nir: Use a single list for all shader variables
[mesa.git] / src / compiler / glsl / glsl_symbol_table.cpp
2016-10-31 Marek Olšákglsl: use the linear allocator in glsl_symbol_table
2016-10-31 Marek Olšákglsl: use the linear allocator for ast_node and derived...
2016-10-26 Samuel Iglesias... glsl: update default precision qualifier when it is...
2016-10-24 Timothy Arceriglsl/mesa: remove unused namespace support from the...
2016-05-11 Juan A. Suarez Romeroglsl: use var with initializer on global var validation
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-01-26 Emil Velikovglsl: move to compiler/