i915: Accelerate depth textures with border color.
[mesa.git] / src / mesa / shader /
2008-10-06 Brian Paulmesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption...
2008-09-29 Ian RomanickGLSL: Implement _mesa_get_handle
2008-09-29 Ian RomanickGLSL: AttachShader returns INVALID_OPERATION for repeat...
2008-09-29 Jouk Jansenmesa: asst updates for VMS
2008-09-26 Brian Paulmesa: fix assertion in _mesa_reference_program()
2008-09-25 Sam Hocevarmesa: fix function params to match prototypes
2008-09-25 Sam Hocevarmesa: prevent the slang code generator from aborting...
2008-09-24 Brian Paulmesa: glsl: fix glGetUniform for matrix queries
2008-09-24 Brian Paulmesa: glsl: fix a number of glUniform issues
2008-09-24 Brian Paulmesa: glsl: fix error check in get_uniformfv()
2008-09-24 José Fonsecamesa: Apply MSVC portability fixes from Alan Hourihane.
2008-09-24 Brian Paulmesa: update program->NumAddressRegs field in _slang_up...
2008-09-24 Brian Paulmesa: new gl_fragment_program fields indicating use...
2008-09-22 Brian Paulmesa: set point state
2008-09-22 Brian Paulmesa: fix issues causing warnings on Windows
2008-09-22 José Fonsecamesa: Use appropriate unsigned/signed, float/integer...
2008-09-22 Brian Paulmesa: remove unneeded #include
2008-09-21 Keith Whitwellmesa: move fixed function vertex program builder from...
2008-09-18 Brian Paulmesa: prefix a bunch of #include lines with "main/".
2008-09-17 Brian Paulmesa: fix bug in previous changes to _slang_resolve_att...
2008-09-16 Brian Paulmesa: rework GLSL vertex attribute binding
2008-08-25 Brian Paulmesa: glsl: regenerated file
2008-08-25 Brian Paulmesa: glsl: grab latest fixes from gallium-0.1 branch
2008-08-16 Brian Paulmesa: turn off 'x' bit misset on a few .h and .syn...
2008-08-16 Brian Paulmesa: import latest GLSL code from gallium-0.1 branch
2008-08-11 Brian Paulmesa: glsl: add missing sampler types in sizeof_glsl_ty...
2008-08-08 Eric AnholtMerge branch 'drm-gem'
2008-08-06 Brian Pauldisable debug code accidentally enabled by prev commit
2008-08-06 Haihao Xiangmesa: glsl: count number of temp regs used
2008-07-29 Brian Paulmesa: glsl: remove old assertion (fixes glsl/bitmap.c)
2008-07-29 Brian Paulmesa: disable debug code
2008-07-29 Brian Paulmesa: regenerated files
2008-07-29 Brian Paulmesa: Silence compiler warnings on Windows.
2008-07-29 Brian Paulmesa: cast to fix warning
2008-07-29 Brian Paulmesa: fix bug/failure in recursive function inlining
2008-07-29 Brian Paulmesa: glsl: silence warning (s/int/GLuint)
2008-07-29 Brian Paulmesa: remove stray debug code
2008-07-29 Brian Paulmesa: glsl: assorted fixes for resolving polymorphic...
2008-07-29 Brian Paulmesa: glsl: re-order some constructors
2008-07-29 Brian Paulmesa: glsl: remove unneeded operators
2008-07-29 Brian Paulmesa: glsl: added null ptr check
2008-07-29 Brian Paulmesa: fix issues causing warnings on Windows
2008-07-29 Brian Paulmesa: glsl: additional error detection
2008-07-29 Brian Paulmesa: gls: fix broken else clause of conditional break...
2008-07-29 Brian Paulmesa: glsl: only try to link shaders defining main()
2008-07-29 Michal Krolmesa: Silence compiler warning on windows.
2008-07-29 Brian Paulmesa: glsl: fix/simplify array element handling
2008-07-29 Brian Paulmesa: glsl: mark constructor params as const
2008-07-29 Brian Paulmesa: glsl: rework swizzle storage handling
2008-07-29 Brian Paulmesa: fix uninitialized var
2008-07-29 Brian Paulmesa: glsl: implement constructor functions for user...
