iris: Let blorp update the clear color for us.
[mesa.git] / src / gallium / drivers / iris / iris_resource.h
1 /*
2 * Copyright 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "intel/isl/isl.h"
29
30 struct iris_batch;
31 struct iris_context;
32
33 #define IRIS_MAX_MIPLEVELS 15
34
35 struct iris_format_info {
36 enum isl_format fmt;
37 struct isl_swizzle swizzle;
38 };
39
40 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
41 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
42 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
43
44 enum gen9_astc5x5_wa_tex_type {
45 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
46 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
47 };
48
49 /**
50 * Resources represent a GPU buffer object or image (mipmap tree).
51 *
52 * They contain the storage (BO) and layout information (ISL surface).
53 */
54 struct iris_resource {
55 struct pipe_resource base;
56 enum pipe_format internal_format;
57
58 /**
59 * The ISL surface layout information for this resource.
60 *
61 * This is not filled out for PIPE_BUFFER resources, but is guaranteed
62 * to be zeroed. Note that this also guarantees that res->surf.tiling
63 * will be ISL_TILING_LINEAR, so it's safe to check that.
64 */
65 struct isl_surf surf;
66
67 /** Backing storage for the resource */
68 struct iris_bo *bo;
69
70 /**
71 * A bitfield of PIPE_BIND_* indicating how this resource was bound
72 * in the past. Only meaningful for PIPE_BUFFER; used for flushing.
73 */
74 unsigned bind_history;
75
76 /**
77 * Auxiliary buffer information (CCS, MCS, or HiZ).
78 */
79 struct {
80 /** The surface layout for the auxiliary buffer. */
81 struct isl_surf surf;
82
83 /** The buffer object containing the auxiliary data. */
84 struct iris_bo *bo;
85
86 /** Offset into 'bo' where the auxiliary surface starts. */
87 uint32_t offset;
88
89 /**
90 * Fast clear color for this surface. For depth surfaces, the clear
91 * value is stored as a float32 in the red component.
92 */
93 union isl_color_value clear_color;
94
95 /** Buffer object containing the indirect clear color. */
96 struct iris_bo *clear_color_bo;
97
98 /** Offset into bo where the clear color can be found. */
99 uint64_t clear_color_offset;
100
101 /**
102 * \brief The type of auxiliary compression used by this resource.
103 *
104 * This describes the type of auxiliary compression that is intended to
105 * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means
106 * that auxiliary compression is permanently disabled. An aux usage
107 * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
108 * compression will always be enabled for this surface.
109 */
110 enum isl_aux_usage usage;
111
112 /**
113 * A bitfield of ISL_AUX_* modes that might this resource might use.
114 *
115 * For example, a surface might use both CCS_E and CCS_D at times.
116 */
117 unsigned possible_usages;
118
119 /**
120 * \brief Maps miptree slices to their current aux state.
121 *
122 * This two-dimensional array is indexed as [level][layer] and stores an
123 * aux state for each slice.
124 */
125 enum isl_aux_state **state;
126
127 /**
128 * If (1 << level) is set, HiZ is enabled for that miplevel.
129 */
130 uint16_t has_hiz;
131 } aux;
132
133 /**
134 * For external surfaces, this is DRM format modifier that was used to
135 * create or import the surface. For internal surfaces, this will always
136 * be DRM_FORMAT_MOD_INVALID.
137 */
138 const struct isl_drm_modifier_info *mod_info;
139 };
140
141 /**
142 * A simple <resource, offset> tuple for storing a reference to a
143 * piece of state stored in a GPU buffer object.
144 */
145 struct iris_state_ref {
146 struct pipe_resource *res;
147 uint32_t offset;
148 };
149
150 /**
151 * Gallium CSO for sampler views (texture views).
152 *
153 * In addition to the normal pipe_resource, this adds an ISL view
154 * which may reinterpret the format or restrict levels/layers.
155 *
156 * These can also be linear texture buffers.
157 */
158 struct iris_sampler_view {
159 struct pipe_sampler_view base;
160 struct isl_view view;
161
162 union isl_color_value clear_color;
163
164 /* A short-cut (not a reference) to the actual resource being viewed.
165 * Multi-planar (or depth+stencil) images may have multiple resources
166 * chained together; this skips having to traverse base->texture->*.
