struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_buffer *constants[2];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_winsys *ws = sp->pipe.winsys;
uint i;
for (i = 0; i < 2; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size) {
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+ if (sp->constants[i] && sp->constants[i]->size) {
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i],
PIPE_BUFFER_USAGE_CPU_READ);
cell_flush_buffer_range(sp, sp->mapped_constants[i],
- sp->constants[i].buffer->size);
+ sp->constants[i]->size);
}
}
draw_set_mapped_constant_buffer(sp->draw,
sp->mapped_constants[PIPE_SHADER_VERTEX],
- sp->constants[PIPE_SHADER_VERTEX].buffer->size);
+ sp->constants[PIPE_SHADER_VERTEX]->size);
}
static void
struct pipe_winsys *ws = sp->pipe.winsys;
uint i;
for (i = 0; i < 2; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- ws->buffer_unmap(ws, sp->constants[i].buffer);
+ if (sp->constants[i] && sp->constants[i]->size)
+ ws->buffer_unmap(ws, sp->constants[i]);
sp->mapped_constants[i] = NULL;
}
}
if (cell->dirty & (CELL_NEW_FS_CONSTANTS)) {
const uint shader = PIPE_SHADER_FRAGMENT;
- const uint num_const = cell->constants[shader].buffer->size / sizeof(float);
+ const uint num_const = cell->constants[shader]->size / sizeof(float);
uint i, j;
float *buf = cell_batch_alloc16(cell, ROUNDUP16(32 + num_const * sizeof(float)));
uint32_t *ibuf = (uint32_t *) buf;
const float *constants = pipe_buffer_map(cell->pipe.screen,
- cell->constants[shader].buffer,
+ cell->constants[shader],
PIPE_BUFFER_USAGE_CPU_READ);
ibuf[0] = CELL_CMD_STATE_FS_CONSTANTS;
ibuf[4] = num_const;
for (i = 0; i < num_const; i++) {
buf[j++] = constants[i];
}
- pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader].buffer);
+ pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader]);
}
if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
static void
cell_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct cell_context *cell = cell_context(pipe);
draw_flush(cell->draw);
/* note: reference counting */
- pipe_buffer_reference(&cell->constants[shader].buffer, buf->buffer);
+ pipe_buffer_reference(&cell->constants[shader], buf);
if (shader == PIPE_SHADER_VERTEX)
cell->dirty |= CELL_NEW_VS_CONSTANTS;
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf);
+ const struct pipe_buffer *buf);
#endif /* FO_CONTEXT_H */
void
failover_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct failover_context *failover = failover_context(pipe);
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ /* XXX unneded */
+ struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
static void i915_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_screen *screen = pipe->screen;
*/
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(screen, buf->buffer,
+ if (buf->size &&
+ (mapped = pipe_buffer_map(screen, buf,
PIPE_BUFFER_USAGE_CPU_READ))) {
- memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
- pipe_buffer_unmap(screen, buf->buffer);
+ memcpy(i915->current.constants[shader], mapped, buf->size);
+ pipe_buffer_unmap(screen, buf);
i915->current.num_user_constants[shader]
- = buf->buffer->size / (4 * sizeof(float));
+ = buf->size / (4 * sizeof(float));
}
else {
i915->current.num_user_constants[shader] = 0;
static void brw_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct brw_context *brw = brw_context(pipe);
if (shader == PIPE_SHADER_FRAGMENT) {
pipe_buffer_reference( &brw->curr.fragment_constants,
- buf->buffer );
+ buf );
brw->state.dirty.mesa |= PIPE_NEW_FRAGMENT_CONSTANTS;
}
else {
pipe_buffer_reference( &brw->curr.vertex_constants,
- buf->buffer );
+ buf );
brw->state.dirty.mesa |= PIPE_NEW_VERTEX_CONSTANTS;
}
identity_set_constant_buffer(struct pipe_context *_pipe,
uint shader,
uint index,
- const struct pipe_constant_buffer *_buffer)
+ const struct pipe_buffer *_buffer)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_constant_buffer unwrapped_buffer;
- struct pipe_constant_buffer *buffer = NULL;
+ struct pipe_buffer *unwrapped_buffer;
+ struct pipe_buffer *buffer = NULL;
- /* unwrap the input state */
+ /* XXX hmm? unwrap the input state */
if (_buffer) {
- unwrapped_buffer.buffer = identity_buffer_unwrap(_buffer->buffer);
- buffer = &unwrapped_buffer;
+ unwrapped_buffer = identity_buffer_unwrap(_buffer);
+ buffer = unwrapped_buffer;
}
pipe->set_constant_buffer(pipe,
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
