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radeonsi: reduce the number of FMASK input coordinates
[mesa.git]
/
src
/
compiler
/
glsl
/
2017-02-09
Matt Turner
glsl: Allow compatibility shaders with MESA_GL_VERSION_...
tree
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commitdiff
2017-02-09
Samuel Iglesias...
nir: add opcode to perform int64 to bool conversions
tree
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commitdiff
2017-02-09
Timothy Arceri
glsl: add param to force shader recompile
tree
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commitdiff
2017-02-09
Timothy Arceri
st/mesa/i965: create link status enum
tree
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commitdiff
2017-02-07
Marc Di Luzio
glsl: correct compute shader checks for memoryBarrier...
tree
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commitdiff
2017-01-31
Francisco Jerez
glsl: Implement IEEE-compliant handling of atan2(±...
tree
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commitdiff
2017-01-31
Francisco Jerez
glsl: Rewrite atan2 implementation to fix accuracy...
tree
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commitdiff
2017-01-31
Francisco Jerez
glsl/ir_builder: Add rcp builder.
tree
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commitdiff
2017-01-31
Francisco Jerez
glsl: Fix constant evaluation of the rcp op.
tree
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commitdiff
2017-01-31
Bartosz Tomczyk
glsl: fix heap-buffer-overflow
tree
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commitdiff
2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
tree
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commitdiff
2017-01-30
Carl Worth
glsl: Switch to disable-by-default for the GLSL shader...
tree
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commitdiff
2017-01-27
Emil Velikov
glsl: remove explicit __STDC_FORMAT_MACROS define
tree
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commitdiff
2017-01-24
Timothy Arceri
glsl: lower constant arrays to uniform arrays before...
tree
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commitdiff
2017-01-24
Roland Scheidegger
glsl: fix compile errors with mingw due to missing...
tree
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commitdiff
2017-01-23
Nicolai Hähnle
glsl: split DIV_TO_MUL_RCP into single- and double...
tree
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commitdiff
2017-01-23
Timothy Arceri
glsl: fix tes linking regression
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set and get cs layouts to and from shader_info
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set and get gs layouts directly to and from...
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl/i965: set and get tes layouts directly to...
tree
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commitdiff
2017-01-23
Timothy Arceri
glsl: use last_vert_prog to get last {clip,cull}_distan...
tree
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commitdiff
2017-01-23
Timothy Arceri
mesa/glsl: set {clip,cull}_distance_array_size directly...
tree
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commitdiff
2017-01-23
Timothy Arceri
st/mesa/glsl: change xfb_program field to last_vert_prog
tree
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commitdiff
2017-01-21
Kenneth Graunke
glsl: Rename [u]int64_t tokens.
tree
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commitdiff
2017-01-20
Ian Romanick
nir: Enable 64-bit integer support for almost all unary...
tree
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commitdiff
2017-01-20
Ian Romanick
nir: Add 64-bit integer support for conversions and...
tree
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commitdiff
2017-01-20
Ian Romanick
nir: Add 64-bit integer constant support
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Optimize redundant pack(unpack()) and unpack...
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add a lowering pass for 64-bit integer modulus
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64%64 => 64 modulus
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add a lowering pass for 64-bit integer division
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64/64 => 64 division
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add a lowering pass for 64-bit integer sign()
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add "built-in" function for 64-bit integer sign()
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add a lowering pass for 64-bit integer multiplication
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add "built-in" functions to do 64x64 => 64 multip...
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Move builtin_function related prototypes to a...
tree
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commitdiff
2017-01-20
Ian Romanick
glsl/standalone: Enable ARB_gpu_shader_int64
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop...
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
tree
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commitdiff
2017-01-20
Ian Romanick
glsl: Add interaction between ARB_gpu_shader_int64...
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add 64-bit integer functions
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/varying_packing: Add 64-bit integer support
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/ast: Add 64-bit integer support in some places.
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to some operations.
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/ir_builder: Add support for some 64-bit bitcasts.
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/ast: Add 64-bit integer support to conversion...
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add 64-bit integer support for constant expressions
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/ir: Add support for 64-bit integer conversions.
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add 64-bit integer support to uniform initialiser...
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/varyings: Add 64-bit integer support.
tree
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commitdiff
2017-01-20
Dave Airlie
glsl/ast/ir: Add 64-bit integer constant support
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add basic ARB_gpu_shader_int64 types
tree
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commitdiff
2017-01-20
Dave Airlie
glsl: Add ARB_gpu_shader_int64 boilerplate.
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: exit loop early if we find xfb layout qualifers
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: set InnerCoverage directly in gl_program
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: tidy up PostDepthCoverage shader field
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move pixel_center_integer to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move origin_upper_left to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move uses_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ARB_fragment_coord_conventions_enable...
tree
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commitdiff
2017-01-19
Timothy Arceri
st/mesa/glsl: set early_fragment_tests directly in...
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl/i965: set and use tcs vertices_out directly
tree
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commitdiff
2017-01-19
Timothy Arceri
mesa/glsl: move ProgramResourceList to gl_shader_progra...
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: store number of explicit uniform loactions in...
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: create a new link_and_validate_uniforms() helper
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: make a bunch of varying linking functions static
tree
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commitdiff
2017-01-19
Timothy Arceri
glsl: move more varying linking code to link_varyings.cpp
tree
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commitdiff
2017-01-18
Emil Velikov
utils: build sha1/disk cache only with Android/Autoconf
tree
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commitdiff
2017-01-18
Emil Velikov
util: import sha1 implementation from OpenBSD
tree
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commitdiff
2017-01-18
Kenneth Graunke
glsl: Make copy propagation not panic when it sees...
tree
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commitdiff
2017-01-17
Ilia Mirkin
glsl: avoid treating fb fetches as output reads to...
tree
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commitdiff
2017-01-10
Boyan Ding
glsl: Do not allow scalar types in vector relational...
tree
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commitdiff
2017-01-09
Juan A. Suarez Romero
nir/i965: use two slots from inputs_read for dvec3...
tree
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commitdiff
2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
tree
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commitdiff
2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
tree
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commitdiff
2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
tree
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commitdiff
2017-01-07
Kenneth Graunke
glsl: Make is_fixed_function_array actually check for...
tree
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commitdiff
2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
tree
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commitdiff
2017-01-06
Kenneth Graunke
nir: Make glsl_to_nir compact scalar TessLevel arrays.
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Mark whole variable used for ClipDistance and...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Override the # of varying slots for ClipDistance...
tree
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commitdiff
2017-01-06
Kenneth Graunke
glsl: Create and use a new ir_variable::count_attribute...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
tree
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commitdiff
2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
tree
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commitdiff
2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
tree
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commitdiff
2017-01-05
Marek Olšák
mesa: add gl_constants::GLSLOptimizeConservatively
tree
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commitdiff
2017-01-05
Marek Olšák
glsl: run do_lower_jumps properly in do_common_optimiza...
tree
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commitdiff
2017-01-04
Carl Worth
glcpp: Remove illegal characters from tests
tree
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commitdiff
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