v3d: Avoid duplicating limits defines between gallium and v3d core.
authorEric Anholt <eric@anholt.net>
Fri, 18 Jan 2019 23:36:15 +0000 (15:36 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 27 Jan 2019 16:30:03 +0000 (08:30 -0800)
commit3e743d8cd86c09f68d840604c9df52e0499af64f
treeec11fa44b3d524ef06137c775b3dbf7868326504
parentfe6a21c8671b7b3deea281cb0b9617f3ce7fc5c5
v3d: Avoid duplicating limits defines between gallium and v3d core.

We don't want to pull the compiler into every include in the gallium
driver, so just make a new little header to store the limits.
src/broadcom/Makefile.sources
src/broadcom/common/v3d_limits.h [new file with mode: 0644]
src/broadcom/compiler/v3d_compiler.h
src/gallium/drivers/v3d/v3d_context.c
src/gallium/drivers/v3d/v3d_context.h
src/gallium/drivers/v3d/v3d_screen.c
src/gallium/drivers/v3d/v3d_screen.h
src/gallium/drivers/v3d/v3dx_draw.c
src/gallium/drivers/v3d/v3dx_state.c