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panfrost: Rename pan_bo_cache.c into pan_bo.c
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_draw.c
2019-07-23
Pierre-Eric Pellou...
u_blitter: add a msaa parameter to util_blitter_clear
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2019-04-10
Eric Anholt
vc4: Upload CS/VS UBO uniforms together.
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2018-08-07
Eric Anholt
vc4: Fix a leak of the no-vertex-elements workaround BO.
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2017-12-01
Eric Anholt
broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.
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2017-12-01
Eric Anholt
broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HA...
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2017-12-01
Eric Anholt
broadcom/vc4: Simplify the relocation handling for...
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2017-12-01
Eric Anholt
broadcom/vc4: Fix handling of GFXH-515 workaround with...
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2017-12-01
Eric Anholt
broadcom/vc4: Fix the scaling factor for the GFXH-515...
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2017-10-10
Eric Anholt
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
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2017-09-26
Eric Anholt
broadcom/vc4: Keep pipe_sampler_view->texture matching...
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2017-09-18
Eric Anholt
broadcom/vc4: Fix crashes since the gallium blitter...
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2017-09-18
Eric Anholt
broadcom/vc4: Fix use-after-free trying to mix a quad...
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2017-06-30
Eric Anholt
vc4: Convert the driver to emitting the shader record...
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2017-06-30
Eric Anholt
vc4: Simplify pack header usage
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2017-06-30
Eric Anholt
vc4: Start using the pack header.
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2017-05-10
Marek Olšák
gallium: remove pipe_index_buffer and set_index_buffer
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2017-05-10
Marek Olšák
gallium: decrease the size of pipe_vertex_buffer -...
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2017-04-20
Marek Olšák
gallium: fold u_trim_pipe_prim call from st/mesa to...
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2017-03-08
Eric Anholt
Revert "vc4: Lazily emit our FS/VS input loads."
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2017-02-25
Eric Anholt
vc4: Lazily emit our FS/VS input loads.
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2017-01-06
Eric Anholt
vc4: Flush the job early if we're referencing too many...
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2016-11-13
Eric Anholt
vc4: Mark threaded FSes as non-singlethread in the CL.
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2016-11-09
Eric Anholt
vc4: Don't abort when a shader compile fails.
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2016-10-16
Eric Anholt
vc4: Fix fast clear color packing for 565.
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2016-10-07
Eric Anholt
vc4: Don't worry about partial Z/S clear if the other...
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2016-10-07
Eric Anholt
vc4: Try to fix the HW-2116 workaround.
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2016-10-07
Eric Anholt
vc4: Drop dead argument from vc4_start_draw().
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2016-10-07
Eric Anholt
vc4: Fix fallback to quad clears of depth in GLX.
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2016-10-07
Eric Anholt
vc4: Fix perf debug formatting on partial Z/S clear.
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2016-09-28
Eric Anholt
vc4: Emit perf debug when we fall back to quad clears.
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2016-09-14
Eric Anholt
vc4: Implement job shuffling
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-09-14
Eric Anholt
vc4: Fix incorrect clearing of Z/stencil when cleared...
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2016-08-09
Marek Olšák
gallium: add render_condition_enable param to clear_ren...
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2016-04-18
Eric Anholt
vc4: Sanity check that flushes don't happen between...
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2016-04-14
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-13
Eric Anholt
vc4: Work around hardware limits on the number of verts...
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2016-01-21
Kristian Høgsberg...
Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
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2016-01-09
Kristian Høgsberg...
Merge ../mesa into vulkan
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2016-01-02
Marek Olšák
u_upload_mgr: pass alignment to u_upload_data manually
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2015-12-11
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-08
Eric Anholt
vc4: Add support for drawing in MSAA.
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2015-11-03
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-30
Eric Anholt
vc4: Allow user index buffers, to avoid slow readback...
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2015-10-23
Eric Anholt
vc4: Add a workaround for HW-2116 (state counter wrap...
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2015-10-23
Eric Anholt
vc4: Fix missing \n in a perf_debug().
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2015-08-17
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-07-30
Eric Anholt
vc4: Mark our shaders as single-threaded.
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2015-07-29
Eric Anholt
vc4: Skip re-emitting the shader_rec if it's unchanged.
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2015-07-29
Eric Anholt
vc4: Drop unused vpm_offset value.
