#include "pipe/p_defines.h"
#include "draw/draw_vertex.h"
#include "draw/draw_vbuf.h"
-#include "cell_winsys.h"
+/*#include "cell_winsys.h"*/
#include "cell/common.h"
#include "rtasm/rtasm_ppc_spe.h"
#include "tgsi/tgsi_scan.h"
struct cell_buffer_node *head;
};
+ struct cell_velems_state
+ {
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+ }
/**
* Per-context state, subclass of pipe_context.
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
const struct cell_fragment_shader_state *fs;
+ const struct cell_velems_state *velems;
struct spe_function logic_op;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
uint num_vertex_buffers;
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- uint num_vertex_elements;
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
- softpipe->pipe.winsys = screen->winsys;
+ softpipe->pipe.winsys = NULL;
softpipe->pipe.screen = screen;
softpipe->pipe.destroy = softpipe_destroy;
softpipe->pipe.priv = priv;
softpipe->pipe.bind_gs_state = softpipe_bind_gs_state;
softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
+ softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
+ softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
+ softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
- softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
softpipe->pipe.draw_elements = softpipe_draw_elements;
struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;
+ struct sp_velems_state;
struct softpipe_context {
struct sp_fragment_shader *fs;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
+ struct sp_velems_state *velems;
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_textures;
unsigned num_vertex_samplers;
unsigned num_vertex_textures;
- unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
/** Vertex format */
struct vertex_info vertex_info;