anv,iris: Fix input vertex max for tcs on gen12
[mesa.git] / src / gallium / drivers / v3d /
2020-04-29 Mike Blumenkrantzgallium: add pipe cap for scissored clears and pass...
2020-04-22 Alejandro Piñeirov3d: support for textureQueryLOD
2020-04-10 Jose Maria Casanov... v3d: Primitive Counts Feedback needs an extra 32-bit...
2020-02-26 Marek Olšákgallium/hash_table: remove some function wrappers
2020-02-26 Marek Olšákgallium/hash_table: turn it into a wrapper around util...
2020-02-26 Marek Olšákgallium/hash_table: consolidate hash tables with pointe...
2020-02-25 Jose Maria Casanov... v3d: Sync on last CS when non-compute stage uses resour...
2020-02-24 Eric Anholtv3d: Ask the state tracker to lower image accesses...
2020-01-15 Iago Toral Quirogav3d: fix bug when checking result of syncobj fence...
2019-12-16 Iago Toral Quirogav3d: expose OES_geometry_shader
2019-12-16 Iago Toral Quirogav3d: support precompiling geometry shaders
2019-12-16 Iago Toral Quirogav3d: disable lowering of indirect inputs
2019-12-16 Iago Toral Quirogav3d: fix primitive queries for geometry shaders
2019-12-16 Iago Toral Quirogav3d: handle writes to gl_Layer from geometry shaders
2019-12-16 Iago Toral Quirogav3d: move layer rendering to a separate helper
2019-12-16 Iago Toral Quirogav3d: support rendering to multi-layered framebuffers
2019-12-16 Iago Toral Quirogav3d: do not limit new CL space allocations with branch...
2019-12-16 Iago Toral Quirogav3d: remove obsolete assertion
2019-12-16 Iago Toral Quirogav3d: support transform feedback with geometry shaders
2019-12-16 Iago Toral Quirogav3d: save geometry shader state for blitting
2019-12-16 Iago Toral Quirogav3d: don't try to render if shaders failed to compile
2019-12-16 Iago Toral Quirogav3d: add support for adjacency primitives
2019-12-16 Iago Toral Quirogav3d: compute appropriate VPM memory configuration for...
2019-12-16 Iago Toral Quirogav3d: implement geometry shader instancing
2019-12-16 Iago Toral Quirogav3d: emit geometry shader state commands
2019-12-16 Iago Toral Quirogav3d: add initial compiler plumbing for geometry shaders
2019-12-13 Iago Toral Quirogav3d: actually root the first BO in a command list in...
2019-11-27 Iago Toral Quirogav3d: fix indirect BO allocation for uniforms
2019-11-14 Eric Anholtutil: Move gallium's PIPE_FORMAT utils to /util/format/
2019-10-31 Iago Toral Quirogav3d: rename vertex shader key (num)_fs_inputs fields
2019-10-28 Timothy Arceriutil: rename list_empty() to list_is_empty()
2019-10-23 Erik Faye-LundRevert "v3d: do not report alpha-test as supported"
2019-10-18 Jose Maria Casanov... v3d: Explicitly expose OpenGL ES Shading Language 3.1
2019-10-18 Iago Toral Quirogav3d: request the kernel to flush caches when TMU is...
2019-10-18 Eric Anholtv3d: Add Compute Shader support
2019-10-18 Iago Toral Quirogav3d: add new flag dirty TMU cache at v3d_compiler
2019-10-18 Iago Toral Quirogav3d: trivial update to obsolete comment
2019-10-17 Erik Faye-Lundv3d: do not report alpha-test as supported
2019-10-15 Iago Toralv3d: drop unused shader_rec_count member from context
2019-10-10 Marek Olšákgallium: remove PIPE_SHADER_CAP_SCALAR_ISA
2019-10-10 Alejandro Piñeirov3d: take into account prim_counts_offset
2019-09-13 Iago Toral Quirogav3d: fix TF primitive counts for resume without draw
2019-09-13 Iago Toral Quirogav3d: remove redundant update of queued draw calls
2019-09-13 Iago Toral Quirogav3d: make sure we have enough space in the CL for the...
2019-09-13 Iago Toral Quirogav3d: add missing line break for performance debug message
2019-09-12 Eric Engestrommeson/v3d: replace partial list of nir dep files with...
