draw: Replace varray by vsplit.
[mesa.git] / src / gallium / auxiliary / draw /
2010-08-16 Chia-I Wudraw: Replace varray by vsplit.
2010-08-16 Chia-I Wudraw: Add vsplit frontend.
2010-08-16 Chia-I Wudraw: Add new util function draw_pt_trim_count.
2010-08-16 Chia-I Wudraw: Simplify frontend interface a little.
2010-08-16 Chia-I Wudraw: Add prim flags to middle ends.
2010-08-16 Chia-I Wudraw: Add flags to draw_prim_info.
2010-08-08 José Fonsecadraw: Remove unused variable.
2010-08-08 nobleddraw: Use the correct type for integers
2010-08-06 Chia-I Wudraw: Add an assertion to varray's version of trim().
2010-08-06 Chia-I Wudraw: Fix draw_pt_split_prim for primitives with adjacency.
2010-08-06 Chia-I Wudraw: Assert that only the first vetex may have flags...
2010-08-06 Chia-I Wudraw: Avoid mixed declarations and code.
2010-08-06 Chia-I Wudraw: Remove unnecessary vertex flag ANDs.
2010-08-06 Chia-I Wudraw: Mask out vertex flags in GS and stream output.
2010-08-06 Chia-I Wudraw: Include draw_decompose_tmp.h in draw_pt_decompose.h.
2010-08-06 Chia-I Wudraw: Include draw_decompose_tmp.h in draw_so_emit_tmp.h.
2010-08-06 Chia-I Wudraw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
2010-08-06 Chia-I Wudraw: Include draw_decompose_tmp.h in draw_pt_vcache_tmp.h.
2010-08-06 Chia-I Wudraw: Add draw_decompose_tmp.h.
2010-08-04 Vinson Leedraw: Fix return type of draw_translate_vinfo_size.
2010-08-04 Chia-I Wudraw: Fix the edge flags of flatshade_first polygons.
2010-08-03 Brian Pauldraw: check for instance divisors in vcache_check_run()
2010-08-03 Brian Pauldraw: added a comment
2010-08-03 Brian Pauldraw: use instance divisor in draw_print_arrays()
2010-08-03 Brian Pauldraw: add assertion, rearrange debug code
2010-08-01 Dave Airliedraw: fix warning in sse code.
2010-07-30 Zack Rusindraw: actually a noop, rather than not implemented
2010-07-30 Vinson Leellvmpipe: Fix implicit declaration of lp_func_delete_bo...
2010-07-30 Zack Rusinllvmpipe: delete function bodies after generating machi...
2010-07-29 Brian Pauldraw: do bounds checking of array elements (debug only)
2010-07-29 Brian Pauldraw: assorted clean-ups in clipper code
2010-07-29 Brian Paulgallium: implement bounds checking for constant buffers
2010-07-29 Brian Pauldraw: add vertex buffer offset in draw_print_arrays()
2010-07-29 José Fonsecadraw: Also emit EMMS on generated LLVM IR.
2010-07-28 Vinson Leedraw: Fix VMware spelling.
2010-07-23 Brian Pauldraw: add small ybias factor for drawing wide points
2010-07-22 Brian Pauldraw: re-order optimization passes depending on LLVM...
2010-07-22 Brian Pauldraw: added new assertions to clipping code
2010-07-21 Marek Olšákdraw: disable depth clipping if depth clamp is enabled
2010-07-21 Brian Pauldraw: tweak aa line width threshold and sampling
2010-07-21 Brian Pauldraw: whitespace clean-up
2010-07-20 Brian Pauldraw: correctly handle max_index=0xffffffff case in...
2010-07-20 Brian Pauldraw: fix incorrect instancing divisor in LLVM code
2010-07-16 Brian Pauldraw: updated debug/dump code
2010-07-16 Brian Pauldraw: added array element debug / bounds checking code...
