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anv,iris: Fix input vertex max for tcs on gen12
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
2020-04-29
Mike Blumenkrantz
gallium: add pipe cap for scissored clears and pass...
tree
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commitdiff
2020-04-22
Alejandro Piñeiro
v3d: support for textureQueryLOD
tree
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commitdiff
2020-04-10
Jose Maria Casanov...
v3d: Primitive Counts Feedback needs an extra 32-bit...
tree
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commitdiff
2020-02-26
Marek Olšák
gallium/hash_table: remove some function wrappers
tree
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commitdiff
2020-02-26
Marek Olšák
gallium/hash_table: turn it into a wrapper around util...
tree
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commitdiff
2020-02-26
Marek Olšák
gallium/hash_table: consolidate hash tables with pointe...
tree
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commitdiff
2020-02-25
Jose Maria Casanov...
v3d: Sync on last CS when non-compute stage uses resour...
tree
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commitdiff
2020-02-24
Eric Anholt
v3d: Ask the state tracker to lower image accesses...
tree
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commitdiff
2020-01-15
Iago Toral Quiroga
v3d: fix bug when checking result of syncobj fence...
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: expose OES_geometry_shader
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: support precompiling geometry shaders
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: disable lowering of indirect inputs
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: fix primitive queries for geometry shaders
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: handle writes to gl_Layer from geometry shaders
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: move layer rendering to a separate helper
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: support rendering to multi-layered framebuffers
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: do not limit new CL space allocations with branch...
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: remove obsolete assertion
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: support transform feedback with geometry shaders
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: save geometry shader state for blitting
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: don't try to render if shaders failed to compile
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: add support for adjacency primitives
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: compute appropriate VPM memory configuration for...
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: implement geometry shader instancing
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: emit geometry shader state commands
tree
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commitdiff
2019-12-16
Iago Toral Quiroga
v3d: add initial compiler plumbing for geometry shaders
tree
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commitdiff
2019-12-13
Iago Toral Quiroga
v3d: actually root the first BO in a command list in...
tree
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commitdiff
2019-11-27
Iago Toral Quiroga
v3d: fix indirect BO allocation for uniforms
tree
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commitdiff
2019-11-14
Eric Anholt
util: Move gallium's PIPE_FORMAT utils to /util/format/
tree
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commitdiff
2019-10-31
Iago Toral Quiroga
v3d: rename vertex shader key (num)_fs_inputs fields
tree
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commitdiff
2019-10-28
Timothy Arceri
util: rename list_empty() to list_is_empty()
tree
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commitdiff
2019-10-23
Erik Faye-Lund
Revert "v3d: do not report alpha-test as supported"
tree
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commitdiff
2019-10-18
Jose Maria Casanov...
v3d: Explicitly expose OpenGL ES Shading Language 3.1
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: request the kernel to flush caches when TMU is...
tree
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commitdiff
2019-10-18
Eric Anholt
v3d: Add Compute Shader support
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: add new flag dirty TMU cache at v3d_compiler
tree
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commitdiff
2019-10-18
Iago Toral Quiroga
v3d: trivial update to obsolete comment
tree
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commitdiff
2019-10-17
Erik Faye-Lund
v3d: do not report alpha-test as supported
tree
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commitdiff
2019-10-15
Iago Toral
v3d: drop unused shader_rec_count member from context
tree
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commitdiff
2019-10-10
Marek Olšák
gallium: remove PIPE_SHADER_CAP_SCALAR_ISA
tree
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commitdiff
2019-10-10
Alejandro Piñeiro
v3d: take into account prim_counts_offset
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: fix TF primitive counts for resume without draw
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: remove redundant update of queued draw calls
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: make sure we have enough space in the CL for the...
tree
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commitdiff
2019-09-13
Iago Toral Quiroga
v3d: add missing line break for performance debug message
tree
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commitdiff
2019-09-12
Eric Engestrom
meson/v3d: replace partial list of nir dep files with...
tree
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commitdiff
2019-09-12
Jose Maria Casanov...
v3d: flag dirty state when binding compute states
tree
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commitdiff
2019-08-30
Dave Stevenson
broadcom/v3d: Allow importing linear BOs with arbitrary...
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: do not automatically flush current job for SSBOs...
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: only process glMemoryBarrier() for SSBOs and images
tree
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commitdiff
2019-08-13
Iago Toral Quiroga
v3d: fix flushing of SSBOs and shader images
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: handle wait requirement when retrieving query...
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: use the GPU to record primitives written to transf...
