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glsl: work around MinGW 7.x compiler bug
[mesa.git]
/
src
/
compiler
/
glsl
/
linker.cpp
2019-04-15
Andres Gomez
glsl/linker: always validate explicit locations for...
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2019-04-09
Caio Marcelo de...
glsl: Parse and propagate derivative_group to shader_info
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2019-03-22
Danylo Piliaiev
glsl: Cross validate variable's invariance by explicit...
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2019-03-06
Timothy Arceri
glsl: rename is_record() -> is_struct()
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2019-02-21
Alejandro Piñeiro
nir, glsl: move pixel_center_integer/origin_upper_left...
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2019-01-14
Caio Marcelo de...
src/compiler: use new hash table and set creation helpers
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2019-01-08
Danylo Piliaiev
glsl/linker: Fix unmatched TCS outputs being reduced...
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2019-01-04
Andres Gomez
glsl/linker: complete documentation for assign_attribut...
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2018-10-31
Tapani Pälli
glsl/linker: validate attribute aliasing before optimiz...
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2018-10-29
Vadym Shovkoplias
glsl/linker: Fix out variables linking during single...
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2018-10-16
Vadym Shovkoplias
glsl/linker: Change the format of spec quotation
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2018-10-04
Vadym Shovkoplias
glsl/linker: Check the subroutine associated functions...
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2018-09-12
Vadym Shovkoplias
glsl/linker: Check the invariance of built-in special...
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2018-09-07
Dylan Baker
Replace uses of _mesa_bitcount with util_bitcount
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2018-08-29
vadym.shovkoplias
glsl/linker: Link all out vars from a shader objects...
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2018-08-02
Andres Gomez
glsl: use util_snprintf()
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2018-07-03
Alejandro Piñeiro
compiler/glsl: refactor empty_uniform_block utilities...
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2018-06-21
Alejandro Piñeiro
compiler/link: move add_program_resource to linker_util
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2018-06-19
Timothy Arceri
glsl: fix desktop glsl linking regression
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2018-06-19
Timothy Arceri
mesa/util: add allow_glsl_relaxed_es driconfig override
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2018-06-01
Plamena Manolova
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_inte...
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2018-04-13
Brian Paul
glsl: rename 'interface' var to 'iface' to fix MSVC...
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2018-04-12
Marek Olšák
mesa: include mtypes.h less
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2018-03-19
Jordan Justen
glsl/shader_cache: Allow shader cache usage with transf...
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2018-02-28
Samuel Iglesias...
glsl/linker: fix bug when checking precision qualifier
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2018-02-05
Juan A. Suarez Romero
glsl/linker: check same name is not used in block and...
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2018-01-26
Brian Paul
mesa: change gl_link_status enums to uppercase
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2018-01-16
Juan A. Suarez Romero
glsl/linker: link-error using the same name in unnamed...
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2018-01-10
Ian Romanick
glsl/linker: Safely generate mask of possible locations
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2018-01-10
Ian Romanick
glsl/linker: Mark no locations as invalid instead of...
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2018-01-10
Iago Toral Quiroga
glsl: remove Lower{TCS,TES}PatchVerticesIn
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2017-11-09
Ian Romanick
glsl/linker: Optimize swizzles again after linking
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2017-11-09
Timothy Arceri
glsl: use the correct parent when allocating program...
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2017-11-09
Timothy Arceri
glsl: drop cache_fallback
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2017-11-08
Juan A. Suarez Romero
glsl: add varying resources for arrays of complex types
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2017-11-06
Tomasz Figa
glsl: Allow precision mismatch on dead data with GLSL...
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2017-10-30
Eduardo Lima Mitev
glsl: Use the utility function to copy symbols between...
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2017-10-30
Emil Velikov
Revert "foo"
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2017-10-30
Emil Velikov
foo
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2017-10-26
Iago Toral Quiroga
glsl/linker: validate explicit locations for SSO programs
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2017-10-23
Ilia Mirkin
glsl: fix derived cs variables
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2017-10-19
Iago Toral Quiroga
glsl/linker: produce error when invalid explicit locati...
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2017-10-10
Nicolai Hähnle
glsl/linker: add check for compute shared memory size
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2017-09-21
Nicolai Hähnle
glsl/linker: properly fix output variable overlap check
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2017-09-20
Nicolai Hähnle
glsl/linker: fix output variable overlap check
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2017-09-19
Ian Romanick
glsl: Silence unused parameter warnings
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2017-08-29
Emil Velikov
util: move string_to_uint_map to glsl
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2017-08-22
Timothy Arceri
glsl: pass UseSTD430AsDefaultPacking to where it will...
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2017-08-21
Matt Turner
glsl: Mark functions static
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2017-08-11
Timothy Arceri
glsl: pass mem_ctx to constant_expression_value(.....
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2017-08-11
Timothy Arceri
glsl: stop copying struct and interface member names
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2017-07-05
Nicolai Hähnle
glsl: explicitly zero out padding to gl_shader_variable...
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2017-07-05
Nicolai Hähnle
glsl: look for multiple variables simultaneously with...
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2017-07-03
Nicolai Hähnle
glsl: simplify disable_varying_optimizations_for_sso
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2017-06-26
Juan A. Suarez Romero
glsl: do not call link_xfb_stride_layout_qualifiers...
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2017-06-13
Nicolai Hähnle
glsl: simplify validate_intrastage_arrays
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2017-06-13
Nicolai Hähnle
glsl: remove redundant record_compare check when linkin...
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2017-05-06
Samuel Pitoiset
glsl: link bindless layout qualifiers
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2017-04-21
Samuel Pitoiset
glsl: make use glsl_type::is_atomic_uint()
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2017-04-15
Timothy Arceri
glsl: delay optimisations on individual shaders when...
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2017-03-27
Andres Gomez
glsl: Interface Block instances don't need linking...
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2017-03-27
Andres Gomez
glsl: on UBO/SSBOs link error reset the number of activ...
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2017-02-23
Kenneth Graunke
glsl: Raise a link error for non-SSO ES programs with...
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2017-02-23
Iago Toral Quiroga
glsl: enable early_fragment_tests implicitly with post_...
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2017-02-17
Timothy Arceri
glsl: fix scons builds with shader cache
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2017-02-17
Timothy Arceri
glsl: don't reprocess or clear UBOs on cache fallback
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2017-02-17
Timothy Arceri
glsl: skip more uniform initialisation when doing fallb...
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2017-02-17
Timothy Arceri
glsl: don't reference shader prog data during cache...
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2017-02-17
Timothy Arceri
glsl: add support for caching shaders with xfb qualifiers
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2017-02-17
Timothy Arceri
glsl: make use of on disk shader cache
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2017-02-13
Kenneth Graunke
glsl: Drop resize-to-MaxPatchVertices hack.
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2017-02-13
Kenneth Graunke
glsl: Update a comment about link errors for TCS &...
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2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
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2017-01-24
Timothy Arceri
glsl: lower constant arrays to uniform arrays before...
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2017-01-23
Timothy Arceri
glsl: fix tes linking regression
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2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
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2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
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2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
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2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distan...
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2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
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2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
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2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
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2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
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2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
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2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
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2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
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2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
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2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
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2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
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2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
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2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
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2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
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2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
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2017-01-06
Kenneth Graunke
glsl: Create and use a new ir_variable::count_attribute...
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