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v3d: Add missing macro for stvpmd instruction
author
Neil Roberts
<nroberts@igalia.com>
Tue, 23 Jun 2020 22:15:12 +0000
(
00:15
+0200)
committer
Neil Roberts
<nroberts@igalia.com>
Fri, 26 Jun 2020 07:36:15 +0000
(09:36 +0200)
stvpmd is like stvpmv but it scatters the output. It can be used with
non-dynamically uniform offsets.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5621>
src/broadcom/compiler/v3d_compiler.h
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diff --git
a/src/broadcom/compiler/v3d_compiler.h
b/src/broadcom/compiler/v3d_compiler.h
index c7896a28e74418ef332c1623d48a709627a42d5b..296bd840314d9f0bcc5445d5f896b40354d09466 100644
(file)
--- a/
src/broadcom/compiler/v3d_compiler.h
+++ b/
src/broadcom/compiler/v3d_compiler.h
@@
-1037,6
+1037,7
@@
VIR_A_ALU2(XOR)
VIR_A_ALU2(VADD)
VIR_A_ALU2(VSUB)
VIR_A_NODST_2(STVPMV)
+VIR_A_NODST_2(STVPMD)
VIR_A_ALU1(NOT)
VIR_A_ALU1(NEG)
VIR_A_ALU1(FLAPUSH)