gallium: switch boolean -> bool at the interface definitions
[mesa.git] / src / gallium / drivers / radeonsi /
2019-07-23 Ilia Mirkingallium: switch boolean -> bool at the interface defini...
2019-07-23 Marek Olšákradeonsi: fix warning: ‘ret’ may be used uninitialized
2019-07-20 Marek Olšákradeonsi: initialize scissor registers etc. without...
2019-07-20 Marek Olšákradeonsi: return success from vi_dcc_clear_level to...
2019-07-20 Marek Olšákradeonsi: fix compute-based culling regression in 1ce52...
2019-07-20 Marek Olšákradeonsi/gfx10: fix VGT_PRIMITIVE_TYPE programming
2019-07-20 Marek Olšákradeonsi/gfx10: enable Wave32 for vertex, geometry...
2019-07-20 Marek Olšákradeonsi/gfx10: add debug options to enable/disable...
2019-07-20 Marek Olšákradeonsi/gfx10: add as_ngg variant for TES as ES to...
2019-07-20 Marek Olšákradeonsi/gfx10: implement Wave32
2019-07-20 Marek Olšákradeonsi/gfx10: use 32-bit wavemasks for Wave32
2019-07-20 Marek Olšákac: create the LLVM builder in ac_llvm_context_init
2019-07-20 Marek Olšákac: create the LLVM module for Wave32 or Wave64 in...
2019-07-20 Marek Olšákac/rtld: add support for Wave32
2019-07-20 Marek Olšákac: initial Wave32 support in LLVM build helpers
2019-07-20 Marek Olšákradeonsi: assume that selector != NULL for compute...
2019-07-20 Marek Olšákradeonsi: remove what appears to be legacy compute...
2019-07-20 Marek Olšákradeonsi: remove si_program::use_code_object_v2
2019-07-20 Marek Olšákradeonsi: add si_shader_selector into si_compute
2019-07-20 Marek Olšákradeonsi: set threadgroup size to 0 for threadgroups...
2019-07-20 Marek Olšákradeonsi/gfx10: set as_ngg for GS prolog
2019-07-20 Marek Olšákradeonsi/gfx10: remove the disable_ngg option
2019-07-20 Marek Olšákradeonsi/gfx10: combine hw edgeflags with user edgeflag...
2019-07-20 Marek Olšákradeonsi/gfx10: deduplicate code for esvert_lds_size
2019-07-20 Marek Olšákradeonsi/gfx10: simplify a streamout loop in gfx10_emit...
2019-07-20 Marek Olšákradeonsi/gfx10: don't use MALLOC for outputs
2019-07-20 Marek Olšákradeonsi/gfx10: clean up ESGS ring size computation
2019-07-20 Marek Olšákradeonsi/gfx10: fix unnecessary LDS overallocation...
2019-07-20 Marek Olšákradeonsi/gfx10: don't compile the GS copy shader if...
2019-07-20 Marek Olšákradeonsi/gfx10: set GE_CTNL.PACKET_TO_ONE_PA for NGG
2019-07-20 Marek Olšákradeonsi/gfx10: update a tunable max_es_verts_base...
2019-07-20 Marek Olšákradeonsi/gfx10: implement ARB_post_depth_coverage
2019-07-20 Marek Olšákradeonsi: fix leaked compute shader NIR
2019-07-20 Marek Olšákradeonsi: save the enable_nir option in the shader...
2019-07-20 Marek Olšákradeonsi/gfx10: enable SDMA
2019-07-15 Pierre-Eric Pellou... radeonsi: verify buffer_offset value before using it
2019-07-15 Marek Olšákgallium: use MAP_DIRECTLY to mean supression of DISCARD...
2019-07-12 Samuel Pitoisetac: import ac_get_compute_resource_limits() from RadeonSI
2019-07-10 Erik Faye-Lundgallium: get rid of PIPE_CAP_SM3
2019-07-10 Mauro Rossiandroid: radeonsi/gfx10: generate gfx10_format_table...
2019-07-09 Marek Olšákradeonsi/gfx10: enable primitive binning by default
2019-07-09 Marek Olšákradeonsi/gfx10: implement primitive binning
2019-07-09 Marek Olšákradeonsi: simplify primitive binning enablement
2019-07-09 Marek Olšákradeonsi: set primitive binning tunables for dGPUs
2019-07-09 Marek Olšákradeonsi: set FLUSH_ON_BINNING_TRANSITION when needed
2019-07-09 Marek Olšákradeonsi/gfx10: use the new scan converter when binning...
2019-07-09 Marek Olšákradeonsi/gfx9: fix an oversight in primitive binning...
2019-07-09 Marek Olšákradeonsi: use BREAK_BATCH instead of FLUSH_DFSM when...
