st/mesa was changed to call pipe_screen::update_buffer in
st_validate_state. In most cases there is no need to validate.
egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
{
struct egl_g3d_context *gctx = egl_g3d_context(context_private);
-
- /**
- * It is likely that the surface has changed when this function is called.
- * Set force_validate to skip an unnecessary check.
- */
- gctx->force_validate = EGL_TRUE;
egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
}