egl: add and enable EGL_KHR_config_attribs
[mesa.git] / src / mesa /
2016-12-09 Timothy Arcerii965: delay adding built-in uniforms to Parameters...
2016-12-07 Marek Olšákst/mesa: round lod_bias to a multiple of 1/256
2016-12-07 Jordan Justeni965: Increase max texture to 16k for gen7+
2016-12-07 Lionel Landwerlini965: enable INTEL_conservative_rasterization on Gen9+
2016-12-07 Lionel Landwerlinmesa: add support for GL_INTEL_conservative_rasterization
2016-12-07 Plamena Manolovai965: Add i965 plumbing for ARB_post_depth_coverage...
2016-12-07 Plamena Manolovamesa: Add GL and GLSL plumbing for ARB_post_depth_cover...
2016-12-07 Kenneth Graunkei965: Drop redundant key->outputs_written initialization.
2016-12-07 Kenneth Graunkei965: Initialize "separate" flag in VUE maps.
2016-12-06 Kenneth Graunkei965: Don't force SSO layout for VS->TCS.
2016-12-06 Kenneth Graunkei965: Unify shader interfaces explicitly.
2016-12-06 Matt Turneri965: Emit proper NOPs.
2016-12-06 Kenneth Graunkei965: Allocate at least some URB space even when max_ve...
2016-12-06 Roland Scheideggermain: allow NEAREST_MIPMAP_NEAREST for stencil texturing
2016-12-05 Jason EkstrandRevert "i965: use nir_lower_indirect_derefs() for GLSL"
2016-12-05 Jason Ekstrandi965: Delete the meta-base CopyImageSubData implementation
2016-12-05 Jason Ekstrandi965/copy_image: Re-implement the blitter path with...
2016-12-05 Jason Ekstrandi965/blit: Break the guts of intel_miptree_blit into...
2016-12-05 Timothy Arcerii965: use nir_lower_indirect_derefs() for GLSL
2016-12-05 Topi Pohjolaineni965: Release aux buffer when disabling ccs
2016-12-02 Timothy ArceriRevert "st/mesa: get Version from gl_program rather...
2016-12-02 Timothy Arcerist/mesa: get Version from gl_program rather than gl_sha...
2016-12-02 Timothy Arcerist/mesa/glsl: move Version to gl_shader_program_data
2016-12-01 Ilia Mirkinmesa: only verify that enabled arrays have backing...
2016-11-30 Timothy Arcerimesa: reset linked_stages bitmask when re-linking
2016-11-30 Nicolai Hähnlest/mesa: skip lower_output_reads when possible
2016-11-30 Nicolai Hähnlest/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly...
2016-11-30 Timothy Arcerimesa: optimise interleaved sso validation
2016-11-30 Timothy Arcerimesa/glsl: add bitmask to track stages a program was...
2016-11-29 Matt Turneri965/sched: Schedule trivial blocks.
2016-11-29 Matt Turneri965/sched: Make 'time' a local variable.
2016-11-29 Matt Turneri965/cfg: Initialize bblock_t::cycle_count.
2016-11-29 Matt Turneri965/cfg: Initialize cfg_t::cycle_count.
2016-11-29 Ilia Mirkini965/gen7: expose larger gather offsets
2016-11-29 Ilia Mirkini965: support constant gather offsets larger than 4...
2016-11-29 Jason Ekstrandi965/fs: Refactor handling of constant tg4 offsets
2016-11-29 Timothy Arcerimesa: fix active subroutine uniforms properly
2016-11-25 Ben Widawskyi965: Enable fast clears for multi-lod
2016-11-25 Topi Pohjolaineni965: Allow single-sampled miptree to be resolved and...
2016-11-25 Topi Pohjolaineni965/gen8: Relax asserts prohibiting arrayed/mipmapped...
2016-11-25 Topi Pohjolaineni965: Use ISL for CCS layouts
2016-11-25 Topi Pohjolaineni965: Resolve non-compressed fast clears prior layered...
2016-11-25 Topi Pohjolaineni965: Restrict fast color clear on first slice only
2016-11-25 Topi Pohjolaineni965: Track fast color clear state in level/layer granu...
