softpipe: fix texture view crashes
[mesa.git] / src / gallium / drivers / iris /
2019-03-20 Tapani Pälliiris: mark switch case fallthrough
2019-03-20 Tapani Pälliiris: initialize num_cbufs
2019-03-19 Rafael Antognolliiris: Make intel_hiz_exec public.
2019-03-19 Rafael Antognolliiris: Enable HiZ for multisampled depth surfaces.
2019-03-18 Kenneth Graunkeiris: Slightly better bounds on buffer sizes
2019-03-18 Kenneth Graunkeiris: Don't flush the batch for unsynchronized mappings
2019-03-14 Kenneth Graunkeiris: Don't mutate box in transfer map code
2019-03-13 Rafael Antognolliiris: Enable auxiliary buffer support again
2019-03-13 Rafael Antognolliiris: Convert RGBX to RGBA always.
2019-03-13 Rafael Antognolliiris: Add resolve on iris_flush_resource.
2019-03-13 Chris Wilsoniris: Use streaming loads to read from tiled surfaces
2019-03-13 Chris Wilsoniris: Use coherent allocation for PIPE_RESOURCE_STAGING
2019-03-13 Chris Wilsoniris: Use PIPE_BUFFER_STAGING for the query objects
2019-03-12 Sagar Ghugeiris: Flag fewer dirty bits in BLORP
2019-03-11 Kenneth Graunkeiris: Fix write enable in pinning of depth/stencil...
2019-03-11 Kenneth Graunkeiris: Refactor depth/stencil buffer pinning into a...
2019-03-11 Kenneth Graunkeiris: Move depth/stencil flushes so they actually do...
2019-03-11 Kenneth Graunkeiris: Fix TES gl_PatchVerticesIn handling.
2019-03-11 Kenneth Graunkeiris: Rework default tessellation level uploads
2019-03-11 Timur Kristófiris: Face should be a system value.
2019-03-10 Kenneth Graunkeiris: Fix backface stencil write condition
2019-03-08 Kenneth Graunkeiris: Use copy_region and staging resources to avoid...
2019-03-08 Sagar Ghugeiris: Track last VS URB entry size
2019-03-08 Sagar Ghugeiris: Refactor code to share 3DSTATE_URB_* packet
2019-03-08 Chris Wilsoniris: Wire up EGL_IMG_context_priority
2019-03-08 Kenneth Graunkeiris: Export a copy_region helper that doesn't flush
2019-03-08 Kenneth Graunkeiris: Spruce up "are we using this engine?" checks...
2019-03-07 Kenneth Graunkeiris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
2019-03-07 Kenneth Graunkeiris: Properly support alpha and luminance-alpha formats
2019-03-07 Kenneth Graunkeiris: Defer uploading sampler state tables until draw...
2019-03-07 Kenneth Graunkeiris: Plumb through ISL_SWIZZLE_IDENTITY in buffer...
2019-03-07 Kenneth Graunkeisl: Add a swizzle parameter to isl_buffer_fill_state()
2019-03-07 Lionel Landwerliniris: fix decode_get_bo callback
2019-03-07 Lionel Landwerliniris: fix decoder call
2019-03-07 Andre Heideriris: add support for tgsi_to_nir
2019-03-07 Kenneth Graunkeiris: Fix MOCS for blits and clears
2019-03-06 Jose Maria Casanov... iris: setup EdgeFlag Vertex Element when needed.
2019-03-06 Jason Ekstrandnir/lower_doubles: Inline functions directly in lower_d...
2019-02-27 Tapani Pälliiris: add libmesa_iris_gen8 library to the build
2019-02-26 Jose Maria Casanov... iris: Enable ARB_shader_draw_parameters support
2019-02-25 Dylan Bakermeson/iris: Use current coding style
2019-02-25 Kenneth Graunkeiris: Properly allow rendering to RGBX formats.
2019-02-25 Kenneth Graunkeiris: Drop RGBX -> RGBA for storage image usages
2019-02-25 Jordan Justeniris: Always use in-tree i915_drm.h
2019-02-21 Kenneth GraunkeRevert "iris: Enable auxiliary buffer support"
2019-02-21 Kenneth Graunkeiris: Enable -msse2 and -mstackrealign
2019-02-21 Kenneth Graunkeiris: Enable auxiliary buffer support
2019-02-21 Rafael Antognolliiris: Flag ALL_DIRTY_BINDINGS on aux state change.
