glsl: Drop exec_list argument to lower_ubo_reference
authorKristian Høgsberg Kristensen <krh@bitplanet.net>
Wed, 4 Nov 2015 22:50:51 +0000 (14:50 -0800)
committerKristian Høgsberg Kristensen <krh@bitplanet.net>
Tue, 10 Nov 2015 20:02:46 +0000 (12:02 -0800)
commitf0e95c2500fdb720d4102976f17361c294e1f3a3
tree95bfb63e4e032f7afdf72162d4245df8aafcb058
parent213f86416f5a107d3f517e049df27fc5c5a9a28e
glsl: Drop exec_list argument to lower_ubo_reference

We always pass in shader->ir and we already pass in the shader, so just
drop the exec_list. Most passes either take just a exec_list or a
shader, so this seems more consistent.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
src/glsl/ir_optimization.h
src/glsl/lower_ubo_reference.cpp
src/mesa/drivers/dri/i965/brw_link.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp