<function name="DeletePerfMonitorsAMD" es2="2.0">
<param name="n" type="GLsizei"/>
- <param name="monitors" type="GLuint *"/>
+ <param name="monitors" type="GLuint *" count="n"/>
</function>
<function name="SelectPerfMonitorCountersAMD" es2="2.0">
<param name="enable" type="GLboolean"/>
<param name="group" type="GLuint"/>
<param name="numCounters" type="GLint"/>
- <param name="counterList" type="GLuint *"/>
+ <param name="counterList" type="GLuint *" count="numCounters"/>
</function>
<function name="BeginPerfMonitorAMD" es2="2.0">
<function name="ShaderBinary" es2="2.0">
<param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
+ <param name="shaders" type="const GLuint *" count="n"/>
<param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
+ <param name="binary" type="const GLvoid *" count="length"/>
<param name="length" type="GLsizei"/>
</function>
<category name="GL_ARB_base_instance" number="107">
- <function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw"
- marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ <function name="DrawArraysInstancedBaseInstance" exec="dynamic" marshal="draw">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<function name="UniformHandleui64vARB">
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
- <param name="value" type="const GLuint64 *" />
+ <param name="value" type="const GLuint64 *" count="count"/>
</function>
<function name="ProgramUniformHandleui64ARB">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
- <param name="value" type="const GLuint64 *" />
+ <param name="value" type="const GLuint64 *" count="count"/>
</function>
<function name="IsTextureHandleResidentARB" no_error="true">
<function name="VertexAttribL1ui64vARB" exec="dynamic">
<param name="index" type="GLuint" />
- <param name="v" type="const GLuint64EXT *" />
+ <param name="v" type="const GLuint64EXT *" count="1"/>
</function>
<function name="GetVertexAttribLui64vARB">
<function name="NamedFramebufferDrawBuffers" no_error="true">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
<function name="NamedFramebufferReadBuffer" no_error="true">
<function name="InvalidateNamedFramebufferData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
</function>
<function name="InvalidateNamedFramebufferSubData">
<param name="framebuffer" type="GLuint" />
<param name="numAttachments" type="GLsizei" />
- <param name="attachments" type="const GLenum *" />
+ <param name="attachments" type="const GLenum *" count="numAttachments"/>
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="width" type="GLsizei" />
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
- <param name="buffers" type="const GLuint *" />
- <param name="offsets" type="const GLintptr *" />
- <param name="strides" type="const GLsizei *" />
+ <param name="buffers" type="const GLuint *" count="count"/>
+ <param name="offsets" type="const GLintptr *" count="count"/>
+ <param name="strides" type="const GLsizei *" count="count"/>
</function>
<function name="VertexArrayAttribFormat">
<function name="MultiDrawElementsBaseVertex" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
+ <param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid * const *"/>
+ <param name="indices" type="const GLvoid * const *" count="(sizeof(GLvoid *) * primcount)"/>
<param name="primcount" type="GLsizei"/>
- <param name="basevertex" type="const GLint *"/>
+ <param name="basevertex" type="const GLint *" count="primcount"/>
</function>
<function name="DrawElementsInstancedBaseVertex" es2="3.2" exec="dynamic" marshal="draw"
<enum name="DRAW_INDIRECT_BUFFER" value="0x8F3F"/>
<enum name="DRAW_INDIRECT_BUFFER_BINDING" value="0x8F43"/>
- <function name="DrawArraysIndirect" exec="dynamic" es2="3.1">
+ <function name="DrawArraysIndirect" exec="dynamic" es2="3.1"
+ marshal="draw"
+ marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
</function>
- <function name="DrawElementsIndirect" exec="dynamic" es2="3.1">
+ <function name="DrawElementsIndirect" exec="dynamic" es2="3.1"
+ marshal="draw"
+ marshal_fail="_mesa_glthread_is_non_vbo_draw_elements_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<category name="GL_ARB_multi_draw_indirect" number="133">
- <function name="MultiDrawArraysIndirect" exec="dynamic">
+ <function name="MultiDrawArraysIndirect" exec="dynamic" marshal="draw"
+ marshal_fail="_mesa_glthread_is_non_vbo_draw_arrays_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<param name="primcount" type="GLsizei"/>
<param name="stride" type="GLsizei"/>
</function>
- <function name="MultiDrawElementsIndirect" exec="dynamic">
+ <function name="MultiDrawElementsIndirect" exec="dynamic" marshal="draw"
+ marshal_fail="_mesa_glthread_is_non_vbo_draw_elements_indirect(ctx)">
<param name="mode" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="indirect" type="const GLvoid *"/>
<function name="ProgramBinary" es2="3.0">
<param name="program" type="GLuint"/>
<param name="binaryFormat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
+ <param name="binary" type="const GLvoid *" count="length"/>
<param name="length" type="GLsizei"/>
</function>
<function name="DeleteSamplers" es2="3.0" no_error="true">
<param name="count" type="GLsizei"/>
- <param name="samplers" type="const GLuint *"/>
+ <param name="samplers" type="const GLuint *" count="count"/>
</function>
<function name="IsSampler" es2="3.0">
</function>
<function name="DeleteProgramPipelines" es2="3.1">
<param name="n" type="GLsizei" />
- <param name="pipelines" type="const GLuint *" />
+ <param name="pipelines" type="const GLuint *" count="n"/>
</function>
<function name="GenProgramPipelines" es2="3.1" no_error="true">
<param name="n" type="GLsizei" />
<function name="UniformSubroutinesuiv">
<param name="shadertype" type="GLenum"/>
<param name="count" type="GLsizei"/>
- <param name="indices" type="const GLuint *"/>
+ <param name="indices" type="const GLuint *" count="count"/>
</function>
<function name="GetUniformSubroutineuiv">
<function name="NamedStringARB">
<param name="type" type="GLenum" />
<param name="namelen" type="GLint" />
- <param name="name" type="const GLchar *" />
+ <param name="name" type="const GLchar *" count="namelen"/>
<param name="stringlen" type="GLint" />
- <param name="string" type="const GLchar *" />
+ <param name="string" type="const GLchar *" count="stringlen"/>
</function>
<function name="DeleteNamedStringARB">
<param name="namelen" type="GLint" />
- <param name="name" type="const GLchar *" />
+ <param name="name" type="const GLchar *" count="namelen"/>
</function>
<function name="CompileShaderIncludeARB">
<param name="shader" type="GLuint" />
</function>
<function name="IsNamedStringARB">
<param name="namelen" type="GLint" />
- <param name="name" type="const GLchar *" />
+ <param name="name" type="const GLchar *" count="namelen"/>
<return type="GLboolean"/>
</function>
<function name="GetNamedStringARB">
<param name="namelen" type="GLint" />
- <param name="name" type="const GLchar *" />
+ <param name="name" type="const GLchar *" count="namelen"/>
<param name="bufSize" type="GLsizei" />
<param name="stringlen" type="GLint *" />
- <param name="string" type="GLchar *" />
+ <param name="string" type="GLchar *" count="stringlen"/>
</function>
<function name="GetNamedStringivARB">
<param name="namelen" type="GLint" />
- <param name="name" type="const GLchar *" />
+ <param name="name" type="const GLchar *" count="namelen"/>
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<function name="VertexAttribL1dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
</function>
<function name="VertexAttribL2dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
</function>
<function name="VertexAttribL3dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
</function>
<function name="VertexAttribL4dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
</function>
- <function name="VertexAttribLPointer" no_error="true">
+ <function name="VertexAttribLPointer" no_error="true" marshal="async"
+ marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<function name="VertexP2uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="VertexP3uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="VertexP4uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="TexCoordP1ui" deprecated="3.1" exec="dynamic">
<function name="TexCoordP1uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="TexCoordP2uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="TexCoordP3uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="TexCoordP4uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="MultiTexCoordP1ui" deprecated="3.1" exec="dynamic">
<function name="MultiTexCoordP1uiv" deprecated="3.1" exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="MultiTexCoordP2uiv" deprecated="3.1" exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="MultiTexCoordP3uiv" deprecated="3.1" exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="MultiTexCoordP4uiv" deprecated="3.1" exec="dynamic">
<param name="texture" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="NormalP3ui" deprecated="3.1" exec="dynamic">
<function name="NormalP3uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="coords" type="const GLuint *"/>
+ <param name="coords" type="const GLuint *" count="1"/>
</function>
<function name="ColorP3ui" deprecated="3.1" exec="dynamic">
<function name="ColorP3uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="color" type="const GLuint *"/>
+ <param name="color" type="const GLuint *" count="1"/>
