nir: remove dependency on glsl
[mesa.git] / src / mesa / main /
2015-10-16 Rob Clarknir: remove dependency on glsl
2015-10-16 Rob Clarkglsl: move half<->float convertion to util
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-16 Brian PaulRevert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMo...
2015-10-16 Tapani Pällimesa: Set api prefix to version string when overriding...
2015-10-15 Brian Paulmesa: wrap a ridiculously long line in es1_conversion.c
2015-10-15 Brian Paulmesa: add num_buffers() helper in blend.c
2015-10-15 Brian Paulmesa: optimize _UsesDualSrc blend flag setting
2015-10-15 Brian Paulmesa: fix incorrect error string in _mesa_BlendEquation...
2015-10-15 Brian Paulmesa: move validate_blend_factors() call after no-chang...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquationSe...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquation()
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendFuncSeparate()
2015-10-15 Brian Paulmesa: short-cut new_state == _NEW_LINE in _mesa_update_...
2015-10-15 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-14 Brian Paulmesa: minor indentation fix in _mesa_BindTextureUnit()
2015-10-14 Brian Paulmesa: remove unused texUnit local in _mesa_BindTextureU...
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Iago Toral Quirogamesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral Quirogamesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-13 Brian Paulmesa: pass caller name to create_textures()
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-09 Marek Olšákmesa: call ProgramStringNotify for fixed-function verte...
2015-10-09 Rob Clarkglsl: move shader_enums into nir
2015-10-09 Francisco Jerezmesa: Get rid of texture-dependent image unit derived...
2015-10-09 Francisco Jerezmesa: Skip redundant texture completeness checking...
2015-10-09 Francisco Jerezmesa: Expose function to calculate whether a shader...
2015-10-09 Samuel Iglesias... main: fix length of values written to glGetProgramResou...
2015-10-09 Samuel Iglesias... main: buffer array variables can have array size of...
2015-10-09 Samuel Iglesias... main: consider that unsized arrays have at least one...
2015-10-09 Samuel Iglesias... main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
2015-10-09 Samuel Iglesias... main: fix goto in program_resource_top_level_array_stride
2015-10-09 Tapani Pällimesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
2015-10-08 Brian Paulmesa,meta: move gl_texture_object::TargetIndex initiali...
2015-10-08 Brian Paulmesa: remove unused _mesa_create_nameless_texture()
2015-10-08 Brian Paulmesa: remove unneeded error check in create_textures()
2015-10-08 Tapani Pällimesa: include bad type in error string of _mesa_pack_de...
2015-10-08 Jason Ekstrandmesa: Correctly handle GL_BGRA_EXT in ES3 format_and_ty...
2015-10-07 Emil VelikovRevert "mesa: enable KHR_debug for ES contexts"
2015-10-07 Stefan Dösingermesa: Remove GL_ARB_sampler_object depth compare error...
2015-10-07 Emil Velikovmesa: enable KHR_debug for ES contexts
2015-10-07 Matthew Watersmain/get: make KHR_debug enums available everywhere
2015-10-07 Matthew Watersglapi: add function pointers for KHR_debug for gles
2015-10-06 Mark Janesmesa: remove unneeded #include of colormac.h
2015-10-06 Ian Romanickmesa/i965: Refactor brw_is_front_buffer_{drawing,readin...
2015-10-06 Samuel Iglesias... main: array stride for unsized arrays of arrays are...
2015-10-05 Matt Turnermesa: Add missing _mm_mfence() before streaming loads.
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-03 Marek Olšákmesa: remove Driver.BindImageTexture
2015-10-03 Marek Olšákmesa: remove Driver.DeleteSamplerObject
2015-10-03 Marek Olšákmesa: remove Driver.EndCallList
2015-10-03 Marek Olšákmesa: remove Driver.BeginCallList
2015-10-03 Marek Olšákmesa: remove Driver.EndList
2015-10-03 Marek Olšákmesa: remove Driver.NewList
2015-10-03 Marek Olšákmesa: remove Driver.NotifySaveBegin
2015-10-03 Marek Olšákmesa: remove Driver.SaveFlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.FlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.BeginVertices
2015-10-03 Marek Olšákmesa: remove Driver.BindArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.DeleteArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.NewArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.Hint
2015-10-03 Marek Olšákmesa: remove Driver.ColorMaskIndexed
2015-10-03 Marek Olšákmesa: remove some Driver.Blend* hooks
2015-10-03 Marek Olšákmesa: remove Driver.Accum
2015-10-03 Marek Olšákmesa: remove Driver.ResizeBuffers
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-01 Daniel Scharrermesa: Add abs input modifier to base for POW in ffverte...
2015-10-01 Brian Paulmesa: fix incorrect error in _mesa_BindTextureUnit()
2015-10-01 Brian Paulmesa: remove _mesa_get_tex_unit_err() and fix error...
2015-10-01 Brian Paulmesa: consolidate texture binding code
2015-10-01 Brian Paulmesa: fix indentation in _mesa_create_nameless_texture()
2015-10-01 Brian Paulmesa: clean up #includes in uniforms.h
2015-10-01 Brian Paulmesa: clean up #includes in uniform_query.cpp
2015-10-01 Brian Paulmesa: clean up #includes in pipelineobj.c
2015-10-01 Brian Paulmesa: clean up #includes in ff_fragment_shader.cpp
2015-10-01 Iago Toral Quirogamain: Fix block index when mixing UBO and SSBO blocks
2015-10-01 Tapani Pällimesa: use strtok_s for strtok_r on windows
2015-09-30 Rhys Kiddmesa: Fix format specifier warning in mesa_DispatchComp...
2015-09-29 Brian Paulmesa: clean up #includes in shaderapi.c
2015-09-29 Brian Paulmesa: clean up the #includes in shader_query.cpp
2015-09-29 Brian Paulmesa: remove an extern "C" wrapper in shader_query.cpp
2015-09-29 Jordan Justenmesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
2015-09-29 Tapani Pällimesa: fix ARRAY_SIZE query for GetProgramResourceiv
2015-09-29 Samuel Iglesias... util: implement strndup for WIN32
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-29 Samuel Iglesias... main: fix ACTIVE_UNIFORM_BLOCKS value
2015-09-28 Eduardo Lima Mitevmesa: Use the effective internal format instead for...
2015-09-28 Eduardo Lima Mitevmesa: Move _mesa_base_tex_format() from teximage to...
2015-09-28 Eduardo Lima Mitevmesa: Fix order of format+type and internal format...
2015-09-28 Ilia Mirkinmesa: don't leak interface_name
2015-09-26 Samuel Iglesias... main/tests: Enable glShaderStorageBlockBinding() check...
2015-09-25 Matt Turnermesa: Add locking to programs.
2015-09-25 Matt Turnermesa: Add locking to sampler objects.
2015-09-25 Matt Turnermesa: Remove debugging code from _mesa_reference_*.
2015-09-25 Samuel Iglesias... mesa: Add getters for the GL_ARB_shader_storage_buffer_...
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