All drivers that support GLSL will later set their default GLSL versions
overriding this override call. They currently all call
_mesa_override_glsl_version() again later in order to support overrides.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
- /* Shading language version */
- _mesa_override_glsl_version(consts);
-
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
#else