mesa: check that varying variable qualifiers agree
[mesa.git] / src / mesa / shader /
2008-11-24 Brian Paulmesa: check that varying variable qualifiers agree
2008-11-24 Brian Paulmesa: copy precision/variant/centroid info in slang_ful...
2008-11-24 Brian Paulmesa: set flags for varying vars
2008-11-24 Brian Paulmesa: rename program parameter flags to match other...
2008-11-24 Brian Paulmesa: copy Flags in _mesa_clone_parameter_list()
2008-11-24 Brian Paulmesa: dump/debug varying vars list
2008-11-24 Brian Paulmesa: added PROG_PARAM_ bits for invariant, flat/linear...
2008-11-24 Brian Paulmesa: add Flags field to gl_program_parameter
2008-11-22 Brian Paulmesa: issue error, don't crash, when calling a prototyp...
2008-11-21 Brian Paulmesa: better variable name: s/aux/store/
2008-11-19 Brian Paulmesa: minor comment reformattting
2008-11-19 Brian Paulmesa: glsl compiler debug code
2008-11-19 Brian Paulmesa: rework GLSL array code generation
2008-11-19 Brian Paulmesa: don't realloc instruction buffer so often
2008-11-19 Brian Paulmesa: updated comment
2008-11-14 Brian Paulmesa: no longer need Writemask field in GLSL IR nodes
2008-11-14 Brian Paulmesa: revamp GLSL instruction emit code
2008-11-14 Brian Paulmesa: make writemask_string() non-static
2008-11-14 Brian Paulmesa: remove some do-nothing GLSL code
2008-11-14 Brian Paulmesa: fix accidental regression in GLSL built-in textur...
2008-11-14 Brian Paulmesa: use the tighter definition of GLSL ftransform...
2008-11-14 Brian Paulmesa: remove unused/obsolete __NormalMatrixTranspose...
2008-11-14 Brian Paulmesa: fix bug in GLSL built-in matrix state lookup
2008-11-14 Brian Paulmesa: tweak program register printing for RelAddr case
2008-11-11 Brian Paulmesa: allow relative indexing into all register files...
2008-11-10 Brian Paulmesa: track initialization status of uniform variables...
2008-11-10 Brian Paulmesa: initial support for uniform variable initializers.
2008-11-10 Brian Paulmesa: fix logic error in GLSL linker when looking for...
2008-11-10 Brian Paulmesa: allows 'f' suffix on GLSL float literals
2008-11-08 Brianmesa: remove OPCODE_INT #define
2008-11-07 Brian Paulmesa: add support for 'centroid' qualifier in GLSL...
2008-11-07 Brian Paulmesa: add support for 'invariant' keyword for GLSL...
2008-11-07 Brian Paulmesa: reformat comments, rewrap lines, etc for a little...
2008-11-07 Brian Paulmesa: forgot sqrt in NRM3/4 instructions
2008-11-07 Brian Paulmesa: fix opcode table order bug
2008-11-07 Brian Paulmesa: add GLSL support for DP2, NRM3, NRM4 instructions...
2008-11-07 Brian Paulmesa: added DP2, DP2A instructions
2008-11-07 Brian Paulmesa: added AND/OR/NOT/XOR instructions
2008-11-07 Brian Paulmesa: include shader/prog_instruction.h
2008-11-07 Brian Paulmesa: added OPCODE_NRM3/NRM4 instructions for vector...
2008-11-07 Brian Paulmesa: rename OPCODE_INT -> OPCODE_TRUNC
2008-11-06 Brian Paulmesa: update the shader programs->TexturesUsed array...
2008-11-05 Brian Paulmesa: Fix compiler warnings on Windows.
2008-11-05 Brian Paulmesa: fix a GLSL array indexing codegen bug
2008-11-05 Brian Paulmesa: remove extra \n from printf string
2008-11-05 Brian Paulmesa: add Initialized field to gl_uniform struct, for...
2008-11-04 Brian Paulmesa: fix float-valued GLSL vertex attribute variables
2008-11-01 Brian Paulmesa: silence warnings
2008-11-01 Brian Paulmesa: do scope replacement for while/for loops too
2008-11-01 Brian Paulmesa: glsl tree print improvements
2008-11-01 Brian Paulmesa: fix assignment / parameter passing of sampler...
