Tested with meson. Android.mk changes are not tested.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6235>
LOCAL_MODULE := libmesa_pipe_virgl
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
+
+LOCAL_C_INCLUDES := $(MESA_TOP)/src/virtio
+
intermediates := $(call local-generated-sources-dir)
LOCAL_GENERATED_SOURCES := $(intermediates)/virgl/virgl_driinfo.h
virgl_context.h \
virgl_encode.c \
virgl_encode.h \
- virgl_hw.h \
- virgl_protocol.h \
virgl_public.h \
virgl_query.c \
virgl_resource.c \
'virgl',
[ files_libvirgl, virgl_driinfo_h ],
gnu_symbol_visibility : 'hidden',
- include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux],
+ include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_virtio],
dependencies : dep_libdrm
)
'virgl_staging_mgr_test',
files('virgl_staging_mgr_test.cpp'),
dependencies : [dep_thread, idep_gtest],
- include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, include_directories('..')],
+ include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_virtio, include_directories('..')],
link_with : [libvirgl, libgallium],
),
suite : ['virgl'],
#include "virgl_encode.h"
#include "virgl_context.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
#include "virgl_resource.h"
#include "virgl_screen.h"
#include "virgl_staging_mgr.h"
#include "virgl_context.h"
#include "virgl_encode.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
#include "virgl_resource.h"
#include "virgl_screen.h"
#include "pipe/p_state.h"
#include "virgl_winsys.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
struct tgsi_token;
+++ /dev/null
-/*
- * Copyright 2014, 2015 Red Hat.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-#ifndef VIRGL_HW_H
-#define VIRGL_HW_H
-
-#include <stdint.h>
-
-struct virgl_box {
- uint32_t x, y, z;
- uint32_t w, h, d;
-};
-
-/* formats known by the HW device - based on gallium subset */
-enum virgl_formats {
- VIRGL_FORMAT_B8G8R8A8_UNORM = 1,
- VIRGL_FORMAT_B8G8R8X8_UNORM = 2,
- VIRGL_FORMAT_A8R8G8B8_UNORM = 3,
- VIRGL_FORMAT_X8R8G8B8_UNORM = 4,
- VIRGL_FORMAT_B5G5R5A1_UNORM = 5,
- VIRGL_FORMAT_B4G4R4A4_UNORM = 6,
- VIRGL_FORMAT_B5G6R5_UNORM = 7,
- VIRGL_FORMAT_R10G10B10A2_UNORM = 8,
- VIRGL_FORMAT_L8_UNORM = 9, /**< ubyte luminance */
- VIRGL_FORMAT_A8_UNORM = 10, /**< ubyte alpha */
- VIRGL_FORMAT_L8A8_UNORM = 12, /**< ubyte alpha, luminance */
- VIRGL_FORMAT_L16_UNORM = 13, /**< ushort luminance */
-
- VIRGL_FORMAT_Z16_UNORM = 16,
- VIRGL_FORMAT_Z32_UNORM = 17,
- VIRGL_FORMAT_Z32_FLOAT = 18,
- VIRGL_FORMAT_Z24_UNORM_S8_UINT = 19,
- VIRGL_FORMAT_S8_UINT_Z24_UNORM = 20,
- VIRGL_FORMAT_Z24X8_UNORM = 21,
- VIRGL_FORMAT_X8Z24_UNORM = 22,
- VIRGL_FORMAT_S8_UINT = 23, /**< ubyte stencil */
- VIRGL_FORMAT_R64_FLOAT = 24,
- VIRGL_FORMAT_R64G64_FLOAT = 25,
- VIRGL_FORMAT_R64G64B64_FLOAT = 26,
- VIRGL_FORMAT_R64G64B64A64_FLOAT = 27,
- VIRGL_FORMAT_R32_FLOAT = 28,
- VIRGL_FORMAT_R32G32_FLOAT = 29,
- VIRGL_FORMAT_R32G32B32_FLOAT = 30,
- VIRGL_FORMAT_R32G32B32A32_FLOAT = 31,
-
- VIRGL_FORMAT_R32_UNORM = 32,
- VIRGL_FORMAT_R32G32_UNORM = 33,
- VIRGL_FORMAT_R32G32B32_UNORM = 34,
- VIRGL_FORMAT_R32G32B32A32_UNORM = 35,
- VIRGL_FORMAT_R32_USCALED = 36,
- VIRGL_FORMAT_R32G32_USCALED = 37,
- VIRGL_FORMAT_R32G32B32_USCALED = 38,
- VIRGL_FORMAT_R32G32B32A32_USCALED = 39,
- VIRGL_FORMAT_R32_SNORM = 40,
- VIRGL_FORMAT_R32G32_SNORM = 41,
- VIRGL_FORMAT_R32G32B32_SNORM = 42,
- VIRGL_FORMAT_R32G32B32A32_SNORM = 43,
- VIRGL_FORMAT_R32_SSCALED = 44,
- VIRGL_FORMAT_R32G32_SSCALED = 45,
- VIRGL_FORMAT_R32G32B32_SSCALED = 46,
- VIRGL_FORMAT_R32G32B32A32_SSCALED = 47,
-
- VIRGL_FORMAT_R16_UNORM = 48,
- VIRGL_FORMAT_R16G16_UNORM = 49,
- VIRGL_FORMAT_R16G16B16_UNORM = 50,
- VIRGL_FORMAT_R16G16B16A16_UNORM = 51,
-
- VIRGL_FORMAT_R16_USCALED = 52,
- VIRGL_FORMAT_R16G16_USCALED = 53,
- VIRGL_FORMAT_R16G16B16_USCALED = 54,
- VIRGL_FORMAT_R16G16B16A16_USCALED = 55,
-
- VIRGL_FORMAT_R16_SNORM = 56,
- VIRGL_FORMAT_R16G16_SNORM = 57,
- VIRGL_FORMAT_R16G16B16_SNORM = 58,
- VIRGL_FORMAT_R16G16B16A16_SNORM = 59,
-
- VIRGL_FORMAT_R16_SSCALED = 60,
- VIRGL_FORMAT_R16G16_SSCALED = 61,
- VIRGL_FORMAT_R16G16B16_SSCALED = 62,
- VIRGL_FORMAT_R16G16B16A16_SSCALED = 63,
-
- VIRGL_FORMAT_R8_UNORM = 64,
- VIRGL_FORMAT_R8G8_UNORM = 65,
- VIRGL_FORMAT_R8G8B8_UNORM = 66,
- VIRGL_FORMAT_R8G8B8A8_UNORM = 67,
-
- VIRGL_FORMAT_R8_USCALED = 69,
- VIRGL_FORMAT_R8G8_USCALED = 70,
- VIRGL_FORMAT_R8G8B8_USCALED = 71,
- VIRGL_FORMAT_R8G8B8A8_USCALED = 72,
-
- VIRGL_FORMAT_R8_SNORM = 74,
- VIRGL_FORMAT_R8G8_SNORM = 75,
- VIRGL_FORMAT_R8G8B8_SNORM = 76,
- VIRGL_FORMAT_R8G8B8A8_SNORM = 77,
-
- VIRGL_FORMAT_R8_SSCALED = 82,
- VIRGL_FORMAT_R8G8_SSCALED = 83,
- VIRGL_FORMAT_R8G8B8_SSCALED = 84,
- VIRGL_FORMAT_R8G8B8A8_SSCALED = 85,
-
- VIRGL_FORMAT_R16_FLOAT = 91,
- VIRGL_FORMAT_R16G16_FLOAT = 92,
- VIRGL_FORMAT_R16G16B16_FLOAT = 93,
- VIRGL_FORMAT_R16G16B16A16_FLOAT = 94,
-
- VIRGL_FORMAT_L8_SRGB = 95,
- VIRGL_FORMAT_L8A8_SRGB = 96,
- VIRGL_FORMAT_R8G8B8_SRGB = 97,
- VIRGL_FORMAT_A8B8G8R8_SRGB = 98,
- VIRGL_FORMAT_X8B8G8R8_SRGB = 99,
- VIRGL_FORMAT_B8G8R8A8_SRGB = 100,
- VIRGL_FORMAT_B8G8R8X8_SRGB = 101,
- VIRGL_FORMAT_A8R8G8B8_SRGB = 102,
- VIRGL_FORMAT_X8R8G8B8_SRGB = 103,
- VIRGL_FORMAT_R8G8B8A8_SRGB = 104,
-
- /* compressed formats */
- VIRGL_FORMAT_DXT1_RGB = 105,
- VIRGL_FORMAT_DXT1_RGBA = 106,
- VIRGL_FORMAT_DXT3_RGBA = 107,
- VIRGL_FORMAT_DXT5_RGBA = 108,
-
- /* sRGB, compressed */
- VIRGL_FORMAT_DXT1_SRGB = 109,
- VIRGL_FORMAT_DXT1_SRGBA = 110,
- VIRGL_FORMAT_DXT3_SRGBA = 111,
- VIRGL_FORMAT_DXT5_SRGBA = 112,
-
- /* rgtc compressed */
- VIRGL_FORMAT_RGTC1_UNORM = 113,
- VIRGL_FORMAT_RGTC1_SNORM = 114,
- VIRGL_FORMAT_RGTC2_UNORM = 115,
- VIRGL_FORMAT_RGTC2_SNORM = 116,
-
- VIRGL_FORMAT_A8B8G8R8_UNORM = 121,
- VIRGL_FORMAT_B5G5R5X1_UNORM = 122,
- VIRGL_FORMAT_R10G10B10A2_USCALED = 123,
- VIRGL_FORMAT_R11G11B10_FLOAT = 124,
- VIRGL_FORMAT_R9G9B9E5_FLOAT = 125,
- VIRGL_FORMAT_Z32_FLOAT_S8X24_UINT = 126,
-
- VIRGL_FORMAT_B10G10R10A2_UNORM = 131,
- VIRGL_FORMAT_R8G8B8X8_UNORM = 134,
- VIRGL_FORMAT_B4G4R4X4_UNORM = 135,
- VIRGL_FORMAT_X24S8_UINT = 136,
- VIRGL_FORMAT_S8X24_UINT = 137,
- VIRGL_FORMAT_X32_S8X24_UINT = 138,
- VIRGL_FORMAT_B2G3R3_UNORM = 139,
-
- VIRGL_FORMAT_L16A16_UNORM = 140,
- VIRGL_FORMAT_A16_UNORM = 141,
- VIRGL_FORMAT_I16_UNORM = 142,
-
- VIRGL_FORMAT_LATC1_UNORM = 143,
- VIRGL_FORMAT_LATC1_SNORM = 144,
- VIRGL_FORMAT_LATC2_UNORM = 145,
- VIRGL_FORMAT_LATC2_SNORM = 146,
-
- VIRGL_FORMAT_A8_SNORM = 147,
- VIRGL_FORMAT_L8_SNORM = 148,
- VIRGL_FORMAT_L8A8_SNORM = 149,
-
- VIRGL_FORMAT_A16_SNORM = 151,
- VIRGL_FORMAT_L16_SNORM = 152,
- VIRGL_FORMAT_L16A16_SNORM = 153,
-
- VIRGL_FORMAT_A16_FLOAT = 155,
- VIRGL_FORMAT_L16_FLOAT = 156,
- VIRGL_FORMAT_L16A16_FLOAT = 157,
-
- VIRGL_FORMAT_A32_FLOAT = 159,
- VIRGL_FORMAT_L32_FLOAT = 160,
- VIRGL_FORMAT_L32A32_FLOAT = 161,
-
- VIRGL_FORMAT_YV12 = 163,
- VIRGL_FORMAT_YV16 = 164,
- VIRGL_FORMAT_IYUV = 165, /**< aka I420 */
- VIRGL_FORMAT_NV12 = 166,
- VIRGL_FORMAT_NV21 = 167,
-
- VIRGL_FORMAT_R10G10B10A2_SSCALED = 172,
- VIRGL_FORMAT_R10G10B10A2_SNORM = 173,
- VIRGL_FORMAT_B10G10R10A2_SNORM = 176,
-
- VIRGL_FORMAT_R8_UINT = 177,
- VIRGL_FORMAT_R8G8_UINT = 178,
- VIRGL_FORMAT_R8G8B8_UINT = 179,
- VIRGL_FORMAT_R8G8B8A8_UINT = 180,
-
- VIRGL_FORMAT_R8_SINT = 181,
- VIRGL_FORMAT_R8G8_SINT = 182,
- VIRGL_FORMAT_R8G8B8_SINT = 183,
- VIRGL_FORMAT_R8G8B8A8_SINT = 184,
-
- VIRGL_FORMAT_R16_UINT = 185,
- VIRGL_FORMAT_R16G16_UINT = 186,
- VIRGL_FORMAT_R16G16B16_UINT = 187,
- VIRGL_FORMAT_R16G16B16A16_UINT = 188,
