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glsl: only set stage ref when uniforms referenced in stage
[mesa.git]
/
src
/
compiler
/
glsl
/
gl_nir_link_uniforms.c
2020-04-18
Timothy Arceri
glsl: only set stage ref when uniforms referenced in...
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2020-04-18
Timothy Arceri
glsl: fix block index in NIR uniform linker
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2020-04-18
Timothy Arceri
glsl: error check max user assignable uniform locations
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2020-04-18
Timothy Arceri
glsl: fix explicit locations for the glsl linker
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2020-04-18
Timothy Arceri
Revert "glsl: fix resizing of the uniform remap table"
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2020-04-18
Timothy Arceri
glsl: tidy up uniform storage value count code in NIR...
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2020-04-18
Timothy Arceri
glsl: fix struct offsets in the nir uniform linker
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2020-03-06
Timothy Arceri
glsl: add subroutine support to nir linker
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2020-03-06
Timothy Arceri
glsl: dont try to assign uniform storage for uniform...
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2020-03-06
Timothy Arceri
glsl: add support for builtins to the nir uniform linker
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2020-03-06
Timothy Arceri
glsl: set ShaderStorageBlocksWriteAccess in the nir...
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2020-03-06
Timothy Arceri
glsl: nir linker fix setting of ssbo top level array
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2020-03-06
Timothy Arceri
glsl: find the base offset for block members from unnam...
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2020-03-06
Timothy Arceri
glsl: correctly set explicit offsets for struct members
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2020-03-06
Timothy Arceri
glsl: add std140 and std430 layouts to nir uniform...
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2020-03-06
Timothy Arceri
glsl: correctly find block index when linking glsl...
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2020-03-06
Timothy Arceri
glsl: add name support to nir uniform linker
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2020-03-06
Timothy Arceri
glsl: move get_next_index() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move add_parameter() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move nir link uniforms struct defs earlier
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2020-03-06
Alejandro Piñeiro
nir/linker: remove reference to just SPIR-V linking
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2020-02-28
Timothy Arceri
glsl: add some error checks to the nir uniform linker
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2020-02-28
Timothy Arceri
glsl: fix sampler index calculation in nir linker
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2020-02-28
Timothy Arceri
glsl: reset next_image_index count for each shader...
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2020-02-28
Timothy Arceri
glsl: fix resizing of the uniform remap table
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2020-02-28
Timothy Arceri
glsl: set the correct number of images in a shader
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2020-02-28
Timothy Arceri
glsl: set the correct number of samplers in a shader
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2020-02-28
Timothy Arceri
glsl: fix possible memory leak in nir uniform linker
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2020-01-23
Timothy Arceri
glsl: count uniform components and storage better in...
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2020-01-23
Timothy Arceri
glsl: fix check for matrices in blocks when using nir...
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2020-01-23
Timothy Arceri
glsl: remove bogus assert in nir uniform linking
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2020-01-12
Timothy Arceri
glsl: fix potential bug in nir uniform linker
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2019-11-19
Marek Olšák
nir: move data.image.access to data.access
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2019-11-07
Kai Wasserbäch
nir: fix unused variable warning in find_and_update_pre...
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2019-09-10
Caio Marcelo de...
glsl/nir: Fill in the Parameters in NIR linker
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2019-09-10
Caio Marcelo de...
glsl/nir: Avoid overflow when setting max_uniform_location
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2019-07-12
Arcady Goldmints...
nir/linker: Initialize UniformDataDefaults when using...
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2019-07-12
Antia Puentes
nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDE
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2019-07-12
Antia Puentes
nir/linker: Compute the offset for non-trivial uniform...
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2019-07-12
Antia Puentes
nir/linker: Fill the uniform's BLOCK_INDEX
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2019-06-30
Alejandro Piñeiro
nir/linker: update already processed uniforms search...
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2019-06-30
Alejandro Piñeiro
nir/linker: fill up uniform_storage with explicit data
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2019-06-30
Alejandro Piñeiro
nir/linker: use only the array element type for array...
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2019-06-30
Alejandro Piñeiro
nir/linker: fill is_shader_storage for uniforms
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2019-03-06
Timothy Arceri
nir: rename glsl_type_is_struct() -> glsl_type_is_struc...
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2018-08-29
Jason Ekstrand
nir: Use a bitfield for image access qualifiers
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2018-08-29
Jason Ekstrand
glsl/link,i965: Make ImageAccess four-state
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2018-08-13
Alejandro Piñeiro
nir/linker: take into account hidden uniforms
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2018-07-03
Alejandro Piñeiro
nir/linker: handle uniforms without explicit location
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2018-06-21
Neil Roberts
nir/linker: Set the uniform initial values
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2018-06-21
Eduardo Lima Mitev
nir/linker: Add gl_nir_link_uniforms()
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