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gallium: add compute shader IR type
[mesa.git]
/
src
/
mesa
/
state_tracker
/
st_program.c
2016-04-01
Bas Nieuwenhuizen
gallium: add compute shader IR type
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2016-03-27
Miklós Máté
st/mesa: implement GL_ATI_fragment_shader
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2016-03-21
Brian Paul
st/mesa: use correct TGSI texture target in drawpix...
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2016-03-21
Brian Paul
st/mesa: use correct TGSI texture target in bitmap...
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2016-03-06
Ilia Mirkin
st/mesa: don't force per-sample interp if only sampleid...
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2016-02-13
Samuel Pitoiset
st/mesa: add conversion for compute shaders
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2016-02-13
Samuel Pitoiset
st/mesa: add compute shader states
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2016-02-11
Marek Olšák
st/mesa: use correct pipe functions to create tess...
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2016-02-09
Marek Olšák
st/mesa: unify destroy_program_variants cases for TCS...
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2016-02-09
Marek Olšák
st/mesa: unify get_variant functions for TCS, TES, GS
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2016-02-09
Marek Olšák
st/mesa: unify variants and delete functions for TCS...
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2016-01-08
Marek Olšák
st/mesa: add support for POSITION and FACE system values
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2016-01-02
Marek Olšák
st/mesa: fix GLSL uniform updates for glBitmap & glDraw...
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2015-10-20
Marek Olšák
st/mesa: pass the clip distance array size to drivers
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2015-10-20
Marek Olšák
st/mesa: decouple shaders from contexts if they are...
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2015-10-09
Marek Olšák
st/mesa: release the glsl_to_tgsi visitor after translation
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2015-10-09
Marek Olšák
st/mesa: translate tessellation shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate geometry shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate fragment shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate vertex shaders into TGSI when we...
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2015-10-09
Marek Olšák
st/mesa: fix glDrawPixels with a texture
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2015-10-09
Marek Olšák
st/mesa: implement DrawPixels shader transformation...
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2015-10-09
Marek Olšák
st/mesa: make Z/S drawpix shaders independent of varian...
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2015-10-09
Marek Olšák
st/mesa: implement glBitmap shader transformation using...
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2015-10-09
Marek Olšák
st/mesa: remove old emulation for VS and FS variants
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for FS...
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for VS...
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2015-10-09
Marek Olšák
st/mesa: decrease the size of st_vertex_program
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2015-10-09
Marek Olšák
st/mesa: inline st_prepare_vertex_program
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2015-10-03
Marek Olšák
st/mesa: automatically set per-sample interpolation...
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2015-10-03
Marek Olšák
st/mesa: add ST_DEBUG=precompile support for tessellati...
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2015-07-22
Marek Olšák
st/mesa: add conversion for tessellation shaders
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2015-07-22
Ilia Mirkin
st/mesa: add tessellation shader states
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2015-06-16
Marek Olšák
st/mesa: improve assertions in vp/fp translation
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2015-06-05
Marek Olšák
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMET...
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2015-06-05
Marek Olšák
glsl_to_tgsi: use TGSI array declarations for VS,GS...
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2015-06-05
Marek Olšák
glsl_to_tgsi: use TGSI array declarations for GS,FS...
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2015-06-05
Marek Olšák
tgsi/ureg: don't emit in/out arrays if drivers don...
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2015-05-08
Dave Airlie
st/mesa: add double input support including lowering...
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2015-04-16
Marek Olšák
st/mesa: add a debug option to compile shaders at link...
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2015-04-14
Marius Predut
state_tracker: replace __FUNCTION__ with __func__
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2015-03-02
Brian Paul
st/mesa: replace Elements() with ARRAY_SIZE()
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2015-02-24
Marek Olšák
st/mesa: remove unused/broken function st_print_shaders
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2015-02-24
Marek Olšák
st/mesa: cleanup st_translate_geometry_program
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2015-02-24
Marek Olšák
st/mesa: inline st_free_tokens
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2015-02-24
Marek Olšák
st/mesa: cleanup st_geometry_program structure
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2015-01-21
Jan Vesely
mesa: Fix some signed-unsigned comparison warnings
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2014-11-16
Marek Olšák
tgsi/ureg: simplify code for declaring properties
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2014-09-24
Marek Olšák
st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC...
