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glsl: add infrastructure for ARB_shading_language_include
[mesa.git]
/
src
/
compiler
/
glsl
/
glsl_parser_extras.h
2019-11-20
Timothy Arceri
glsl: add infrastructure for ARB_shading_language_include
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2019-09-30
Caio Marcelo de...
mesa: Extension boilerplate for EXT_demote_to_helper_in...
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2019-08-21
Lionel Landwerlin
mesa/compiler: rework tear down of builtin/types
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2019-08-06
Pierre-Eric Pellou...
glsl: handle differences between ARB/EXT versions of...
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2019-07-30
Paulo Zanoni
mesa: extension boilerplate for EXT_texture_shadow_lod
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2019-06-10
Caio Marcelo de...
glsl: Check order and uniqueness of interlock functions
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2019-04-25
Marek Olšák
glsl: apply some 1.30 and other rules to EXT_gpu_shader...
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2019-04-25
Chris Forbes
glsl: add scaffolding for EXT_gpu_shader4
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2019-04-24
Timothy Arceri
st/mesa/radeonsi: fix race between destruction of types...
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2019-04-16
Tapani Pälli
compiler/glsl: handle case where we have multiple users...
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2019-04-15
Rhys Perry
mesa, glsl: add support for EXT_shader_image_load_formatted
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2019-04-09
Caio Marcelo de...
glsl: Parse and propagate derivative_group to shader_info
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2019-04-09
Caio Marcelo de...
mesa: Extension boilerplate for NV_compute_shader_deriv...
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2019-03-03
Gert Wollny
mesa: Expose EXT_texture_query_lod and add support...
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2018-12-04
Marek Olšák
mesa: expose AMD_texture_texture4
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2018-12-03
Matt Turner
mesa: Revert INTEL_fragment_shader_ordering support
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2018-11-08
Ian Romanick
glsl: Add pragma to disable all warnings
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2018-11-02
Erik Faye-Lund
mesa/glsl: add support for EXT_shader_implicit_conversions
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2018-11-02
Erik Faye-Lund
glsl: add has_implicit_uint_to_int_conversion()-helper
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2018-11-02
Erik Faye-Lund
glsl: add has_implicit_conversions()-helper
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2018-08-29
Timothy Arceri
glsl: add a mechanism to allow layout qualifiers on...
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2018-08-28
Kevin Rogovin
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_or...
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2018-08-24
Marek Olšák
mesa: expose AMD_gpu_shader_int64
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2018-08-23
Marek Olšák
mesa: add ctx->Const.MaxGeometryShaderInvocations
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2018-08-23
Ian Romanick
mesa: Extension boilerplate for INTEL_shader_atomic_flo...
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2018-08-23
Ian Romanick
mesa: Extension boilerplate for NV_shader_atomic_float
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2018-08-20
Kevin Rogovin
Add NV_fragment_shader_interlock support.
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2018-06-01
Plamena Manolova
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
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2018-04-13
Brian Paul
glsl: #undef THIS macro to fix MSVC build
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2018-02-24
Francisco Jerez
glsl: Replace MESA_shader_framebuffer_fetch extension...
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2018-02-23
Marek Olšák
mesa: implement ARB_compatibility
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2018-02-06
Ilia Mirkin
mesa: add OES_EGL_image_external_essl3 support
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2017-10-30
Eduardo Lima Mitev
glsl_parser_extra: Add utility to copy symbols between...
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2017-08-02
Samuel Pitoiset
glsl: recognize GLSL 4.60
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2017-05-20
John Brooks
glsl: Conditionally allow redeclaration of built-in...
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2017-05-06
Samuel Pitoiset
glsl: process bindless/bound layout qualifiers
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2017-05-06
Samuel Pitoiset
glsl: add ARB_bindless_texture enable
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2017-04-05
Nicolai Hähnle
glsl: add ARB_shader_ballot enable
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2017-03-22
Emil Velikov
glsl: consistently use ifndef guards over pragma once
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2017-02-27
Samuel Pitoiset
glsl: add has_shader_image_load_store()
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2017-02-14
Anuj Phogat
mesa: Add EXT_frag_depth bits and enable it on all...
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2017-02-09
Matt Turner
glsl: Allow compatibility shaders with MESA_GL_VERSION_...