2008-07-29 Brian Paulmesa: remove stray debug assertion
2008-07-29 Brianmesa: fix glUniform error checking for samplers
2008-07-29 Brian Paulmesa: refactor: move _mesa_Bind/Gen/DeleteProgram(...
2008-07-29 Brian Paulmesa: initial support for GLSL struct/array comparisons
2008-07-29 Brian Paulmesa: added null ptr check (error handling case)
2008-07-29 Brian Paulmesa: fix +=, -=, etc. operators
2008-07-29 Brian Paulmesa: fix some issues in _mesa_validate_program()
2008-07-29 Brian Paulmesa: assorted glsl uniform/attribute fixes
2008-07-29 Brian Paulmesa: glsl: various writemask/swizzle improvements...
2008-07-29 Brian Paulmesa: rework array/struct addressing code.
2008-07-29 Brian Paulmesa: fix some GLSL /= int operators
2008-07-29 Brian Paulmesa: fix set_program_uniform_matrix(): need to loop...
2008-07-29 Brian Paulmesa: implement grammar/parsing for precision/invariant...
2008-07-29 Brian Paulmesa: Silence compiler warnings on Windows.
2008-07-29 Brian Paulmesa: fix some function inlining bugs
2008-07-29 Brian Paulmesa: improved printing
2008-07-27 Nicolai Haehnler300: Implement ARB_shadow_ambient; add STATE_SHADOW_AM...
2008-07-26 Ian RomanickMerge branch 'master' into drm-gem
2008-07-17 Brian Paulmesa: regenerated file
2008-07-17 Brian Paulmesa: fix/improve the atan(y,x) function
2008-07-16 Brian Paulmesa: regenerated file
2008-07-16 Brian Paulmesa: fix temp re-use bug in emit_arith()
2008-07-16 Brian Paulmesa: fix copy&paste errors in degrees() functions
2008-07-15 Brian Paulmesa: regenerated file
2008-07-15 Brian Paulmesa: add missing IR_LOG2 case
2008-07-15 Brian Paulmesa: fix some broken /= operators
2008-07-15 Brian Paulmesa: fix some broken bool, bvec2, bvec3, bvec4 constru...
2008-07-15 Brian Paulmesa: fix storage size computation in emit_arith()
2008-07-14 Brian Paulmesa: assemble main() after all other functions
2008-07-14 Brian Paulmesa: check for null shader->Source
2008-07-12 Nicolai Haehnler500: Add "Not quite SSA" and dead code elimination...
2008-07-09 Brian Paulmesa: fix state.clip[n].plane parsing bug (bug 16611)
2008-07-08 Brian Paulmesa: implement glGetUniformiv() with new ctx->Driver...
2008-07-08 Brian Paulmesa: more debug output
2008-07-08 Brian Paulmesa: compute global var size before doing codegen
2008-07-08 Brian Paulmesa: add missing VARYING case to storage_string()
2008-07-05 Nicolai Haehnle_mesa_clone_program: Copy ShadowSamplers
2008-07-04 Brian Paulmesa: generate GL_INVALID_OPERATION in _mesa_get_unifor...
2008-07-03 Brian Paulmesa: fix various error codes
2008-07-03 Brian Paulmesa: additional error checking, fix error codes
2008-07-03 Brian Paulmesa: regenerated file
2008-07-03 Brian Paulmesa: additional vec4 constructor
2008-07-03 Brian Paulmesa: fix array storage allocation bug
2008-07-03 Brian Paulmesa: fix incorrect array size, added assertion
2008-07-02 Brian Paulmesa: when linking a shader program, make sure all...
2008-07-02 Brian Paulmesa: added some debug code (disabled)
2008-07-02 Brian Paulmesa: fix error codes in _mesa_shader_source(), _mesa_g...
2008-07-02 Brian Paulmesa: regenerated
2008-07-02 Brian Paulmesa: added some missing equal() notEqual() intrinsics
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