/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * Copyright 2009 Intel Corporation.
+ * Copyright 2009, 2012 Intel Corporation.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
intelClear(struct gl_context *ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
- GLbitfield tri_mask = 0;
- GLbitfield swrast_mask = 0;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct intel_renderbuffer *irb;
- int i;
if (!_mesa_check_conditional_render(ctx))
return;
intel->front_buffer_dirty = true;
}
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* Get SW clears out of the way: Anything without an intel_renderbuffer */
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (!(mask & (1 << i)))
- continue;
-
- irb = intel_get_renderbuffer(fb, i);
- if (unlikely(!irb)) {
- swrast_mask |= (1 << i);
- mask &= ~(1 << i);
- }
- }
- if (unlikely(swrast_mask)) {
- debug_mask("swrast", swrast_mask);
- _swrast_Clear(ctx, swrast_mask);
- }
-
- tri_mask |= (mask & BUFFER_BITS_COLOR);
-
- /* Make sure we have up to date buffers before we start looking at
- * the tiling bits to determine how to clear. */
- intel_prepare_render(intel);
-
- /* HW stencil */
- if (mask & BUFFER_BIT_STENCIL) {
- const struct intel_region *stencilRegion
- = intel_get_rb_region(fb, BUFFER_STENCIL);
- if (stencilRegion) {
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- }
-
- /* HW depth */
- if (mask & BUFFER_BIT_DEPTH) {
- tri_mask |= BUFFER_BIT_DEPTH;
- }
-
- /* Anything left, just use tris */
- tri_mask |= mask;
+ GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
+ BUFFER_BIT_STENCIL |
+ BUFFER_BIT_DEPTH);
if (tri_mask) {
debug_mask("tri", tri_mask);
+ mask &= ~tri_mask;
_mesa_meta_glsl_Clear(&intel->ctx, tri_mask);
}
+
+ /* Any strange buffers get passed off to swrast */
+ if (mask) {
+ debug_mask("swrast", mask);
+ _swrast_Clear(ctx, mask);
+ }
}