st/mesa/glsl: build string of dri options and use as input to building sha for shaders
[mesa.git] / src / compiler / glsl / shader_cache.cpp
2017-02-17 Timothy Arcerist/mesa/glsl: build string of dri options and use as...
2017-02-17 Timothy Arceriglsl: reserve parameter storage on cache restore
2017-02-17 Timothy Arceriglsl: don't try to load/store buffer object values...
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: add api and glsl version to hash generation for...
2017-02-17 Timothy Arceriglsl: cache uniform values
2017-02-17 Timothy Arceriglsl: cache some more image metadata
2017-02-17 Timothy Arceriglsl: add support for caching atomic buffers
2017-02-17 Timothy Arceriglsl: add shader cache support for buffer blocks
2017-02-17 Timothy Arceriglsl: store subroutine remap table in shader cache
2017-02-17 Timothy Arceriglsl: add support for caching subroutines
2017-02-17 Timothy Arceriglsl: add support for caching shaders with xfb qualifiers
2017-02-17 Timothy Arceriglsl: add shader cache support for samplers
2017-02-17 Timothy Arceriglsl: add basic support for resource list to shader...
2017-02-17 Timothy Arceriglsl: fix uniform remap table cache when explicit locat...
2017-02-17 Carl Worthglsl: Serialize three additional hash tables with progr...
2017-02-17 Timothy Arceriglsl: add initial implementation of shader cache