- if (llvmpipe->constants[i].buffer) {
- pipe_buffer_reference(&llvmpipe->constants[i].buffer, NULL);
+ if (llvmpipe->constants[i]) {
+ pipe_buffer_reference(&llvmpipe->constants[i], NULL);
}
}
/** Other rendering state */
struct pipe_blend_color blend_color[4][16];
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
void llvmpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
- const struct pipe_constant_buffer *buf);
+ const struct pipe_buffer *buf);
void *llvmpipe_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *constants)
+ const struct pipe_buffer *constants)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
- struct pipe_buffer *buffer = constants ? constants->buffer : NULL;
- unsigned size = buffer ? buffer->size : 0;
- const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL;
+ unsigned size = constants ? constants->size : 0;
+ const void *data = constants ? llvmpipe_buffer(constants)->data : NULL;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
draw_flush(llvmpipe->draw);
/* note: reference counting */
- pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buffer);
+ pipe_buffer_reference(&llvmpipe->constants[shader], constants);
if(shader == PIPE_SHADER_FRAGMENT) {
llvmpipe->jit_context.constants = data;
static void
nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv04_context *nv04 = nv04_context(pipe);
struct pipe_screen *pscreen = pipe->screen;
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf && buf->size &&
+ (mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv04->constbuf[shader], mapped, buf->buffer->size);
+ memcpy(nv04->constbuf[shader], mapped, buf->size);
nv04->constbuf_nr[shader] =
- buf->buffer->size / (4 * sizeof(float));
- pipe_buffer_unmap(pscreen, buf->buffer);
+ buf->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pscreen, buf);
}
}
}
static void
nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv10_context *nv10 = nv10_context(pipe);
struct pipe_screen *pscreen = pipe->screen;
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf->size &&
+ (mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv10->constbuf[shader], mapped, buf->buffer->size);
+ memcpy(nv10->constbuf[shader], mapped, buf->size);
nv10->constbuf_nr[shader] =
- buf->buffer->size / (4 * sizeof(float));
- pipe_buffer_unmap(pscreen, buf->buffer);
+ buf->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pscreen, buf);
}
}
}
static void
nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv20_context *nv20 = nv20_context(pipe);
struct pipe_screen *pscreen = pipe->screen;
if (buf) {
void *mapped;
- if (buf->buffer && buf->buffer->size &&
- (mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ if (buf->size &&
+ (mapped = pipe_buffer_map(pscreen, buf, PIPE_BUFFER_USAGE_CPU_READ)))
{
- memcpy(nv20->constbuf[shader], mapped, buf->buffer->size);
+ memcpy(nv20->constbuf[shader], mapped, buf->size);
nv20->constbuf_nr[shader] =
- buf->buffer->size / (4 * sizeof(float));
- pipe_buffer_unmap(pscreen, buf->buffer);
+ buf->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pscreen, buf);
}
}
}
static void
nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv30_context *nv30 = nv30_context(pipe);
- nv30->constbuf[shader] = buf->buffer;
- nv30->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
+ nv30->constbuf[shader] = buf;
+ nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nv30->dirty |= NV30_NEW_VERTPROG;
static void
nv40_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv40_context *nv40 = nv40_context(pipe);
- nv40->constbuf[shader] = buf->buffer;
- nv40->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
+ nv40->constbuf[shader] = buf;
+ nv40->constbuf_nr[shader] = buf->size / (4 * sizeof(float));
if (shader == PIPE_SHADER_VERTEX) {
nv40->dirty |= NV40_NEW_VERTPROG;
static void
nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
- const struct pipe_constant_buffer *buf )
+ const struct pipe_buffer *buf )
{
struct nv50_context *nv50 = nv50_context(pipe);
if (shader == PIPE_SHADER_VERTEX) {
- nv50->constbuf[PIPE_SHADER_VERTEX] = buf->buffer;
+ nv50->constbuf[PIPE_SHADER_VERTEX] = buf;
nv50->dirty |= NV50_NEW_VERTPROG_CB;
} else
if (shader == PIPE_SHADER_FRAGMENT) {
- nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf->buffer;
+ nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf;
nv50->dirty |= NV50_NEW_FRAGPROG_CB;
}
}