-
- VIRGL_FORMAT_R16_SINT = 189,
- VIRGL_FORMAT_R16G16_SINT = 190,
- VIRGL_FORMAT_R16G16B16_SINT = 191,
- VIRGL_FORMAT_R16G16B16A16_SINT = 192,
- VIRGL_FORMAT_R32_UINT = 193,
- VIRGL_FORMAT_R32G32_UINT = 194,
- VIRGL_FORMAT_R32G32B32_UINT = 195,
- VIRGL_FORMAT_R32G32B32A32_UINT = 196,
-
- VIRGL_FORMAT_R32_SINT = 197,
- VIRGL_FORMAT_R32G32_SINT = 198,
- VIRGL_FORMAT_R32G32B32_SINT = 199,
- VIRGL_FORMAT_R32G32B32A32_SINT = 200,
-
- VIRGL_FORMAT_A8_UINT = 201,
- VIRGL_FORMAT_L8_UINT = 203,
- VIRGL_FORMAT_L8A8_UINT = 204,
-
- VIRGL_FORMAT_A8_SINT = 205,
- VIRGL_FORMAT_L8_SINT = 207,
- VIRGL_FORMAT_L8A8_SINT = 208,
-
- VIRGL_FORMAT_A16_UINT = 209,
- VIRGL_FORMAT_L16_UINT = 211,
- VIRGL_FORMAT_L16A16_UINT = 212,
-
- VIRGL_FORMAT_A16_SINT = 213,
- VIRGL_FORMAT_L16_SINT = 215,
- VIRGL_FORMAT_L16A16_SINT = 216,
-
- VIRGL_FORMAT_A32_UINT = 217,
- VIRGL_FORMAT_L32_UINT = 219,
- VIRGL_FORMAT_L32A32_UINT = 220,
-
- VIRGL_FORMAT_A32_SINT = 221,
- VIRGL_FORMAT_L32_SINT = 223,
- VIRGL_FORMAT_L32A32_SINT = 224,
-
- VIRGL_FORMAT_B10G10R10A2_UINT = 225,
- VIRGL_FORMAT_R8G8B8X8_SNORM = 229,
-
- VIRGL_FORMAT_R8G8B8X8_SRGB = 230,
-
- VIRGL_FORMAT_R8G8B8X8_UINT = 231,
- VIRGL_FORMAT_R8G8B8X8_SINT = 232,
- VIRGL_FORMAT_B10G10R10X2_UNORM = 233,
- VIRGL_FORMAT_R16G16B16X16_UNORM = 234,
- VIRGL_FORMAT_R16G16B16X16_SNORM = 235,
- VIRGL_FORMAT_R16G16B16X16_FLOAT = 236,
- VIRGL_FORMAT_R16G16B16X16_UINT = 237,
- VIRGL_FORMAT_R16G16B16X16_SINT = 238,
- VIRGL_FORMAT_R32G32B32X32_FLOAT = 239,
- VIRGL_FORMAT_R32G32B32X32_UINT = 240,
- VIRGL_FORMAT_R32G32B32X32_SINT = 241,
-
- VIRGL_FORMAT_R10G10B10A2_UINT = 253,
-
- VIRGL_FORMAT_BPTC_RGBA_UNORM = 255,
- VIRGL_FORMAT_BPTC_SRGBA = 256,
- VIRGL_FORMAT_BPTC_RGB_FLOAT = 257,
- VIRGL_FORMAT_BPTC_RGB_UFLOAT = 258,
-
- /* etc2 compressed */
- VIRGL_FORMAT_ETC2_RGB8 = 269,
- VIRGL_FORMAT_ETC2_SRGB8 = 270,
- VIRGL_FORMAT_ETC2_RGB8A1 = 271,
- VIRGL_FORMAT_ETC2_SRGB8A1 = 272,
- VIRGL_FORMAT_ETC2_RGBA8 = 273,
- VIRGL_FORMAT_ETC2_SRGBA8 = 274,
- VIRGL_FORMAT_ETC2_R11_UNORM = 275,
- VIRGL_FORMAT_ETC2_R11_SNORM = 276,
- VIRGL_FORMAT_ETC2_RG11_UNORM = 277,
- VIRGL_FORMAT_ETC2_RG11_SNORM = 278,
-
- VIRGL_FORMAT_R10G10B10X2_UNORM = 308,
- VIRGL_FORMAT_A4B4G4R4_UNORM = 311,
-
- VIRGL_FORMAT_R8_SRGB = 312,
- VIRGL_FORMAT_MAX /* = PIPE_FORMAT_COUNT */,
-
- /* Below formats must not be used in the guest. */
- VIRGL_FORMAT_B8G8R8X8_UNORM_EMULATED,
- VIRGL_FORMAT_B8G8R8A8_UNORM_EMULATED,
- VIRGL_FORMAT_MAX_EXTENDED
-};
-
-/* These are used by the capability_bits field in virgl_caps_v2. */
-#define VIRGL_CAP_NONE 0
-#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
-#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
-#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
-#define VIRGL_CAP_COPY_IMAGE (1 << 3)
-#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
-#define VIRGL_CAP_TXQS (1 << 5)
-#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
-#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
-#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
-#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
-#define VIRGL_CAP_TGSI_FBFETCH (1 << 10)
-#define VIRGL_CAP_SHADER_CLOCK (1 << 11)
-#define VIRGL_CAP_TEXTURE_BARRIER (1 << 12)
-#define VIRGL_CAP_TGSI_COMPONENTS (1 << 13)
-#define VIRGL_CAP_GUEST_MAY_INIT_LOG (1 << 14)
-#define VIRGL_CAP_SRGB_WRITE_CONTROL (1 << 15)
-#define VIRGL_CAP_QBO (1 << 16)
-#define VIRGL_CAP_TRANSFER (1 << 17)
-#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
-#define VIRGL_CAP_FAKE_FP64 (1 << 19)
-#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
-#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
-#define VIRGL_CAP_INDIRECT_PARAMS (1 << 22)
-#define VIRGL_CAP_TRANSFORM_FEEDBACK3 (1 << 23)
-#define VIRGL_CAP_3D_ASTC (1 << 24)
-#define VIRGL_CAP_INDIRECT_INPUT_ADDR (1 << 25)
-#define VIRGL_CAP_COPY_TRANSFER (1 << 26)
-#define VIRGL_CAP_CLIP_HALFZ (1 << 27)
-#define VIRGL_CAP_APP_TWEAK_SUPPORT (1 << 28)
-#define VIRGL_CAP_BGRA_SRGB_IS_EMULATED (1 << 29)
-#define VIRGL_CAP_CLEAR_TEXTURE (1 << 30)
-/* Reserved for VIRGL_CAP_ARB_BUFFER_STORAGE */
-
-/* These are used by the capability_bits_v2 field in virgl_caps_v2. */
-#define VIRGL_CAP_V2_BLEND_EQUATION (1 << 0)
-
-/* virgl bind flags - these are compatible with mesa 10.5 gallium.
- * but are fixed, no other should be passed to virgl either.
- */
-#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
-#define VIRGL_BIND_RENDER_TARGET (1 << 1)
-#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
-#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
-#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
-#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
-#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
-#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
-#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
-#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
-#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
-#define VIRGL_BIND_CURSOR (1 << 16)
-#define VIRGL_BIND_CUSTOM (1 << 17)
-#define VIRGL_BIND_SCANOUT (1 << 18)
-/* Used for buffers that are backed by guest storage and
- * are only read by the host.
- */
-#define VIRGL_BIND_STAGING (1 << 19)
-#define VIRGL_BIND_SHARED (1 << 20)
-
-/* Extra flags that may be passed */
-#define VIRGL_BIND_PREFER_EMULATED_BGRA (1 << 21)
-
-struct virgl_caps_bool_set1 {
- unsigned indep_blend_enable:1;
- unsigned indep_blend_func:1;
- unsigned cube_map_array:1;
- unsigned shader_stencil_export:1;
- unsigned conditional_render:1;
- unsigned start_instance:1;
- unsigned primitive_restart:1;
- unsigned blend_eq_sep:1;
- unsigned instanceid:1;
- unsigned vertex_element_instance_divisor:1;
- unsigned seamless_cube_map:1;
- unsigned occlusion_query:1;
- unsigned timer_query:1;
- unsigned streamout_pause_resume:1;
- unsigned texture_multisample:1;
- unsigned fragment_coord_conventions:1;
- unsigned depth_clip_disable:1;
- unsigned seamless_cube_map_per_texture:1;
- unsigned ubo:1;
- unsigned color_clamping:1; /* not in GL 3.1 core profile */
- unsigned poly_stipple:1; /* not in GL 3.1 core profile */
- unsigned mirror_clamp:1;
- unsigned texture_query_lod:1;
- unsigned has_fp64:1;
- unsigned has_tessellation_shaders:1;
- unsigned has_indirect_draw:1;
- unsigned has_sample_shading:1;
- unsigned has_cull:1;
- unsigned conditional_render_inverted:1;
- unsigned derivative_control:1;
- unsigned polygon_offset_clamp:1;
- unsigned transform_feedback_overflow_query:1;
- /* DO NOT ADD ANYMORE MEMBERS - need to add another 32-bit to v2 caps */
-};
-
-/* endless expansion capabilites - current gallium has 252 formats */
-struct virgl_supported_format_mask {
- uint32_t bitmask[16];
-};
-/* capabilities set 2 - version 1 - 32-bit and float values */
-struct virgl_caps_v1 {
- uint32_t max_version;
- struct virgl_supported_format_mask sampler;
- struct virgl_supported_format_mask render;
- struct virgl_supported_format_mask depthstencil;
- struct virgl_supported_format_mask vertexbuffer;
- struct virgl_caps_bool_set1 bset;
- uint32_t glsl_level;
- uint32_t max_texture_array_layers;
- uint32_t max_streamout_buffers;
- uint32_t max_dual_source_render_targets;
- uint32_t max_render_targets;
- uint32_t max_samples;
- uint32_t prim_mask;
- uint32_t max_tbo_size;
- uint32_t max_uniform_blocks;
- uint32_t max_viewports;
- uint32_t max_texture_gather_components;
-};
-
-/*
- * This struct should be growable when used in capset 2,
- * so we shouldn't have to add a v3 ever.
