*const_out = const_offset;
}
+static void
+gather_intrinsic_load_var_info(const nir_shader *nir,
+ const nir_intrinsic_instr *instr,
+ struct radv_shader_info *info)
+{
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX: {
+ nir_deref_var *dvar = instr->variables[0];
+ nir_variable *var = dvar->var;
+
+ if (var->data.mode == nir_var_shader_in) {
+ unsigned idx = var->data.location;
+ uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+
+ info->vs.input_usage_mask[idx] |=
+ mask << var->data.location_frac;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+static void
+gather_intrinsic_store_var_info(const nir_shader *nir,
+ const nir_intrinsic_instr *instr,
+ struct radv_shader_info *info)
+{
+ nir_deref_var *dvar = instr->variables[0];
+ nir_variable *var = dvar->var;
+
+ if (var->data.mode == nir_var_shader_out) {
+ unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
+ unsigned idx = var->data.location;
+ unsigned comp = var->data.location_frac;
+ unsigned const_offset = 0;
+
+ get_deref_offset(dvar, &const_offset);
+
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX:
+ for (unsigned i = 0; i < attrib_count; i++) {
+ info->vs.output_usage_mask[idx + i + const_offset] |=
+ instr->const_index[0] << comp;
+ }
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ for (unsigned i = 0; i < attrib_count; i++) {
+ info->tes.output_usage_mask[idx + i + const_offset] |=
+ instr->const_index[0] << comp;
+ }
+ break;
+ case MESA_SHADER_TESS_CTRL: {
+ unsigned param = shader_io_get_unique_index(idx);
+ const struct glsl_type *type = var->type;
+
+ if (!var->data.patch)
+ type = glsl_get_array_element(var->type);
+
+ unsigned slots =
+ var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
+ : glsl_count_attribute_slots(type, false);
+
+ if (idx == VARYING_SLOT_CLIP_DIST0)
+ slots = (nir->info.clip_distance_array_size +
+ nir->info.cull_distance_array_size > 4) ? 2 : 1;
+
+ mark_tess_output(info, var->data.patch, param, slots);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+}
+
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
info->ps.writes_memory = true;
break;
case nir_intrinsic_load_var:
- if (nir->info.stage == MESA_SHADER_VERTEX) {
- nir_deref_var *dvar = instr->variables[0];
- nir_variable *var = dvar->var;
-
- if (var->data.mode == nir_var_shader_in) {
- unsigned idx = var->data.location;
- uint8_t mask =
- nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac;
- info->vs.input_usage_mask[idx] |= mask;
- }
- }
+ gather_intrinsic_load_var_info(nir, instr, info);
break;
- case nir_intrinsic_store_var: {
- nir_deref_var *dvar = instr->variables[0];
- nir_variable *var = dvar->var;
-
- if (var->data.mode == nir_var_shader_out) {
- unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
- unsigned idx = var->data.location;
- unsigned comp = var->data.location_frac;
- unsigned const_offset = 0;
-
- get_deref_offset(dvar, &const_offset);
-
- if (nir->info.stage == MESA_SHADER_VERTEX) {
- for (unsigned i = 0; i < attrib_count; i++) {
- info->vs.output_usage_mask[idx + i + const_offset] |=
- instr->const_index[0] << comp;
- }
- } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
- for (unsigned i = 0; i < attrib_count; i++) {
- info->tes.output_usage_mask[idx + i + const_offset] |=
- instr->const_index[0] << comp;
- }
- } else if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
- unsigned param = shader_io_get_unique_index(idx);
- const struct glsl_type *type = var->type;
- if (!var->data.patch)
- type = glsl_get_array_element(var->type);
- unsigned slots =
- var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
- : glsl_count_attribute_slots(type, false);
- if (idx == VARYING_SLOT_CLIP_DIST0)
- slots = (nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4) ? 2 : 1;
- mark_tess_output(info, var->data.patch, param, slots);
- }
- }
+ case nir_intrinsic_store_var:
+ gather_intrinsic_store_var_info(nir, instr, info);
break;
- }
default:
break;
}