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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_program.c
2019-07-22
Iago Toral Quiroga
v3d: fill logicop_func in the fragment shader key when...
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2019-07-12
Iago Toral Quiroga
v3d: add color formats and swizzles to the fragment...
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2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
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2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
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2019-04-12
Timothy Arceri
nir/i965/freedreno/vc4: add a bindless bool to type...
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2019-04-10
Eric Anholt
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
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2019-04-09
Jason Ekstrand
nir: Get rid of global registers
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2019-03-05
Timur Kristóf
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
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2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
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2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
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2019-02-05
Eric Anholt
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
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2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
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2019-01-27
Eric Anholt
v3d: Rename gallium-local limits defines from VC5 to...
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2019-01-19
Karol Herbst
nir: rename nir_var_function to nir_var_function_temp
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2019-01-08
Karol Herbst
nir: rename global/local to private/function memory
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2019-01-04
Eric Anholt
v3d: Fix up VS output setup during precompiles.
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2019-01-02
Eric Anholt
v3d: Refactor compiler entrypoints.
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2019-01-02
Eric Anholt
v3d: Don't forget to include RT writes in precompiles.
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2019-01-02
Eric Anholt
v3d: Fix segfault when failing to compile a program.
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2018-12-30
Eric Anholt
v3d: Hook up some shader-db output to GL_ARB_debug_output.
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2018-12-29
Eric Anholt
v3d: Add a "precompile" debug flag for shader-db.
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2018-12-20
Eric Anholt
v3d: Drop shadow comparison state from shader variant...
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2018-12-08
Eric Anholt
v3d: Make an array for frag/vert texture state in the...
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2018-12-08
Eric Anholt
v3d: Create a state uploader for packing our shaders...
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2018-10-30
Eric Anholt
v3d: Use nir_remove_unused_io_vars to handle binner...
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2018-10-30
Eric Anholt
v3d: Use nir_lower_io_to_scalar_early to DCE unused...
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2018-10-25
Eric Engestrom
util: use C99 declaration in the for-loop hash_table_fo...
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2018-10-16
Eric Anholt
gallium/ttn: Convert inputs and outputs to derefs of...
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2018-07-09
Eric Anholt
v3d: Implement noperspective varyings on V3D 4.x.
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2018-07-05
Eric Anholt
v3d: Fix leak of the spill BO on context destruction.
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2018-07-05
Eric Anholt
v3d: Add proper support for GL_EXT_draw_buffers2's...
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2018-06-27
Eric Anholt
v3d: Convert a bunch of our "minus one" fields over...
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2018-06-23
Rob Clark
st,ir3,radeonsi: push lower_deref_instrs back into...
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2018-06-23
Jason Ekstrand
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
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2018-06-18
Eric Anholt
v3d: Set the SO offsets correctly if we have to re...
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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