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2014-08-09
Marek Olšák
st/mesa: dump TGSI before calling into the driver
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2014-07-09
Ilia Mirkin
mesa/st: add per sample shading state to fp key and...
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2014-07-09
Ilia Mirkin
gallium: switch dedicated centroid field to interpolati...
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2014-07-03
Ilia Mirkin
mesa/st: enable AMD_vertex_shader_viewport_index
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2014-06-23
Ilia Mirkin
mesa/st: handle gl_Layer input semantic
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2014-05-26
Ilia Mirkin
mesa/st: fix color outputs in presence of sample mask...
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2014-04-26
Ilia Mirkin
mesa/st: add support for ARB_sample_shading
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2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-03-15
Marek Olšák
st/mesa: fix per-vertex edge flags and GLSL support...
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2014-02-20
Jordan Justen
mesa: initialize gl_geometry_program Invocations field
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2014-02-11
Dave Airlie
st/mesa: add support for viewport index semantic
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2014-01-27
Christoph Bumiller
st/mesa: fix GS varyings for PIPE_CAP_TGSI_TEXCOORD
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2014-01-22
Paul Berry
mesa: Remove ad-hoc arrays of gl_shader_program.
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2014-01-17
José Fonseca
s/Tungsten Graphics/VMware/
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2013-12-18
Dave Airlie
st_glsl_to_tgsi: add support for prim id fragment shade...
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2013-12-03
Marek Olšák
gallium: add support for AMD_vertex_shader_layer
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2013-10-17
Dave Airlie
st/mesa: handle layer and primitive id output and point...
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2013-10-17
Fabian Bieler
mesa/st: Allow geometry shaders without gl_Position...
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2013-10-17
Bryan Cain
st/mesa, glsl_to_tgsi: add support for geometry shaders
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2013-10-17
Bryan Cain
mesa/st: Add VARYING_SLOT_TEX[1-7] to st_translate_geom...
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2013-04-10
Brian Paul
st/mesa: remove #include mfeatures.h
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2013-03-20
Christoph Bumiller
gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
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2013-03-15
Paul Berry
Replace gl_frag_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_geom_result enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_geom_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_vert_result enum with gl_varying_slot.
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2013-02-22
Brian Paul
st/mesa: check for dummy programs in destroy_program_va...
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2012-10-16
Kenneth Graunke
mesa: Remove remnants of PROGRAM_VARYING.
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2012-09-15
Oliver McFadden
mesa: remove FEATURE_feedback define.
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2012-09-15
Oliver McFadden
mesa: remove FEATURE_drawpix define.
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2012-09-01
Brian Paul
mesa: s/FREE/free/
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2012-07-23
Marek Olšák
st/mesa: set the centroid qualifier in fragment shader...
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2012-07-04
Olivier Galibert
mesa/st: gl_ClipDistance must be interpolated in 3d...
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2012-05-19
Brian Paul
st/mesa: added st_print_current_vertex_program(), for...
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2012-01-25
José Fonseca
mesa/st: Assign inputsRead at right (previous) location.
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2012-01-25
Marek Olšák
st/mesa: inline if(1) conditional
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2012-01-25
Marek Olšák
st/mesa: move fragment shader tgsi tokens into st_fp_va...
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2012-01-25
Marek Olšák
st/mesa: do vertex and fragment color clamping in shaders
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2012-01-10
Dave Airlie
gallium: introduce GLSL based interpolation rules....
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2012-01-07
Dave Airlie
st/mesa: add support for clip vertex.
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2012-01-07
Dave Airlie
st/mesa: fix default interpolation for colors.
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2012-01-05
Bryan Cain
st/mesa: add support for gl_ClipDistance
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2011-12-31
Dave Airlie
st_glsl_to_tgsi: translate interp mode for front/back...
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2011-12-15
Marek Olšák
st/mesa: implement EXT_transform_feedback and ARB_trans...
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2011-12-10
Dave Airlie
st/mesa: move frag depth up a level.
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2011-11-29
Mathias Fröhlich
mesa: Make gl_program::InputsRead 64 bits.
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2011-11-08
Vinson Lee
st/mesa: Fix memory leak on error path.
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2011-11-07
Brian Paul
st/mesa: clean-up st_translate_interp()
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2011-10-29
Dave Airlie
mesa/st: get interpolation mode from the fragment shader.
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2011-10-10
Stéphane Marchesin
mesa/st: Check for a NULL _LinkedShader[i] before using it.
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