2019-07-09 Marek Olšákradeonsi/gfx10: don't expose unimplemented PIPE_CAP_QUE...
2019-07-09 Marek Olšákradeonsi/gfx10: launch 2 compute waves per CU before...
2019-07-09 Marek Olšákradeonsi/gfx10: set more registers and fields
2019-07-09 Marek Olšákradeonsi/gfx10: enable LATE_ALLOC_GS
2019-07-09 Marek Olšákradeonsi/gfx10: set HS/GS/CS.WGP_MODE
2019-07-09 Marek Olšákradeonsi/gfx10: set GE_PC_ALLOC
2019-07-09 Marek Olšákradeonsi/gfx10: enable 1D textures
2019-07-09 Marek Olšákradeonsi/gfx10: enable image stores with DCC
2019-07-09 Marek Olšákradeonsi/gfx10: no need to invalidate L2 for framebuffe...
2019-07-09 Marek Olšákradeonsi/gfx10: support pixel shaders without exports
2019-07-09 Marek Olšákradeonsi/gfx10: enable vertex shaders without param...
2019-07-09 Marek Olšákradeonsi: update DCC settings from PAL
2019-07-09 Marek Olšákradeonsi: reorder shader IO indices for better IO space...
2019-07-09 Marek Olšákradeonsi: decrease maximum supported GENERIC varying...
2019-07-09 Marek Olšákradeonsi: cosmetic cleanup in si_shader_io_get_unique_index
2019-07-09 Marek Olšákradeonsi: fix and clean up shader_type passing
2019-07-09 Marek Olšákradeonsi: enable RB+ for pixel shaders with no/non...
2019-07-09 Marek Olšákradeonsi: don't set READ_ONLY for const_uploader to...
2019-07-09 Pratik Vishwakarmaradeonsi: Expose support for 10-bit VP9 decode
2019-07-09 Timothy Arceriradeonsi: update function name in comment
2019-07-08 Connor Abbottradeonsi/nir: Use NIR barycentric intrinsics
2019-07-08 Connor Abbottradeonsi/nir: Delete unreachable code
2019-07-08 Samuel Pitoisetac: select the GFX ring when halting waves with UMR...
2019-07-04 Marek Olšákac: destroy passes in ac_destroy_llvm_compiler
2019-07-04 Marek Olšákac: only set ac_dlc in ac_llvm_build.c
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for loads
2019-07-04 Marek Olšákac: replace glc,slc with cache_policy for stores
2019-07-04 Bas Nieuwenhuizenradeonsi: Fix some warnings.
2019-07-03 Marek Olšákradeonsi/gfx10: fix legacy GS
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable clear state
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable DPBB
2019-07-03 Nicolai Hähnleradeonsi/gfx10: disable SDMA
2019-07-03 Marek Olšákradeonsi: determine the rasterization primitive type...
2019-07-03 Marek Olšákradeonsi/gfx10: consolidate & improve input_prim determ...
2019-07-03 Marek Olšákac: rework ac_build_waitcnt for gfx10
2019-07-03 Marek Olšákradeonsi/gfx10: implement si_shader_vs
2019-07-03 Marek Olšákradeonsi/gfx10: unpack GS invocation ID
2019-07-03 Marek Olšákradeonsi/gfx10: jump over the shader query atomic if...
2019-07-03 Marek Olšákradeonsi/gfx10: cosmetic changes
2019-07-03 Marek Olšákradeonsi/gfx10: set cache control registers
2019-07-03 Marek Olšákradeonsi/gfx10: export correct PrimitiveID from NGG...
2019-07-03 Marek Olšákradeonsi/gfx10: set PA_SC_TILE_STEERING_OVERRIDE
2019-07-03 Marek Olšákradeonsi/gfx10: add a workaround for stencil HTILE...
2019-07-03 Marek Olšákradeonsi/gfx10: disable DCC with MSAA
2019-07-03 Marek Olšákradeonsi/gfx10: fix GL_LINE polygon mode for decomposed...
2019-07-03 Marek Olšákradeonsi/gfx10: fix NGG GS color clamping
2019-07-03 Marek Olšákradeonsi/gfx10: fix vertex color clamping for TES
2019-07-03 Marek Olšákradeonsi/gfx10: unbind NGG shaders when destroyed
2019-07-03 Marek Olšákradeonsi/gfx10: don't use the GS workaround for triangl...
2019-07-03 Marek Olšákradeonsi/gfx10: don't do the query buffer atomic for...
2019-07-03 Marek Olšákradeonsi/gfx10: update spi_map if API VS (as NGG) chang...
2019-07-03 Marek Olšákradeonsi/gfx10: fix a possible hang with exp pos0 with...
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