2010-07-16 Zack Rusindraw/llvm: adjust the instance id at run time
2010-07-16 Zack Rusindraw: use the instance id when fetching vertex data
2010-07-15 Brian Pauldraw: update comments for drawing functions
2010-07-15 Brian Pauldraw: move prototype, update comment
2010-07-14 Zack RusinMerge branch 'mesa-2d-registers'
2010-07-10 Zack Rusindraw: fix decomposition to work with adjacency primitives
2010-07-10 Zack Rusinmesa: get the translation from mesa 2d regs to tgsi...
2010-07-09 Vinson Leedraw: Fix off-by-one error in assert.
2010-07-06 Vinson Leedraw: Remove unnecessary header.
2010-07-06 Zack Rusindraw: make sure softpipe doesn't crash with vertex...
2010-07-06 Zack Rusindraw: implement vertex texture sampling using llvm
2010-07-02 José Fonsecagallivm: Support multiple pixels in lp_build_fetch_rgba...
2010-07-01 José Fonsecagallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().
2010-06-30 Brian Pauldraw: fix out of memory handling in polygon stipple...
2010-06-29 José Fonsecadraw: Add inline keyword to inline function.
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-26 Vinson Leedraw: Remove unnecessary header.
2010-06-26 Zack Rusindraw: deleted by mistake
2010-06-25 Zack Rusindraw: initialize headers in the none post paths as...
2010-06-25 Zack Rusindraw: limit the number of vertex shader variants kept...
2010-06-25 Zack Rusindraw: initialize vertex header
2010-06-25 Chia-I Wudraw: Work around an invalid write.
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-23 Brian Pauldraw: use gallium's TRUE/FALSE
2010-06-23 Keith Whitwelldraw: don't try to precalculate the pipeline output...
2010-06-23 Brian Pauldraw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompo...
2010-06-22 Zack Rusingallium: add a timestamp disjoint query
2010-06-17 Zack Rusindraw: implement triangle strips with adjacency in geome...
2010-06-17 Zack Rusindraw: implement triangle lists with adjacency support...
2010-06-17 Zack Rusindraw: fix a silly error
2010-06-17 Zack Rusindraw: implement line strip adjacency
2010-06-17 Zack Rusindraw: implement lines with adjacency in geometry shaders
2010-06-17 Zack Rusindraw: validate stream output buffers
2010-06-17 Zack Rusindraw: fix some unsigned issue
2010-06-16 Zack Rusindraw: make sure we correctly iterate over output buffer...
2010-06-16 Zack Rusindraw: add stream output decomposition file
2010-06-16 Zack Rusindraw: rewrite stream output to handle all the dark...
2010-06-16 Alan Hourihanedraw: add alloc check
2010-06-16 Alan Hourihanedraw: handle some out of memory conditions
2010-06-16 Vinson Leedraw: Remove unnecessary headers.
2010-06-15 Zack Rusings: make sure we end primitives when finishing executin...
2010-06-15 Zack Rusindraw/gs: make sure gs works with elts and doesn't overr...
2010-06-15 Zack Rusindraw: run the pipeline with the correct number of verts
2010-06-15 Zack Rusindraw: fix primitive indexing in the pipeline
2010-06-15 Zack Rusindraw: finish the new pipeline setup
2010-06-15 Keith Whitwelldraw wip
2010-06-12 Zack Rusindraw/gs: copy the outputs only if we emitted something
2010-06-11 Zack Rusingallium/softpipe/draw: support samplers in geometry...
2010-06-10 Zack Rusindraw: forgot to add a file
2010-06-10 Zack Rusindraw: rewrite geometry shader pipeline
2010-06-10 Zack Rusindraw: geometry shader fixes
2010-06-10 Zack Rusindraw: make sure that the gs never outputs more data...
2010-06-09 Zack Rusindraw: make sure geometry shader correctly iterates...
2010-06-09 Zack Rusindraw: make sure the buffer is big enough to fit everyth...
2010-06-09 Zack Rusindraw: fix geometry shader which emit multiplie primitives
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