- */
-struct virgl_caps_v2 {
- struct virgl_caps_v1 v1;
- float min_aliased_point_size;
- float max_aliased_point_size;
- float min_smooth_point_size;
- float max_smooth_point_size;
- float min_aliased_line_width;
- float max_aliased_line_width;
- float min_smooth_line_width;
- float max_smooth_line_width;
- float max_texture_lod_bias;
- uint32_t max_geom_output_vertices;
- uint32_t max_geom_total_output_components;
- uint32_t max_vertex_outputs;
- uint32_t max_vertex_attribs;
- uint32_t max_shader_patch_varyings;
- int32_t min_texel_offset;
- int32_t max_texel_offset;
- int32_t min_texture_gather_offset;
- int32_t max_texture_gather_offset;
- uint32_t texture_buffer_offset_alignment;
- uint32_t uniform_buffer_offset_alignment;
- uint32_t shader_buffer_offset_alignment;
- uint32_t capability_bits;
- uint32_t sample_locations[8];
- uint32_t max_vertex_attrib_stride;
- uint32_t max_shader_buffer_frag_compute;
- uint32_t max_shader_buffer_other_stages;
- uint32_t max_shader_image_frag_compute;
- uint32_t max_shader_image_other_stages;
- uint32_t max_image_samples;
- uint32_t max_compute_work_group_invocations;
- uint32_t max_compute_shared_memory_size;
- uint32_t max_compute_grid_size[3];
- uint32_t max_compute_block_size[3];
- uint32_t max_texture_2d_size;
- uint32_t max_texture_3d_size;
- uint32_t max_texture_cube_size;
- uint32_t max_combined_shader_buffers;
- uint32_t max_atomic_counters[6];
- uint32_t max_atomic_counter_buffers[6];
- uint32_t max_combined_atomic_counters;
- uint32_t max_combined_atomic_counter_buffers;
- uint32_t host_feature_check_version;
- struct virgl_supported_format_mask supported_readback_formats;
- struct virgl_supported_format_mask scanout;
- uint32_t capability_bits_v2;
-};
-
-union virgl_caps {
- uint32_t max_version;
- struct virgl_caps_v1 v1;
- struct virgl_caps_v2 v2;
-};
-
-enum virgl_errors {
- VIRGL_ERROR_NONE,
- VIRGL_ERROR_UNKNOWN,
- VIRGL_ERROR_UNKNOWN_RESOURCE_FORMAT,
-};
-
-enum virgl_ctx_errors {
- VIRGL_ERROR_CTX_NONE,
- VIRGL_ERROR_CTX_UNKNOWN,
- VIRGL_ERROR_CTX_ILLEGAL_SHADER,
- VIRGL_ERROR_CTX_ILLEGAL_HANDLE,
- VIRGL_ERROR_CTX_ILLEGAL_RESOURCE,
- VIRGL_ERROR_CTX_ILLEGAL_SURFACE,
- VIRGL_ERROR_CTX_ILLEGAL_VERTEX_FORMAT,
- VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER,
- VIRGL_ERROR_CTX_GLES_HAVE_TES_BUT_MISS_TCS,
-};
-
-#define VIRGL_RESOURCE_Y_0_TOP (1 << 0)
-#endif
+++ /dev/null
-/*
- * Copyright 2014, 2015 Red Hat.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-#ifndef VIRGL_PROTOCOL_H
-#define VIRGL_PROTOCOL_H
-
-#define VIRGL_QUERY_STATE_NEW 0
-#define VIRGL_QUERY_STATE_DONE 1
-#define VIRGL_QUERY_STATE_WAIT_HOST 2
-
-struct virgl_host_query_state {
- uint32_t query_state;
- uint32_t result_size;
- uint64_t result;
-};
-
-enum virgl_object_type {
- VIRGL_OBJECT_NULL,
- VIRGL_OBJECT_BLEND,
- VIRGL_OBJECT_RASTERIZER,
- VIRGL_OBJECT_DSA,
- VIRGL_OBJECT_SHADER,
- VIRGL_OBJECT_VERTEX_ELEMENTS,
- VIRGL_OBJECT_SAMPLER_VIEW,
- VIRGL_OBJECT_SAMPLER_STATE,
- VIRGL_OBJECT_SURFACE,
- VIRGL_OBJECT_QUERY,
- VIRGL_OBJECT_STREAMOUT_TARGET,
- VIRGL_MAX_OBJECTS,
-};
-
-/* context cmds to be encoded in the command stream */
-enum virgl_context_cmd {
- VIRGL_CCMD_NOP = 0,
- VIRGL_CCMD_CREATE_OBJECT = 1,
- VIRGL_CCMD_BIND_OBJECT,
- VIRGL_CCMD_DESTROY_OBJECT,
- VIRGL_CCMD_SET_VIEWPORT_STATE,
- VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
- VIRGL_CCMD_SET_VERTEX_BUFFERS,
- VIRGL_CCMD_CLEAR,
- VIRGL_CCMD_DRAW_VBO,
- VIRGL_CCMD_RESOURCE_INLINE_WRITE,
- VIRGL_CCMD_SET_SAMPLER_VIEWS,
- VIRGL_CCMD_SET_INDEX_BUFFER,
- VIRGL_CCMD_SET_CONSTANT_BUFFER,
- VIRGL_CCMD_SET_STENCIL_REF,
- VIRGL_CCMD_SET_BLEND_COLOR,
- VIRGL_CCMD_SET_SCISSOR_STATE,
- VIRGL_CCMD_BLIT,
- VIRGL_CCMD_RESOURCE_COPY_REGION,
- VIRGL_CCMD_BIND_SAMPLER_STATES,
- VIRGL_CCMD_BEGIN_QUERY,
- VIRGL_CCMD_END_QUERY,
- VIRGL_CCMD_GET_QUERY_RESULT,
- VIRGL_CCMD_SET_POLYGON_STIPPLE,
- VIRGL_CCMD_SET_CLIP_STATE,
- VIRGL_CCMD_SET_SAMPLE_MASK,
- VIRGL_CCMD_SET_STREAMOUT_TARGETS,
- VIRGL_CCMD_SET_RENDER_CONDITION,
- VIRGL_CCMD_SET_UNIFORM_BUFFER,
-
- VIRGL_CCMD_SET_SUB_CTX,
- VIRGL_CCMD_CREATE_SUB_CTX,
- VIRGL_CCMD_DESTROY_SUB_CTX,
- VIRGL_CCMD_BIND_SHADER,
- VIRGL_CCMD_SET_TESS_STATE,
- VIRGL_CCMD_SET_MIN_SAMPLES,
- VIRGL_CCMD_SET_SHADER_BUFFERS,
- VIRGL_CCMD_SET_SHADER_IMAGES,
- VIRGL_CCMD_MEMORY_BARRIER,
- VIRGL_CCMD_LAUNCH_GRID,
- VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
- VIRGL_CCMD_TEXTURE_BARRIER,
- VIRGL_CCMD_SET_ATOMIC_BUFFERS,
- VIRGL_CCMD_SET_DEBUG_FLAGS,
- VIRGL_CCMD_GET_QUERY_RESULT_QBO,
- VIRGL_CCMD_TRANSFER3D,
- VIRGL_CCMD_END_TRANSFERS,
- VIRGL_CCMD_COPY_TRANSFER3D,
- VIRGL_CCMD_SET_TWEAKS,
- VIRGL_CCMD_CLEAR_TEXTURE,
-};
-
-/*
- 8-bit cmd headers
- 8-bit object type
- 16-bit length
-*/
-
-#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
-#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
-
-/* hw specification */
-#define VIRGL_MAX_COLOR_BUFS 8
-#define VIRGL_MAX_CLIP_PLANES 8
-
-#define VIRGL_OBJ_CREATE_HEADER 0
-#define VIRGL_OBJ_CREATE_HANDLE 1
-
-#define VIRGL_OBJ_BIND_HEADER 0
-#define VIRGL_OBJ_BIND_HANDLE 1
-
-#define VIRGL_OBJ_DESTROY_HANDLE 1
-
-/* some of these defines are a specification - not used in the code */
-/* bit offsets for blend state object */
-#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
-#define VIRGL_OBJ_BLEND_HANDLE 1
-#define VIRGL_OBJ_BLEND_S0 2
-#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
-#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
-#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
-#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
-#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
-#define VIRGL_OBJ_BLEND_S1 3
-#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
-/* repeated once per number of cbufs */
-
-#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
-#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
-#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
-#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
-#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
-#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
-#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
-#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
-#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
-
-/* bit offsets for DSA state */
-#define VIRGL_OBJ_DSA_SIZE 5
-#define VIRGL_OBJ_DSA_HANDLE 1
-#define VIRGL_OBJ_DSA_S0 2
-#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
-#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
-#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
-#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
-#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
-#define VIRGL_OBJ_DSA_S1 3
-#define VIRGL_OBJ_DSA_S2 4
-#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
-#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
-#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
-#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
-#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
-#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
-#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
-#define VIRGL_OBJ_DSA_ALPHA_REF 5
-
-/* offsets for rasterizer state */
-#define VIRGL_OBJ_RS_SIZE 9
-#define VIRGL_OBJ_RS_HANDLE 1
-#define VIRGL_OBJ_RS_S0 2
-#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
-#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
-#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
-#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
-#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
-#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
-#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
-#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
-#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
-#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
-#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
-#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
-#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
-#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
-#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
-#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
-#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
-#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
-#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
-#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
-#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
-#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
-#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
-#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
-#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
-#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
-#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
-#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
-#define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
-
-#define VIRGL_OBJ_RS_POINT_SIZE 3
-#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
-#define VIRGL_OBJ_RS_S3 5
-
-#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
-#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
-#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
-#define VIRGL_OBJ_RS_LINE_WIDTH 6
-#define VIRGL_OBJ_RS_OFFSET_UNITS 7
-#define VIRGL_OBJ_RS_OFFSET_SCALE 8
-#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
-
-#define VIRGL_OBJ_CLEAR_SIZE 8
-#define VIRGL_OBJ_CLEAR_BUFFERS 1
-#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
-#define VIRGL_OBJ_CLEAR_COLOR_1 3
-#define VIRGL_OBJ_CLEAR_COLOR_2 4
-#define VIRGL_OBJ_CLEAR_COLOR_3 5
-#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
-#define VIRGL_OBJ_CLEAR_DEPTH_1 7
-#define VIRGL_OBJ_CLEAR_STENCIL 8
-
-/* shader object */
-#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
-#define VIRGL_OBJ_SHADER_HANDLE 1
-#define VIRGL_OBJ_SHADER_TYPE 2
-#define VIRGL_OBJ_SHADER_OFFSET 3
-#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
-/* start contains full length in VAL - also implies continuations */
-/* continuation contains offset in VAL */
-#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
-#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
-#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
-#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
-#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
-#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
-#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
-
-/* viewport state */
-#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
-#define VIRGL_SET_VIEWPORT_START_SLOT 1
-#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
-#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
-#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
-#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
-#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
-#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
-
-/* framebuffer state */
-#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
-#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
-#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
-#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
-
-/* vertex elements object */
-#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
-#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
-#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
-#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
-#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
-#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
-
-/* vertex buffers */
-#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
-#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
-#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
-#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
-
-/* index buffer */
-#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
-#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
-#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
-#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
-
-/* constant buffer */
-#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
-#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
-#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
-
-#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
-#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
-#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
-#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
-#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
-#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
-
-/* draw VBO */
-#define VIRGL_DRAW_VBO_SIZE 12
-#define VIRGL_DRAW_VBO_SIZE_TESS 14
-#define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
-#define VIRGL_DRAW_VBO_START 1
-#define VIRGL_DRAW_VBO_COUNT 2
-#define VIRGL_DRAW_VBO_MODE 3
-#define VIRGL_DRAW_VBO_INDEXED 4
-#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
-#define VIRGL_DRAW_VBO_INDEX_BIAS 6
-#define VIRGL_DRAW_VBO_START_INSTANCE 7
-#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
-#define VIRGL_DRAW_VBO_RESTART_INDEX 9
-#define VIRGL_DRAW_VBO_MIN_INDEX 10
-#define VIRGL_DRAW_VBO_MAX_INDEX 11
-#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
-/* tess packet */
-#define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
-#define VIRGL_DRAW_VBO_DRAWID 14
-/* indirect packet */
-#define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
-#define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
-#define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
-#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
-#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
-#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
-
-/* create surface */
-#define VIRGL_OBJ_SURFACE_SIZE 5
-#define VIRGL_OBJ_SURFACE_HANDLE 1
-#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
-#define VIRGL_OBJ_SURFACE_FORMAT 3
-#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
-#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
-#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
-#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
-
-/* create streamout target */
-#define VIRGL_OBJ_STREAMOUT_SIZE 4
-#define VIRGL_OBJ_STREAMOUT_HANDLE 1
-#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
-#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
-#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
-
-/* sampler state */
-#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
-#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
-#define VIRGL_OBJ_SAMPLER_STATE_S0 2
-#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
-#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
-
-#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
-#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