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2017-01-20
Dave Airlie
glsl: Add ARB_gpu_shader_int64 boilerplate.
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2016-12-07
Lionel Landwerlin
mesa: add support for GL_INTEL_conservative_rasterization
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2016-12-07
Plamena Manolova
mesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
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2016-11-18
Lionel Landwerlin
mesa: add NV_image_formats extension support
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2016-10-31
Marek Olšák
glsl/lexer: use the linear allocator
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2016-10-31
Marek Olšák
ralloc: use rzalloc where it's necessary
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2016-10-06
Samuel Pitoiset
glsl: process local_size_variable input qualifier
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2016-10-06
Samuel Pitoiset
glsl: add enable flags for ARB_compute_variable_group_size
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2016-09-27
Timothy Arceri
glsl: remove remaining tabs in glsl_parser_extras.h
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2016-09-23
Ilia Mirkin
glsl: add OES_viewport_array enables and use them to...
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2016-09-20
Dylan Baker
mesa: Implement ARB_shader_viewport_layer_array for...
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2016-09-14
Ilia Mirkin
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
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2016-08-31
Ilia Mirkin
mesa: add scaffolding for OES/EXT_primitive_bounding_box
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2016-08-29
Ilia Mirkin
mesa: add EXT_texture_cube_map_array support
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2016-08-26
Ian Romanick
mesa: Add support for OES_texture_cube_map_array
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2016-08-26
Ian Romanick
glsl: Add and use has_texture_cube_map_array helper
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2016-08-26
Ian Romanick
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_...
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2016-08-26
Ilia Mirkin
glsl: process blend_support_* qualifiers
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2016-08-26
Ilia Mirkin
glsl: add basic KHR_blend_equation_advanced infrastructure
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2016-08-24
Francisco Jerez
glsl: Add parser state enables for the framebuffer...
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2016-08-08
Kenneth Graunke
glsl: Implicitly enable OES_shader_io_blocks if geom...
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2016-08-08
Kenneth Graunke
glsl: Add extension plumbing for OES/EXT_tessellation_s...
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2016-08-08
Kenneth Graunke
glsl: Add a has_tessellation_shader() helper.
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2016-07-23
Ilia Mirkin
glsl: reuse main extension table to appropriately restr...
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2016-07-19
Ian Romanick
MESA_shader_integer_functions: Boiler plate extension...
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2016-07-02
Rob Clark
glsl: add driconf to zero-init unintialized vars
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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2016-05-26
Ian Romanick
glsl: Add a has_shader_io_blocks helper
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2016-05-26
Ian Romanick
mesa: Add extension tracking for GL_OES_shader_io_blocks
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2016-05-25
Ilia Mirkin
glsl: add GL_EXT_clip_cull_distance define, add helpers
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2016-05-24
Ilia Mirkin
glsl: add EXT_clip_cull_distance support based on ARB_c...
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2016-05-13
Tobias Klausmann
glsl: Add arb_cull_distance support (v3)
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2016-04-26
Ilia Mirkin
glsl: add ability to use essl 3.20
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-03
Ilia Mirkin
glsl: add ARB_ES3_1_compatibility support
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-31
Ilia Mirkin
mesa: add GL_OES_shader_multisample_interpolation support
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2016-03-31
Ilia Mirkin
glsl: add GL_OES_sample_variables support
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2016-03-31
Ilia Mirkin
glsl: add gl_MaxSamples, new in GL 4.5 / GL ES 3.2
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2016-03-31
Timothy Arceri
glsl: add transform feedback built-in constants
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2016-03-29
Ilia Mirkin
glsl: add OES_texture_buffer and EXT_texture_buffer...
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-11
Ilia Mirkin
mesa: add GL_ARB_shader_atomic_counter_ops support
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-27
Ilia Mirkin
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5...
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-23
Francisco Jerez
glsl: Add usual extension boilerplate for OES_shader_im...
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2016-02-13
Ilia Mirkin
mesa: make compute maximums reflect driver-provided...
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2016-02-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-11
Timothy Arceri
glsl: remove duplicate embedded struct validation
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2016-02-05
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-01-26
Ilia Mirkin
glsl: add GL_OES_geometry_point_size and conditionalize...
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2016-01-26
Emil Velikov
glsl: move to compiler/
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