2016-11-25 Topi Pohjolaineni965: Move fast clear state enumeration into resolve map
2016-11-25 Topi Pohjolaineni965: Refactor check if color resolve is needed
2016-11-25 Topi Pohjolaineni965: Add plumbing for fast clear layer/level details
2016-11-25 Topi Pohjolaineni965: Add interface for checking multiple slices if...
2016-11-25 Topi Pohjolaineni965: Provide slice details to renderbuffer fast clear...
2016-11-25 Topi Pohjolaineni965: Split per miptree and per slice/level fast clear...
2016-11-25 Topi Pohjolaineni965: Provide slice details to color resolver
2016-11-25 Topi Pohjolaineni965: Add new interface for full color resolves
2016-11-25 Topi Pohjolaineni965: Refactor lossless compression state tracking
2016-11-24 Eduardo Lima Mitevmesa/getteximage: Add validation of target to glGetText...
2016-11-24 Eduardo Lima Mitevmain/texobj: Check that texture id > 0 before looking...
2016-11-24 Kenneth Graunkei965: Always reserve clip distance VUE slots in SSO...
2016-11-24 Kenneth Graunkei965: Use 3DSTATE_CLIP's User Clip Distance Enable...
2016-11-23 Jordan Justeni965/gen7: Only advertise 4 samples for RGBA32F on...
2016-11-23 Ben Widawskyi965: Restructure fast clear eligibility decision
2016-11-23 Topi Pohjolaineni965: Set initial msaa fast clear status explicitly
2016-11-23 Topi Pohjolaineni965: Declare read-only input to level/layer check...
2016-11-23 Topi Pohjolaineni965/fbo: Prepare layer multiplier for render buffer...
2016-11-23 Topi Pohjolaineni965: Add multi-slice getter for resolve maps
2016-11-23 Topi Pohjolaineni965/meta: Split conversion of color and setting it
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-23 Eduardo Lima Mitevmain/getteximage: Use the height argument to calculate...
2016-11-22 Jason Ekstrandi965/fs: Implement load_layer_id for fragment shaders
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Marek Olšákmesa: use util_hash_crc32 instead of _mesa_str_checksum
2016-11-22 Jason Ekstrandi965/compiler: Disable trig workarounds on KBL+
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkei965: Use NIR-based clip/cull lowering for OpenGL as...
2016-11-22 Kenneth Graunkei965/vec4: Handle component qualifiers on non-generic...
2016-11-22 Kenneth Graunkei965/fs: Handle compact outputs.
2016-11-21 Jordan Justeni965/hsw: Set integer mode in sampling state for stenci...
2016-11-21 Emil Velikovmesa: fold always true conditional
2016-11-21 Emil Velikovmesa: drop unneeded assert
2016-11-20 Brian Paultnl: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulradeon: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulr200: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Pauli915: remove unneeded #include "util/simple_list.h"
2016-11-20 Brian Paulmesa: remove unneeded #includes in errors.c
2016-11-20 Brian Paulmesa: remove trailing whitespace in errors.c
2016-11-19 Kenneth Graunkei965: Store a clip_distance_mask field similar to cull_...
2016-11-19 Kenneth Graunkei965: Use shader_info for brw_vue_prog_data::cull_dista...
2016-11-19 Kenneth Graunkecompiler: Store the clip/cull distance array sizes...
2016-11-19 Kenneth Graunkei965: Fix GS push inputs with enhanced layouts.
2016-11-19 Kenneth Graunkei965: Delete unused variable.
2016-11-19 Kenneth Graunkeintel: Share URB configuration code between GL and...
2016-11-19 Kenneth Graunkei965: Use arrays in Gen7+ URB code.
2016-11-19 Kenneth Graunkei965: Drop brw->urb.{nr_*_entries,*_start} assignments...
2016-11-19 Kenneth Graunkei965: Switch to roundf in HS/DS URB code.
2016-11-19 Kenneth Graunkei965: Make URB code use prog_data for GS/tessellation...
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.min_*_entries into an array.
2016-11-19 Kenneth Graunkeintel: Convert devinfo->urb.max_*_entries into an array.
2016-11-19 Timothy Arcerist/mesa/glsl/nir/i965: make use of new gl_shader_progra...
2016-11-19 Timothy Arcerimesa: create new gl_shader_program_data struct
2016-11-18 Kenneth Graunkei965: Disable depth writes when depth test is GL_EQUAL.
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