</function>
<function name="ColorP4uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="color" type="const GLuint *"/>
+ <param name="color" type="const GLuint *" count="1"/>
</function>
<function name="SecondaryColorP3ui" deprecated="3.1" exec="dynamic">
<function name="SecondaryColorP3uiv" deprecated="3.1" exec="dynamic">
<param name="type" type="GLenum"/>
- <param name="color" type="const GLuint *"/>
+ <param name="color" type="const GLuint *" count="1"/>
</function>
<function name="VertexAttribP1ui" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="VertexAttribP2uiv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="VertexAttribP3uiv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
<function name="VertexAttribP4uiv" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
- <param name="value" type="const GLuint *"/>
+ <param name="value" type="const GLuint *" count="1"/>
</function>
</category>
<function name="MatrixLoadfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixLoaddEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixMultfEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixMultdEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixLoadIdentityEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="MultiTexCoordPointerEXT">
+ <function name="MultiTexCoordPointerEXT" marshal="async"
+ marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="texunit" type="GLenum" />
<param name="size" type="GLint" />
<param name="type" type="GLenum" />
<function name="MatrixLoadTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixLoadTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="MatrixMultTransposefEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLfloat *" />
+ <param name="m" type="const GLfloat *" count="16"/>
</function>
<function name="MatrixMultTransposedEXT" offset="assign">
<param name="matrixMode" type="GLenum" />
- <param name="m" type="const GLdouble *" />
+ <param name="m" type="const GLdouble *" count="16"/>
</function>
<function name="CompressedTextureImage1DEXT">
<function name="FramebufferDrawBuffersEXT">
<param name="framebuffer" type="GLuint" />
<param name="n" type="GLsizei" />
- <param name="bufs" type="const GLenum *" />
+ <param name="bufs" type="const GLenum *" count="n"/>
</function>
<function name="FramebufferReadBufferEXT">
<param name="target" type="GLenum" />
<param name="format" type="GLenum" />
<param name="len" type="GLsizei" />
- <param name="string" type="const GLvoid*" />
+ <param name="string" type="const GLvoid*" count="len"/>
</function>
<function name="GetNamedProgramStringEXT">
<param name="program" type="GLuint" />
<param name="target" type="GLenum" />
<param name="index" type="GLuint" />
- <param name="params" type="const GLfloat*" />
+ <param name="params" type="const GLfloat*" count="4"/>
</function>
<function name="GetNamedProgramLocalParameterfvEXT">
<param name="program" type="GLuint" />
<param name="target" type="GLenum" />
<param name="index" type="GLuint" />
- <param name="params" type="const GLdouble*" />
+ <param name="params" type="const GLdouble*" count="4"/>
</function>
<function name="GetNamedProgramLocalParameterdvEXT">
<param name="target" type="GLenum" />
<param name="index" type="GLuint" />
<param name="count" type="GLsizei" />
- <param name="params" type="const GLfloat*" />
+ <param name="params" type="const GLfloat*" count="4"/>
</function>
</category>
<function name="DeleteMemoryObjectsEXT" es2="3.2">
<param name="n" type="GLsizei"/>
- <param name="memoryObjects" type="const GLuint *"/>
+ <param name="memoryObjects" type="const GLuint *" count="n"/>
</function>
<function name="IsMemoryObjectEXT" es2="3.2">
<function name="DeleteSemaphoresEXT" es2="3.2">
<param name="n" type="GLsizei"/>
- <param name="semaphores" type="const GLuint *"/>
+ <param name="semaphores" type="const GLuint *" count="n"/>
</function>
<function name="IsSemaphoreEXT" es2="3.2">
<function name="WaitSemaphoreEXT" es2="3.2">
<param name="semaphore" type="GLuint"/>
<param name="numBufferBarriers" type="GLuint"/>
- <param name="buffers" type="const GLuint *"/>
+ <param name="buffers" type="const GLuint *" count="numBufferBarriers"/>
<param name="numTextureBarriers" type="GLuint"/>
- <param name="textures" type="const GLuint *"/>
- <param name="srcLayouts" type="const GLenum *"/>
+ <param name="textures" type="const GLuint *" count="numTextureBarriers"/>
+ <param name="srcLayouts" type="const GLenum *" count="numTextureBarriers"/>
</function>
<function name="SignalSemaphoreEXT" es2="3.2">
<param name="semaphore" type="GLuint"/>
<param name="numBufferBarriers" type="GLuint"/>
- <param name="buffers" type="const GLuint *"/>
+ <param name="buffers" type="const GLuint *" count="numBufferBarriers"/>
