radv: move {load,store}_var intrinsics scanning in different functions
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 10 May 2018 15:15:41 +0000 (17:15 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 14 May 2018 10:37:58 +0000 (12:37 +0200)
These are going to be crazy and we are probably going to add
more scan stuff in the future. Also use switch cases instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/amd/vulkan/radv_shader_info.c

index 1fb350faed3904d3bbf15ff2f394975b13dc1832..aa06efc9dc70eb08dc2b9b48db2b6ec70db0f852 100644 (file)
@@ -87,6 +87,83 @@ static void get_deref_offset(nir_deref_var *deref, unsigned *const_out)
        *const_out = const_offset;
 }
 
+static void
+gather_intrinsic_load_var_info(const nir_shader *nir,
+                              const nir_intrinsic_instr *instr,
+                              struct radv_shader_info *info)
+{
+       switch (nir->info.stage) {
+       case MESA_SHADER_VERTEX: {
+               nir_deref_var *dvar = instr->variables[0];
+               nir_variable *var = dvar->var;
+
+               if (var->data.mode == nir_var_shader_in) {
+                       unsigned idx = var->data.location;
+                       uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
+
+                       info->vs.input_usage_mask[idx] |=
+                               mask << var->data.location_frac;
+               }
+               break;
+       }
+       default:
+               break;
+       }
+}
+
+static void
+gather_intrinsic_store_var_info(const nir_shader *nir,
+                               const nir_intrinsic_instr *instr,
+                               struct radv_shader_info *info)
+{
+       nir_deref_var *dvar = instr->variables[0];
+       nir_variable *var = dvar->var;
+
+       if (var->data.mode == nir_var_shader_out) {
+               unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
+               unsigned idx = var->data.location;
+               unsigned comp = var->data.location_frac;
+               unsigned const_offset = 0;
+
+               get_deref_offset(dvar, &const_offset);
+
+               switch (nir->info.stage) {
+               case MESA_SHADER_VERTEX:
+                       for (unsigned i = 0; i < attrib_count; i++) {
+                               info->vs.output_usage_mask[idx + i + const_offset] |=
+                                       instr->const_index[0] << comp;
+                       }
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       for (unsigned i = 0; i < attrib_count; i++) {
+                               info->tes.output_usage_mask[idx + i + const_offset] |=
+                                       instr->const_index[0] << comp;
+                       }
+                       break;
+               case MESA_SHADER_TESS_CTRL: {
+                       unsigned param = shader_io_get_unique_index(idx);
+                       const struct glsl_type *type = var->type;
+
+                       if (!var->data.patch)
+                               type = glsl_get_array_element(var->type);
+
+                       unsigned slots =
+                               var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
+                                                 : glsl_count_attribute_slots(type, false);
+
+                       if (idx == VARYING_SLOT_CLIP_DIST0)
+                               slots = (nir->info.clip_distance_array_size +
+                                        nir->info.cull_distance_array_size > 4) ? 2 : 1;
+
+                       mark_tess_output(info, var->data.patch, param, slots);
+                       break;
+               }
+               default:
+                       break;
+               }
+       }
+}
+
 static void
 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                      struct radv_shader_info *info)
@@ -197,55 +274,11 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
                        info->ps.writes_memory = true;
                break;
        case nir_intrinsic_load_var:
-               if (nir->info.stage == MESA_SHADER_VERTEX) {
-                       nir_deref_var *dvar = instr->variables[0];
-                       nir_variable *var = dvar->var;
-
-                       if (var->data.mode == nir_var_shader_in) {
-                               unsigned idx = var->data.location;
-                               uint8_t mask =
-                                       nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac;
-                               info->vs.input_usage_mask[idx] |= mask;
-                       }
-               }
+               gather_intrinsic_load_var_info(nir, instr, info);
                break;
-       case nir_intrinsic_store_var: {
-               nir_deref_var *dvar = instr->variables[0];
-               nir_variable *var = dvar->var;
-
-               if (var->data.mode == nir_var_shader_out) {
-                       unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
-                       unsigned idx = var->data.location;
-                       unsigned comp = var->data.location_frac;
-                       unsigned const_offset = 0;
-
-                       get_deref_offset(dvar, &const_offset);
-
-                       if (nir->info.stage == MESA_SHADER_VERTEX) {
-                               for (unsigned i = 0; i < attrib_count; i++) {
-                                       info->vs.output_usage_mask[idx + i + const_offset] |=
-                                               instr->const_index[0] << comp;
-                               }
-                       } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
-                               for (unsigned i = 0; i < attrib_count; i++) {
-                                       info->tes.output_usage_mask[idx + i + const_offset] |=
-                                               instr->const_index[0] << comp;
-                               }
-                       } else if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
-                               unsigned param = shader_io_get_unique_index(idx);
-                               const struct glsl_type *type = var->type;
-                               if (!var->data.patch)
-                                       type = glsl_get_array_element(var->type);
-                               unsigned slots =
-                                       var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
-                                       : glsl_count_attribute_slots(type, false);
-                               if (idx == VARYING_SLOT_CLIP_DIST0)
-                                       slots = (nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4) ? 2 : 1;
-                               mark_tess_output(info, var->data.patch, param, slots);
-                       }
-               }
+       case nir_intrinsic_store_var:
+               gather_intrinsic_store_var_info(nir, instr, info);
                break;
-       }
        default:
                break;
        }