2019-02-21 Rafael Antognolliiris: Skip resolve if there's no context.
2019-02-21 Rafael Antognolliiris/clear: Pass on render_condition_enabled.
2019-02-21 Rafael Antognolliiris: Avoid leaking if we fail to allocate the aux...
2019-02-21 Kenneth Graunkeiris: Only resolve compute resources for compute shaders
2019-02-21 Kenneth Graunkeiris: Fix aux usage in render resolve code
2019-02-21 Rafael Antognolliiris: Pin HiZ buffers when rendering.
2019-02-21 Rafael Antognolliiris: Flush before hiz_exec.
2019-02-21 Kenneth Graunkeiris: Allow disabling aux via INTEL_DEBUG options
2019-02-21 Kenneth Graunkeiris: do flush for buffers still
2019-02-21 Kenneth Graunkeiris: make surface states for CCS_D too
2019-02-21 Rafael Antognolliiris: Skip msaa16 on gen < 9.
2019-02-21 Kenneth Graunkeiris: Set program key fields for MCS
2019-02-21 Kenneth Graunkeiris: don't use hiz for MSAA buffers
2019-02-21 Kenneth Graunkeiris: some initial HiZ bits
2019-02-21 Kenneth Graunkeiris: disable aux for external things
2019-02-21 Kenneth Graunkeiris: Resolves for compute
2019-02-21 Kenneth Graunkeiris: consider framebuffer parameter for aux usages
2019-02-21 Kenneth Graunkeiris: Make blit code use actual aux usages
2019-02-21 Kenneth Graunkeiris: store modifier info in res
2019-02-21 Kenneth Graunkeiris: pin the buffers
2019-02-21 Kenneth Graunkeiris: resolve before transfer maps
2019-02-21 Kenneth Graunkeiris: be sure to skip buffers in resolve code
2019-02-21 Kenneth Graunkeiris: try to fix copyimage vs copybuffers
2019-02-21 Kenneth Graunkeiris: actually use the multiple surf states for aux...
2019-02-21 Kenneth Graunkeiris: add some draw resolve hooks
2019-02-21 Kenneth Graunkeiris: blorp using resolve hooks
2019-02-21 Kenneth Graunkeiris: Initial import of resolve code
2019-02-21 Kenneth Graunkeiris: create aux surface if needed
2019-02-21 Kenneth Graunkeiris: Fill out SURFACE_STATE entries for each possible...
2019-02-21 Kenneth Graunkeiris: Fill out res->aux.possible_usages
2019-02-21 Kenneth Graunkeiris: Add iris_resource fields for aux surfaces
2019-02-21 Jordan Justeniris: Emit default L3 config for the render pipeline
2019-02-21 Kenneth Graunkeiris: Always emit at least one BLEND_STATE
2019-02-21 Kenneth Graunkeiris: Add missing depth cache flushes
2019-02-21 Kenneth Graunkeiris: Simplify iris_get_depth_stencil_resources
2019-02-21 Kenneth Graunkeiris: Make an IRIS_MAX_MIPLEVELS define
2019-02-21 Rafael Antognolliiris: Store internal_format when getting resource from...
2019-02-21 Kenneth Graunkeiris: Move create and bind driver hooks to the end...
2019-02-21 Timur Kristófiris: implement clearing render target and depth stencil
2019-02-21 Kenneth Graunkeiris: Drop XXX about checking for swizzling
2019-02-21 Kenneth Graunkeiris: Set HasWriteableRT correctly
2019-02-21 Kenneth Graunkeiris: Set 3DSTATE_WM::ForceThreadDispatchEnable
2019-02-21 Kenneth Graunkeiris: Drop XXX about alpha testing
2019-02-21 Andre Heideriris: improve PIPE_CAP_VIDEO_MEMORY bogus value
2019-02-21 Kenneth Graunkeiris: Stop chopping off the first nine characters of...
2019-02-21 Kenneth Graunkeiris: rework num textures to util_lastbit
2019-02-21 Kenneth Graunkeiris: Add PIPE_CAP_MAX_VARYINGS
2019-02-21 Kenneth Graunkeiris: Make a iris_batch_reference_signal_syncpt helper...
2019-02-21 Kenneth Graunkeiris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
2019-02-21 Kenneth Graunkeiris: Fix accidental busy-looping in query waits
2019-02-21 Kenneth Graunkeiris: Add a timeout_nsec parameter, rename check_syncpt...
2019-02-21 Sagar Ghugeiris: Don't allocate a BO per query object
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