-#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
-#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
-
-
-/* sampler view */
-#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
-#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
-#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
-#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
-#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
-#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
-#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
-#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
-#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
-#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
-#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
-#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
-#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
-
-/* set sampler views */
-#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
-#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
-#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
-#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
-
-/* bind sampler states */
-#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
-#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
-#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
-#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
-
-/* set stencil reference */
-#define VIRGL_SET_STENCIL_REF_SIZE 1
-#define VIRGL_SET_STENCIL_REF 1
-#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
-
-/* set blend color */
-#define VIRGL_SET_BLEND_COLOR_SIZE 4
-#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
-
-/* set scissor state */
-#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
-#define VIRGL_SET_SCISSOR_START_SLOT 1
-#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
-#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
-
-/* resource copy region */
-#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
-#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
-#define VIRGL_CMD_RCR_DST_LEVEL 2
-#define VIRGL_CMD_RCR_DST_X 3
-#define VIRGL_CMD_RCR_DST_Y 4
-#define VIRGL_CMD_RCR_DST_Z 5
-#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
-#define VIRGL_CMD_RCR_SRC_LEVEL 7
-#define VIRGL_CMD_RCR_SRC_X 8
-#define VIRGL_CMD_RCR_SRC_Y 9
-#define VIRGL_CMD_RCR_SRC_Z 10
-#define VIRGL_CMD_RCR_SRC_W 11
-#define VIRGL_CMD_RCR_SRC_H 12
-#define VIRGL_CMD_RCR_SRC_D 13
-
-/* blit */
-#define VIRGL_CMD_BLIT_SIZE 21
-#define VIRGL_CMD_BLIT_S0 1
-#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
-#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
-#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
-#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
-#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
-#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
-#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
-#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
-#define VIRGL_CMD_BLIT_DST_LEVEL 5
-#define VIRGL_CMD_BLIT_DST_FORMAT 6
-#define VIRGL_CMD_BLIT_DST_X 7
-#define VIRGL_CMD_BLIT_DST_Y 8
-#define VIRGL_CMD_BLIT_DST_Z 9
-#define VIRGL_CMD_BLIT_DST_W 10
-#define VIRGL_CMD_BLIT_DST_H 11
-#define VIRGL_CMD_BLIT_DST_D 12
-#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
-#define VIRGL_CMD_BLIT_SRC_LEVEL 14
-#define VIRGL_CMD_BLIT_SRC_FORMAT 15
-#define VIRGL_CMD_BLIT_SRC_X 16
-#define VIRGL_CMD_BLIT_SRC_Y 17
-#define VIRGL_CMD_BLIT_SRC_Z 18
-#define VIRGL_CMD_BLIT_SRC_W 19
-#define VIRGL_CMD_BLIT_SRC_H 20
-#define VIRGL_CMD_BLIT_SRC_D 21
-
-/* query object */
-#define VIRGL_OBJ_QUERY_SIZE 4
-#define VIRGL_OBJ_QUERY_HANDLE 1
-#define VIRGL_OBJ_QUERY_TYPE_INDEX 2
-#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
-#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
-#define VIRGL_OBJ_QUERY_OFFSET 3
-#define VIRGL_OBJ_QUERY_RES_HANDLE 4
-
-#define VIRGL_QUERY_BEGIN_HANDLE 1
-
-#define VIRGL_QUERY_END_HANDLE 1
-
-#define VIRGL_QUERY_RESULT_SIZE 2
-#define VIRGL_QUERY_RESULT_HANDLE 1
-#define VIRGL_QUERY_RESULT_WAIT 2
-
-/* render condition */
-#define VIRGL_RENDER_CONDITION_SIZE 3
-#define VIRGL_RENDER_CONDITION_HANDLE 1
-#define VIRGL_RENDER_CONDITION_CONDITION 2
-#define VIRGL_RENDER_CONDITION_MODE 3
-
-/* resource inline write */
-#define VIRGL_RESOURCE_IW_RES_HANDLE 1
-#define VIRGL_RESOURCE_IW_LEVEL 2
-#define VIRGL_RESOURCE_IW_USAGE 3
-#define VIRGL_RESOURCE_IW_STRIDE 4
-#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
-#define VIRGL_RESOURCE_IW_X 6
-#define VIRGL_RESOURCE_IW_Y 7
-#define VIRGL_RESOURCE_IW_Z 8
-#define VIRGL_RESOURCE_IW_W 9
-#define VIRGL_RESOURCE_IW_H 10
-#define VIRGL_RESOURCE_IW_D 11
-#define VIRGL_RESOURCE_IW_DATA_START 12
-
-/* set streamout targets */
-#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
-#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
-
-/* set sample mask */
-#define VIRGL_SET_SAMPLE_MASK_SIZE 1
-#define VIRGL_SET_SAMPLE_MASK_MASK 1
-
-/* set clip state */
-#define VIRGL_SET_CLIP_STATE_SIZE 32
-#define VIRGL_SET_CLIP_STATE_C0 1
-
-/* polygon stipple */
-#define VIRGL_POLYGON_STIPPLE_SIZE 32
-#define VIRGL_POLYGON_STIPPLE_P0 1
-
-#define VIRGL_BIND_SHADER_SIZE 2
-#define VIRGL_BIND_SHADER_HANDLE 1
-#define VIRGL_BIND_SHADER_TYPE 2
-
-/* tess state */
-#define VIRGL_TESS_STATE_SIZE 6
-
-/* set min samples */
-#define VIRGL_SET_MIN_SAMPLES_SIZE 1
-#define VIRGL_SET_MIN_SAMPLES_MASK 1
-
-/* set shader buffers */
-#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
-#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
-#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
-#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
-#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
-#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
-#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
-
-/* set shader images */
-#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
-#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
-#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
-#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
-#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
-#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
-#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
-#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
-#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
-
-/* memory barrier */
-#define VIRGL_MEMORY_BARRIER_SIZE 1
-#define VIRGL_MEMORY_BARRIER_FLAGS 1
-
-/* launch grid */
-#define VIRGL_LAUNCH_GRID_SIZE 8
-#define VIRGL_LAUNCH_BLOCK_X 1
-#define VIRGL_LAUNCH_BLOCK_Y 2
-#define VIRGL_LAUNCH_BLOCK_Z 3
-#define VIRGL_LAUNCH_GRID_X 4
-#define VIRGL_LAUNCH_GRID_Y 5
-#define VIRGL_LAUNCH_GRID_Z 6
-#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
-#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
-
-/* framebuffer state no attachment */
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
-#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
-
-/* texture barrier */
-#define VIRGL_TEXTURE_BARRIER_SIZE 1
-#define VIRGL_TEXTURE_BARRIER_FLAGS 1
-
-/* hw atomics */
-#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
-#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
-#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
-#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
-#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
-#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
-
-/* qbo */
-#define VIRGL_QUERY_RESULT_QBO_SIZE 6
-#define VIRGL_QUERY_RESULT_QBO_HANDLE 1
-#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
-#define VIRGL_QUERY_RESULT_QBO_WAIT 3
-#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
-#define VIRGL_QUERY_RESULT_QBO_OFFSET 5
-#define VIRGL_QUERY_RESULT_QBO_INDEX 6
-
-#define VIRGL_TRANSFER_TO_HOST 1
-#define VIRGL_TRANSFER_FROM_HOST 2
-
-/* Transfer */
-#define VIRGL_TRANSFER3D_SIZE 13
-/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
-#define VIRGL_TRANSFER3D_DATA_OFFSET 12
-#define VIRGL_TRANSFER3D_DIRECTION 13
-
-/* Copy transfer */
-#define VIRGL_COPY_TRANSFER3D_SIZE 14
-/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
-#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
-#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
-#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
-
-/* set tweak flags */
-#define VIRGL_SET_TWEAKS_SIZE 2
-#define VIRGL_SET_TWEAKS_ID 1
-#define VIRGL_SET_TWEAKS_VALUE 2
-
-enum vrend_tweak_type {
- virgl_tweak_gles_brga_emulate,
- virgl_tweak_gles_brga_apply_dest_swizzle,
- virgl_tweak_gles_tf3_samples_passes_multiplier,
- virgl_tweak_undefined
-};
-
-/* Clear texture */
-#define VIRGL_CLEAR_TEXTURE_SIZE 12
-#define VIRGL_TEXTURE_HANDLE 1
-#define VIRGL_TEXTURE_LEVEL 2
-#define VIRGL_TEXTURE_SRC_X 3
-#define VIRGL_TEXTURE_SRC_Y 4
-#define VIRGL_TEXTURE_SRC_Z 5
-#define VIRGL_TEXTURE_SRC_W 6
-#define VIRGL_TEXTURE_SRC_H 7
-#define VIRGL_TEXTURE_SRC_D 8
-#define VIRGL_TEXTURE_ARRAY_A 9
-#define VIRGL_TEXTURE_ARRAY_B 10
-#define VIRGL_TEXTURE_ARRAY_C 11
-#define VIRGL_TEXTURE_ARRAY_D 12
-
-#endif
#include "util/u_inlines.h"
#include "virgl_context.h"
#include "virgl_encode.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
#include "virgl_resource.h"
#include "virgl_screen.h"
#include "util/list.h"
#include "util/u_transfer.h"
-#include "virgl_hw.h"
+#include "virtio-gpu/virgl_hw.h"
#include "virgl_screen.h"
#define VR_MAX_TEXTURE_2D_LEVELS 15
#include "virgl_resource.h"
#include "virgl_public.h"
#include "virgl_context.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
int virgl_debug = 0;
static const struct debug_named_value debug_options[] = {
#include "util/u_memory.h"
#include "virgl_context.h"
#include "virgl_encode.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
#include "virgl_resource.h"
static struct pipe_stream_output_target *virgl_create_so_target(
#include "util/u_box.h"
#include "util/u_inlines.h"
-#include "virgl_protocol.h"
+#include "virtio-gpu/virgl_protocol.h"
#include "virgl_context.h"
#include "virgl_screen.h"
#include "virgl_encode.h"
#define VIRGL_WINSYS_H
#include "pipe/p_defines.h"
-#include "virgl_hw.h"
+#include "virtio-gpu/virgl_hw.h"
struct pipe_box;
struct pipe_fence_handle;
LOCAL_MODULE := libmesa_winsys_virgl
+LOCAL_C_INCLUDES := $(MESA_TOP)/src/virtio
+
LOCAL_STATIC_LIBRARIES := libmesa_winsys_virgl_common
include $(GALLIUM_COMMON_MK)
libvirgldrm = static_library(
'virgldrm',
'virgl_drm_winsys.c',
- include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_gallium_drivers],
+ include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_gallium_drivers, inc_virtio],
dependencies : [dep_libdrm, dep_libvirglcommon],
gnu_symbol_visibility : 'hidden',
)
LOCAL_MODULE := libmesa_winsys_virgl_vtest
+LOCAL_C_INCLUDES := $(MESA_TOP)/src/virtio
+
LOCAL_STATIC_LIBRARIES := libmesa_winsys_virgl_common
include $(GALLIUM_COMMON_MK)
virgl_vtest_public.h \
virgl_vtest_socket.c \
virgl_vtest_winsys.c \
- virgl_vtest_winsys.h \
- vtest_protocol.h
+ virgl_vtest_winsys.h
libvirglvtest = static_library(
'virglvtest',
['virgl_vtest_socket.c', 'virgl_vtest_winsys.c'],
- include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_gallium_drivers],
+ include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux, inc_gallium_drivers, inc_virtio],
dependencies : dep_libvirglcommon,
gnu_symbol_visibility : 'hidden',
)
#include "os/os_thread.h"
#include "virgl/virgl_winsys.h"
-#include "vtest_protocol.h"
+#include "vtest/vtest_protocol.h"
#include "virgl_resource_cache.h"
struct pipe_fence_handle;
+++ /dev/null
-/*
- * Copyright 2014, 2015 Red Hat.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-#ifndef VTEST_PROTOCOL
-#define VTEST_PROTOCOL
-
-#define VTEST_DEFAULT_SOCKET_NAME "/tmp/.virgl_test"
-#define VTEST_PROTOCOL_VERSION 2
-
-/* 32-bit length field */
-/* 32-bit cmd field */
-#define VTEST_HDR_SIZE 2
-#define VTEST_CMD_LEN 0 /* length of data */
-#define VTEST_CMD_ID 1
-#define VTEST_CMD_DATA_START 2
-
-/* vtest cmds */
-#define VCMD_GET_CAPS 1
-
-#define VCMD_RESOURCE_CREATE 2
-#define VCMD_RESOURCE_UNREF 3
-
-#define VCMD_TRANSFER_GET 4
-#define VCMD_TRANSFER_PUT 5
-
-#define VCMD_SUBMIT_CMD 6
-
-#define VCMD_RESOURCE_BUSY_WAIT 7
-
-/* pass the process cmd line for debugging */
-#define VCMD_CREATE_RENDERER 8
-
-#define VCMD_GET_CAPS2 9
-/* get caps */
-/* 0 length cmd */
-/* resp VCMD_GET_CAPS + caps */
-
-#define VCMD_PING_PROTOCOL_VERSION 10
-
-#define VCMD_PROTOCOL_VERSION 11
-
-#define VCMD_RESOURCE_CREATE2 12
-#define VCMD_TRANSFER_GET2 13
-#define VCMD_TRANSFER_PUT2 14
-
-#define VCMD_RES_CREATE_SIZE 10
-#define VCMD_RES_CREATE_RES_HANDLE 0
-#define VCMD_RES_CREATE_TARGET 1
-#define VCMD_RES_CREATE_FORMAT 2
-#define VCMD_RES_CREATE_BIND 3
-#define VCMD_RES_CREATE_WIDTH 4
-#define VCMD_RES_CREATE_HEIGHT 5
-#define VCMD_RES_CREATE_DEPTH 6
-#define VCMD_RES_CREATE_ARRAY_SIZE 7
-#define VCMD_RES_CREATE_LAST_LEVEL 8
-#define VCMD_RES_CREATE_NR_SAMPLES 9
-
-#define VCMD_RES_CREATE2_SIZE 11
-#define VCMD_RES_CREATE2_RES_HANDLE 0
-#define VCMD_RES_CREATE2_TARGET 1
-#define VCMD_RES_CREATE2_FORMAT 2
-#define VCMD_RES_CREATE2_BIND 3
-#define VCMD_RES_CREATE2_WIDTH 4
-#define VCMD_RES_CREATE2_HEIGHT 5
-#define VCMD_RES_CREATE2_DEPTH 6
-#define VCMD_RES_CREATE2_ARRAY_SIZE 7
-#define VCMD_RES_CREATE2_LAST_LEVEL 8
-#define VCMD_RES_CREATE2_NR_SAMPLES 9
-#define VCMD_RES_CREATE2_DATA_SIZE 10
-
-#define VCMD_RES_UNREF_SIZE 1
-#define VCMD_RES_UNREF_RES_HANDLE 0
-
-#define VCMD_TRANSFER_HDR_SIZE 11
-#define VCMD_TRANSFER_RES_HANDLE 0
-#define VCMD_TRANSFER_LEVEL 1
-#define VCMD_TRANSFER_STRIDE 2
-#define VCMD_TRANSFER_LAYER_STRIDE 3
-#define VCMD_TRANSFER_X 4
-#define VCMD_TRANSFER_Y 5
-#define VCMD_TRANSFER_Z 6
-#define VCMD_TRANSFER_WIDTH 7
-#define VCMD_TRANSFER_HEIGHT 8
-#define VCMD_TRANSFER_DEPTH 9
-#define VCMD_TRANSFER_DATA_SIZE 10
-
-#define VCMD_TRANSFER2_HDR_SIZE 10
-#define VCMD_TRANSFER2_RES_HANDLE 0
-#define VCMD_TRANSFER2_LEVEL 1
-#define VCMD_TRANSFER2_X 2
-#define VCMD_TRANSFER2_Y 3
-#define VCMD_TRANSFER2_Z 4
-#define VCMD_TRANSFER2_WIDTH 5
-#define VCMD_TRANSFER2_HEIGHT 6
-#define VCMD_TRANSFER2_DEPTH 7
-#define VCMD_TRANSFER2_DATA_SIZE 8
-#define VCMD_TRANSFER2_OFFSET 9
-
-#define VCMD_BUSY_WAIT_FLAG_WAIT 1
-
-#define VCMD_BUSY_WAIT_SIZE 2
-#define VCMD_BUSY_WAIT_HANDLE 0
-#define VCMD_BUSY_WAIT_FLAGS 1
-
-#define VCMD_PING_PROTOCOL_VERSION_SIZE 1
-
-#define VCMD_PROTOCOL_VERSION_SIZE 1
-#define VCMD_PROTOCOL_VERSION_VERSION 0
-
-#endif
if with_gallium_panfrost or with_gallium_lima
subdir('panfrost')
endif
+if with_gallium_virgl
+ subdir('virtio')
+endif
if with_dri_i965 or with_intel_vk or with_gallium_iris
subdir('intel')
endif
--- /dev/null
+# Copyright © 2017 Intel Corporation
+
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+inc_virtio = include_directories('.')