<param name="numTextureBarriers" type="GLuint"/>
- <param name="textures" type="const GLuint *"/>
- <param name="dstLayouts" type="const GLenum *"/>
+ <param name="textures" type="const GLuint *" count="numTextureBarriers"/>
+ <param name="dstLayouts" type="const GLenum *" count="numTextureBarriers"/>
</function>
</category>
<function name="VertexAttribI2ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
</function>
<function name="VertexAttribI3ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
</function>
<function name="VertexAttribI4ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
<function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv">
<function name="VertexAttribI2uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="2"/>
</function>
<function name="VertexAttribI3uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="3"/>
</function>
<function name="VertexAttribI4uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="4"/>
</function>
<function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv">
<function name="DeleteTransformFeedbacks" es2="3.0">
<param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
+ <param name="ids" type="const GLuint *" count="n"/>
</function>
<function name="GenTransformFeedbacks" es2="3.0">
<function name="WindowRectanglesEXT" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
- <param name="box" type="const GLint *"/>
+ <param name="box" type="const GLint *" count="(4 * count)"/>
</function>
</category>
<function name="VertexAttribI1iv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="1"/>
</function>
<function name="VertexAttribI2iv" alias="VertexAttribI2ivEXT">
<function name="VertexAttribI1uiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="1"/>
</function>
<function name="VertexAttribI2uiv" alias="VertexAttribI2uivEXT">
<function name="VertexAttribI4bv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
+ <param name="v" type="const GLbyte *" count="4"/>
</function>
<function name="VertexAttribI4sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
</function>
<function name="VertexAttribI4ubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
+ <param name="v" type="const GLubyte *" count="4"/>
</function>
<function name="VertexAttribI4usv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
+ <param name="v" type="const GLushort *" count="4"/>
</function>
<function name="GetUniformuiv" es2="3.0">
<param name="id" type="GLuint"/>
<param name="severity" type="GLenum"/>
<param name="length" type="GLsizei"/>
- <param name="buf" type="const GLchar *"/>
+ <param name="buf" type="const GLchar *" count="length"/>
</function>
<function name="DebugMessageCallback" es2="3.2">
<param name="source" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="length" type="GLsizei"/>
- <param name="message" type="const GLchar *"/>
+ <param name="message" type="const GLchar *" count="length"/>
</function>
<function name="PopDebugGroup" es2="3.2" />
<param name="identifier" type="GLenum"/>
<param name="name" type="GLuint"/>
<param name="length" type="GLsizei"/>
- <param name="label" type="const GLchar *"/>
+ <param name="label" type="const GLchar *" count="length"/>
</function>
<function name="GetObjectLabel" es2="3.2">
<function name="ObjectPtrLabel" es2="3.2">
<param name="ptr" type="const GLvoid *"/>
<param name="length" type="GLsizei"/>
- <param name="label" type="const GLchar *"/>
+ <param name="label" type="const GLchar *" count="length"/>
</function>
<function name="GetObjectPtrLabel" es2="3.2">
<function name="VDPAUMapSurfacesNV">
<param name="numSurfaces" type="GLsizei"/>
- <param name="surfaces" type="const GLintptr *"/>
+ <param name="surfaces" type="const GLintptr *" count="numSurfaces"/>
</function>
<function name="VDPAUUnmapSurfacesNV">
<param name="numSurfaces" type="GLsizei"/>
- <param name="surfaces" type="const GLintptr *"/>
+ <param name="surfaces" type="const GLintptr *" count="numSurfaces"/>
</function>
<enum name="SURFACE_STATE_NV" value="0x86EB"/>
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
<function name="PointSizePointerOES" es1="1.0" desktop="false"
- no_error="true">
+ no_error="true" marshal="async"
+ marshal_fail="_mesa_glthread_is_non_vbo_vertex_attrib_pointer(ctx)">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="(2 * count)"/>
</function>
<function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
<param name="index" type="GLuint"/>
</function>
<function name="LoadTransposeMatrixf" deprecated="3.1">
- <param name="m" type="const GLfloat *"/>
+ <param name="m" type="const GLfloat *" count="16"/>
<glx handcode="true"/>
</function>
<function name="LoadTransposeMatrixd" deprecated="3.1">
