r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
[mesa.git] / src / gallium /
2010-06-16 Alan Hourihanedraw: handle some out of memory conditions
2010-06-16 Zack Rusingraw: add a gs test for non-sequential inputs
2010-06-16 Vinson Leedraw: Remove unnecessary headers.
2010-06-15 Zack Rusings: make sure we end primitives when finishing executin...
2010-06-15 Zack Rusindraw/gs: make sure gs works with elts and doesn't overr...
2010-06-15 Zack Rusingraw: test multiple cb's in geometry shaders
2010-06-15 Zack Rusingraw: fix setup for multiple constant buffers
2010-06-15 Zack Rusindraw: run the pipeline with the correct number of verts
2010-06-15 Zack Rusindraw: fix primitive indexing in the pipeline
2010-06-15 Zack Rusindraw: finish the new pipeline setup
2010-06-15 Zack Rusinsoftpipe/gs: fix a crash when a gs isn't present
2010-06-15 Keith Whitwelldraw wip
2010-06-14 Marek Olšákr300g: initialize US_CODE_BANK on r4xx
2010-06-14 José Fonsecagallivm: Omit references to NoFramePointerElimNonLeaf
2010-06-14 José Fonsecautil: Use int type for format field width.
2010-06-14 José Fonsecagallivm: Override some of the default target options.
2010-06-14 José Fonsecagallivm: Use func_to_pointer().
2010-06-14 José Fonsecautil: Add a func_to_pointer util function too.
2010-06-14 Zack Rusingraw: small fixups for the gs examples
2010-06-14 Marek Olšákr300g: fix uploading RC state shader constants on r3xx
2010-06-14 Marek Olšákr300g: drop begin_cs/end_cs
2010-06-14 Marek Olšákr300g: rewrite occlusion queries
2010-06-14 Marek Olšákr300g: emit viewport state as a dword table
2010-06-14 Marek Olšákr300g: subclass pipe_surface
2010-06-14 Marek Olšákr300g: simplify reloc macros
2010-06-13 Marek Olšákr300g: count CS dwords on debug builds only
2010-06-13 Marek Olšákr300g: optimize emission of fragment shader constants
2010-06-13 Marek Olšákr300g: turn fragment shader into a CB
2010-06-13 Marek Olšákr300g: turn depth stencil state into a CB
2010-06-13 Marek Olšákr300g: turn clip state into a CB
2010-06-13 Marek Olšákr300g: turn blend color into a CB
2010-06-13 Marek Olšákr300g: turn blend state into a CB
2010-06-13 Marek Olšákr300g: add API for building command buffers
2010-06-13 Marek Olšákr300g: inline FLUSH_CS
2010-06-13 Marek Olšákr300g: reorder CS macros and document them a little
2010-06-13 Marek Olšákr300g: drop DBG_CS
2010-06-13 Marek Olšákr300g: inline CHECK_CS
2010-06-13 Marek Olšákr300g: replace r300_cs_info with simplier get_cs_free_d...
2010-06-13 Marek Olšákr300g: fix multiple render targets
2010-06-13 Marek Olšákr300g: remove r300_state.h
2010-06-13 Marek Olšákr300g: move two-sided stencilref fallback to its own...
2010-06-13 Marek Olšákr300g: move index buffer translate functions to their...
2010-06-13 Marek Olšákr300g: add fallback for unaligned/unsupported vertex...
2010-06-13 Marek Olšákr300g: upload only vertex buffers referenced by vertex...
2010-06-12 Zack Rusindraw/gs: copy the outputs only if we emitted something
2010-06-12 Zack Rusinsoftpipe: small cleanup
2010-06-12 Vinson Leescons: Disable i965g build if using MSVC.
2010-06-12 Vinson Leescons: Disable i915g build if using MSVC.
2010-06-11 Tom Stellardr300/compiler: Implement simple loop emulation
2010-06-11 Zack Rusingallium/softpipe/draw: support samplers in geometry...
