attachments
[a
].format
;
2275 builder
->use_color_attachments
= true;
2281 tu_graphics_pipeline_create(VkDevice device
,
2282 VkPipelineCache pipelineCache
,
2283 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2284 const VkAllocationCallbacks
*pAllocator
,
2285 VkPipeline
*pPipeline
)
2287 TU_FROM_HANDLE(tu_device
, dev
, device
);
2288 TU_FROM_HANDLE(tu_pipeline_cache
, cache
, pipelineCache
);
2290 struct tu_pipeline_builder builder
;
2291 tu_pipeline_builder_init_graphics(&builder
, dev
, cache
,
2292 pCreateInfo
, pAllocator
);
2294 struct tu_pipeline
*pipeline
= NULL
;
2295 VkResult result
= tu_pipeline_builder_build(&builder
, &pipeline
);
2296 tu_pipeline_builder_finish(&builder
);
2298 if (result
== VK_SUCCESS
)
2299 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2301 *pPipeline
= VK_NULL_HANDLE
;
2307 tu_CreateGraphicsPipelines(VkDevice device
,
2308 VkPipelineCache pipelineCache
,
2310 const VkGraphicsPipelineCreateInfo
*pCreateInfos
,
2311 const VkAllocationCallbacks
*pAllocator
,
2312 VkPipeline
*pPipelines
)
2314 VkResult final_result
= VK_SUCCESS
;
2316 for (uint32_t i
= 0; i
< count
; i
++) {
2317 VkResult result
= tu_graphics_pipeline_create(device
, pipelineCache
,
2318 &pCreateInfos
[i
], pAllocator
,
2321 if (result
!= VK_SUCCESS
)
2322 final_result
= result
;
2325 return final_result
;
2329 tu6_emit_compute_program(struct tu_cs
*cs
,
2330 struct tu_shader
*shader
,
2331 const struct tu_bo
*binary_bo
)
2333 const struct ir3_shader_variant
*v
= &shader
->variants
[0];
2335 tu6_emit_cs_config(cs
, shader
, v
);
2337 /* The compute program is the only one in the pipeline, so 0 offset. */
2338 tu6_emit_shader_object(cs
, MESA_SHADER_COMPUTE
, v
, binary_bo
, 0);
2340 tu6_emit_immediates(cs
, v
, CP_LOAD_STATE6_FRAG
, SB6_CS_SHADER
);
2344 tu_compute_upload_shader(VkDevice device
,
2345 struct tu_pipeline
*pipeline
,
2346 struct tu_shader
*shader
)
2348 TU_FROM_HANDLE(tu_device
, dev
, device
);
2349 struct tu_bo
*bo
= &pipeline
->program
.binary_bo
;
2350 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2352 uint32_t shader_size
= sizeof(uint32_t) * v
->info
.sizedwords
;
2354 tu_bo_init_new(dev
, bo
, shader_size
);
2355 if (result
!= VK_SUCCESS
)
2358 result
= tu_bo_map(dev
, bo
);
2359 if (result
!= VK_SUCCESS
)
2362 memcpy(bo
->map
, shader
->binary
, shader_size
);
2369 tu_compute_pipeline_create(VkDevice device
,
2370 VkPipelineCache _cache
,
2371 const VkComputePipelineCreateInfo
*pCreateInfo
,
2372 const VkAllocationCallbacks
*pAllocator
,
2373 VkPipeline
*pPipeline
)
2375 TU_FROM_HANDLE(tu_device
, dev
, device
);
2376 TU_FROM_HANDLE(tu_pipeline_layout
, layout
, pCreateInfo
->layout
);
2377 const VkPipelineShaderStageCreateInfo
*stage_info
= &pCreateInfo
->stage
;
2380 struct tu_pipeline
*pipeline
;
2382 *pPipeline
= VK_NULL_HANDLE
;
2384 result
= tu_pipeline_create(dev
, pAllocator
, &pipeline
);
2385 if (result
!= VK_SUCCESS
)
2388 pipeline
->layout
= layout
;
2390 struct tu_shader_compile_options options
;
2391 tu_shader_compile_options_init(&options
, NULL
);
2393 struct tu_shader
*shader
=
2394 tu_shader_create(dev
, MESA_SHADER_COMPUTE
, stage_info
, layout
, pAllocator
);
2396 result
= VK_ERROR_OUT_OF_HOST_MEMORY
;
2400 result
= tu_shader_compile(dev
, shader
, NULL
, &options
, pAllocator
);
2401 if (result
!= VK_SUCCESS
)
2404 struct ir3_shader_variant
*v
= &shader
->variants
[0];
2406 tu_pipeline_set_linkage(&pipeline
->program
.link
[MESA_SHADER_COMPUTE
],
2409 result
= tu_compute_upload_shader(device
, pipeline
, shader
);
2410 if (result
!= VK_SUCCESS
)
2413 for (int i
= 0; i
< 3; i
++)
2414 pipeline
->compute
.local_size
[i
] = v
->shader
->nir
->info
.cs
.local_size
[i
];
2416 struct tu_cs prog_cs
;
2417 tu_cs_begin_sub_stream(&pipeline
->cs
, 512, &prog_cs
);
2418 tu6_emit_compute_program(&prog_cs
, shader
, &pipeline
->program
.binary_bo
);
2419 pipeline
->program
.state_ib
= tu_cs_end_sub_stream(&pipeline
->cs
, &prog_cs
);
2421 *pPipeline
= tu_pipeline_to_handle(pipeline
);
2426 tu_shader_destroy(dev
, shader
, pAllocator
);
2428 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2429 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);
2435 tu_CreateComputePipelines(VkDevice device
,
2436 VkPipelineCache pipelineCache
,
2438 const VkComputePipelineCreateInfo
*pCreateInfos
,
2439 const VkAllocationCallbacks
*pAllocator
,
2440 VkPipeline
*pPipelines
)
2442 VkResult final_result
= VK_SUCCESS
;
2444 for (uint32_t i
= 0; i
< count
; i
++) {
2445 VkResult result
= tu_compute_pipeline_create(device
, pipelineCache
,
2447 pAllocator
, &pPipelines
[i
]);
2448 if (result
!= VK_SUCCESS
)
2449 final_result
= result
;
2452 return final_result
;
2456 tu_DestroyPipeline(VkDevice _device
,
2457 VkPipeline _pipeline
,
2458 const VkAllocationCallbacks
*pAllocator
)
2460 TU_FROM_HANDLE(tu_device
, dev
, _device
);
2461 TU_FROM_HANDLE(tu_pipeline
, pipeline
, _pipeline
);
2466 tu_pipeline_finish(pipeline
, dev
, pAllocator
);
2467 vk_free2(&dev
->alloc
, pAllocator
, pipeline
);