--- /dev/null
+/*
+ * Copyright 2014, 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef VIRGL_HW_H
+#define VIRGL_HW_H
+
+#include <stdint.h>
+
+struct virgl_box {
+ uint32_t x, y, z;
+ uint32_t w, h, d;
+};
+
+/* formats known by the HW device - based on gallium subset */
+enum virgl_formats {
+ VIRGL_FORMAT_B8G8R8A8_UNORM = 1,
+ VIRGL_FORMAT_B8G8R8X8_UNORM = 2,
+ VIRGL_FORMAT_A8R8G8B8_UNORM = 3,
+ VIRGL_FORMAT_X8R8G8B8_UNORM = 4,
+ VIRGL_FORMAT_B5G5R5A1_UNORM = 5,
+ VIRGL_FORMAT_B4G4R4A4_UNORM = 6,
+ VIRGL_FORMAT_B5G6R5_UNORM = 7,
+ VIRGL_FORMAT_R10G10B10A2_UNORM = 8,
+ VIRGL_FORMAT_L8_UNORM = 9, /**< ubyte luminance */
+ VIRGL_FORMAT_A8_UNORM = 10, /**< ubyte alpha */
+ VIRGL_FORMAT_L8A8_UNORM = 12, /**< ubyte alpha, luminance */
+ VIRGL_FORMAT_L16_UNORM = 13, /**< ushort luminance */
+
+ VIRGL_FORMAT_Z16_UNORM = 16,
+ VIRGL_FORMAT_Z32_UNORM = 17,
+ VIRGL_FORMAT_Z32_FLOAT = 18,
+ VIRGL_FORMAT_Z24_UNORM_S8_UINT = 19,
+ VIRGL_FORMAT_S8_UINT_Z24_UNORM = 20,
+ VIRGL_FORMAT_Z24X8_UNORM = 21,
+ VIRGL_FORMAT_X8Z24_UNORM = 22,
+ VIRGL_FORMAT_S8_UINT = 23, /**< ubyte stencil */
+ VIRGL_FORMAT_R64_FLOAT = 24,
+ VIRGL_FORMAT_R64G64_FLOAT = 25,
+ VIRGL_FORMAT_R64G64B64_FLOAT = 26,
+ VIRGL_FORMAT_R64G64B64A64_FLOAT = 27,
+ VIRGL_FORMAT_R32_FLOAT = 28,
+ VIRGL_FORMAT_R32G32_FLOAT = 29,
+ VIRGL_FORMAT_R32G32B32_FLOAT = 30,
+ VIRGL_FORMAT_R32G32B32A32_FLOAT = 31,
+
+ VIRGL_FORMAT_R32_UNORM = 32,
+ VIRGL_FORMAT_R32G32_UNORM = 33,
+ VIRGL_FORMAT_R32G32B32_UNORM = 34,
+ VIRGL_FORMAT_R32G32B32A32_UNORM = 35,
+ VIRGL_FORMAT_R32_USCALED = 36,
+ VIRGL_FORMAT_R32G32_USCALED = 37,
+ VIRGL_FORMAT_R32G32B32_USCALED = 38,
+ VIRGL_FORMAT_R32G32B32A32_USCALED = 39,
+ VIRGL_FORMAT_R32_SNORM = 40,
+ VIRGL_FORMAT_R32G32_SNORM = 41,
+ VIRGL_FORMAT_R32G32B32_SNORM = 42,
+ VIRGL_FORMAT_R32G32B32A32_SNORM = 43,
+ VIRGL_FORMAT_R32_SSCALED = 44,
+ VIRGL_FORMAT_R32G32_SSCALED = 45,
+ VIRGL_FORMAT_R32G32B32_SSCALED = 46,
+ VIRGL_FORMAT_R32G32B32A32_SSCALED = 47,
+
+ VIRGL_FORMAT_R16_UNORM = 48,
+ VIRGL_FORMAT_R16G16_UNORM = 49,
+ VIRGL_FORMAT_R16G16B16_UNORM = 50,
+ VIRGL_FORMAT_R16G16B16A16_UNORM = 51,
+
+ VIRGL_FORMAT_R16_USCALED = 52,
+ VIRGL_FORMAT_R16G16_USCALED = 53,
+ VIRGL_FORMAT_R16G16B16_USCALED = 54,
+ VIRGL_FORMAT_R16G16B16A16_USCALED = 55,
+
+ VIRGL_FORMAT_R16_SNORM = 56,
+ VIRGL_FORMAT_R16G16_SNORM = 57,
+ VIRGL_FORMAT_R16G16B16_SNORM = 58,
+ VIRGL_FORMAT_R16G16B16A16_SNORM = 59,
+
+ VIRGL_FORMAT_R16_SSCALED = 60,
+ VIRGL_FORMAT_R16G16_SSCALED = 61,
+ VIRGL_FORMAT_R16G16B16_SSCALED = 62,
+ VIRGL_FORMAT_R16G16B16A16_SSCALED = 63,
+
+ VIRGL_FORMAT_R8_UNORM = 64,
+ VIRGL_FORMAT_R8G8_UNORM = 65,
+ VIRGL_FORMAT_R8G8B8_UNORM = 66,
+ VIRGL_FORMAT_R8G8B8A8_UNORM = 67,
+
+ VIRGL_FORMAT_R8_USCALED = 69,
+ VIRGL_FORMAT_R8G8_USCALED = 70,
+ VIRGL_FORMAT_R8G8B8_USCALED = 71,
+ VIRGL_FORMAT_R8G8B8A8_USCALED = 72,
+
+ VIRGL_FORMAT_R8_SNORM = 74,
+ VIRGL_FORMAT_R8G8_SNORM = 75,
+ VIRGL_FORMAT_R8G8B8_SNORM = 76,
+ VIRGL_FORMAT_R8G8B8A8_SNORM = 77,
+
+ VIRGL_FORMAT_R8_SSCALED = 82,
+ VIRGL_FORMAT_R8G8_SSCALED = 83,
+ VIRGL_FORMAT_R8G8B8_SSCALED = 84,
+ VIRGL_FORMAT_R8G8B8A8_SSCALED = 85,
+
+ VIRGL_FORMAT_R16_FLOAT = 91,
+ VIRGL_FORMAT_R16G16_FLOAT = 92,
+ VIRGL_FORMAT_R16G16B16_FLOAT = 93,
+ VIRGL_FORMAT_R16G16B16A16_FLOAT = 94,
+
+ VIRGL_FORMAT_L8_SRGB = 95,
+ VIRGL_FORMAT_L8A8_SRGB = 96,
+ VIRGL_FORMAT_R8G8B8_SRGB = 97,
+ VIRGL_FORMAT_A8B8G8R8_SRGB = 98,
+ VIRGL_FORMAT_X8B8G8R8_SRGB = 99,
+ VIRGL_FORMAT_B8G8R8A8_SRGB = 100,
+ VIRGL_FORMAT_B8G8R8X8_SRGB = 101,
+ VIRGL_FORMAT_A8R8G8B8_SRGB = 102,
+ VIRGL_FORMAT_X8R8G8B8_SRGB = 103,
+ VIRGL_FORMAT_R8G8B8A8_SRGB = 104,
+
+ /* compressed formats */
+ VIRGL_FORMAT_DXT1_RGB = 105,
+ VIRGL_FORMAT_DXT1_RGBA = 106,
+ VIRGL_FORMAT_DXT3_RGBA = 107,
+ VIRGL_FORMAT_DXT5_RGBA = 108,
+
+ /* sRGB, compressed */
+ VIRGL_FORMAT_DXT1_SRGB = 109,
+ VIRGL_FORMAT_DXT1_SRGBA = 110,
+ VIRGL_FORMAT_DXT3_SRGBA = 111,
+ VIRGL_FORMAT_DXT5_SRGBA = 112,
+
+ /* rgtc compressed */
+ VIRGL_FORMAT_RGTC1_UNORM = 113,
+ VIRGL_FORMAT_RGTC1_SNORM = 114,
+ VIRGL_FORMAT_RGTC2_UNORM = 115,
+ VIRGL_FORMAT_RGTC2_SNORM = 116,
+
+ VIRGL_FORMAT_A8B8G8R8_UNORM = 121,
+ VIRGL_FORMAT_B5G5R5X1_UNORM = 122,
+ VIRGL_FORMAT_R10G10B10A2_USCALED = 123,
+ VIRGL_FORMAT_R11G11B10_FLOAT = 124,
+ VIRGL_FORMAT_R9G9B9E5_FLOAT = 125,
+ VIRGL_FORMAT_Z32_FLOAT_S8X24_UINT = 126,
+
+ VIRGL_FORMAT_B10G10R10A2_UNORM = 131,
+ VIRGL_FORMAT_R8G8B8X8_UNORM = 134,
+ VIRGL_FORMAT_B4G4R4X4_UNORM = 135,
+ VIRGL_FORMAT_X24S8_UINT = 136,
+ VIRGL_FORMAT_S8X24_UINT = 137,
+ VIRGL_FORMAT_X32_S8X24_UINT = 138,
+ VIRGL_FORMAT_B2G3R3_UNORM = 139,
+
+ VIRGL_FORMAT_L16A16_UNORM = 140,
+ VIRGL_FORMAT_A16_UNORM = 141,
+ VIRGL_FORMAT_I16_UNORM = 142,
+
+ VIRGL_FORMAT_LATC1_UNORM = 143,
+ VIRGL_FORMAT_LATC1_SNORM = 144,
+ VIRGL_FORMAT_LATC2_UNORM = 145,
+ VIRGL_FORMAT_LATC2_SNORM = 146,
+
+ VIRGL_FORMAT_A8_SNORM = 147,
+ VIRGL_FORMAT_L8_SNORM = 148,
+ VIRGL_FORMAT_L8A8_SNORM = 149,
+
+ VIRGL_FORMAT_A16_SNORM = 151,
+ VIRGL_FORMAT_L16_SNORM = 152,
+ VIRGL_FORMAT_L16A16_SNORM = 153,
+
+ VIRGL_FORMAT_A16_FLOAT = 155,
+ VIRGL_FORMAT_L16_FLOAT = 156,
+ VIRGL_FORMAT_L16A16_FLOAT = 157,
+
+ VIRGL_FORMAT_A32_FLOAT = 159,
+ VIRGL_FORMAT_L32_FLOAT = 160,
+ VIRGL_FORMAT_L32A32_FLOAT = 161,
+
+ VIRGL_FORMAT_YV12 = 163,
+ VIRGL_FORMAT_YV16 = 164,
+ VIRGL_FORMAT_IYUV = 165, /**< aka I420 */
+ VIRGL_FORMAT_NV12 = 166,
+ VIRGL_FORMAT_NV21 = 167,
+
+ VIRGL_FORMAT_R10G10B10A2_SSCALED = 172,
+ VIRGL_FORMAT_R10G10B10A2_SNORM = 173,
+ VIRGL_FORMAT_B10G10R10A2_SNORM = 176,
+
+ VIRGL_FORMAT_R8_UINT = 177,
+ VIRGL_FORMAT_R8G8_UINT = 178,
+ VIRGL_FORMAT_R8G8B8_UINT = 179,
+ VIRGL_FORMAT_R8G8B8A8_UINT = 180,
+
+ VIRGL_FORMAT_R8_SINT = 181,
+ VIRGL_FORMAT_R8G8_SINT = 182,
+ VIRGL_FORMAT_R8G8B8_SINT = 183,
+ VIRGL_FORMAT_R8G8B8A8_SINT = 184,
+
+ VIRGL_FORMAT_R16_UINT = 185,
+ VIRGL_FORMAT_R16G16_UINT = 186,
+ VIRGL_FORMAT_R16G16B16_UINT = 187,
+ VIRGL_FORMAT_R16G16B16A16_UINT = 188,
+
+ VIRGL_FORMAT_R16_SINT = 189,
+ VIRGL_FORMAT_R16G16_SINT = 190,
+ VIRGL_FORMAT_R16G16B16_SINT = 191,
+ VIRGL_FORMAT_R16G16B16A16_SINT = 192,
+ VIRGL_FORMAT_R32_UINT = 193,
+ VIRGL_FORMAT_R32G32_UINT = 194,
+ VIRGL_FORMAT_R32G32B32_UINT = 195,
+ VIRGL_FORMAT_R32G32B32A32_UINT = 196,
+
+ VIRGL_FORMAT_R32_SINT = 197,
+ VIRGL_FORMAT_R32G32_SINT = 198,
+ VIRGL_FORMAT_R32G32B32_SINT = 199,
+ VIRGL_FORMAT_R32G32B32A32_SINT = 200,
+
+ VIRGL_FORMAT_A8_UINT = 201,
+ VIRGL_FORMAT_L8_UINT = 203,
+ VIRGL_FORMAT_L8A8_UINT = 204,
+
+ VIRGL_FORMAT_A8_SINT = 205,
+ VIRGL_FORMAT_L8_SINT = 207,
+ VIRGL_FORMAT_L8A8_SINT = 208,
+
+ VIRGL_FORMAT_A16_UINT = 209,
+ VIRGL_FORMAT_L16_UINT = 211,
+ VIRGL_FORMAT_L16A16_UINT = 212,
+
+ VIRGL_FORMAT_A16_SINT = 213,
