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util: remove LIST_ADDTAIL macro
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
2019-10-23
Erik Faye-Lund
Revert "v3d: do not report alpha-test as supported"
tree
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commitdiff
2019-10-18
Jose Maria Casanov...
v3d: Explicitly expose OpenGL ES Shading Language 3.1
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: request the kernel to flush caches when TMU is...
tree
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commitdiff
2019-10-18
Eric Anholt
v3d: Add Compute Shader support
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: add new flag dirty TMU cache at v3d_compiler
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: trivial update to obsolete comment
tree
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commitdiff
2019-10-17
Erik Faye-Lund
v3d: do not report alpha-test as supported
tree
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commitdiff
2019-10-15
Iago Toral
v3d: drop unused shader_rec_count member from context
tree
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commitdiff
2019-10-10
Marek Olšák
gallium: remove PIPE_SHADER_CAP_SCALAR_ISA
tree
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commitdiff
2019-10-10
Alejandro Piñeiro
v3d: take into account prim_counts_offset
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: fix TF primitive counts for resume without draw
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: remove redundant update of queued draw calls
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: make sure we have enough space in the CL for the...
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: add missing line break for performance debug message
tree
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commitdiff
2019-09-12
Eric Engestrom
meson/v3d: replace partial list of nir dep files with...
tree
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commitdiff
2019-09-12
Jose Maria Casanov...
v3d: flag dirty state when binding compute states
tree
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commitdiff
2019-08-30
Dave Stevenson
broadcom/v3d: Allow importing linear BOs with arbitrary...
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: do not automatically flush current job for SSBOs...
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: only process glMemoryBarrier() for SSBOs and images
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: fix flushing of SSBOs and shader images
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: handle wait requirement when retrieving query...
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: use the GPU to record primitives written to transf...
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: be more explicit about the query types supported
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: generate packet unpack functions
tree
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commitdiff
2019-08-01
Jason Ekstrand
nir: Stop whacking gl_FrontFacing to a system value
tree
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commitdiff
2019-07-31
Eric Engestrom
v3d: replace MAYBE_UNUSED with UNUSED
tree
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commitdiff
2019-07-31
Eric Engestrom
v3d: drop incorrect MAYBE_UNUSED
tree
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commitdiff
2019-07-30
Alejandro Piñeiro
v3d: take into account separate_stencil when checking...
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: fix glDrawTransformFeedback{Instanced}()
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: subclass pipe_streamout_output_target to record...
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: refactor v3d_tf_statistics_record slightly
tree
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commitdiff
2019-07-23
Pierre-Eric Pellou...
u_blitter: add a msaa parameter to util_blitter_clear
tree
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commitdiff
2019-07-23
Ilia Mirkin
gallium: switch boolean -> bool at the interface defini...
tree
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commitdiff
2019-07-22
Iago Toral Quiroga
v3d: fill logicop_func in the fragment shader key when...
tree
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commitdiff
2019-07-17
Andreas Bergmeier
broadcom: Move v3d_get_device_info to common
tree
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commitdiff
2019-07-16
Iago Toral Quiroga
v3d: flag dirty state when binding new sampler states
tree
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commitdiff
2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
tree
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commitdiff
2019-07-12
Iago Toral Quiroga
v3d: add color formats and swizzles to the fragment...
tree
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commitdiff
2019-07-10
Erik Faye-Lund
gallium: get rid of PIPE_CAP_SM3
tree
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commitdiff
2019-07-09
Alejandro Piñeiro
v3d: Early return with handle 0 when getting a bo on...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: do not flush jobs that are synced with 'Wait for...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: emit 'Wait for transform feedback' commands when...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: keep track of resources written by transform feedback
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs writing to vertex buffers used in the...
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs reading from transform feedback output...