- <param name="m" type="const GLdouble *"/>
+ <param name="m" type="const GLdouble *" count="16"/>
<glx handcode="true"/>
</function>
<function name="MultTransposeMatrixf" deprecated="3.1">
- <param name="m" type="const GLfloat *"/>
+ <param name="m" type="const GLfloat *" count="16"/>
<glx handcode="true"/>
</function>
<function name="MultTransposeMatrixd" deprecated="3.1">
- <param name="m" type="const GLdouble *"/>
+ <param name="m" type="const GLdouble *" count="16"/>
<glx handcode="true"/>
</function>
<function name="MultiDrawArrays" marshal="draw">
<param name="mode" type="GLenum"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
+ <param name="first" type="const GLint *" count="primcount"/>
+ <param name="count" type="const GLsizei *" count="primcount"/>
<param name="primcount" type="GLsizei"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos2dv" deprecated="3.1">
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos2fv" deprecated="3.1">
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="2"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos2iv" deprecated="3.1">
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos2sv" deprecated="3.1">
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="2"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos3dv" deprecated="3.1">
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos3iv" deprecated="3.1">
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
<glx handcode="true"/>
</function>
</function>
<function name="WindowPos3sv" deprecated="3.1">
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="3"/>
<glx handcode="true"/>
</function>
</category>
<function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
- <param name="count" type="const GLsizei *"/>
+ <param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid * const *"/>
+ <param name="indices" type="const GLvoid * const *" count="(sizeof(GLvoid *) * primcount)"/>
<param name="primcount" type="GLsizei"/>
<glx handcode="true"/>
</function>
<param name="target" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="(2 * count)"/>
</function>
<function name="NamedFramebufferSampleLocationsfvARB" no_error="true">
<param name="framebuffer" type="GLuint"/>
<param name="start" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="(2 * count)"/>
</function>
<function name="EvaluateDepthValuesARB"/>
</function>
<function name="WindowPos4dvMESA" deprecated="3.1">
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
<glx ignore="true"/>
</function>
</function>
<function name="WindowPos4fvMESA" deprecated="3.1">
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="4"/>
<glx ignore="true"/>
</function>
</function>
<function name="WindowPos4ivMESA" deprecated="3.1">
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
<glx ignore="true"/>
</function>
</function>
<function name="WindowPos4svMESA" deprecated="3.1">
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
<glx ignore="true"/>
</function>
</category>
</category>
<category name="GL_IBM_multimode_draw_arrays" number="200">
- <function name="MultiModeDrawArraysIBM" marshal="draw">
- <param name="mode" type="const GLenum *"/>
- <param name="first" type="const GLint *"/>
- <param name="count" type="const GLsizei *"/>
+ <function name="MultiModeDrawArraysIBM" marshal="draw"
+ marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
+ <param name="mode" type="const GLenum *" count="primcount"/>
+ <param name="first" type="const GLint *" count="primcount"/>
+ <param name="count" type="const GLsizei *" count="primcount"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
<glx handcode="true" ignore="true"/>
<function name="MultiModeDrawElementsIBM" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
- <param name="mode" type="const GLenum *"/>
- <param name="count" type="const GLsizei *"/>
+ <param name="mode" type="const GLenum *" count="primcount"/>
+ <param name="count" type="const GLsizei *" count="primcount"/>
<param name="type" type="GLenum"/>
- <param name="indices" type="const GLvoid * const *"/>
+ <param name="indices" type="const GLvoid * const *" count="(sizeof(GLvoid *) * primcount)"/>
<param name="primcount" type="GLsizei"/>
<param name="modestride" type="GLint"/>
<glx handcode="true" ignore="true"/>
<function name="SetFragmentShaderConstantATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="4"/>
<glx ignore="true"/>
</function>
</category>
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
+ <param name="params" type="const GLfloat *" count="4"/>
</function>
<function name="ProgramLocalParameters4fvEXT" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="params" type="const GLfloat *"/>
+ <param name="params" type="const GLfloat *" count="4"/>
</function>
</category>