i965: Fix up part of my Sandybridge attributes support patch.
[mesa.git] / src / gallium /
2010-09-28 Jerome Glisser600g: switch to new design
2010-09-28 Jerome Glisser600g: fix remaining piglit issue in new design
2010-09-28 Jerome Glisser600g: use ptr for blit depth uncompress function
2010-09-28 Christoph Bumillernv50: fix GP state bind and validate
2010-09-28 Dave Airlier600g: on evergreen the centroid isn't set in this...
2010-09-28 Dave Airlier600g: fix db flush breaking config state
2010-09-28 Marek Olšákr300g: fix swizzling of texture border color
2010-09-28 Marek Olšákr300g: add support for 3D NPOT textures without mipmapping
2010-09-28 Marek Olšákr300g: code cleanups
2010-09-27 Luca Barbierid3d1x: work around crash in widl
2010-09-27 Luca Barbierid3d11: fix reference counting so devices get freed
2010-09-27 Brian Paulsoftpipe: fix swizzling of texture border color
2010-09-27 Brian Paulllvmpipe: fix swizzling of texture border color
2010-09-27 Jerome Glisser600g: fix occlusion query after change to block structure
2010-09-27 Brian Paulsoftpipe: allocate tile data on demand
2010-09-27 Luca Barbierid3d1x: fix Map
2010-09-27 Luca Barbierid3d1x: rework DXGI for occlusion testing and default...
2010-09-27 Luca Barbierid3d1x: put proper calling convention in headers, fixes...
2010-09-27 Luca Barbierid3d1x: properly support specifying MipLevels as 0
2010-09-27 Luca Barbierid3d1x: support centroid interpolation
2010-09-27 Luca Barbieriureg: support centroid interpolation
2010-09-27 Luca Barbierid3d1x: link to libdrm for X11 platform too
2010-09-27 Luca Barbierid3d11: ignore StructureByteStride
2010-09-27 Luca Barbierid3d11: advertise IDXGIDevice1, not just IDXGIDevice
2010-09-27 Jerome Glisser600g: fix routing btw vertex & pixel shader
2010-09-27 Jerome Glisser600g: fix pointsprite & resource unbinding
2010-09-27 Jerome Glisser600g: build packet header once
2010-09-27 Jerome Glisser600g: fix index buffer drawing
2010-09-27 Luca Barbierid3d1x: link progs with CXXFLAGS
2010-09-27 Luca Barbierid3d1x: fix progs linking if not all EGL platforms are...
2010-09-27 Luca Barbierid3d1x: add private gitignore file
2010-09-27 Luca Barbierid3d1x: fix parallel build
2010-09-27 Luca Barbierigallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
2010-09-27 Tilman Sauerbeckr600g: Fixed two texture surface leaks in r600_blit_unc...
2010-09-27 Dave Airlier600g: add evergreen texture resource properly.
2010-09-26 Vinson Leer600g: Silence uninitialized variable warnings.
2010-09-26 Marek Olšákr300g: fix macrotiling on R350
2010-09-26 Jerome Glisser600g: use depth decompression in new path
2010-09-26 Jerome Glisser600g: move around variables to share depth uncompressi...
2010-09-26 Joakim Sindholtradeong: fix leaks
2010-09-26 Joakim Sindholtutil/u_blitter: fix leak
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL on evergreen too
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL in the shader state in the new...
2010-09-26 Jerome Glisser600g: disable early cull optimization when occlusion...
2010-09-26 Vinson Leer600g: Include p_compiler.h instead of malloc.h.
2010-09-26 Vinson Leer600g: Remove unused variables.
2010-09-26 Vinson Leer600g: Don't return a value in function returning void.
2010-09-26 Vinson Leer300g: Remove unused variable.
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Brian Paulsoftpipe: minor asst. clean-ups
2010-09-25 Brian Paulsoftpipe: make clip state functions static
2010-09-25 Brian Paulsoftpipe: make stream out state functions static
2010-09-25 Brian Paulsoftpipe: make rasterizer state functions static
2010-09-25 Brian Paulsoftpipe: make vertex state functions static
2010-09-25 Brian Paulsoftpipe: make sampler state functions static
2010-09-25 Brian Paulsoftpipe: make blend/stencil/depth functions static
2010-09-25 Brian Paulsoftpipe: make shader-related functions static
2010-09-25 Brian Paulsoftpipe: rename sp_state_fs.c -> sp_state_shader.c
2010-09-25 Vinson Leest/dri: Remove unnecessary header.
2010-09-25 Brian Paulgallivm: fix repeat() function for NPOT textures
2010-09-25 Brian Paulsoftpipe: fix repeat() function for NPOT textures
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
2010-09-25 Christoph Bumillernv50: use CLEAR_BUFFERS for surface fills
2010-09-25 Christoph Bumillernv50: use formats table in nv50_surface.c
2010-09-25 Jerome Glisser600g: fix vertex resource & polygon offset
2010-09-25 Dave Airlier600g: add eg db count control register.
2010-09-25 Dave Airlier600g: make index bias fix for evergreen
2010-09-25 José Fonsecagallivm: Remove dead experimental code.
2010-09-25 Keith Whitwellllvmpipe: handle up to 8 planes in triangle binner
2010-09-25 Keith Whitwellllvmpipe: handle FACING interpolants in line and point...
2010-09-25 José Fonsecagallivm: Fetch the lod from the dynamic state when...
2010-09-25 José Fonsecadraw: Fullfil the new min_lod/max_lod/lod_bias/border_c...
2010-09-25 Roland Scheideggergallivm: optimize yuv decoding
2010-09-25 Roland Scheideggergallivm: don't use URem/UDiv when calculating offsets...
2010-09-25 Roland Scheideggergallivm: fix copy&paste bug
2010-09-25 Dave Airlier600g: add eg poly mode code.
2010-09-25 Vinson Leer600g: Silence 'control reaches end of non-void functio...
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unnecessary header.
2010-09-25 Vinson Leer300g: Silence uninitialized variable warning.
2010-09-24 Marek Olšákutil: fix util_pack_color for B4G4R4A4
2010-09-24 Jerome Glisser600g: bring over fix from old path to new path
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fix reg definition
2010-09-24 Jerome Glisser600g: fix evergreen new path
2010-09-24 Jerome Glisser600g: fixup some evergreen register definitions
2010-09-24 Brian Paulllvmpipe: make texture border_color dynamic state
2010-09-24 Brian Paulllvmpipe: make min/max lod and lod bias dynamic state
2010-09-24 Jerome Glisser600g: fix compilation after change to evergreend.h
2010-09-24 Jerome Glisser600g: evergreen fix for new design
2010-09-24 Jerome Glisser600g: move use_mem_constants flags for new designs...
2010-09-24 Jerome Glisser600g: fix typo in evergreen define (resource are in...
2010-09-24 Luca Barbierid3d1x: CRLF -> LF in progs
2010-09-24 Luca Barbierid3d1x: stop using GLX in demos, just use the default...
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