glhd: Re-integrate with the debug system
[mesa.git] / src / gallium / auxiliary /
2010-06-28 Jakob Bornecrantzglhd: Re-integrate with the debug system
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-27 Marek Olšákutil: fix a memory leak in blitter
2010-06-26 Marek Olšákdraw: fix build with llvm and make
2010-06-26 Vinson Leedraw: Remove unnecessary header.
2010-06-26 Zack Rusindraw: deleted by mistake
2010-06-25 Zack Rusindraw: initialize headers in the none post paths as...
2010-06-25 Zack Rusindraw: limit the number of vertex shader variants kept...
2010-06-25 Zack Rusindraw: initialize vertex header
2010-06-25 Brian Paulgallium/util: fix pipe_sampler_view_reference() calls
2010-06-25 Chia-I Wudraw: Work around an invalid write.
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-24 Jakob Bornecrantzgallium: Add debug target helper
2010-06-24 Jakob Bornecrantzgallium: Remove drm_api and all references to it
2010-06-23 Brian Pauldraw: use gallium's TRUE/FALSE
2010-06-23 Keith Whitwelldraw: don't try to precalculate the pipeline output...
2010-06-23 Brian Pauldraw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompo...
2010-06-23 Jakob Bornecrantztarget-helpers: Add inline helpers
2010-06-22 Jakob Bornecrantzu_math: Add align function npot alignments
2010-06-22 Zack Rusingallium: add a timestamp disjoint query
2010-06-18 Zack Rusingallium: add a temporary array register file
2010-06-18 Zack Rusingallium: add a new register file - immediate array
2010-06-17 Zack Rusindraw: implement triangle strips with adjacency in geome...
2010-06-17 Zack Rusindraw: implement triangle lists with adjacency support...
2010-06-17 Zack Rusindraw: fix a silly error
2010-06-17 Zack Rusindraw: implement line strip adjacency
2010-06-17 Zack Rusindraw: implement lines with adjacency in geometry shaders
2010-06-17 Zack Rusindraw: validate stream output buffers
2010-06-17 Zack Rusindraw: fix some unsigned issue
2010-06-16 Zack Rusindraw: make sure we correctly iterate over output buffer...
2010-06-16 Zack Rusindraw: add stream output decomposition file
2010-06-16 Zack Rusindraw: rewrite stream output to handle all the dark...
2010-06-16 Zack Rusintranslate: don't crash on elts paths with instances
2010-06-16 Alan Hourihaneutil: add alloc check
2010-06-16 Alan Hourihanedraw: add alloc check
2010-06-16 Alan Hourihanedraw: handle some out of memory conditions
2010-06-16 Vinson Leedraw: Remove unnecessary headers.
2010-06-15 Zack Rusings: make sure we end primitives when finishing executin...
2010-06-15 Zack Rusindraw/gs: make sure gs works with elts and doesn't overr...
2010-06-15 Zack Rusindraw: run the pipeline with the correct number of verts
2010-06-15 Zack Rusindraw: fix primitive indexing in the pipeline
2010-06-15 Zack Rusindraw: finish the new pipeline setup
2010-06-15 Keith Whitwelldraw wip
2010-06-14 José Fonsecagallivm: Omit references to NoFramePointerElimNonLeaf
2010-06-14 José Fonsecautil: Use int type for format field width.
2010-06-14 José Fonsecagallivm: Override some of the default target options.
2010-06-14 José Fonsecagallivm: Use func_to_pointer().
2010-06-14 José Fonsecautil: Add a func_to_pointer util function too.
2010-06-12 Zack Rusindraw/gs: copy the outputs only if we emitted something
2010-06-11 Zack Rusingallium/softpipe/draw: support samplers in geometry...
2010-06-11 Zack Rusintgsi: support 2d indirect addressing
2010-06-10 Zack Rusindraw: forgot to add a file
2010-06-10 Zack Rusindraw: rewrite geometry shader pipeline
2010-06-10 Zack Rusindraw: geometry shader fixes
2010-06-10 Zack Rusindraw: make sure that the gs never outputs more data...
