v3d: Add a "precompile" debug flag for shader-db.
[mesa.git] / src / gallium / drivers / v3d / v3d_program.c
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-08 Eric Anholtv3d: Make an array for frag/vert texture state in the...
2018-12-08 Eric Anholtv3d: Create a state uploader for packing our shaders...
2018-10-30 Eric Anholtv3d: Use nir_remove_unused_io_vars to handle binner...
2018-10-30 Eric Anholtv3d: Use nir_lower_io_to_scalar_early to DCE unused...
2018-10-25 Eric Engestromutil: use C99 declaration in the for-loop hash_table_fo...
2018-10-16 Eric Anholtgallium/ttn: Convert inputs and outputs to derefs of...
2018-07-09 Eric Anholtv3d: Implement noperspective varyings on V3D 4.x.
2018-07-05 Eric Anholtv3d: Fix leak of the spill BO on context destruction.
2018-07-05 Eric Anholtv3d: Add proper support for GL_EXT_draw_buffers2's...
2018-06-27 Eric Anholtv3d: Convert a bunch of our "minus one" fields over...
2018-06-23 Rob Clarkst,ir3,radeonsi: push lower_deref_instrs back into...
2018-06-23 Jason Ekstrandanv,i965,radv,st,ir3: Call nir_lower_deref_instrs
2018-06-18 Eric Anholtv3d: Set the SO offsets correctly if we have to re...
2018-05-17 Eric Anholtv3d: Add support for glSampleMask / glSampleCoverage.
2018-05-16 Eric Anholtv3d: Rename driver functions from vc5 to v3d.
2018-05-16 Eric Anholtv3d: Rename the driver files from "vc5" to "v3d".