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: be more explicit about the query types supported
tree
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commitdiff
2019-08-08
Iago Toral Quiroga
v3d: generate packet unpack functions
tree
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commitdiff
2019-08-01
Jason Ekstrand
nir: Stop whacking gl_FrontFacing to a system value
tree
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commitdiff
2019-07-31
Eric Engestrom
v3d: replace MAYBE_UNUSED with UNUSED
tree
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commitdiff
2019-07-31
Eric Engestrom
v3d: drop incorrect MAYBE_UNUSED
tree
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commitdiff
2019-07-30
Alejandro Piñeiro
v3d: take into account separate_stencil when checking...
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: fix glDrawTransformFeedback{Instanced}()
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: subclass pipe_streamout_output_target to record...
tree
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commitdiff
2019-07-26
Iago Toral Quiroga
v3d: refactor v3d_tf_statistics_record slightly
tree
|
commitdiff
2019-07-23
Pierre-Eric Pellou...
u_blitter: add a msaa parameter to util_blitter_clear
tree
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commitdiff
2019-07-23
Ilia Mirkin
gallium: switch boolean -> bool at the interface defini...
tree
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commitdiff
2019-07-22
Iago Toral Quiroga
v3d: fill logicop_func in the fragment shader key when...
tree
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commitdiff
2019-07-17
Andreas Bergmeier
broadcom: Move v3d_get_device_info to common
tree
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commitdiff
2019-07-16
Iago Toral Quiroga
v3d: flag dirty state when binding new sampler states
tree
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commitdiff
2019-07-12
Iago Toral Quiroga
v3d: acquire scoreboard lock before first tlb read
tree
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commitdiff
2019-07-12
Iago Toral Quiroga
v3d: add color formats and swizzles to the fragment...
tree
|
commitdiff
2019-07-10
Erik Faye-Lund
gallium: get rid of PIPE_CAP_SM3
tree
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commitdiff
2019-07-09
Alejandro Piñeiro
v3d: Early return with handle 0 when getting a bo on...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: do not flush jobs that are synced with 'Wait for...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: emit 'Wait for transform feedback' commands when...
tree
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commitdiff
2019-07-02
Iago Toral Quiroga
v3d: keep track of resources written by transform feedback
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs writing to vertex buffers used in the...
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: flush jobs reading from transform feedback output...
tree
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commitdiff
2019-06-21
Iago Toral Quiroga
v3d: add a helper to check if transform feedback is...
tree
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commitdiff
2019-06-18
Iago Toral Quiroga
v3d: only flush jobs accessing the query BO when readin...
tree
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commitdiff
2019-06-18
Iago Toral Quiroga
v3d: add a helper function to flush jobs using a BO
tree
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commitdiff
2019-06-07
Iago Toral Quiroga
v3d: don't emit point coordinates varyings if the FS...
tree
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commitdiff
2019-05-13
Eric Anholt
v3d: Use driconf to expose non-MSAA texture limits...
tree
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commitdiff
2019-05-13
Eric Anholt
gallium: Redefine the max texture 2d cap from _LEVELS...
tree
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commitdiff
2019-04-26
Eric Anholt
Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Don't try to update the shadow texture for separat...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Use _mesa_hash_table_remove_key() where appropriate.
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Apply the GFXH-930 workaround to the case where...
tree
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commitdiff
2019-04-26
Eric Anholt
v3d: Fill in the ignored segment size fields to appease...
tree
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commitdiff
2019-04-25
Eric Anholt
v3d: Disable SSBOs and atomic counters on vertex shaders.
tree
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commitdiff
2019-04-15
Dylan Baker
Delete autotools
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Use the new lower_to_scratch implementation for...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Detect the correct number of QPUs and use it to...
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Add Compute Shader compilation support.
tree
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commitdiff
2019-04-12
Eric Anholt
v3d: Drop a note for the future about PIPE_CAP_PACKED_U...
tree
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commitdiff
2019-04-12
Timothy Arceri
nir/i965/freedreno/vc4: add a bindless bool to type...
tree
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commitdiff
2019-04-10
Eric Anholt
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
tree
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commitdiff
2019-04-09
Jason Ekstrand
nir: Get rid of global registers
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Don't try to use the TFU blit path if a scissor...
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Bump the maximum texture size to 4k for V3D 4.x.
tree
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commitdiff
2019-04-05
Eric Anholt
v3d: Add support for handling OOM signals from the...
tree
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commitdiff
2019-04-04
Marek Olšák
gallium: add writable_bitmask parameter into set_shader...
tree
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commitdiff
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