gallium: add pipe cap for scissored clears and pass scissor state to clear() hook
[mesa.git] / src / gallium / drivers / v3d / v3d_blit.c
2020-02-25 Jose Maria Casanov... v3d: Sync on last CS when non-compute stage uses resour...
2019-12-16 Iago Toral Quirogav3d: save geometry shader state for blitting
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-08-13 Iago Toral Quirogav3d: do not automatically flush current job for SSBOs...
2019-07-23 Ilia Mirkingallium: switch boolean -> bool at the interface defini...
2019-07-02 Iago Toral Quirogav3d: do not flush jobs that are synced with 'Wait for...
2019-04-05 Eric Anholtv3d: Don't try to use the TFU blit path if a scissor...
2019-01-27 Eric Anholtv3d: Flush blit jobs immediately after generating them.
2018-12-19 Eric Anholtv3d: Put the dst bo first in the list of BOs for TFU...
2018-12-15 Eric Anholtv3d: Add support for using the TFU to do some blits.
2018-12-15 Eric Anholtv3d: Don't forget to bump the number of writes when...
2018-12-15 Eric Anholtv3d: Set up the right stride for raster TFU.
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Use the TFU to do generatemipmap.
2018-06-19 Eric Anholtv3d: Fix blitting from a linear winsys BO.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".