2008-11-01 Brian Paulmesa: additional debug flags for glsl debug/disassembly
2008-10-31 Brian Paulmesa: fix some bugs with precision qualifier parsing
2008-10-31 Brian Paulmesa: do scope replacement for variable initializers too
2008-10-31 Brian Paulmesa: fix copy/paste error in GLSL error msg
2008-10-06 Brian Paulmesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption...
2008-09-29 Ian RomanickGLSL: Implement _mesa_get_handle
2008-09-29 Ian RomanickGLSL: AttachShader returns INVALID_OPERATION for repeat...
2008-09-29 Jouk Jansenmesa: asst updates for VMS
2008-09-26 Brian Paulmesa: fix assertion in _mesa_reference_program()
2008-09-25 Sam Hocevarmesa: fix function params to match prototypes
2008-09-25 Sam Hocevarmesa: prevent the slang code generator from aborting...
2008-09-24 Brian Paulmesa: glsl: fix glGetUniform for matrix queries
2008-09-24 Brian Paulmesa: glsl: fix a number of glUniform issues
2008-09-24 Brian Paulmesa: glsl: fix error check in get_uniformfv()
2008-09-24 José Fonsecamesa: Apply MSVC portability fixes from Alan Hourihane.
2008-09-24 Brian Paulmesa: update program->NumAddressRegs field in _slang_up...
2008-09-24 Brian Paulmesa: new gl_fragment_program fields indicating use...
2008-09-22 Brian Paulmesa: set point state
2008-09-22 Brian Paulmesa: fix issues causing warnings on Windows
2008-09-22 José Fonsecamesa: Use appropriate unsigned/signed, float/integer...
2008-09-22 Brian Paulmesa: remove unneeded #include
2008-09-21 Keith Whitwellmesa: move fixed function vertex program builder from...
2008-09-18 Brian Paulmesa: prefix a bunch of #include lines with "main/".
2008-09-17 Brian Paulmesa: fix bug in previous changes to _slang_resolve_att...
2008-09-16 Brian Paulmesa: rework GLSL vertex attribute binding
2008-08-25 Brian Paulmesa: glsl: regenerated file
2008-08-25 Brian Paulmesa: glsl: grab latest fixes from gallium-0.1 branch
2008-08-16 Brian Paulmesa: turn off 'x' bit misset on a few .h and .syn...
2008-08-16 Brian Paulmesa: import latest GLSL code from gallium-0.1 branch
2008-08-11 Brian Paulmesa: glsl: add missing sampler types in sizeof_glsl_ty...
2008-08-08 Eric AnholtMerge branch 'drm-gem'
2008-08-06 Brian Pauldisable debug code accidentally enabled by prev commit
2008-08-06 Haihao Xiangmesa: glsl: count number of temp regs used
2008-07-29 Brian Paulmesa: glsl: remove old assertion (fixes glsl/bitmap.c)
2008-07-29 Brian Paulmesa: disable debug code
2008-07-29 Brian Paulmesa: regenerated files
2008-07-29 Brian Paulmesa: Silence compiler warnings on Windows.
2008-07-29 Brian Paulmesa: cast to fix warning
2008-07-29 Brian Paulmesa: fix bug/failure in recursive function inlining
2008-07-29 Brian Paulmesa: glsl: silence warning (s/int/GLuint)
2008-07-29 Brian Paulmesa: remove stray debug code
2008-07-29 Brian Paulmesa: glsl: assorted fixes for resolving polymorphic...
2008-07-29 Brian Paulmesa: glsl: re-order some constructors
2008-07-29 Brian Paulmesa: glsl: remove unneeded operators
2008-07-29 Brian Paulmesa: glsl: added null ptr check
2008-07-29 Brian Paulmesa: fix issues causing warnings on Windows
2008-07-29 Brian Paulmesa: glsl: additional error detection
2008-07-29 Brian Paulmesa: gls: fix broken else clause of conditional break...
2008-07-29 Brian Paulmesa: glsl: only try to link shaders defining main()
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