2019-09-12 Jose Maria Casanov... v3d: flag dirty state when binding compute states
2019-08-30 Dave Stevensonbroadcom/v3d: Allow importing linear BOs with arbitrary...
2019-08-13 Iago Toral Quirogav3d: do not automatically flush current job for SSBOs...
2019-08-13 Iago Toral Quirogav3d: only process glMemoryBarrier() for SSBOs and images
2019-08-13 Iago Toral Quirogav3d: fix flushing of SSBOs and shader images
2019-08-08 Iago Toral Quirogav3d: handle wait requirement when retrieving query...
2019-08-08 Iago Toral Quirogav3d: use the GPU to record primitives written to transf...
2019-08-08 Iago Toral Quirogav3d: be more explicit about the query types supported
2019-08-08 Iago Toral Quirogav3d: generate packet unpack functions
2019-08-01 Jason Ekstrandnir: Stop whacking gl_FrontFacing to a system value
2019-07-31 Eric Engestromv3d: replace MAYBE_UNUSED with UNUSED
2019-07-31 Eric Engestromv3d: drop incorrect MAYBE_UNUSED
2019-07-30 Alejandro Piñeirov3d: take into account separate_stencil when checking...
2019-07-26 Iago Toral Quirogav3d: fix glDrawTransformFeedback{Instanced}()
2019-07-26 Iago Toral Quirogav3d: subclass pipe_streamout_output_target to record...
2019-07-26 Iago Toral Quirogav3d: refactor v3d_tf_statistics_record slightly
2019-07-23 Pierre-Eric Pellou... u_blitter: add a msaa parameter to util_blitter_clear
2019-07-23 Ilia Mirkingallium: switch boolean -> bool at the interface defini...
2019-07-22 Iago Toral Quirogav3d: fill logicop_func in the fragment shader key when...
2019-07-17 Andreas Bergmeierbroadcom: Move v3d_get_device_info to common
2019-07-16 Iago Toral Quirogav3d: flag dirty state when binding new sampler states
2019-07-12 Iago Toral Quirogav3d: acquire scoreboard lock before first tlb read
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-07-10 Erik Faye-Lundgallium: get rid of PIPE_CAP_SM3
2019-07-09 Alejandro Piñeirov3d: Early return with handle 0 when getting a bo on...
2019-07-02 Iago Toral Quirogav3d: do not flush jobs that are synced with 'Wait for...
2019-07-02 Iago Toral Quirogav3d: emit 'Wait for transform feedback' commands when...
2019-07-02 Iago Toral Quirogav3d: keep track of resources written by transform feedback
2019-06-21 Iago Toral Quirogav3d: flush jobs writing to vertex buffers used in the...
2019-06-21 Iago Toral Quirogav3d: flush jobs reading from transform feedback output...
2019-06-21 Iago Toral Quirogav3d: add a helper to check if transform feedback is...
2019-06-18 Iago Toral Quirogav3d: only flush jobs accessing the query BO when readin...
2019-06-18 Iago Toral Quirogav3d: add a helper function to flush jobs using a BO
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-05-13 Eric Anholtv3d: Use driconf to expose non-MSAA texture limits...
2019-05-13 Eric Anholtgallium: Redefine the max texture 2d cap from _LEVELS...
2019-04-26 Eric AnholtRevert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
2019-04-26 Eric Anholtv3d: Don't try to update the shadow texture for separat...
2019-04-26 Eric Anholtv3d: Use _mesa_hash_table_remove_key() where appropriate.
2019-04-26 Eric Anholtv3d: Apply the GFXH-930 workaround to the case where...
2019-04-26 Eric Anholtv3d: Fill in the ignored segment size fields to appease...
2019-04-25 Eric Anholtv3d: Disable SSBOs and atomic counters on vertex shaders.
2019-04-15 Dylan BakerDelete autotools
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Detect the correct number of QPUs and use it to...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Eric Anholtv3d: Drop a note for the future about PIPE_CAP_PACKED_U...
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-10 Eric Anholtst: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-04-05 Eric Anholtv3d: Don't try to use the TFU blit path if a scissor...
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-04-05 Eric Anholtv3d: Add support for handling OOM signals from the...
2019-04-04 Marek Olšákgallium: add writable_bitmask parameter into set_shader...
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