--- /dev/null
+/*
+ * Copyright © 2020 Raspberry Pi
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "compiler/v3d_compiler.h"
+#include "compiler/nir/nir_builder.h"
+#include <math.h>
+
+/**
+ * Lowers line smoothing by modifying the alpha component of fragment outputs
+ * using the distance from the center of the line.
+ */
+
+struct lower_line_smooth_state {
+        nir_shader *shader;
+        nir_variable *coverage;
+};
+
+static void
+lower_line_smooth_intrinsic(struct lower_line_smooth_state *state,
+                            nir_builder *b,
+                            nir_intrinsic_instr *intr)
+{
+        b->cursor = nir_before_instr(&intr->instr);
+
+        nir_ssa_def *one = nir_imm_float(b, 1.0f);
+
+        nir_ssa_def *coverage = nir_load_var(b, state->coverage);
+
+        nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage),
+                                        intr->src[0].ssa);
+
+        nir_instr_rewrite_src(&intr->instr,
+                              &intr->src[0],
+                              nir_src_for_ssa(new_val));
+}
+
+static void
+lower_line_smooth_func(struct lower_line_smooth_state *state,
+                       nir_function_impl *impl)
+{
+        nir_builder b;
+
+        nir_builder_init(&b, impl);
+
+        nir_foreach_block(block, impl) {
+                nir_foreach_instr_safe(instr, block) {
+                        if (instr->type != nir_instr_type_intrinsic)
+                                continue;
+
+                        nir_intrinsic_instr *intr =
+                                nir_instr_as_intrinsic(instr);
+
+                        if (intr->intrinsic != nir_intrinsic_store_output ||
+                            nir_intrinsic_base(intr) != 0 ||
+                            intr->num_components != 4 ||
+                            !intr->src[0].is_ssa)
+                                continue;
+
+                        lower_line_smooth_intrinsic(state, &b, intr);
+                }
+        }
+}
+
+static void
+initialise_coverage_var(struct lower_line_smooth_state *state,
+                        nir_function_impl *impl)
+{
+        nir_builder b;
+
+        nir_builder_init(&b, impl);
+
+        b.cursor = nir_before_block(nir_start_block(impl));
+
+        nir_ssa_def *line_width = nir_load_line_width(&b);
+
+        nir_ssa_def *real_line_width = nir_load_aa_line_width(&b);
+
+        /* The line coord varies from 0.0 to 1.0 across the width of the line */
+        nir_ssa_def *line_coord = nir_load_line_coord(&b);
+
+        /* fabs(line_coord - 0.5) * real_line_width */
+        nir_ssa_def *pixels_from_center =
+                nir_fmul(&b, real_line_width,
+                         nir_fabs(&b, nir_fsub(&b, line_coord,
+                                               nir_imm_float(&b, 0.5f))));
+
+        /* 0.5 - 1/√2 * (pixels_from_center - line_width * 0.5) */
+        nir_ssa_def *coverage =
+                nir_fsub(&b,
+                         nir_imm_float(&b, 0.5f),
+                         nir_fmul(&b,
+                                  nir_imm_float(&b, 1.0f / M_SQRT2),
+                                  nir_fsub(&b, pixels_from_center,
+                                           nir_fmul(&b,
+                                                    line_width,
+                                                    nir_imm_float(&b, 0.5f)))));
+
+        /* Discard fragments that aren’t covered at all by the line */
+        nir_ssa_def *outside = nir_fge(&b, nir_imm_float(&b, 0.0f), coverage);
+
+        nir_intrinsic_instr *discard =
+                nir_intrinsic_instr_create(state->shader,
+                                           nir_intrinsic_discard_if);
+        discard->src[0] = nir_src_for_ssa(outside);
+        nir_builder_instr_insert(&b, &discard->instr);
+
+        /* Clamp to at most 1.0. If it was less than 0.0 then the fragment will
+         * be discarded so we don’t need to handle that.
+         */
+        nir_ssa_def *clamped = nir_fmin(&b, coverage, nir_imm_float(&b, 1.0f));
+
+        nir_store_var(&b, state->coverage, clamped, 0x1 /* writemask */);
+}
+
+static nir_variable *
+make_coverage_var(nir_shader *s)
+{
+        nir_variable *var = nir_variable_create(s,
+                                                nir_var_shader_temp,
+                                                glsl_float_type(),
+                                                "line_coverage");
+        var->data.how_declared = nir_var_hidden;
+
+        return var;
+}
+
+void
+v3d_nir_lower_line_smooth(nir_shader *s)
+{
+        assert(s->info.stage == MESA_SHADER_FRAGMENT);
+
+        struct lower_line_smooth_state state = {
+                .shader = s,
+                .coverage = make_coverage_var(s),
+        };
+
+        nir_foreach_function(function, s) {
+                if (function->is_entrypoint)
+                        initialise_coverage_var(&state, function->impl);
+
+                lower_line_smooth_func(&state, function->impl);
+        }
+}