+ VIRGL_FORMAT_L16_SINT = 215,
+ VIRGL_FORMAT_L16A16_SINT = 216,
+
+ VIRGL_FORMAT_A32_UINT = 217,
+ VIRGL_FORMAT_L32_UINT = 219,
+ VIRGL_FORMAT_L32A32_UINT = 220,
+
+ VIRGL_FORMAT_A32_SINT = 221,
+ VIRGL_FORMAT_L32_SINT = 223,
+ VIRGL_FORMAT_L32A32_SINT = 224,
+
+ VIRGL_FORMAT_B10G10R10A2_UINT = 225,
+ VIRGL_FORMAT_R8G8B8X8_SNORM = 229,
+
+ VIRGL_FORMAT_R8G8B8X8_SRGB = 230,
+
+ VIRGL_FORMAT_R8G8B8X8_UINT = 231,
+ VIRGL_FORMAT_R8G8B8X8_SINT = 232,
+ VIRGL_FORMAT_B10G10R10X2_UNORM = 233,
+ VIRGL_FORMAT_R16G16B16X16_UNORM = 234,
+ VIRGL_FORMAT_R16G16B16X16_SNORM = 235,
+ VIRGL_FORMAT_R16G16B16X16_FLOAT = 236,
+ VIRGL_FORMAT_R16G16B16X16_UINT = 237,
+ VIRGL_FORMAT_R16G16B16X16_SINT = 238,
+ VIRGL_FORMAT_R32G32B32X32_FLOAT = 239,
+ VIRGL_FORMAT_R32G32B32X32_UINT = 240,
+ VIRGL_FORMAT_R32G32B32X32_SINT = 241,
+
+ VIRGL_FORMAT_R10G10B10A2_UINT = 253,
+
+ VIRGL_FORMAT_BPTC_RGBA_UNORM = 255,
+ VIRGL_FORMAT_BPTC_SRGBA = 256,
+ VIRGL_FORMAT_BPTC_RGB_FLOAT = 257,
+ VIRGL_FORMAT_BPTC_RGB_UFLOAT = 258,
+
+ /* etc2 compressed */
+ VIRGL_FORMAT_ETC2_RGB8 = 269,
+ VIRGL_FORMAT_ETC2_SRGB8 = 270,
+ VIRGL_FORMAT_ETC2_RGB8A1 = 271,
+ VIRGL_FORMAT_ETC2_SRGB8A1 = 272,
+ VIRGL_FORMAT_ETC2_RGBA8 = 273,
+ VIRGL_FORMAT_ETC2_SRGBA8 = 274,
+ VIRGL_FORMAT_ETC2_R11_UNORM = 275,
+ VIRGL_FORMAT_ETC2_R11_SNORM = 276,
+ VIRGL_FORMAT_ETC2_RG11_UNORM = 277,
+ VIRGL_FORMAT_ETC2_RG11_SNORM = 278,
+
+ VIRGL_FORMAT_R10G10B10X2_UNORM = 308,
+ VIRGL_FORMAT_A4B4G4R4_UNORM = 311,
+
+ VIRGL_FORMAT_R8_SRGB = 312,
+ VIRGL_FORMAT_MAX /* = PIPE_FORMAT_COUNT */,
+
+ /* Below formats must not be used in the guest. */
+ VIRGL_FORMAT_B8G8R8X8_UNORM_EMULATED,
+ VIRGL_FORMAT_B8G8R8A8_UNORM_EMULATED,
+ VIRGL_FORMAT_MAX_EXTENDED
+};
+
+/* These are used by the capability_bits field in virgl_caps_v2. */
+#define VIRGL_CAP_NONE 0
+#define VIRGL_CAP_TGSI_INVARIANT (1 << 0)
+#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
+#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
+#define VIRGL_CAP_COPY_IMAGE (1 << 3)
+#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
+#define VIRGL_CAP_TXQS (1 << 5)
+#define VIRGL_CAP_MEMORY_BARRIER (1 << 6)
+#define VIRGL_CAP_COMPUTE_SHADER (1 << 7)
+#define VIRGL_CAP_FB_NO_ATTACH (1 << 8)
+#define VIRGL_CAP_ROBUST_BUFFER_ACCESS (1 << 9)
+#define VIRGL_CAP_TGSI_FBFETCH (1 << 10)
+#define VIRGL_CAP_SHADER_CLOCK (1 << 11)
+#define VIRGL_CAP_TEXTURE_BARRIER (1 << 12)
+#define VIRGL_CAP_TGSI_COMPONENTS (1 << 13)
+#define VIRGL_CAP_GUEST_MAY_INIT_LOG (1 << 14)
+#define VIRGL_CAP_SRGB_WRITE_CONTROL (1 << 15)
+#define VIRGL_CAP_QBO (1 << 16)
+#define VIRGL_CAP_TRANSFER (1 << 17)
+#define VIRGL_CAP_FBO_MIXED_COLOR_FORMATS (1 << 18)
+#define VIRGL_CAP_FAKE_FP64 (1 << 19)
+#define VIRGL_CAP_BIND_COMMAND_ARGS (1 << 20)
+#define VIRGL_CAP_MULTI_DRAW_INDIRECT (1 << 21)
+#define VIRGL_CAP_INDIRECT_PARAMS (1 << 22)
+#define VIRGL_CAP_TRANSFORM_FEEDBACK3 (1 << 23)
+#define VIRGL_CAP_3D_ASTC (1 << 24)
+#define VIRGL_CAP_INDIRECT_INPUT_ADDR (1 << 25)
+#define VIRGL_CAP_COPY_TRANSFER (1 << 26)
+#define VIRGL_CAP_CLIP_HALFZ (1 << 27)
+#define VIRGL_CAP_APP_TWEAK_SUPPORT (1 << 28)
+#define VIRGL_CAP_BGRA_SRGB_IS_EMULATED (1 << 29)
+#define VIRGL_CAP_CLEAR_TEXTURE (1 << 30)
+/* Reserved for VIRGL_CAP_ARB_BUFFER_STORAGE */
+
+/* These are used by the capability_bits_v2 field in virgl_caps_v2. */
+#define VIRGL_CAP_V2_BLEND_EQUATION (1 << 0)
+
+/* virgl bind flags - these are compatible with mesa 10.5 gallium.
+ * but are fixed, no other should be passed to virgl either.
+ */
+#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
+#define VIRGL_BIND_RENDER_TARGET (1 << 1)
+#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
+#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
+#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
+#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
+#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
+#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
+#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
+#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
+#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
+#define VIRGL_BIND_CURSOR (1 << 16)
+#define VIRGL_BIND_CUSTOM (1 << 17)
+#define VIRGL_BIND_SCANOUT (1 << 18)
+/* Used for buffers that are backed by guest storage and
+ * are only read by the host.
+ */
+#define VIRGL_BIND_STAGING (1 << 19)
+#define VIRGL_BIND_SHARED (1 << 20)
+
+/* Extra flags that may be passed */
+#define VIRGL_BIND_PREFER_EMULATED_BGRA (1 << 21)
+
+struct virgl_caps_bool_set1 {
+ unsigned indep_blend_enable:1;
+ unsigned indep_blend_func:1;
+ unsigned cube_map_array:1;
+ unsigned shader_stencil_export:1;
+ unsigned conditional_render:1;
+ unsigned start_instance:1;
+ unsigned primitive_restart:1;
+ unsigned blend_eq_sep:1;
+ unsigned instanceid:1;
+ unsigned vertex_element_instance_divisor:1;
+ unsigned seamless_cube_map:1;
+ unsigned occlusion_query:1;
+ unsigned timer_query:1;
+ unsigned streamout_pause_resume:1;
+ unsigned texture_multisample:1;
+ unsigned fragment_coord_conventions:1;
+ unsigned depth_clip_disable:1;
+ unsigned seamless_cube_map_per_texture:1;
+ unsigned ubo:1;
+ unsigned color_clamping:1; /* not in GL 3.1 core profile */
+ unsigned poly_stipple:1; /* not in GL 3.1 core profile */
+ unsigned mirror_clamp:1;
+ unsigned texture_query_lod:1;
+ unsigned has_fp64:1;
+ unsigned has_tessellation_shaders:1;
+ unsigned has_indirect_draw:1;
+ unsigned has_sample_shading:1;
+ unsigned has_cull:1;
+ unsigned conditional_render_inverted:1;
+ unsigned derivative_control:1;
+ unsigned polygon_offset_clamp:1;
+ unsigned transform_feedback_overflow_query:1;
+ /* DO NOT ADD ANYMORE MEMBERS - need to add another 32-bit to v2 caps */
+};
+
+/* endless expansion capabilites - current gallium has 252 formats */
+struct virgl_supported_format_mask {
+ uint32_t bitmask[16];
+};
+/* capabilities set 2 - version 1 - 32-bit and float values */
+struct virgl_caps_v1 {
+ uint32_t max_version;
+ struct virgl_supported_format_mask sampler;
+ struct virgl_supported_format_mask render;
+ struct virgl_supported_format_mask depthstencil;
+ struct virgl_supported_format_mask vertexbuffer;
+ struct virgl_caps_bool_set1 bset;
+ uint32_t glsl_level;
+ uint32_t max_texture_array_layers;
+ uint32_t max_streamout_buffers;
+ uint32_t max_dual_source_render_targets;
+ uint32_t max_render_targets;
+ uint32_t max_samples;
+ uint32_t prim_mask;
+ uint32_t max_tbo_size;
+ uint32_t max_uniform_blocks;
+ uint32_t max_viewports;
+ uint32_t max_texture_gather_components;
+};
+
+/*
+ * This struct should be growable when used in capset 2,
+ * so we shouldn't have to add a v3 ever.