167 */
168 struct iris_resource *res;
169
170 /** The resource (BO) holding our SURFACE_STATE. */
171 struct iris_state_ref surface_state;
172 };
173
174 /**
175 * Gallium CSO for surfaces (framebuffer attachments).
176 *
177 * A view of a surface that can be bound to a color render target or
178 * depth/stencil attachment.
179 */
180 struct iris_surface {
181 struct pipe_surface base;
182 struct isl_view view;
183 union isl_color_value clear_color;
184
185 /** The resource (BO) holding our SURFACE_STATE. */
186 struct iris_state_ref surface_state;
187 };
188
189 /**
190 * Transfer object - information about a buffer mapping.
191 */
192 struct iris_transfer {
193 struct pipe_transfer base;
194 struct pipe_debug_callback *dbg;
195 void *buffer;
196 void *ptr;
197
198 /** A linear staging resource for GPU-based copy_region transfers. */
199 struct pipe_resource *staging;
200 struct blorp_context *blorp;
201 struct iris_batch *batch;
202
203 void (*unmap)(struct iris_transfer *);
204 };
205
206 /**
207 * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
208 */
209 static inline struct iris_bo *
210 iris_resource_bo(struct pipe_resource *p_res)
211 {
212 struct iris_resource *res = (void *) p_res;
213 return res->bo;
214 }
215
216 struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
217 enum pipe_format pf,
218 isl_surf_usage_flags_t usage);
219
220 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
221
222 void iris_get_depth_stencil_resources(struct pipe_resource *res,
223 struct iris_resource **out_z,
224 struct iris_resource **out_s);
225 bool iris_resource_set_clear_color(struct iris_context *ice,
226 struct iris_resource *res,
227 union isl_color_value color);
228 union isl_color_value
229 iris_resource_get_clear_color(const struct iris_resource *res,
230 struct iris_bo **clear_color_bo,
231 uint64_t *clear_color_offset);
232
233 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
234
235 void iris_flush_and_dirty_for_history(struct iris_context *ice,
236 struct iris_batch *batch,
237 struct iris_resource *res);
238
239 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
240 unsigned level);
241
242 void iris_resource_disable_aux(struct iris_resource *res);
243
244 #define INTEL_REMAINING_LAYERS UINT32_MAX
245 #define INTEL_REMAINING_LEVELS UINT32_MAX
246
247 void
248 iris_hiz_exec(struct iris_context *ice,
249 struct iris_batch *batch,
250 struct iris_resource *res,
251 unsigned int level, unsigned int start_layer,
252 unsigned int num_layers, enum isl_aux_op op,
253 bool update_clear_depth);
254
255 /**
256 * Prepare a miptree for access
257 *
258 * This function should be called prior to any access to miptree in order to
259 * perform any needed resolves.
260 *
261 * \param[in] start_level The first mip level to be accessed
262 *
263 * \param[in] num_levels The number of miplevels to be accessed or
264 * INTEL_REMAINING_LEVELS to indicate every level
265 * above start_level will be accessed
266 *
267 * \param[in] start_layer The first array slice or 3D layer to be accessed
268 *
269 * \param[in] num_layers The number of array slices or 3D layers be
270 * accessed or INTEL_REMAINING_LAYERS to indicate
271 * every layer above start_layer will be accessed
272 *
273 * \param[in] aux_supported Whether or not the access will support the
274 * miptree's auxiliary compression format; this
275 * must be false for uncompressed miptrees
276 *
277 * \param[in] fast_clear_supported Whether or not the access will support
278 * fast clears in the miptree's auxiliary
279 * compression format
280 */
281 void
282 iris_resource_prepare_access(struct iris_context *ice,
283 struct iris_batch *batch,
284 struct iris_resource *res,
285 uint32_t start_level, uint32_t num_levels,
286 uint32_t start_layer, uint32_t num_layers,
287 enum isl_aux_usage aux_usage,
288 bool fast_clear_supported);
289
290 /**
291 * Complete a write operation
292 *
293 * This function should be called after any operation writes to a miptree.
294 * This will update the miptree's compression state so that future resolves
295 * happen correctly. Technically, this function can be called before the
296 * write occurs but the caller must ensure that they don't interlace
297 * iris_resource_prepare_access and iris_resource_finish_write calls to
298 * overlapping layer/level ranges.
