Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
}
-/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().
extern bool
_mesa_is_array_texture(GLenum target);
-extern struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx );
-
extern void
_mesa_delete_texture_image( struct gl_context *ctx,