+ */
+struct virgl_caps_v2 {
+ struct virgl_caps_v1 v1;
+ float min_aliased_point_size;
+ float max_aliased_point_size;
+ float min_smooth_point_size;
+ float max_smooth_point_size;
+ float min_aliased_line_width;
+ float max_aliased_line_width;
+ float min_smooth_line_width;
+ float max_smooth_line_width;
+ float max_texture_lod_bias;
+ uint32_t max_geom_output_vertices;
+ uint32_t max_geom_total_output_components;
+ uint32_t max_vertex_outputs;
+ uint32_t max_vertex_attribs;
+ uint32_t max_shader_patch_varyings;
+ int32_t min_texel_offset;
+ int32_t max_texel_offset;
+ int32_t min_texture_gather_offset;
+ int32_t max_texture_gather_offset;
+ uint32_t texture_buffer_offset_alignment;
+ uint32_t uniform_buffer_offset_alignment;
+ uint32_t shader_buffer_offset_alignment;
+ uint32_t capability_bits;
+ uint32_t sample_locations[8];
+ uint32_t max_vertex_attrib_stride;
+ uint32_t max_shader_buffer_frag_compute;
+ uint32_t max_shader_buffer_other_stages;
+ uint32_t max_shader_image_frag_compute;
+ uint32_t max_shader_image_other_stages;
+ uint32_t max_image_samples;
+ uint32_t max_compute_work_group_invocations;
+ uint32_t max_compute_shared_memory_size;
+ uint32_t max_compute_grid_size[3];
+ uint32_t max_compute_block_size[3];
+ uint32_t max_texture_2d_size;
+ uint32_t max_texture_3d_size;
+ uint32_t max_texture_cube_size;
+ uint32_t max_combined_shader_buffers;
+ uint32_t max_atomic_counters[6];
+ uint32_t max_atomic_counter_buffers[6];
+ uint32_t max_combined_atomic_counters;
+ uint32_t max_combined_atomic_counter_buffers;
+ uint32_t host_feature_check_version;
+ struct virgl_supported_format_mask supported_readback_formats;
+ struct virgl_supported_format_mask scanout;
+ uint32_t capability_bits_v2;
+};
+
+union virgl_caps {
+ uint32_t max_version;
+ struct virgl_caps_v1 v1;
+ struct virgl_caps_v2 v2;
+};
+
+enum virgl_errors {
+ VIRGL_ERROR_NONE,
+ VIRGL_ERROR_UNKNOWN,
+ VIRGL_ERROR_UNKNOWN_RESOURCE_FORMAT,
+};
+
+enum virgl_ctx_errors {
+ VIRGL_ERROR_CTX_NONE,
+ VIRGL_ERROR_CTX_UNKNOWN,
+ VIRGL_ERROR_CTX_ILLEGAL_SHADER,
+ VIRGL_ERROR_CTX_ILLEGAL_HANDLE,
+ VIRGL_ERROR_CTX_ILLEGAL_RESOURCE,
+ VIRGL_ERROR_CTX_ILLEGAL_SURFACE,
+ VIRGL_ERROR_CTX_ILLEGAL_VERTEX_FORMAT,
+ VIRGL_ERROR_CTX_ILLEGAL_CMD_BUFFER,
+ VIRGL_ERROR_CTX_GLES_HAVE_TES_BUT_MISS_TCS,
+};
+
+#define VIRGL_RESOURCE_Y_0_TOP (1 << 0)
+#endif
--- /dev/null
+/*
+ * Copyright 2014, 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef VIRGL_PROTOCOL_H
+#define VIRGL_PROTOCOL_H
+
+#define VIRGL_QUERY_STATE_NEW 0
+#define VIRGL_QUERY_STATE_DONE 1
+#define VIRGL_QUERY_STATE_WAIT_HOST 2
+
+struct virgl_host_query_state {
+ uint32_t query_state;
+ uint32_t result_size;
+ uint64_t result;
+};
+
+enum virgl_object_type {
+ VIRGL_OBJECT_NULL,
+ VIRGL_OBJECT_BLEND,
+ VIRGL_OBJECT_RASTERIZER,
+ VIRGL_OBJECT_DSA,
+ VIRGL_OBJECT_SHADER,
+ VIRGL_OBJECT_VERTEX_ELEMENTS,
+ VIRGL_OBJECT_SAMPLER_VIEW,
+ VIRGL_OBJECT_SAMPLER_STATE,
+ VIRGL_OBJECT_SURFACE,
+ VIRGL_OBJECT_QUERY,
+ VIRGL_OBJECT_STREAMOUT_TARGET,
+ VIRGL_MAX_OBJECTS,
+};
+
+/* context cmds to be encoded in the command stream */
+enum virgl_context_cmd {
+ VIRGL_CCMD_NOP = 0,
+ VIRGL_CCMD_CREATE_OBJECT = 1,
+ VIRGL_CCMD_BIND_OBJECT,
+ VIRGL_CCMD_DESTROY_OBJECT,
+ VIRGL_CCMD_SET_VIEWPORT_STATE,
+ VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
+ VIRGL_CCMD_SET_VERTEX_BUFFERS,
+ VIRGL_CCMD_CLEAR,
+ VIRGL_CCMD_DRAW_VBO,
+ VIRGL_CCMD_RESOURCE_INLINE_WRITE,
+ VIRGL_CCMD_SET_SAMPLER_VIEWS,
+ VIRGL_CCMD_SET_INDEX_BUFFER,
+ VIRGL_CCMD_SET_CONSTANT_BUFFER,
+ VIRGL_CCMD_SET_STENCIL_REF,
+ VIRGL_CCMD_SET_BLEND_COLOR,
+ VIRGL_CCMD_SET_SCISSOR_STATE,
+ VIRGL_CCMD_BLIT,
+ VIRGL_CCMD_RESOURCE_COPY_REGION,
+ VIRGL_CCMD_BIND_SAMPLER_STATES,
+ VIRGL_CCMD_BEGIN_QUERY,
+ VIRGL_CCMD_END_QUERY,
+ VIRGL_CCMD_GET_QUERY_RESULT,
+ VIRGL_CCMD_SET_POLYGON_STIPPLE,
+ VIRGL_CCMD_SET_CLIP_STATE,
+ VIRGL_CCMD_SET_SAMPLE_MASK,
+ VIRGL_CCMD_SET_STREAMOUT_TARGETS,
+ VIRGL_CCMD_SET_RENDER_CONDITION,
+ VIRGL_CCMD_SET_UNIFORM_BUFFER,
+
+ VIRGL_CCMD_SET_SUB_CTX,
+ VIRGL_CCMD_CREATE_SUB_CTX,
+ VIRGL_CCMD_DESTROY_SUB_CTX,
+ VIRGL_CCMD_BIND_SHADER,
+ VIRGL_CCMD_SET_TESS_STATE,
+ VIRGL_CCMD_SET_MIN_SAMPLES,
+ VIRGL_CCMD_SET_SHADER_BUFFERS,
+ VIRGL_CCMD_SET_SHADER_IMAGES,
+ VIRGL_CCMD_MEMORY_BARRIER,
+ VIRGL_CCMD_LAUNCH_GRID,
+ VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
+ VIRGL_CCMD_TEXTURE_BARRIER,
+ VIRGL_CCMD_SET_ATOMIC_BUFFERS,
+ VIRGL_CCMD_SET_DEBUG_FLAGS,
+ VIRGL_CCMD_GET_QUERY_RESULT_QBO,
+ VIRGL_CCMD_TRANSFER3D,
+ VIRGL_CCMD_END_TRANSFERS,
+ VIRGL_CCMD_COPY_TRANSFER3D,
+ VIRGL_CCMD_SET_TWEAKS,
+ VIRGL_CCMD_CLEAR_TEXTURE,
+};
+
+/*
+ 8-bit cmd headers
+ 8-bit object type
+ 16-bit length
+*/
+
+#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
+#define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
+
+/* hw specification */
+#define VIRGL_MAX_COLOR_BUFS 8
+#define VIRGL_MAX_CLIP_PLANES 8
+
+#define VIRGL_OBJ_CREATE_HEADER 0
+#define VIRGL_OBJ_CREATE_HANDLE 1
+
+#define VIRGL_OBJ_BIND_HEADER 0
+#define VIRGL_OBJ_BIND_HANDLE 1
+
+#define VIRGL_OBJ_DESTROY_HANDLE 1
+
+/* some of these defines are a specification - not used in the code */
+/* bit offsets for blend state object */
+#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
+#define VIRGL_OBJ_BLEND_HANDLE 1
+#define VIRGL_OBJ_BLEND_S0 2
+#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
+#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
+#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
+#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
+#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
+#define VIRGL_OBJ_BLEND_S1 3
+#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
+/* repeated once per number of cbufs */
+
+#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
+#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
+#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
+#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
+#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
+#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
+#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
+#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
+#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
+
+/* bit offsets for DSA state */
+#define VIRGL_OBJ_DSA_SIZE 5
+#define VIRGL_OBJ_DSA_HANDLE 1
+#define VIRGL_OBJ_DSA_S0 2
+#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
+#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
+#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
+#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
+#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
+#define VIRGL_OBJ_DSA_S1 3
+#define VIRGL_OBJ_DSA_S2 4
+#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
+#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
+#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
+#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
+#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
+#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
+#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
+#define VIRGL_OBJ_DSA_ALPHA_REF 5
+
+/* offsets for rasterizer state */
+#define VIRGL_OBJ_RS_SIZE 9
+#define VIRGL_OBJ_RS_HANDLE 1
+#define VIRGL_OBJ_RS_S0 2
+#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
+#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
+#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
+#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
+#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
+#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
+#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
+#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
+#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
+#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
+#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
+#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
+#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
+#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
+#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
+#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
+#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
+#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
+#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
+#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
+#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
+#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
+#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
+#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
+#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
+#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
+#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
+#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
+#define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
+
+#define VIRGL_OBJ_RS_POINT_SIZE 3
+#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
+#define VIRGL_OBJ_RS_S3 5
+
+#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
+#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
+#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
+#define VIRGL_OBJ_RS_LINE_WIDTH 6
+#define VIRGL_OBJ_RS_OFFSET_UNITS 7
+#define VIRGL_OBJ_RS_OFFSET_SCALE 8
+#define VIRGL_OBJ_RS_OFFSET_CLAMP 9
+
+#define VIRGL_OBJ_CLEAR_SIZE 8
+#define VIRGL_OBJ_CLEAR_BUFFERS 1
+#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
+#define VIRGL_OBJ_CLEAR_COLOR_1 3
+#define VIRGL_OBJ_CLEAR_COLOR_2 4
+#define VIRGL_OBJ_CLEAR_COLOR_3 5
+#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
+#define VIRGL_OBJ_CLEAR_DEPTH_1 7
+#define VIRGL_OBJ_CLEAR_STENCIL 8
+
+/* shader object */
+#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
+#define VIRGL_OBJ_SHADER_HANDLE 1
+#define VIRGL_OBJ_SHADER_TYPE 2
+#define VIRGL_OBJ_SHADER_OFFSET 3
+#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
+/* start contains full length in VAL - also implies continuations */
+/* continuation contains offset in VAL */
+#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
+#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
+#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
+#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
+#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
+#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
+#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
+
+/* viewport state */
+#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
+#define VIRGL_SET_VIEWPORT_START_SLOT 1
+#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
+#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
+#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
+#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
+#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
+#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
+
+/* framebuffer state */
+#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
+#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
+#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
+
+/* vertex elements object */
+#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
+#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
+#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
+#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
+#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
+#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
+
+/* vertex buffers */
+#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
+#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
+#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
+#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
+
+/* index buffer */
+#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
+#define VIRGL_SET_INDEX_BUFFER_HANDLE 1
+#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
+#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
+
+/* constant buffer */
+#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
+#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
+#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
+
+#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
+#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
+#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
+#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
+#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
+#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
+
+/* draw VBO */
+#define VIRGL_DRAW_VBO_SIZE 12
+#define VIRGL_DRAW_VBO_SIZE_TESS 14
+#define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
+#define VIRGL_DRAW_VBO_START 1
+#define VIRGL_DRAW_VBO_COUNT 2
+#define VIRGL_DRAW_VBO_MODE 3
+#define VIRGL_DRAW_VBO_INDEXED 4
+#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
+#define VIRGL_DRAW_VBO_INDEX_BIAS 6
+#define VIRGL_DRAW_VBO_START_INSTANCE 7
+#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
+#define VIRGL_DRAW_VBO_RESTART_INDEX 9
+#define VIRGL_DRAW_VBO_MIN_INDEX 10
+#define VIRGL_DRAW_VBO_MAX_INDEX 11
+#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