2010-06-09 Zack Rusindraw: make sure geometry shader correctly iterates...
2010-06-09 Zack Rusindraw: make sure the buffer is big enough to fit everyth...
2010-06-09 Zack Rusindraw: fix geometry shader which emit multiplie primitives
2010-06-09 Zack Rusingeometry shaders: make gs work with changable primitive...
2010-06-09 Vinson Leedraw: Remove unnecessary headers.
2010-06-09 Marek Olšákutil: reference vertex buffers in blitter
2010-06-08 Zack Rusingallium: scream when one of two unimplemented features...
2010-06-08 Zack Rusingallium: make draw auto work and add relevant caps...
2010-06-08 Zack Rusingallium: a lot more complete implementation of stream...
2010-06-08 Zack Rusingallium: basic and initial implementation of the stream...
2010-06-07 Roland Scheideggerutil: implement util_clear_depth_stencil fallback
2010-06-07 Keith Whitwelltgsi: null-terminate string in parse_identifier
2010-06-07 Keith Whitwelldraw: don't use llvm engine when geometry shaders active
2010-06-06 Jakob Bornecrantzgallium: drm api compat helper
2010-06-07 Keith Whitwellutil: new file u_dirty_flags.h
2010-06-07 Keith Whitwellutil: add u_box_3d
2010-06-07 Keith Whitwellgallivm: eliminate tgsi_exec.h include
2010-06-07 Keith Whitwellutil: add util_framebuffer_min_size
2010-06-07 Keith Whitwellutil: allocate larger tmp_row in util_format_translate
2010-06-07 Keith Whitwelltgsi: reject interpolation and semantics on vs inputs
2010-06-04 Vinson Leeutil: Remove unnecessary header.
2010-06-03 Roland ScheideggerMerge branch 'gallium-newclear'
2010-06-03 Roland Scheideggergallium: rename clearRT / clearDS to clear_render_targe...
2010-06-03 Brian Paultgsi: we don't support indirect input/output registers...
2010-06-03 Brian Paultgsi: whitespace cleanup
2010-06-03 Brian Paulgallium: add interpolation parameter to simple shader...
2010-06-03 Brian Paulutil/u_debug: use MAX2 macro
2010-06-03 José Fonsecagallivm: Register the JIT engine with oprofile on debug...
2010-06-03 José Fonsecagallivm: Factor out the quad derivative code into a...
2010-06-03 Joakim Sindholtgallium: silence all debug_named_value related warnings
2010-06-03 Joakim Sindholtutil/u_debug: add description field to debug_named_value
2010-06-02 Brian Paulgallivm: bump up LP_BUILD_FLOW_MAX_VARIABLES
2010-06-02 José Fonsecagallivm: Add a lp_build_const_elem().
2010-06-02 José Fonsecallvmpipe: Store often used LLVM types in the lp_build_c...
2010-06-02 José Fonsecagallivm: Zero min_lod and max_lod when only one view...
2010-06-02 José Fonsecagallivm: Make lp_build_sample_wrap_int usage more accurate.
2010-06-02 José Fonsecagallivm: Don't use reciprocate in lp_build_sample_wrap_...
2010-06-02 José Fonsecagallivm: Avoid fp arithmetic in lp_build_sample_wrap_ne...
2010-06-02 José Fonsecagallivm: Don't use lp_build_sample_wrap_nearest()
2010-06-01 José Fonsecatgsi: Drop uses_fogcoord and uses_frontfacing from...
2010-06-01 José Fonsecatgsi: Remove tgsi-instruction-set.txt.
2010-06-01 José Fonsecatgsi: Determine which shader input channels are effecti...
2010-05-31 Chia-I Wugallium/util: Define isfinite and isnan for MSVC.
2010-05-30 José Fonsecautil: Add inline function for approximate floating...
2010-05-30 José Fonsecadraw: Use pointer_to_func() instead of custom wrappers.
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