Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
2010-12-22 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-22 Christian König[g3dvl] move code around for more optimal shader generation
2010-12-16 Christian König[g3dvl] move scaling completely into matrix and use...
2010-12-12 Christian König[g3dvl] move idct texture addr generation into vertex...
2010-12-12 Christian König[g3dvl] seperate texture addr generation from fetching
2010-12-11 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-12-10 Christian König[g3dvl] move z-coord generation for multiple render...
2010-12-10 Christian König[g3dvl] move idct stage 1 scaling into matrix
2010-12-10 Christian König[g3dvl] make render targets full configureable
2010-12-09 Christian König[g3dvl] fix idct matrix upload
2010-12-08 Christian König[g3dvl] remove shadow buffering of vertex buffers
2010-12-08 Christian König[g3dvl] split idct code into state and buffers
2010-12-07 Christian König[g3dvl] use buffer width instead of texture size or...
2010-12-07 Christian König[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
2010-12-05 Christian König[g3dvl] move mapping/unmapping of buffers one layer up
2010-12-05 Christian König[g3dvl] move vertex handling into vl_vb object
2010-12-05 Christian König[g3dvl] cleanup empty block handling
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königmove to four component calculation for idct code
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...
2010-12-03 Christian Königmake nr of render targets configureable for testing
2010-11-28 Christian König[g3dvl] join empty blocks to get larger slices
2010-11-27 Christian König[g3dvl] use 8 zslices for idct
2010-11-27 Christian König[g3dvl] some more bugfixing
2010-11-27 Christian König[g3dvl] idividual vs for each stage and a bunch of...
2010-11-27 Christian König[g3dvl] give idct stage 1 & 2 its own sb_state and...
2010-11-26 Christian König[g3dvl] use four component fetch also for idct source
2010-11-26 Christian König[g3dvl] split matrix mul into seperate functions
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
2010-11-25 Christian König[g3dvl] no need to keep the idct matrix multiple times
2010-11-25 Christian König[g3dvl] also use four elemets on right side multiplikation
2010-11-24 Christian König[g3dvl] use four elements in matrix texture fetch
2010-11-24 Christian König[g3dvl] no need for all samplers at all stages
2010-11-24 Christian König[g3dvl] remove flushing between stages
2010-11-24 Christian König[g3dvl] spread scaling between idct stages
2010-11-23 Christian König[g3dvl] remove invalid use of assert
2010-11-23 Christian König[g3dvl] switch to r32 float for idct matrix
2010-11-22 Christian König[g3dvl] add some error handling
2010-11-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-21 Christian König[g3dvl] first working version of idct code
2010-11-20 Christian König[g3dvl] move empty block handling into idct code
2010-11-20 Christian König[g3dvl] enable stage 1&2 buffers in idct code
2010-11-16 Christian König[g3dvl] next round of idct implementation
2010-11-14 Christian König[g3dvl] add skeleton and incomplete idct