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: add a helper to check if transform feedback is...
tree
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commitdiff
2019-06-18
Iago Toral Quiroga
v3d: only flush jobs accessing the query BO when readin...
tree
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commitdiff
2019-06-18
Iago Toral Quiroga
v3d: add a helper function to flush jobs using a BO
tree
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commitdiff
2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
tree
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commitdiff
2019-05-13
Eric Anholt
v3d: Use driconf to expose non-MSAA texture limits...
tree
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commitdiff
2019-05-13
Eric Anholt
gallium: Redefine the max texture 2d cap from _LEVELS...
tree
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commitdiff
2019-04-26
Eric Anholt
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Don't try to update the shadow texture for separat...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Use _mesa_hash_table_remove_key() where appropriate.
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Apply the GFXH-930 workaround to the case where...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Fill in the ignored segment size fields to appease...
tree
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commitdiff
2019-04-25
Eric Anholt
v3d: Disable SSBOs and atomic counters on vertex shaders.
tree
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commitdiff
2019-04-15
Dylan Baker
Delete autotools
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Drop a note for the future about PIPE_CAP_PACKED_U...
tree
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commitdiff
2019-04-12
Timothy Arceri
nir/i965/freedreno/vc4: add a bindless bool to type...
tree
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commitdiff
2019-04-10
Eric Anholt
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
tree
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commitdiff
2019-04-09
Jason Ekstrand
nir: Get rid of global registers
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Don't try to use the TFU blit path if a scissor...
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Add support for handling OOM signals from the...
tree
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commitdiff
2019-04-04
Marek Olšák
gallium: add writable_bitmask parameter into set_shader...
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Upload all of UBO[0] if any indirect load occurs.
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Move constant offsets to UBO addresses into the...
tree
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commitdiff
2019-03-21
Eric Anholt
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
tree
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commitdiff
2019-03-20
Kenneth Graunke
gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXT...
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Expose the dma-buf modifiers query.
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Allow the UIF modifier with renderonly.
tree
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commitdiff
2019-03-19
Eric Anholt
v3d: Always lay out shared tiled buffers with UIF_TOP...
tree
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commitdiff
2019-03-14
Alyssa Rosenzweig
v3d: Use shared drm_find_modifier util
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commitdiff
2019-03-12
Eric Anholt
v3d: Fix leak of the renderonly struct on screen destru...
tree
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commitdiff
2019-03-12
Eric Anholt
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
tree
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commitdiff
2019-03-05
Timur Kristóf
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
tree
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commitdiff
2019-03-01
Eric Anholt
v3d: Fix build of NEON code with Mesa's cflags not...
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Stop tracking num_inputs for VPM loads.
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Use the early_fragment_tests flag for the shader...
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Sync indirect draws on the last rendering.
tree
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commitdiff
2019-02-19
Eric Anholt
v3d: Clear the GMP on initialization of the simulator.
tree
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commitdiff
2019-02-14
Eric Engestrom
drm-uapi: use local files, not system libdrm
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commitdiff
2019-02-08
Karol Herbst
gallium: add PIPE_CAP_MAX_VARYINGS
tree
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commitdiff
2019-02-05
Eric Anholt
v3d: Store the actual mask of color buffers present...
tree
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commitdiff
2019-02-05
Eric Anholt
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
tree
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commitdiff
2019-02-05
Eric Anholt
nir: Move V3D's "the shader was TGSI, ignore FS output...
tree
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commitdiff
2019-01-30
Ernestas Kulik
v3d: Fix leak in resource setup error path
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commitdiff
2019-01-30
Eric Anholt
v3d: Always enable the NEON utile load/store code.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Create separate sampler states for the various...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Move the sampler state to the long-lived state...
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Use the symbolic names for wrap modes from the...
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from a separate-stencil buffer.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix stencil sampling from packed depth/stencil.
tree
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix release-build warning about utile_h.
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commitdiff
2019-01-27
Eric Anholt
v3d: Flush blit jobs immediately after generating them.
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commitdiff
2019-01-27
Eric Anholt
v3d: Fix BO stats accounting for imported buffers.
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commitdiff
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