+/* tess packet */
+#define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
+#define VIRGL_DRAW_VBO_DRAWID 14
+/* indirect packet */
+#define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
+#define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
+#define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
+#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
+#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
+#define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
+
+/* create surface */
+#define VIRGL_OBJ_SURFACE_SIZE 5
+#define VIRGL_OBJ_SURFACE_HANDLE 1
+#define VIRGL_OBJ_SURFACE_RES_HANDLE 2
+#define VIRGL_OBJ_SURFACE_FORMAT 3
+#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
+#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
+#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
+#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
+
+/* create streamout target */
+#define VIRGL_OBJ_STREAMOUT_SIZE 4
+#define VIRGL_OBJ_STREAMOUT_HANDLE 1
+#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
+#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
+#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
+
+/* sampler state */
+#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
+#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
+#define VIRGL_OBJ_SAMPLER_STATE_S0 2
+#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
+#define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
+
+#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
+#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
+#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
+#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
+
+
+/* sampler view */
+#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
+#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
+#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
+#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
+#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
+#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
+#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
+#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
+#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
+#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
+#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
+#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
+#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
+
+/* set sampler views */
+#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
+#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
+#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
+#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
+
+/* bind sampler states */
+#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
+#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
+#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
+#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
+
+/* set stencil reference */
+#define VIRGL_SET_STENCIL_REF_SIZE 1
+#define VIRGL_SET_STENCIL_REF 1
+#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
+
+/* set blend color */
+#define VIRGL_SET_BLEND_COLOR_SIZE 4
+#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
+
+/* set scissor state */
+#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
+#define VIRGL_SET_SCISSOR_START_SLOT 1
+#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
+#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
+
+/* resource copy region */
+#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
+#define VIRGL_CMD_RCR_DST_RES_HANDLE 1
+#define VIRGL_CMD_RCR_DST_LEVEL 2
+#define VIRGL_CMD_RCR_DST_X 3
+#define VIRGL_CMD_RCR_DST_Y 4
+#define VIRGL_CMD_RCR_DST_Z 5
+#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
+#define VIRGL_CMD_RCR_SRC_LEVEL 7
+#define VIRGL_CMD_RCR_SRC_X 8
+#define VIRGL_CMD_RCR_SRC_Y 9
+#define VIRGL_CMD_RCR_SRC_Z 10
+#define VIRGL_CMD_RCR_SRC_W 11
+#define VIRGL_CMD_RCR_SRC_H 12
+#define VIRGL_CMD_RCR_SRC_D 13
+
+/* blit */
+#define VIRGL_CMD_BLIT_SIZE 21
+#define VIRGL_CMD_BLIT_S0 1
+#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
+#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
+#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
+#define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
+#define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
+#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
+#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
+#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
+#define VIRGL_CMD_BLIT_DST_LEVEL 5
+#define VIRGL_CMD_BLIT_DST_FORMAT 6
+#define VIRGL_CMD_BLIT_DST_X 7
+#define VIRGL_CMD_BLIT_DST_Y 8
+#define VIRGL_CMD_BLIT_DST_Z 9
+#define VIRGL_CMD_BLIT_DST_W 10
+#define VIRGL_CMD_BLIT_DST_H 11
+#define VIRGL_CMD_BLIT_DST_D 12
+#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
+#define VIRGL_CMD_BLIT_SRC_LEVEL 14
+#define VIRGL_CMD_BLIT_SRC_FORMAT 15
+#define VIRGL_CMD_BLIT_SRC_X 16
+#define VIRGL_CMD_BLIT_SRC_Y 17
+#define VIRGL_CMD_BLIT_SRC_Z 18
+#define VIRGL_CMD_BLIT_SRC_W 19
+#define VIRGL_CMD_BLIT_SRC_H 20
+#define VIRGL_CMD_BLIT_SRC_D 21
+
+/* query object */
+#define VIRGL_OBJ_QUERY_SIZE 4
+#define VIRGL_OBJ_QUERY_HANDLE 1
+#define VIRGL_OBJ_QUERY_TYPE_INDEX 2
+#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
+#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
+#define VIRGL_OBJ_QUERY_OFFSET 3
+#define VIRGL_OBJ_QUERY_RES_HANDLE 4
+
+#define VIRGL_QUERY_BEGIN_HANDLE 1
+
+#define VIRGL_QUERY_END_HANDLE 1
+
+#define VIRGL_QUERY_RESULT_SIZE 2
+#define VIRGL_QUERY_RESULT_HANDLE 1
+#define VIRGL_QUERY_RESULT_WAIT 2
+
+/* render condition */
+#define VIRGL_RENDER_CONDITION_SIZE 3
+#define VIRGL_RENDER_CONDITION_HANDLE 1
+#define VIRGL_RENDER_CONDITION_CONDITION 2
+#define VIRGL_RENDER_CONDITION_MODE 3
+
+/* resource inline write */
+#define VIRGL_RESOURCE_IW_RES_HANDLE 1
+#define VIRGL_RESOURCE_IW_LEVEL 2
+#define VIRGL_RESOURCE_IW_USAGE 3
+#define VIRGL_RESOURCE_IW_STRIDE 4
+#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
+#define VIRGL_RESOURCE_IW_X 6
+#define VIRGL_RESOURCE_IW_Y 7
+#define VIRGL_RESOURCE_IW_Z 8
+#define VIRGL_RESOURCE_IW_W 9
+#define VIRGL_RESOURCE_IW_H 10
+#define VIRGL_RESOURCE_IW_D 11
+#define VIRGL_RESOURCE_IW_DATA_START 12
+
+/* set streamout targets */
+#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
+#define VIRGL_SET_STREAMOUT_TARGETS_H0 2
+
+/* set sample mask */
+#define VIRGL_SET_SAMPLE_MASK_SIZE 1
+#define VIRGL_SET_SAMPLE_MASK_MASK 1
+
+/* set clip state */
+#define VIRGL_SET_CLIP_STATE_SIZE 32
+#define VIRGL_SET_CLIP_STATE_C0 1
+
+/* polygon stipple */
+#define VIRGL_POLYGON_STIPPLE_SIZE 32
+#define VIRGL_POLYGON_STIPPLE_P0 1
+
+#define VIRGL_BIND_SHADER_SIZE 2
+#define VIRGL_BIND_SHADER_HANDLE 1
+#define VIRGL_BIND_SHADER_TYPE 2
+
+/* tess state */
+#define VIRGL_TESS_STATE_SIZE 6
+
+/* set min samples */
+#define VIRGL_SET_MIN_SAMPLES_SIZE 1
+#define VIRGL_SET_MIN_SAMPLES_MASK 1
+
+/* set shader buffers */
+#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
+#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
+
+/* set shader images */
+#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
+#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
+#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
+#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
+#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
+
+/* memory barrier */
+#define VIRGL_MEMORY_BARRIER_SIZE 1
+#define VIRGL_MEMORY_BARRIER_FLAGS 1
+
+/* launch grid */
+#define VIRGL_LAUNCH_GRID_SIZE 8
+#define VIRGL_LAUNCH_BLOCK_X 1
+#define VIRGL_LAUNCH_BLOCK_Y 2
+#define VIRGL_LAUNCH_BLOCK_Z 3
+#define VIRGL_LAUNCH_GRID_X 4
+#define VIRGL_LAUNCH_GRID_Y 5
+#define VIRGL_LAUNCH_GRID_Z 6
+#define VIRGL_LAUNCH_INDIRECT_HANDLE 7
+#define VIRGL_LAUNCH_INDIRECT_OFFSET 8
+
+/* framebuffer state no attachment */
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
+#define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
+
+/* texture barrier */
+#define VIRGL_TEXTURE_BARRIER_SIZE 1
+#define VIRGL_TEXTURE_BARRIER_FLAGS 1
+
+/* hw atomics */
+#define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
+#define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
+#define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
+#define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
+#define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
+#define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
+
+/* qbo */
+#define VIRGL_QUERY_RESULT_QBO_SIZE 6
+#define VIRGL_QUERY_RESULT_QBO_HANDLE 1
+#define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
+#define VIRGL_QUERY_RESULT_QBO_WAIT 3
+#define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
+#define VIRGL_QUERY_RESULT_QBO_OFFSET 5
+#define VIRGL_QUERY_RESULT_QBO_INDEX 6
+
+#define VIRGL_TRANSFER_TO_HOST 1
+#define VIRGL_TRANSFER_FROM_HOST 2
+
+/* Transfer */
+#define VIRGL_TRANSFER3D_SIZE 13
+/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
+#define VIRGL_TRANSFER3D_DATA_OFFSET 12
+#define VIRGL_TRANSFER3D_DIRECTION 13
+
+/* Copy transfer */
+#define VIRGL_COPY_TRANSFER3D_SIZE 14
+/* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
+#define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
+#define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
+#define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
+
+/* set tweak flags */
+#define VIRGL_SET_TWEAKS_SIZE 2
+#define VIRGL_SET_TWEAKS_ID 1
+#define VIRGL_SET_TWEAKS_VALUE 2
+
+enum vrend_tweak_type {
+ virgl_tweak_gles_brga_emulate,
+ virgl_tweak_gles_brga_apply_dest_swizzle,
+ virgl_tweak_gles_tf3_samples_passes_multiplier,
+ virgl_tweak_undefined
+};
+
+/* Clear texture */
+#define VIRGL_CLEAR_TEXTURE_SIZE 12
+#define VIRGL_TEXTURE_HANDLE 1
+#define VIRGL_TEXTURE_LEVEL 2
+#define VIRGL_TEXTURE_SRC_X 3
+#define VIRGL_TEXTURE_SRC_Y 4
+#define VIRGL_TEXTURE_SRC_Z 5
+#define VIRGL_TEXTURE_SRC_W 6
+#define VIRGL_TEXTURE_SRC_H 7
+#define VIRGL_TEXTURE_SRC_D 8
+#define VIRGL_TEXTURE_ARRAY_A 9
+#define VIRGL_TEXTURE_ARRAY_B 10
+#define VIRGL_TEXTURE_ARRAY_C 11
+#define VIRGL_TEXTURE_ARRAY_D 12
+
+#endif
--- /dev/null
+/*
+ * Copyright 2014, 2015 Red Hat.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef VTEST_PROTOCOL
+#define VTEST_PROTOCOL
+
+#define VTEST_DEFAULT_SOCKET_NAME "/tmp/.virgl_test"
+#define VTEST_PROTOCOL_VERSION 2
+
+/* 32-bit length field */
+/* 32-bit cmd field */
+#define VTEST_HDR_SIZE 2
+#define VTEST_CMD_LEN 0 /* length of data */
+#define VTEST_CMD_ID 1
+#define VTEST_CMD_DATA_START 2
+
+/* vtest cmds */
+#define VCMD_GET_CAPS 1
+
+#define VCMD_RESOURCE_CREATE 2
+#define VCMD_RESOURCE_UNREF 3
+
+#define VCMD_TRANSFER_GET 4
+#define VCMD_TRANSFER_PUT 5
+
+#define VCMD_SUBMIT_CMD 6
+
+#define VCMD_RESOURCE_BUSY_WAIT 7
+
+/* pass the process cmd line for debugging */
+#define VCMD_CREATE_RENDERER 8
+
+#define VCMD_GET_CAPS2 9
+/* get caps */
+/* 0 length cmd */
+/* resp VCMD_GET_CAPS + caps */
+
+#define VCMD_PING_PROTOCOL_VERSION 10
+
+#define VCMD_PROTOCOL_VERSION 11
+
+#define VCMD_RESOURCE_CREATE2 12
+#define VCMD_TRANSFER_GET2 13
+#define VCMD_TRANSFER_PUT2 14
+
+#define VCMD_RES_CREATE_SIZE 10
+#define VCMD_RES_CREATE_RES_HANDLE 0
+#define VCMD_RES_CREATE_TARGET 1
+#define VCMD_RES_CREATE_FORMAT 2
+#define VCMD_RES_CREATE_BIND 3
+#define VCMD_RES_CREATE_WIDTH 4
+#define VCMD_RES_CREATE_HEIGHT 5
+#define VCMD_RES_CREATE_DEPTH 6
+#define VCMD_RES_CREATE_ARRAY_SIZE 7
+#define VCMD_RES_CREATE_LAST_LEVEL 8
+#define VCMD_RES_CREATE_NR_SAMPLES 9
+
+#define VCMD_RES_CREATE2_SIZE 11
+#define VCMD_RES_CREATE2_RES_HANDLE 0
+#define VCMD_RES_CREATE2_TARGET 1
+#define VCMD_RES_CREATE2_FORMAT 2
+#define VCMD_RES_CREATE2_BIND 3
+#define VCMD_RES_CREATE2_WIDTH 4
+#define VCMD_RES_CREATE2_HEIGHT 5
+#define VCMD_RES_CREATE2_DEPTH 6
+#define VCMD_RES_CREATE2_ARRAY_SIZE 7
+#define VCMD_RES_CREATE2_LAST_LEVEL 8
+#define VCMD_RES_CREATE2_NR_SAMPLES 9
+#define VCMD_RES_CREATE2_DATA_SIZE 10
+
+#define VCMD_RES_UNREF_SIZE 1
+#define VCMD_RES_UNREF_RES_HANDLE 0
+
+#define VCMD_TRANSFER_HDR_SIZE 11
+#define VCMD_TRANSFER_RES_HANDLE 0
+#define VCMD_TRANSFER_LEVEL 1
+#define VCMD_TRANSFER_STRIDE 2
+#define VCMD_TRANSFER_LAYER_STRIDE 3
+#define VCMD_TRANSFER_X 4
+#define VCMD_TRANSFER_Y 5
+#define VCMD_TRANSFER_Z 6
+#define VCMD_TRANSFER_WIDTH 7
+#define VCMD_TRANSFER_HEIGHT 8
+#define VCMD_TRANSFER_DEPTH 9
+#define VCMD_TRANSFER_DATA_SIZE 10
+
+#define VCMD_TRANSFER2_HDR_SIZE 10
+#define VCMD_TRANSFER2_RES_HANDLE 0
+#define VCMD_TRANSFER2_LEVEL 1
+#define VCMD_TRANSFER2_X 2
+#define VCMD_TRANSFER2_Y 3
+#define VCMD_TRANSFER2_Z 4
+#define VCMD_TRANSFER2_WIDTH 5
+#define VCMD_TRANSFER2_HEIGHT 6
+#define VCMD_TRANSFER2_DEPTH 7
+#define VCMD_TRANSFER2_DATA_SIZE 8
+#define VCMD_TRANSFER2_OFFSET 9
+
+#define VCMD_BUSY_WAIT_FLAG_WAIT 1
+
+#define VCMD_BUSY_WAIT_SIZE 2
+#define VCMD_BUSY_WAIT_HANDLE 0
+#define VCMD_BUSY_WAIT_FLAGS 1
+
+#define VCMD_PING_PROTOCOL_VERSION_SIZE 1
+
+#define VCMD_PROTOCOL_VERSION_SIZE 1
+#define VCMD_PROTOCOL_VERSION_VERSION 0
+
+#endif