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2015-07-28
Eric Anholt
vc4: Add support for ARB_draw_elements_base_vertex.
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2015-07-14
Eric Anholt
vc4: Rework cl handling to be friendlier to the compiler.
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2015-06-26
Connor Abbott
Merge branch 'wip/nir-vtn' into vulkan
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2015-06-24
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-06-18
Eric Anholt
vc4: Move tile state/alloc allocation into the kernel.
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2015-06-18
Eric Anholt
vc4: Move RCL generation into the kernel.
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2015-05-28
Eric Anholt
vc4: Just stream out fallback IB contents.
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2015-04-15
Eric Anholt
vc4: Update the shadow texture for public textures...
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2015-04-15
Eric Anholt
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
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2015-01-11
Eric Anholt
vc4: Fix clear color setup for RGB565.
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2015-01-10
Eric Anholt
vc4: Cook up the draw-time VPM setup info during shader...
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2015-01-10
Eric Anholt
vc4: Fix miscalculation of the VPM space.
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2015-01-10
Eric Anholt
vc4: Pack VPM attr contents according to just the size...
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2014-12-30
Eric Anholt
vc4: Only render tiles where the scissor ever intersect...
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2014-12-24
Eric Anholt
vc4: Optimize CL emits by doing size checks up front.
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2014-12-12
Eric Anholt
vc4: Drop redundant index size setting.
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2014-11-24
Eric Anholt
vc4: Add a note about a piece of errata I've learned...
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2014-10-19
Eric Anholt
vc4: Translate 4-byte index buffers to 2 bytes.
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2014-10-17
Eric Anholt
vc4: Set the primitive list format at the start of...
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2014-10-17
Eric Anholt
vc4: Add some comments about state management.
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2014-10-14
Eric Anholt
vc4: Add support for having 0 vertex elements used.
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2014-10-10
Eric Anholt
vc4: Don't look up the compiled shaders unless state...
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2014-10-10
Eric Anholt
vc4: Actually clear the context's dirty flags.
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2014-10-09
Eric Anholt
vc4: Split the coordinate shader to its own vc4_compile...
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2014-09-25
Eric Anholt
vc4: Compute max_index instead of trusting the rest...
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2014-09-25
Eric Anholt
vc4: Move shader record setup before the draw call.
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2014-09-24
Eric Anholt
vc4: Add support for point size setting.
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2014-09-19
Eric Anholt
vc4: Add support for stencil operations.
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2014-09-09
Eric Anholt
vc4: Fill out the stencil clear field.
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2014-09-09
Eric Anholt
vc4: Flip around the depth/stencil fields.
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2014-09-09
Eric Anholt
vc4: Add a debug flag for flushing after every draw.
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2014-08-22
Eric Anholt
vc4: Include stdio/stdlib in headers so I don't have...
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2014-08-15
Eric Anholt
vc4: Consume the implicit varyings for points and lines.
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2014-08-11
Eric Anholt
vc4: Clean up the tile alloc buffer size.
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2014-08-11
Eric Anholt
vc4: Clarify some values implicitly chosen for binning...
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2014-08-11
Eric Anholt
vc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
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2014-08-11
Eric Anholt
vc4: Add support for depth clears and tests within...
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2014-08-11
Eric Anholt
vc4: Drop the flush at the end of the draw
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2014-08-11
Eric Anholt
vc4: Track clears veresus uncleared draws, and the...
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2014-08-11
Eric Anholt
vc4: Move the rest of RCL setup to flush time.
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2014-08-11
Eric Anholt
vc4: Move render command list calls to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Move bin command list ending commands to vc4_flush()
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2014-08-11
Eric Anholt
vc4: Rewrite the kernel ABI to support texture uniform...
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2014-08-11
Eric Anholt
vc4: Switch simulator to using kernel validator
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2014-08-11
Eric Anholt
vc4: Add support for texturing (under simulation)
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2014-08-09
Eric Anholt
vc4: Add support for swizzles of 32 bit float vertex...
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2014-08-09
Eric Anholt
vc4: Crank up the tile allocation BO size
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2014-08-09
Eric Anholt
vc4: Add support for multiple attributes
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2014-08-09
Eric Anholt
vc4: Add WIP support for varyings.
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2014-08-09
Eric Anholt
vc4: Add shader variant caching to handle FS output...
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