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glsl: add builtin variables for EXT_gpu_shader4
[mesa.git]
/
src
/
compiler
/
glsl
/
link_uniforms.cpp
2019-04-10
Marek Olšák
Revert "glsl: fix shader_storage_blocks_write_access...
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2019-04-09
Marek Olšák
glsl: fix shader_storage_blocks_write_access for SSBO...
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2019-04-04
Marek Olšák
glsl: remember which SSBOs are not read-only and pass...
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2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2019-03-04
Ilia Mirkin
glsl: fix recording of variables for XFB in TCS shaders
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2018-08-29
Jason Ekstrand
glsl/link,i965: Make ImageAccess four-state
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2018-08-23
Marek Olšák
glsl: fix error checking against MAX_UNIFORM_LOCATIONS
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2018-07-03
Alejandro Piñeiro
compiler/glsl: refactor empty_uniform_block utilities...
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-02-13
Marek Olšák
mesa: reduce the size of gl_program
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2017-12-08
Jordan Justen
main, glsl: Add UniformDataDefaults which stores unifor...
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2017-11-09
Ian Romanick
glsl: Refactor matrix stride calculation into a utility...
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2017-11-09
Ian Romanick
glsl: Remove program_resource_visitor::visit_field...
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2017-11-09
Timothy Arceri
glsl: use the correct parent when allocating program...
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2017-11-09
Timothy Arceri
glsl: drop cache_fallback
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-22
Timothy Arceri
glsl: pass UseSTD430AsDefaultPacking to where it will...
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2017-06-21
Kenneth Graunke
glsl: Track whether uniforms are active per stage
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2017-06-14
Samuel Pitoiset
glsl: process uniform images declared bindless
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2017-06-14
Samuel Pitoiset
glsl: process uniform samplers declared bindless
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2017-06-14
Samuel Pitoiset
mesa: add support for glUniformHandleui64*ARB()
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2017-05-16
Samuel Pitoiset
glsl: simplify link_assign_uniform_storage() a bit
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2017-05-12
Samuel Pitoiset
glsl: order indices for images inside a struct array
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2017-05-12
Samuel Pitoiset
glsl: add parcel_out_uniform_storage::set_opaque_indice...
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2017-05-06
Samuel Pitoiset
glsl: do not count bindless samplers/images when linkin...
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2017-05-06
Samuel Pitoiset
glsl: make component_slots() returns 2 for samplers...
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2017-05-04
Samuel Pitoiset
glsl: rename image_* qualifiers to memory_*
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2017-04-25
Matt Turner
glsl: Initialize current_var
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2017-04-21
Samuel Pitoiset
glsl: make use of glsl_type::is_double()
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2017-04-21
Samuel Pitoiset
glsl: get rid of values_for_type()
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2017-02-17
Timothy Arceri
glsl: don't lose uniform values when falling back to...
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2017-02-17
Timothy Arceri
glsl: make uniform values helper available for use...
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2017-01-31
Bartosz Tomczyk
glsl: fix heap-buffer-overflow
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2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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2016-12-29
Timothy Arceri
mesa/glsl: move subroutine metadata to gl_program
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2016-12-19
Ian Romanick
glsl: Trivial whitespace fixes in link_uniforms.cpp
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2016-12-19
Ian Romanick
linker: Accurately mark a uniform block instance array...
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2016-12-19
Ian Romanick
glsl: Use simpler visitor to determine which UBO and...
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2016-11-30
Timothy Arceri
glsl: use linked_shaders bitmask to iterate stages...
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2016-11-29
Timothy Arceri
mesa: fix active subroutine uniforms properly
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2016-11-19
Timothy Arceri
st/mesa/glsl/nir/i965: make use of new gl_shader_progra...
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2016-11-18
Timothy Arceri
glsl: tidy up entries temporary
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2016-11-10
Ian Romanick
linker: Remove unnecessary overload of program_resource...
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2016-11-09
Ian Romanick
linker: Accurately track gl_uniform_block::stageref
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2016-11-09
Ian Romanick
linker: Slight code rearrange to prevent duplication...
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2016-11-09
Ian Romanick
linker: Trivial coding standards fixes
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2016-09-27
Timothy Arceri
glsl: move some uniform linking code to new link_assign...
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2016-09-27
Timothy Arceri
glsl: move some uniform linking code to new link_setup_...
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2016-09-12
Thomas Helland
mesa/glsl: Move string_to_uint_map into the util folder
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2016-09-12
Thomas Helland
mesa: Remove unused hash table includes
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2016-07-05
Timothy Arceri
glsl: stop allocating memory for UBOs during linking
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2016-06-30
Timothy Arceri
glsl/mesa: split gl_shader in two
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2016-06-08
Timothy Arceri
glsl: stop allocating memory for SSBOs and builtins
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2016-06-06
Dave Airlie
glsl: use enum glsl_interface_packing in more places...
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2016-05-24
Ian Romanick
glsl/linker: Silence unused parameter warning
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2016-04-27
Timothy Arceri
glsl: move uniform block validation to link_uniform_blo...
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-02
Timothy Arceri
glsl: rename var and simplify if
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2016-04-02
Timothy Arceri
glsl: store ubo or ssbo index in block index
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2016-04-01
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-31
Timothy Arceri
glsl: generate named interface block names correctly
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2016-03-28
Timothy Arceri
mesa: remove initialized field from uniform storage
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2016-03-25
Timothy Arceri
glsl: reduce buffer block duplication
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2016-03-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-03-05
Timothy Arceri
glsl: replace remaining tabs in link_uniforms.cpp
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2016-03-05
Timothy Arceri
glsl: copy explicit offset to uniform storage
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2016-02-24
Kristian Høgsberg...
Merge remote-tracking branch 'origin/master' into vulkan
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2016-02-18
Plamena Manolova
compiler/glsl: Fix uniform location counting.
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2016-02-14
Kenneth Graunke
glsl: Fix overflow of ImageAccess[] array.
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2016-02-05
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2016-02-05
Jason Ekstrand
Merge commit mesa-public/master into vulkan
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2016-02-04
Timothy Arceri
glsl: simplify setting of image access qualifiers
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2016-01-26
Emil Velikov
glsl: move to compiler/
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