static void r300_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct r300_context* r300 = r300_context(pipe);
void *mapped;
- if (buf == NULL || buf->buffer->size == 0 ||
- (mapped = pipe_buffer_map(pipe->screen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
+ if (buf == NULL || buf->size == 0 ||
+ (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
{
r300->shader_constants[shader].count = 0;
return;
}
- assert((buf->buffer->size % 4 * sizeof(float)) == 0);
- memcpy(r300->shader_constants[shader].constants, mapped, buf->buffer->size);
- r300->shader_constants[shader].count = buf->buffer->size / (4 * sizeof(float));
- pipe_buffer_unmap(pipe->screen, buf->buffer);
+ assert((buf->size % 4 * sizeof(float)) == 0);
+ memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
+ r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
+ pipe_buffer_unmap(pipe->screen, buf);
if (shader == PIPE_SHADER_VERTEX)
r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
}
for (i = 0; i < Elements(softpipe->constants); i++) {
- if (softpipe->constants[i].buffer) {
- pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
+ if (softpipe->constants[i]) {
+ pipe_buffer_reference(&softpipe->constants[i], NULL);
}
}
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
uint i, size;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+ if (sp->constants[i] && sp->constants[i]->size)
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i],
PIPE_BUFFER_USAGE_CPU_READ);
}
- if (sp->constants[PIPE_SHADER_VERTEX].buffer)
- size = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
+ if (sp->constants[PIPE_SHADER_VERTEX])
+ size = sp->constants[PIPE_SHADER_VERTEX]->size;
else
size = 0;
draw_set_mapped_constant_buffer(sp->draw, NULL, 0);
for (i = 0; i < 2; i++) {
- if (sp->constants[i].buffer && sp->constants[i].buffer->size)
- ws->buffer_unmap(ws, sp->constants[i].buffer);
+ if (sp->constants[i] && sp->constants[i]->size)
+ ws->buffer_unmap(ws, sp->constants[i]);
sp->mapped_constants[i] = NULL;
}
}
void softpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
- const struct pipe_constant_buffer *buf);
+ const struct pipe_buffer *buf);
void *softpipe_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void
softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
assert(index == 0);
/* note: reference counting */
- pipe_buffer_reference(&softpipe->constants[shader].buffer,
- buf ? buf->buffer : NULL);
+ pipe_buffer_reference(&softpipe->constants[shader], buf);
softpipe->dirty |= SP_NEW_CONSTANTS;
}
static void svga_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buf)
+ const struct pipe_buffer *buf)
{
struct svga_context *svga = svga_context(pipe);
assert(index == 0);
pipe_buffer_reference( &svga->curr.cb[shader],
- buf->buffer );
+ buf );
if (shader == PIPE_SHADER_FRAGMENT)
svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
static INLINE void
trace_context_set_constant_buffer(struct pipe_context *_pipe,
uint shader, uint index,
- const struct pipe_constant_buffer *buffer)
+ const struct pipe_buffer *buffer)
{
struct trace_context *tr_ctx = trace_context(_pipe);
struct pipe_context *pipe = tr_ctx->pipe;
if (buffer)
- trace_screen_user_buffer_update(_pipe->screen, buffer->buffer);
+ trace_screen_user_buffer_update(_pipe->screen, buffer);
trace_dump_call_begin("pipe_context", "set_constant_buffer");
trace_dump_arg(uint, index);
trace_dump_arg(constant_buffer, buffer);
+ /* XXX hmm? */
if (buffer) {
- struct pipe_constant_buffer _buffer;
- _buffer.buffer = trace_buffer_unwrap(tr_ctx, buffer->buffer);
- pipe->set_constant_buffer(pipe, shader, index, &_buffer);
+ struct pipe_buffer *_buffer;
+ _buffer = trace_buffer_unwrap(tr_ctx, buffer);
+ pipe->set_constant_buffer(pipe, shader, index, _buffer);
} else {
pipe->set_constant_buffer(pipe, shader, index, buffer);
}
}
-void trace_dump_constant_buffer(const struct pipe_constant_buffer *state)
+void trace_dump_constant_buffer(const struct pipe_buffer *state)
{
if (!trace_dumping_enabled_locked())
return;
trace_dump_struct_begin("pipe_constant_buffer");
- trace_dump_member(buffer_ptr, state, buffer);
+ trace_dump_reference(&state->reference);
trace_dump_struct_end();
}
void trace_dump_clip_state(const struct pipe_clip_state *state);
-void trace_dump_constant_buffer(const struct pipe_constant_buffer *state);
+void trace_dump_constant_buffer(const struct pipe_buffer *state);
void trace_dump_token(const struct tgsi_token *token);