r300/compiler: fix LIT in VS
[mesa.git] / src / gallium /
2010-12-10 Jerome Glisser600g: fix bo size when creating bo from handle
2010-12-10 Chia-I Wutargets/egl: Improve st_GL.so loading.
2010-12-10 Chia-I Wutarget/egl: Fix misleading debug message.
2010-12-10 Brian Pauldraw/llvm: don't flush in vs_llvm_delete()
2010-12-10 Brian Pauldraw/llvm: remove redundant comment
2010-12-10 Brian Pauldraw/llvm: remove extraneous conditional
2010-12-09 Vinson Leer600g: Fix SCons build.
2010-12-09 Jerome Glisser600g: indentation cleanup
2010-12-09 Jerome Glisser600g: specialized upload manager
2010-12-09 Jerome Glisser600g: avoid using pb* helper we are loosing previous...
2010-12-09 José Fonsecallvmpipe: Plug fence leaks.
2010-12-07 Jerome Glisser600g: fix userspace fence against lastest kernel
2010-12-07 Jerome Glisser600g: remove dead code
2010-12-07 Marek Olšákr300g: also revalidate the SWTCL vertex buffer after...
2010-12-07 Marek Olšákr300g: validate buffers only if any of bound buffers...
2010-12-07 Marek Olšákr300g: cache packet dwords of 3D_LOAD_VBPNTR in a comma...
2010-12-07 Marek Olšáku_blitter: use util_is_format_compatible in the assert
2010-12-06 Jerome Glisser600g: remove useless flush map
2010-12-06 Jerome Glisser600g: avoid useless shader rebuild at draw call
2010-12-06 Jerome Glisser600g: build fetch shader from vertex elements
2010-12-06 Brian Paulgallium/util: minor formatting fixes
2010-12-06 Chia-I Wumapi: Rewrite mapi_abi.py to get rid of preprocessor...
2010-12-06 Chia-I Wuegl: _eglFilterArray should not allocate.
2010-12-05 Henri Verbeetr600g: Cleanup fetch shader resources in r600_pipe_shad...
2010-12-05 Henri Verbeetr600g: Cleanup block bo references in r600_context_fini().
2010-12-05 Xavier Chantrygallium/trace: check bind_vertex_sampler_states and...
2010-12-05 Xavier Chantryinit ps->context with util_surfaces_get and do_get
2010-12-05 Xavier Chantrynvfx: fixes after array textures merge
2010-12-05 Marek Olšákr300g: optimize looping over atoms
2010-12-05 Marek Olšákr300g: cleanup winsys
2010-12-05 Dave Airlier300g: try and use all of vertex constant space
2010-12-05 Marek Olšákr300g: do not use the index parameter in set_constant_b...
2010-12-05 Vinson Leegallium/noop: Add prototype for noop_init_state_functions.
2010-12-04 Chia-I Wust/vega: Fix pipe blend state for various blend modes.
2010-12-04 Chia-I Wust/vega: Add blend shaders for all blend modes.
2010-12-04 Chia-I Wust/vega: Fix VG_BLEND_MULTIPLY.
2010-12-04 Vinson Leest/vega: Silence uninitialized variable warning.
2010-12-04 Chia-I Wust/vega: Blending should use premultiplied alpha.
2010-12-04 Chia-I Wust/vega: Add support for per-channel alpha.
2010-12-04 Chia-I Wust/vega: Move masking after blending.
2010-12-04 Chia-I Wust/vega: Refactor blend shaders.
2010-12-04 Chia-I Wust/vega: Add some comments to pipeline shaders.
2010-12-03 Brian Paulmesa: consolidate some compiler -D flags
2010-12-03 Marek Olšákr300g: one more r500_index_bias_supported leftover
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Jerome Glisser600g: more indentation fix + warning silencing + dead...
2010-12-03 Jerome Glisser600g: indentation fix
2010-12-03 Jerome Glisser600g: update polygon offset only when rasterizer or...
