- /* NOTE we cheat a bit here, since we know mesa is aligning
- * the size of the user buffer to 16 bytes. And we want to
- * cut cycles in a hot path.
- */
- uint32_t align_sz = align(sizedwords, 4);
- dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
-
- if (fd6_geom_stage(type)) {
- OUT_PKTBUF(ring, CP_LOAD_STATE6_GEOM, dwords, align_sz,
- CP_LOAD_STATE6_0(
- .dst_off = regid/4,
- .state_type = ST6_CONSTANTS,
- .state_src = SS6_DIRECT,
- .state_block = fd6_stage2shadersb(type),
- .num_unit = DIV_ROUND_UP(sizedwords, 4)
- ),
- CP_LOAD_STATE6_1(),
- CP_LOAD_STATE6_2()
- );
- } else {
- OUT_PKTBUF(ring, CP_LOAD_STATE6_FRAG, dwords, align_sz,
- CP_LOAD_STATE6_0(
- .dst_off = regid/4,
- .state_type = ST6_CONSTANTS,
- .state_src = SS6_DIRECT,
- .state_block = fd6_stage2shadersb(type),
- .num_unit = DIV_ROUND_UP(sizedwords, 4)
- ),
- CP_LOAD_STATE6_1(),
- CP_LOAD_STATE6_2()
- );
- }
+ OUT_PKTBUF(ring, CP_LOAD_STATE6_FRAG, dwords, align_sz,
+ CP_LOAD_STATE6_0(
+ .dst_off = regid/4,
+ .state_type = ST6_CONSTANTS,
+ .state_src = SS6_DIRECT,
+ .state_block = fd6_stage2shadersb(v->type),
+ .num_unit = DIV_ROUND_UP(sizedwords, 4)
+ ),
+ CP_LOAD_STATE6_1(),
+ CP_LOAD_STATE6_2()
+ );
+ }
+}
+void
+fd6_emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t regid,
+ uint32_t offset, uint32_t sizedwords, struct fd_bo *bo)
+{
+ emit_const_asserts(ring, v, regid, sizedwords);
+
+ if (fd6_geom_stage(v->type)) {
+ OUT_PKT(ring, CP_LOAD_STATE6_GEOM,
+ CP_LOAD_STATE6_0(
+ .dst_off = regid/4,
+ .state_type = ST6_CONSTANTS,
+ .state_src = SS6_INDIRECT,
+ .state_block = fd6_stage2shadersb(v->type),
+ .num_unit = DIV_ROUND_UP(sizedwords, 4)
+ ),
+ CP_LOAD_STATE6_EXT_SRC_ADDR(
+ .bo = bo,
+ .bo_offset = offset
+ )
+ );
+ } else {
+ OUT_PKT(ring, CP_LOAD_STATE6_FRAG,
+ CP_LOAD_STATE6_0(
+ .dst_off = regid/4,
+ .state_type = ST6_CONSTANTS,
+ .state_src = SS6_INDIRECT,
+ .state_block = fd6_stage2shadersb(v->type),
+ .num_unit = DIV_ROUND_UP(sizedwords, 4)
+ ),
+ CP_LOAD_STATE6_EXT_SRC_ADDR(
+ .bo = bo,
+ .bo_offset = offset
+ )
+ );