2010-06-11 Zack Rusintgsi: support 2d indirect addressing
2010-06-11 Chia-I Wust/egl: Do not build non-working driver combinations.
2010-06-11 Chia-I Wust/egl: Add fbdev backend.
2010-06-11 Chia-I Wuwinsys: Add fbdev software winsys.
2010-06-10 Vinson Leest/egl: Remove unnecessary header.
2010-06-10 Zack Rusindraw: forgot to add a file
2010-06-10 Zack Rusindraw: rewrite geometry shader pipeline
2010-06-10 Zack Rusings: give our test an option of rendering a strip
2010-06-10 Zack Rusindraw: geometry shader fixes
2010-06-10 Zack Rusindraw: make sure that the gs never outputs more data...
2010-06-10 Vinson Leer300g: Fix memory leak on error path.
2010-06-09 Marek Olšákr300g: try harder to create a transfer object
2010-06-09 Zack Rusindraw: make sure geometry shader correctly iterates...
2010-06-09 Marek Olšákr300g: debug output texture size
2010-06-09 Marek Olšákr300g: return NULL texture early if buffer_create fails
2010-06-09 Zack Rusindraw: make sure the buffer is big enough to fit everyth...
2010-06-09 Roland Scheideggerllvmpipe: fix copy & paste bug in clear logic
2010-06-09 Zack Rusindraw: fix geometry shader which emit multiplie primitives
2010-06-09 Zack Rusingraw: add a multiple primitive geometry shader test
2010-06-09 Zack Rusinnv: fix compile after the latest gs changes
2010-06-09 Zack Rusingeometry shaders: make gs work with changable primitive...
2010-06-09 Thomas Hellstromxorg/vmwgfx: Disable 3D by default.
2010-06-09 Thomas Hellstromst/xorg: Add a customizable option to disable 3D.
2010-06-09 Ben Skeggsnvfx: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: fix typo from gallium-msaa merge
2010-06-09 Ben Skeggsnv50: use MARK_RING correctly
2010-06-09 Vinson Leedraw: Remove unnecessary headers.
2010-06-09 Marek Olšákr600g: save vertex buffers in blitter
2010-06-09 Marek Olšákr300g: save vertex buffers in blitter
2010-06-09 Marek Olšákutil: reference vertex buffers in blitter
2010-06-08 Marek Olšákr300g: report that transfers are always supported
2010-06-08 Marek Olšákr300g: fix loading compressed textures
2010-06-08 Marek Olšákr300g: skip rendering for unsupported vertex formats...
2010-06-08 Zack Rusinsoftpipe: make sure we don't fallback to assert on...
2010-06-08 Zack Rusinsoftpipe: make sure that invalid calls to sosettargets...
2010-06-08 Brian Paulsoftpipe: added sp_state_so.c to file list
2010-06-08 Zack Rusingallium: scream when one of two unimplemented features...
2010-06-08 Zack Rusingallium: add basic support for stream output queries
2010-06-08 Zack Rusingallium: adjust the query interface to support custom...
2010-06-08 Zack Rusingallium: rename draw_auto to draw_stream_output, plus...
2010-06-08 Zack Rusingallium: make draw auto work and add relevant caps...
2010-06-08 Zack Rusingallium: add interface for DrawAuto and implement it...
2010-06-08 Zack Rusingallium: a lot more complete implementation of stream...
2010-06-08 Zack Rusingallium: basic and initial implementation of the stream...
2010-06-08 Jakob Bornecrantzllvmpipe: Add geom shader file to make build
2010-06-08 Vinson Leegraw: Fix file handle leaks.
2010-06-08 Vinson Leegraw: Remove unnecessary headers.
2010-06-08 Vinson Leesw: Remove unnecessary header.
2010-06-07 Vinson Leer600g: Remove unnecessary header.
2010-06-07 Vinson Leellvmpipe: Remove unnecessary header.
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