2010-12-03 Brian Paulllvmpipe: fix broken stencil writemask
2010-12-03 Fabian Bielerr600g: set address of pop instructions to next instruction
2010-12-03 Jerome Glisser600g: dump raw shader output for debugging
2010-12-03 Brian Paulgallivm: fix null builder pointers
2010-12-03 Chia-I Wust/vega: Add a missing break.
2010-12-03 Chia-I Wust/vega: Move vertex transformation to shader.
2010-12-03 Chia-I Wust/vega: Set pipe_resource::array_size to 1.
2010-12-03 Chia-I Wust/egl: Set pipe_resource::array_size to 1.
2010-12-03 Marek Olšákr300g: do not remove unused constants if we are not...
2010-12-03 Marek Olšákr300g: fix pointer arithmetic with void* in transfer_in...
2010-12-03 Marek Olšákr300g: implement simple transfer_inline_write for buffers
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-03 Brian Paulgallivm/llvmpipe: remove lp_build_context::builder
2010-12-02 Marek Olšákr300g: fix build
2010-12-02 nobledr300g: Drop unnecessary cast
2010-12-02 nobledr300g: Abort if draw_create() fails
2010-12-02 nobledr300g: Abort if atom allocations fail
2010-12-02 Ben Skeggsnv50: silence some unknown get_param warnings
2010-12-02 Alex Deucherr600g: bump texture/cb limits appropriately for evergreen
2010-12-02 Zack Rusingallium/util: add states relevant to geometry shaders
2010-12-02 José Fonsecawgl: Fix visual's buffer_mask configuration.
2010-12-02 José FonsecaWIN32_THREADS -> WIN32
2010-12-02 Brian Paulsoftpipe: increase max texture size to 16K
2010-12-02 José Fonsecawgl: Unreference the current framebuffer after the...
2010-12-02 José Fonsecautil: Don't try to use imagehlp on mingw.
2010-12-02 José Fonsecautil: __builtin_frame_address() doesn't work on mingw.
2010-12-02 José Fonsecautil: Plug leaks in util_destroy_gen_mipmap.
2010-12-02 José Fonsecawgl: Fix double free. Remove dead code.
2010-12-02 Marek Olšákr300g: fix up cubemap texture offset computation
2010-12-02 José Fonsecautil: C++ safe.
2010-12-02 José Fonsecaretrace: Some fixes.
2010-12-02 Chia-I Wust/vega: polygon_array requires a deep free.
2010-12-02 Chia-I Wust/vega: Destroy the pipe context with vg_context.
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-02 Jakob Bornecrantzi915g: Make sure that new vbo gets updated
2010-12-02 Jakob Bornecrantzi915g: Improve debug printing for textures
2010-12-02 Chris Wilsoni915g: Fix closure of full batch buffers
2010-12-02 Daniel Vetteri915g: track TODO items
2010-12-02 Daniel Vetteri915g: assert(depth_surface->offset == 0)
2010-12-02 Daniel Vetteri915g: enable x-tiling for render targets
2010-12-02 Daniel Vetteri915g: switch rendering to mipmapped textures to (x...
2010-12-02 Daniel Vetteri915g: enable X-tiling for textures
2010-12-02 Daniel Vetteri915g: don't pot-align stride for tiled buffers
2010-12-02 Daniel Vetteri915g: postpone mipmap/face offset calculation
2010-12-02 Daniel Vetteri915g: implement unfenced relocs for textures using...
2010-12-02 Daniel Vetteri915g: implement unfenced color&depth buffer using...
2010-12-02 Daniel Vetteri915g: return tiling in iws->buffer_from_handle
2010-12-02 Daniel Vetteri915g: prepare winsys/batchbuffer for execbuf2
2010-12-02 Daniel Vetteri915g: switch to tiled allocations, kill set_fence
2010-12-02 Daniel Vetteri915g: add winsys function to create tiled buffers
2010-12-02 Daniel Vetteri915g: drop alignment parameter from iws->buffer_create
2010-12-01 Marek Olšákr300g: disable ARB_texture_swizzle if S3TC is enabled...
next