299 *
300 * \param[in] level The mip level that was written
301 *
302 * \param[in] start_layer The first array slice or 3D layer written
303 *
304 * \param[in] num_layers The number of array slices or 3D layers
305 * written or INTEL_REMAINING_LAYERS to indicate
306 * every layer above start_layer was written
307 *
308 * \param[in] written_with_aux Whether or not the write was done with
309 * auxiliary compression enabled
310 */
311 void
312 iris_resource_finish_write(struct iris_context *ice,
313 struct iris_resource *res, uint32_t level,
314 uint32_t start_layer, uint32_t num_layers,
315 enum isl_aux_usage aux_usage);
316
317 /** Get the auxiliary compression state of a miptree slice */
318 enum isl_aux_state
319 iris_resource_get_aux_state(const struct iris_resource *res,
320 uint32_t level, uint32_t layer);
321
322 /**
323 * Set the auxiliary compression state of a miptree slice range
324 *
325 * This function directly sets the auxiliary compression state of a slice
326 * range of a miptree. It only modifies data structures and does not do any
327 * resolves. This should only be called by code which directly performs
328 * compression operations such as fast clears and resolves. Most code should
329 * use iris_resource_prepare_access or iris_resource_finish_write.
330 */
331 void
332 iris_resource_set_aux_state(struct iris_context *ice,
333 struct iris_resource *res, uint32_t level,
334 uint32_t start_layer, uint32_t num_layers,
335 enum isl_aux_state aux_state);
336
337 /**
338 * Prepare a miptree for raw access
339 *
340 * This helper prepares the miptree for access that knows nothing about any
341 * sort of compression whatsoever. This is useful when mapping the surface or
342 * using it with the blitter.
343 */
344 static inline void
345 iris_resource_access_raw(struct iris_context *ice,
346 struct iris_batch *batch,
347 struct iris_resource *res,
348 uint32_t level, uint32_t layer,
349 uint32_t num_layers,
350 bool write)
351 {
352 iris_resource_prepare_access(ice, batch, res, level, 1, layer, num_layers,
353 ISL_AUX_USAGE_NONE, false);
354 if (write) {
355 iris_resource_finish_write(ice, res, level, layer, num_layers,
356 ISL_AUX_USAGE_NONE);
357 }
358 }
359
360 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
361 const struct iris_resource *res,
362 enum isl_format view_fmt,
363 enum gen9_astc5x5_wa_tex_type);
364 void iris_resource_prepare_texture(struct iris_context *ice,
365 struct iris_batch *batch,
366 struct iris_resource *res,
367 enum isl_format view_format,
368 uint32_t start_level, uint32_t num_levels,
369 uint32_t start_layer, uint32_t num_layers,
370 enum gen9_astc5x5_wa_tex_type);
371 void iris_resource_prepare_image(struct iris_context *ice,
372 struct iris_batch *batch,
373 struct iris_resource *res);
374
375 void iris_resource_check_level_layer(const struct iris_resource *res,
376 uint32_t level, uint32_t layer);
377
378 bool iris_resource_level_has_hiz(const struct iris_resource *res,
379 uint32_t level);
380
381 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
382 struct iris_resource *res,
383 enum isl_format render_fmt,
384 bool blend_enabled,
385 bool draw_aux_disabled);
386 void iris_resource_prepare_render(struct iris_context *ice,
387 struct iris_batch *batch,
388 struct iris_resource *res, uint32_t level,
389 uint32_t start_layer, uint32_t layer_count,
390 enum isl_aux_usage aux_usage);
391 void iris_resource_finish_render(struct iris_context *ice,
392 struct iris_resource *res, uint32_t level,
393 uint32_t start_layer, uint32_t layer_count,
394 enum isl_aux_usage aux_usage);
395 void iris_resource_prepare_depth(struct iris_context *ice,
396 struct iris_batch *batch,
397 struct iris_resource *res, uint32_t level,
398 uint32_t start_layer, uint32_t layer_count);
399 void iris_resource_finish_depth(struct iris_context *ice,
400 struct iris_resource *res, uint32_t level,
401 uint32_t start_layer, uint32_t layer_count,
402 bool depth_written);
403 #endif